///|
pub impl AddMonoid for Float
///|
pub impl MulMonoid for Float
///|
pub impl AddGroup for Float
///|
pub impl MulGroup for Float
///|
pub impl Semiring for Float
///|
pub impl Ring for Float
///|
pub impl Field for Float
///|
pub impl Inverse for Float with fn inv(a) -> Float {
guard a != 0
1.0 / a
}
///|
pub impl One for Float with fn one() -> Float {
1.0
}
///|
pub impl Zero for Float with fn zero() -> Float {
0.0
}
///|
pub impl Num for Float with fn abs(a) -> Float {
Float::abs(a)
}
///|
pub impl Num for Float with fn signum(a) -> Float {
if a < 0.0 {
-1.0
} else if a > 0.0 {
1.0
} else {
a
}
}