///|
fn edge_parallel_moves(
function : @vcode.Function[AArch64Inst],
allocation : @vcode.Allocation,
block : @vcode.Block,
successor_index : Int,
) -> Array[@vcode.ParallelMove] {
let transfers : Array[@vcode.ParallelMove] = []
for edit in allocation.edits() {
match edit.kind() {
EdgeMove(source~, successor_index=edge_index, value~, from~, to~) =>
if source == block && edge_index == successor_index {
transfers.push(
@vcode.ParallelMove::new(
function.value_type(value).unwrap(),
from,
to,
),
)
}
_ => ()
}
}
transfers
}
///|
fn resolve_edge_moves(
function : @vcode.Function[AArch64Inst],
allocation : @vcode.Allocation,
block : @vcode.Block,
successor_index : Int,
) -> @vcode.ResolvedMovePlan raise AArch64EmitError {
@vcode.plan_parallel_moves(
edge_parallel_moves(function, allocation, block, successor_index),
int_transfer_scratch(),
fp_transfer_scratch(),
) catch {
error => raise InvalidParallelMove(cause=error)
}
}
///|
fn emit_location_move(
buffer : CodeBuffer,
frame : AArch64Frame,
transfer : @vcode.ParallelMove,
) -> Unit raise AArch64EmitError {
match (transfer.from, transfer.to) {
(Register(from), Register(to)) => emit_move(buffer, transfer.ty, to, from)
(Stack(slot), Register(to)) =>
emit_stack_access(
buffer,
true,
transfer.ty,
to,
frame.slot_offset(slot).unwrap(),
)
(Register(from), Stack(slot)) =>
emit_stack_access(
buffer,
false,
transfer.ty,
from,
frame.slot_offset(slot).unwrap(),
)
(Stack(_), Stack(_)) => raise UnresolvedStackMove
}
}
///|
fn emit_resolved_moves(
buffer : CodeBuffer,
frame : AArch64Frame,
plan : @vcode.ResolvedMovePlan,
) -> Unit raise AArch64EmitError {
for step in plan.steps {
match step {
Transfer(transfer) => emit_location_move(buffer, frame, transfer)
SpillScratchToEmergency(ty~, scratch~) => {
guard frame.emergency_move_offset() is Some(offset) else {
raise MissingEmergencyMoveArea
}
emit_stack_access(buffer, false, ty, scratch, offset)
}
ReloadScratchFromEmergency(ty~, scratch~) => {
guard frame.emergency_move_offset() is Some(offset) else {
raise MissingEmergencyMoveArea
}
emit_stack_access(buffer, true, ty, scratch, offset)
}
}
}
}
///|
/// Chase a branch target through empty forwarding blocks.
///
/// Lowering splits critical edges, so a branch frequently targets a block
/// whose only content is an unconditional jump carrying the edge arguments.
/// When allocation gives those arguments and the destination parameters the
/// same locations, the block emits as a single `b`, and a loop back edge then
/// pays two taken branches per iteration instead of one. Branching straight
/// to the final destination removes the hop.
///
/// A block is skipped only when nothing observable happens in it: no body
/// instructions, no allocation edits anchored on its terminator, and an edge
/// whose parallel moves resolve to nothing. The forwarding block itself is
/// still emitted, so predecessors that do need its moves keep their path.
///
/// Threading can lengthen a conditional branch's displacement, and imm19
/// reaches only ±1MB with no intra-function veneer support. That exposure
/// predates threading — every moveless edge already aims imm19 branches at
/// arbitrary blocks — and an overflow raises a structured BranchOutOfRange
/// at patch time rather than emitting a wrong offset.
fn threaded_branch_target(
function : @vcode.Function[AArch64Inst],
allocation : @vcode.Allocation,
target : @vcode.Block,
) -> @vcode.Block raise AArch64EmitError {
let mut current = target
// Forwarding chains longer than a few hops do not occur in practice; the
// bound also terminates on a cycle of empty blocks.
for _hop in 0..<4 {
if !function.block_body(current).is_empty() {
break
}
guard function.block_terminator(current) is Some(terminator) else { break }
guard function.instruction(terminator) is Some(Jump) else { break }
if !allocation.edits_at(terminator, Before).is_empty() ||
!allocation.edits_at(terminator, After).is_empty() {
break
}
if !resolve_edge_moves(function, allocation, current, 0).steps.is_empty() {
break
}
guard function.instruction_successor_at(terminator, 0) is Some(edge) else {
break
}
if edge.target == current {
break
}
current = edge.target
}
current
}
///|
fn emit_edge_moves(
buffer : CodeBuffer,
function : @vcode.Function[AArch64Inst],
allocation : @vcode.Allocation,
frame : AArch64Frame,
block : @vcode.Block,
successor_index : Int,
) -> Unit raise AArch64EmitError {
emit_resolved_moves(
buffer,
frame,
resolve_edge_moves(function, allocation, block, successor_index),
)
}
///|
fn emit_two_way_edges(
buffer : CodeBuffer,
function : @vcode.Function[AArch64Inst],
allocation : @vcode.Allocation,
frame : AArch64Frame,
block : @vcode.Block,
instruction : @vcode.Instruction,
true_branch_base : UInt,
false_branch_base : UInt,
next_block : @vcode.Block?,
) -> Unit raise AArch64EmitError {
let when_true = function.instruction_successor_at(instruction, 0).unwrap().target
let when_false = function.instruction_successor_at(instruction, 1).unwrap().target
let true_moves = resolve_edge_moves(function, allocation, block, 0)
let false_moves = resolve_edge_moves(function, allocation, block, 1)
// Fallthrough decisions compare the original successors; emitted branches
// go to the threaded targets. The edge's own moves are emitted here either
// way, so threading only skips blocks that contribute nothing.
