///|
pub suberror X64CompileError {
TargetValidationFailed(cause~ : TargetVCodeVerifyError)
AllocationFailed(cause~ : X64AllocationError)
FramePlanningFailed(cause~ : X64FrameError)
EmissionFailed(cause~ : X64EmitError)
} derive(Debug)
///|
pub impl Show for X64CompileError with fn output(self, logger) {
logger.write_string(Repr(self).to_string())
}
///|
/// Compiles selected x64 VCode through allocation, frame planning, and
/// emission. Each stage validates the invariant it introduces without
/// revalidating invariants already established by this pipeline.
///
/// `on_event` is an observation-only seam. It must not mutate `function` or any
/// compiler object reachable while the callback runs.
pub struct CompilationSession {
priv allocation : @vcode_regalloc.AllocationSession
priv allocation_environment : @vcode_regalloc.VCodeAllocationEnvironment
}
///|
pub fn CompilationSession::new() -> CompilationSession {
{
allocation: @vcode_regalloc.AllocationSession::new(),
allocation_environment: @vcode_regalloc.VCodeAllocationEnvironment::new(
allocatable_physical_regs(),
spill_scratch_regs(),
).with_fixed_operand_regs(fixed_operand_only_regs()),
}
}
///|
fn CompilationSession::compile_selected_function(
self : CompilationSession,
function : @vcode.Function[X64Inst],
on_event~ : (@vcode.TargetCompileEvent) -> Unit = fn(_) { () },
verify_allocation~ : Bool = true,
on_diagnostics~ : ((String, String) -> Unit)? = None,
) -> (@code_object.UnlinkedCodeObject, Int32) raise X64CompileError {
on_event(RegallocStarted)
let allocation = allocate_verified(
function,
on_phase=Some(phase => {
match phase {
Some(name) => on_event(RegallocPhaseStarted(name))
None => on_event(RegallocPhasesFinished)
}
}),
on_statistics=Some(statistics => on_event(RegallocLoopMeasured(statistics))),
verify_allocation~,
allocation_session=self.allocation,
allocation_environment=self.allocation_environment,
) catch {
error => raise AllocationFailed(cause=error)
}
on_event(RegallocFinished(allocation.statistics()))
on_event(FramePlanningStarted)
let frame = plan_frame_verified(function, allocation) catch {
error => raise FramePlanningFailed(cause=error)
}
on_event(FramePlanningFinished)
on_event(EmissionStarted)
let object = emit_verified(function, allocation, frame) catch {
error => raise EmissionFailed(cause=error)
}
on_event(EmissionFinished)
if on_diagnostics is Some(observe) {
let selected_text = function.summary()
observe(selected_text, selected_text + allocation.summary())
}
(object, frame.frame_size())
}
///|
/// Compile VCode produced by `select` without repeating target validation.
pub fn compile_selected(
selected : SelectedFunction,
on_event~ : (@vcode.TargetCompileEvent) -> Unit = fn(_) { () },
verify_allocation~ : Bool = true,
) -> (@code_object.UnlinkedCodeObject, Int32) raise X64CompileError {
CompilationSession::new().compile_selected_function(
selected.constructed.function,
on_event~,
verify_allocation~,
)
}
///|
/// Compile selected VCode while retaining allocator scratch capacity for the
/// next serial call on this session. Diagnostic strings are rendered only when
/// `on_diagnostics` is supplied; the callback observes this same compilation.
pub fn CompilationSession::compile_selected(
self : CompilationSession,
selected : SelectedFunction,
on_event~ : (@vcode.TargetCompileEvent) -> Unit = fn(_) { () },
verify_allocation~ : Bool = true,
on_diagnostics~ : ((String, String) -> Unit)? = None,
) -> (@code_object.UnlinkedCodeObject, Int32) raise X64CompileError {
self.compile_selected_function(
selected.constructed.function,
on_event~,
verify_allocation~,
on_diagnostics~,
)
}
///|
pub(all) struct CompilationDiagnostics {
target_vcode : String
allocated_vcode : String
object : @code_object.UnlinkedCodeObject
}
///|
pub fn diagnose_selected(
selected : SelectedFunction,
) -> CompilationDiagnostics raise X64CompileError {
let renderings : Ref[(String, String)] = { val: ("", ""), }
let (object, _) = CompilationSession::new().compile_selected(
selected,
on_diagnostics=Some(fn(target_vcode, allocated_vcode) {
renderings.val = (target_vcode, allocated_vcode)
}),
)
{ target_vcode: renderings.val.0, allocated_vcode: renderings.val.1, object, }
}
///|
/// Compile externally supplied x64 VCode through the safe validated entry.
pub fn compile(
function : @vcode.Function[X64Inst],
on_event~ : (@vcode.TargetCompileEvent) -> Unit = fn(_) { () },
verify_allocation~ : Bool = true,
) -> (@code_object.UnlinkedCodeObject, Int32) raise X64CompileError {
verify_vcode(function) catch {
error => raise TargetValidationFailed(cause=error)
}
CompilationSession::new().compile_selected_function(
function,
on_event~,
verify_allocation~,
)
}