///|
struct BarChart {
title : String
x_labels : Array[String]
series_list : Array[Series]
width : Float
height : Float
config : ChartConfig
}
///|
pub fn BarChart::new() -> BarChart {
{
title: "",
x_labels: [],
series_list: [],
width: 800.0,
height: 400.0,
config: ChartConfig::default(),
}
}
///|
pub fn BarChart::title(self : BarChart, t : String) -> BarChart {
{ ..self, title: t }
}
///|
pub fn BarChart::x_labels(self : BarChart, labels : Array[String]) -> BarChart {
{ ..self, x_labels: labels }
}
///|
pub fn BarChart::series(self : BarChart, s : Series) -> BarChart {
let new_list = self.series_list
new_list.push(s)
{ ..self, series_list: new_list }
}
///|
pub fn BarChart::width(self : BarChart, w : Float) -> BarChart {
{ ..self, width: w }
}
///|
pub fn BarChart::height(self : BarChart, h : Float) -> BarChart {
{ ..self, height: h }
}
///|
pub fn BarChart::config(self : BarChart, c : ChartConfig) -> BarChart {
{ ..self, config: c }
}
// Find data range across all series
///|
fn find_data_range(series_list : Array[Series]) -> (Float, Float) {
fn loop_series(
i : Int,
min : Float,
max : Float,
found : Bool,
) -> (Float, Float) {
if i < series_list.length() {
let (new_min, new_max, new_found) = find_values_range(
series_list[i].values,
0,
min,
max,
found,
)
loop_series(i + 1, new_min, new_max, new_found)
} else {
(min, max)
}
}
loop_series(0, 0.0, 0.0, false)
}
///|
fn find_values_range(
values : Array[Float],
j : Int,
min : Float,
max : Float,
found : Bool,
) -> (Float, Float, Bool) {
if j < values.length() {
let v = values[j]
if found {
find_values_range(
values,
j + 1,
if v < min {
v
} else {
min
},
if v > max {
v
} else {
max
},
true,
)
} else {
find_values_range(values, j + 1, v, v, true)
}
} else {
(min, max, found)
}
}
// Render y-axis grid lines and labels recursively
///|
fn render_y_grid(
acc : String,
ticks : Array[Float],
tick_labels : Array[String],
y_min : Float,
y_max : Float,
height : Float,
mt : Float,
mb : Float,
ml : Float,
mr : Float,
chart_width : Float,
i : Int,
config : ChartConfig,
) -> String {
if i < ticks.length() {
let y_pos = y_to_svg(ticks[i], y_min, y_max, height, mt, mb)
let tick_label = text(
ml - 8.0,
y_pos + 4.0,
tick_labels[i],
config.axis_font_size,
"end",
)
let new_acc = if config.show_grid {
let grid_line = line(
ml - 5.0,
y_pos,
chart_width - mr,
y_pos,
"#e0e0e0",
1.0,
)
acc + grid_line + tick_label
} else {
acc + tick_label
}
render_y_grid(
new_acc,
ticks,
tick_labels,
y_min,
y_max,
height,
mt,
mb,
ml,
mr,
chart_width,
i + 1,
config,
)
} else {
acc
}
}
// Render bars for a specific category (inner loop over series)
///|
fn render_category_bars(
acc : String,
series_list : Array[Series],
num_series : Int,
ci : Int,
bar_w : Float,
group_x : Float,
y_min : Float,
y_max : Float,
chart_h : Float,
baseline_y : Float,
si : Int,
config : ChartConfig,
) -> String {
if si < num_series {
let val = series_list[si].values[ci]
let si_float = Float::from_int(si)
let offset : Float = 0.5
let bar_x = group_x + bar_w * (si_float + offset)
let bar_h = (val - y_min) / (y_max - y_min) * chart_h
let bar_y = baseline_y - bar_h
let color_str = get_chart_color(config, si)
let rect_str = rect(bar_x, bar_y, bar_w, bar_h, color_str)
render_category_bars(
acc + rect_str,
