///|
fn main {
let parsed = @moonpixelanimkit.parse_sprite_sheet_json(
@moonpixelanimkit.fixture_aseprite_json(),
)
if !parsed.ok {
println("parse failed: " + parsed.error.message)
} else {
let library = @moonpixelanimkit.build_animation_library(parsed.sheet)
let player = @moonpixelanimkit.AnimationPlayer::new(
library,
clip_name="idle",
)
let next = player.step(130)
println("frames=" + parsed.sheet.frames.length().to_string())
println("clips=" + library.clips.length().to_string())
println("current=" + next.current_frame().unwrap().name)
println(@moonpixelanimkit.export_runtime_manifest(parsed.sheet))
}
}