// Code generated by `mgstudio gen`. DO NOT EDIT.
// Package dir: /Users/zhengyu/.codex/worktrees/8038/moon-game-studio/mgstudio-engine/physics2d
// Sources: physics2d.mbt, physics2d_events.mbt, physics2d_joints.mbt, physics2d_character_controller.mbt
///|
/// ECS component types discovered via `#ecs.component`.
pub let ecs_components : Array[String] = [
"Ccd2d", "Damping2d", "Collider2d", "Friction2d", "Sleeping2d", "Velocity2d", "Dominance2d",
"RigidBody2d", "LockedAxes2d", "ActiveHooks2d", "ContactSkin2d", "Restitution2d",
"ActiveEvents2d", "GravityScale2d", "ImpulseJoint2d", "SolverGroups2d", "ExternalForce2d",
"ColliderParent2d", "MultibodyJoint2d", "ColliderDensity2d", "ColliderEnabled2d",
"CollisionGroups2d", "ExternalImpulse2d", "RapierBodyHandle2d", "RigidBodyEnabled2d",
"FrictionCombineRule2d", "ActiveCollisionTypes2d", "RapierColliderHandle2d", "ColliderMassProperties2d",
"RestitutionCombineRule2d", "AdditionalMassProperties2d", "RapierImpulseJointHandle2d",
"AdditionalSolverIterations2d", "ContactForceEventThreshold2d", "RapierMultibodyJointHandle2d",
"KinematicCharacterController2d", "KinematicCharacterControllerOutput2d",
]
///|
/// ECS resource types discovered via `#ecs.resource`.
pub let ecs_resources : Array[String] = [
"Physics2dConfig", "Physics2dEvents", "Physics2dContext",
]
///|
pub(open) trait Has_Ccd2d {
get_ccd2d_store(self : Self) -> @core.ComponentStore[Ccd2d]
}
///|
pub(open) trait Has_Damping2d {
get_damping2d_store(self : Self) -> @core.ComponentStore[Damping2d]
}
///|
pub(open) trait Has_Collider2d {
get_collider2d_store(self : Self) -> @core.ComponentStore[Collider2d]
}
///|
pub(open) trait Has_Friction2d {
get_friction2d_store(self : Self) -> @core.ComponentStore[Friction2d]
}
///|
pub(open) trait Has_Sleeping2d {
get_sleeping2d_store(self : Self) -> @core.ComponentStore[Sleeping2d]
}
///|
pub(open) trait Has_Velocity2d {
get_velocity2d_store(self : Self) -> @core.ComponentStore[Velocity2d]
}
///|
pub(open) trait Has_Dominance2d {
get_dominance2d_store(self : Self) -> @core.ComponentStore[Dominance2d]
}
///|
pub(open) trait Has_RigidBody2d {
get_rigid_body2d_store(self : Self) -> @core.ComponentStore[RigidBody2d]
}
///|
pub(open) trait Has_LockedAxes2d {
get_locked_axes2d_store(self : Self) -> @core.ComponentStore[LockedAxes2d]
}
///|
pub(open) trait Has_ActiveHooks2d {
get_active_hooks2d_store(self : Self) -> @core.ComponentStore[ActiveHooks2d]
}
///|
pub(open) trait Has_ContactSkin2d {
get_contact_skin2d_store(self : Self) -> @core.ComponentStore[ContactSkin2d]
}
///|
pub(open) trait Has_Restitution2d {
get_restitution2d_store(self : Self) -> @core.ComponentStore[Restitution2d]
}
///|
pub(open) trait Has_ActiveEvents2d {
get_active_events2d_store(self : Self) -> @core.ComponentStore[ActiveEvents2d]
}
///|
pub(open) trait Has_GravityScale2d {
get_gravity_scale2d_store(self : Self) -> @core.ComponentStore[GravityScale2d]
}
///|
pub(open) trait Has_ImpulseJoint2d {
get_impulse_joint2d_store(self : Self) -> @core.ComponentStore[ImpulseJoint2d]
}
///|
pub(open) trait Has_SolverGroups2d {
get_solver_groups2d_store(self : Self) -> @core.ComponentStore[SolverGroups2d]
}
///|
pub(open) trait Has_ExternalForce2d {
get_external_force2d_store(self : Self) -> @core.ComponentStore[
ExternalForce2d,
]
}
///|
pub(open) trait Has_ColliderParent2d {