series_list,
num_series,
ci,
bar_w,
group_x,
y_min,
y_max,
chart_h,
baseline_y,
si + 1,
config,
)
} else {
acc
}
}
// Render bars and x-axis labels (outer loop over categories)
///|
fn render_bars_and_labels(
acc : String,
series_list : Array[Series],
x_labels : Array[String],
num_categories : Int,
num_series : Int,
bar_w : Float,
group_w : Float,
y_min : Float,
y_max : Float,
height : Float,
mt : Float,
mb : Float,
ml : Float,
mr : Float,
chart_width : Float,
baseline_y : Float,
ci : Int,
config : ChartConfig,
) -> String {
if ci < num_categories {
let group_x = x_to_svg(
Float::from_int(ci),
Float::from_int(num_categories),
chart_width,
ml,
mr,
)
let chart_h = height - mt - mb
let with_bars = render_category_bars(
acc, series_list, num_series, ci, bar_w, group_x, y_min, y_max, chart_h, baseline_y,
0, config,
)
let label_x = group_x + group_w / 2.0
let with_label = with_bars +
text(
label_x,
baseline_y + 16.0,
x_labels[ci],
config.axis_font_size,
"middle",
)
render_bars_and_labels(
with_label,
series_list,
x_labels,
num_categories,
num_series,
bar_w,
group_w,
y_min,
y_max,
height,
mt,
mb,
ml,
mr,
chart_width,
baseline_y,
ci + 1,
config,
)
} else {
acc
}
}
///|
fn min_categories(series_list : Array[Series], max_cat : Int, idx : Int) -> Int {
if idx >= series_list.length() {
max_cat
} else {
let next_max = if series_list[idx].values.length() < max_cat {
series_list[idx].values.length()
} else {
max_cat
}
min_categories(series_list, next_max, idx + 1)
}
}
///|
pub fn BarChart::render(self : BarChart) -> String {
let mt : Float = 40.0
let mb : Float = 60.0
let ml : Float = 60.0
let mr : Float = 30.0
let (d_min, d_max) = find_data_range(self.series_list)
let data_min = if d_min > 0.0 { Float::from_int(0) } else { d_min }
let axis = compute_y_axis(data_min, d_max, self.height, mt, mb)
let base = svg_open(self.width, self.height)
// Title
let with_title = if self.title != "" {
base +
text(
self.width / 2.0,
mt - 12.0,
self.title,
self.config.title_font_size,
"middle",
)
} else {
base
}
// Y-axis grid lines and labels
let with_y_grid = render_y_grid(
with_title,
axis.ticks,
axis.tick_labels,
axis.y_min,
axis.y_max,
self.height,
mt,
mb,
ml,
mr,
self.width,
0,
self.config,
)
// X-axis baseline
let baseline_y = y_to_svg(
axis.y_min,
axis.y_min,
axis.y_max,
self.height,
mt,
mb,
)
let with_baseline = with_y_grid +
line(ml, baseline_y, self.width - mr, baseline_y, "#888888", 1.0)
// Bars and x labels
let num_categories = min_categories(
self.series_list,
self.x_labels.length(),
0,
)
let num_series = self.series_list.length()
let with_bars = if num_categories > 0 && num_series > 0 {
let group_w = (self.width - ml - mr) / Float::from_int(num_categories)
let bar_w = group_w / Float::from_int(num_series + 1)
render_bars_and_labels(
with_baseline,
self.series_list,
self.x_labels,
num_categories,
num_series,
bar_w,
group_w,
axis.y_min,
axis.y_max,
self.height,
mt,
mb,
ml,
mr,
self.width,
baseline_y,
0,
self.config,
)
} else {
with_baseline
}
// Legend
let names : Array[String] = []
for i = 0; i < self.series_list.length(); i = i + 1 {
names.push(self.series_list[i].name)
}
let with_legend = with_bars +
render_legend(names, self.width, self.height - 10.0, self.config)
with_legend + svg_close()
}