let threaded_true = threaded_branch_target(function, allocation, when_true)
let threaded_false = threaded_branch_target(function, allocation, when_false)
if next_block == Some(when_false) {
if true_moves.steps.is_empty() {
buffer.emit_branch(threaded_true, 19, true_branch_base)
emit_resolved_moves(buffer, frame, false_moves)
} else {
// Skips the true edge's moves. The span is the size of those moves, so
// it is data-dependent and has to be able to widen.
let past_true_moves = buffer.new_label()
buffer.emit_label_branch(past_true_moves, 19, false_branch_base)
emit_resolved_moves(buffer, frame, true_moves)
buffer.emit_branch(threaded_true, 26, 0x14000000U)
buffer.bind_label(past_true_moves)
emit_resolved_moves(buffer, frame, false_moves)
}
} else if next_block == Some(when_true) {
if false_moves.steps.is_empty() {
buffer.emit_branch(threaded_false, 19, false_branch_base)
emit_resolved_moves(buffer, frame, true_moves)
} else {
let past_false_moves = buffer.new_label()
buffer.emit_label_branch(past_false_moves, 19, true_branch_base)
emit_resolved_moves(buffer, frame, false_moves)
buffer.emit_branch(threaded_false, 26, 0x14000000U)
buffer.bind_label(past_false_moves)
emit_resolved_moves(buffer, frame, true_moves)
}
} else if true_moves.steps.is_empty() {
buffer.emit_branch(threaded_true, 19, true_branch_base)
emit_resolved_moves(buffer, frame, false_moves)
buffer.emit_branch(threaded_false, 26, 0x14000000U)
} else {
let past_false_moves = buffer.new_label()
buffer.emit_label_branch(past_false_moves, 19, true_branch_base)
emit_resolved_moves(buffer, frame, false_moves)
buffer.emit_branch(threaded_false, 26, 0x14000000U)
buffer.bind_label(past_false_moves)
emit_resolved_moves(buffer, frame, true_moves)
buffer.emit_branch(threaded_true, 26, 0x14000000U)
}
}
///|
fn emit_conditional_edges(
buffer : CodeBuffer,
function : @vcode.Function[AArch64Inst],
allocation : @vcode.Allocation,
frame : AArch64Frame,
block : @vcode.Block,
instruction : @vcode.Instruction,
condition : @vcode.PhysicalReg,
width : GprWidth,
next_block : @vcode.Block?,
) -> Unit raise AArch64EmitError {
let zero_base = if width == W32 { 0x34000000U } else { 0xB4000000U }
let nonzero_base = if width == W32 { 0x35000000U } else { 0xB5000000U }
emit_two_way_edges(
buffer,
function,
allocation,
frame,
block,
instruction,
nonzero_base | reg_bits(condition),
zero_base | reg_bits(condition),
next_block,
)
}
///|
fn emit_switch_compare(
buffer : CodeBuffer,
width : GprWidth,
index : @vcode.PhysicalReg,
bits : UInt64,
) -> Unit {
let width_bit = if width == W32 { 0U } else { 0x80000000U }
if bits <= 4095UL {
buffer.emit_word(
0x7100001FU | width_bit | (bits.to_uint() << 10) | (reg_bits(index) << 5),
)
} else {
let scratch = @vcode.PhysicalReg::new(17, Int)
emit_constant(buffer, width, scratch, bits)
buffer.emit_word(
0x6B00001FU |
width_bit |
(reg_bits(scratch) << 16) |
(reg_bits(index) << 5),
)
}
}
///|
fn emit_switch_edges(
buffer : CodeBuffer,
function : @vcode.Function[AArch64Inst],
allocation : @vcode.Allocation,
frame : AArch64Frame,
block : @vcode.Block,
instruction : @vcode.Instruction,
width : GprWidth,
cases : Array[UInt64],
index : @vcode.PhysicalReg,
) -> Unit raise AArch64EmitError {
if cases.is_empty() {
emit_edge_moves(buffer, function, allocation, frame, block, 0)
buffer.emit_branch(
threaded_branch_target(
function,
allocation,
function.instruction_successor_at(instruction, 0).unwrap().target,
),
26,
0x14000000U,
)
return
}
let mut dense_zero_based = true
for expected in 0..