get_collider_parent2d_store(self : Self) -> @core.ComponentStore[
ColliderParent2d,
]
}
///|
pub(open) trait Has_MultibodyJoint2d {
get_multibody_joint2d_store(self : Self) -> @core.ComponentStore[
MultibodyJoint2d,
]
}
///|
pub(open) trait Has_ColliderDensity2d {
get_collider_density2d_store(self : Self) -> @core.ComponentStore[
ColliderDensity2d,
]
}
///|
pub(open) trait Has_ColliderEnabled2d {
get_collider_enabled2d_store(self : Self) -> @core.ComponentStore[
ColliderEnabled2d,
]
}
///|
pub(open) trait Has_CollisionGroups2d {
get_collision_groups2d_store(self : Self) -> @core.ComponentStore[
CollisionGroups2d,
]
}
///|
pub(open) trait Has_ExternalImpulse2d {
get_external_impulse2d_store(self : Self) -> @core.ComponentStore[
ExternalImpulse2d,
]
}
///|
pub(open) trait Has_RapierBodyHandle2d {
get_rapier_body_handle2d_store(self : Self) -> @core.ComponentStore[
RapierBodyHandle2d,
]
}
///|
pub(open) trait Has_RigidBodyEnabled2d {
get_rigid_body_enabled2d_store(self : Self) -> @core.ComponentStore[
RigidBodyEnabled2d,
]
}
///|
pub(open) trait Has_FrictionCombineRule2d {
get_friction_combine_rule2d_store(self : Self) -> @core.ComponentStore[
FrictionCombineRule2d,
]
}
///|
pub(open) trait Has_ActiveCollisionTypes2d {
get_active_collision_types2d_store(self : Self) -> @core.ComponentStore[
ActiveCollisionTypes2d,
]
}
///|
pub(open) trait Has_RapierColliderHandle2d {
get_rapier_collider_handle2d_store(self : Self) -> @core.ComponentStore[
RapierColliderHandle2d,
]
}
///|
pub(open) trait Has_ColliderMassProperties2d {
get_collider_mass_properties2d_store(self : Self) -> @core.ComponentStore[
ColliderMassProperties2d,
]
}
///|
pub(open) trait Has_RestitutionCombineRule2d {
get_restitution_combine_rule2d_store(self : Self) -> @core.ComponentStore[
RestitutionCombineRule2d,
]
}
///|
pub(open) trait Has_AdditionalMassProperties2d {
get_additional_mass_properties2d_store(self : Self) -> @core.ComponentStore[
AdditionalMassProperties2d,
]
}
///|
pub(open) trait Has_RapierImpulseJointHandle2d {
get_rapier_impulse_joint_handle2d_store(self : Self) -> @core.ComponentStore[
RapierImpulseJointHandle2d,
]
}
///|
pub(open) trait Has_AdditionalSolverIterations2d {
get_additional_solver_iterations2d_store(self : Self) -> @core.ComponentStore[
AdditionalSolverIterations2d,
]
}
///|
pub(open) trait Has_ContactForceEventThreshold2d {
get_contact_force_event_threshold2d_store(self : Self) -> @core.ComponentStore[
ContactForceEventThreshold2d,
]
}
///|
pub(open) trait Has_RapierMultibodyJointHandle2d {
get_rapier_multibody_joint_handle2d_store(self : Self) -> @core.ComponentStore[
RapierMultibodyJointHandle2d,
]
}
///|
pub(open) trait Has_KinematicCharacterController2d {
get_kinematic_character_controller2d_store(self : Self) -> @core.ComponentStore[
KinematicCharacterController2d,
]
}
///|
pub(open) trait Has_KinematicCharacterControllerOutput2d {
get_kinematic_character_controller_output2d_store(self : Self) -> @core.ComponentStore[
KinematicCharacterControllerOutput2d,
]
}
///|
pub(open) trait HasRes_Physics2dConfig {
get_physics2d_config_resource(self : Self) -> @core.Resource[Physics2dConfig]
}
///|
pub(open) trait HasRes_Physics2dEvents {
get_physics2d_events_resource(self : Self) -> @core.Resource[Physics2dEvents]
}
///|
pub(open) trait HasRes_Physics2dContext {
get_physics2d_context_resource(self : Self) -> @core.Resource[
Physics2dContext,
]
}