// Copyright 2025 International Digital Economy Academy
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
///|
pub fn register_mouse_events(
mouse : @inputs.Mouse,
mouse_movement : @inputs.MouseMovement,
mouse_wheel : @inputs.MouseWheel,
) -> Unit {
canvas_backend.mouse_movement.val = Some(mouse_movement)
window.add_event_listener("mousemove", event => {
let mouse_event = event.to_mouse_event().unwrap()
mouse.pos = @smath.Vec2D(
mouse_event.get_offset_x().to_double(),
mouse_event.get_offset_y().to_double(),
)
mouse_movement.movement = @smath.Vec2D(
mouse_event.get_movement_x().to_double(),
mouse_event.get_movement_y().to_double(),
)
})
window.add_event_listener("mousedown", event => {
let mouse_event = event.to_mouse_event().unwrap()
match mouse_event.get_button() {
0 => mouse.left_button = true
1 => mouse.middle_button = true
2 => mouse.right_button = true
_ => ()
}
})
window.add_event_listener("mouseup", event => {
let mouse_event = event.to_mouse_event().unwrap()
match mouse_event.get_button() {
0 => mouse.left_button = false
1 => mouse.middle_button = false
2 => mouse.right_button = false
_ => ()
}
})
window.add_event_listener("wheel", event => {
let wheel_event = event.to_wheel_event().unwrap()
mouse_wheel.delta = @smath.Vec2D(
wheel_event.get_delta_x(),
wheel_event.get_delta_y(),
)
})
}
///|
pub fn lock_mouse(locked : Ref[Bool]) -> Unit {
let canvas = require_canvas()
canvas.add_event_listener("click", fn(_event) {
request_pointer_lock_if_enabled(canvas, locked.val)
})
document_add_event_listener("pointerlockchange", fn(_event) {
locked.val = is_pointer_locked(canvas)
})
}
///|
pub fn sync_mouse_lock_state(locked : Bool) -> Bool {
let canvas = require_canvas()
if !locked && is_pointer_locked(canvas) {
exit_pointer_lock()
return false
}
if locked {
return is_pointer_locked(canvas)
}
false
}