// Generated from WebIDL - DO NOT EDIT
// Source: @webref/idl/WEBGL_compressed_texture_etc
///|
/// WEBGL_compressed_texture_etc interface
pub type WEBGL_compressed_texture_etc
///|
pub extern "js" fn WEBGL_compressed_texture_etc::to_js_value(
self : WEBGL_compressed_texture_etc,
) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WEBGL_compressed_texture_etc (unchecked)
pub extern "js" fn WEBGL_compressed_texture_etc::from_js_value(
v : JsValue,
) -> WEBGL_compressed_texture_etc =
#| (v) => v
///|
/// Safely cast JsValue to WEBGL_compressed_texture_etc (checked with instanceof)
pub extern "js" fn WEBGL_compressed_texture_etc::from_js_value_opt(
v : JsValue,
) -> WEBGL_compressed_texture_etc? =
#| (v) => (v instanceof WEBGL_compressed_texture_etc) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WEBGL_compressed_texture_etc (checked with instanceof)
pub extern "js" fn JsValue::as_webgl_compressed_texture_etc(
self : JsValue,
) -> WEBGL_compressed_texture_etc? =
#| (self) => (self instanceof WEBGL_compressed_texture_etc) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WEBGL_compressed_texture_etc (unchecked)
pub extern "js" fn JsValue::to_webgl_compressed_texture_etc(
self : JsValue,
) -> WEBGL_compressed_texture_etc =
#| (self) => self
// WEBGL_compressed_texture_etc.COMPRESSED_R11_EAC
///|
pub let webgl_compressed_texture_etc_compressed_r11_eac : Int = 0x9270
// WEBGL_compressed_texture_etc.COMPRESSED_SIGNED_R11_EAC
///|
pub let webgl_compressed_texture_etc_compressed_signed_r11_eac : Int = 0x9271
// WEBGL_compressed_texture_etc.COMPRESSED_RG11_EAC
///|
pub let webgl_compressed_texture_etc_compressed_rg11_eac : Int = 0x9272
// WEBGL_compressed_texture_etc.COMPRESSED_SIGNED_RG11_EAC
///|
pub let webgl_compressed_texture_etc_compressed_signed_rg11_eac : Int = 0x9273
// WEBGL_compressed_texture_etc.COMPRESSED_RGB8_ETC2
///|
pub let webgl_compressed_texture_etc_compressed_rgb8_etc2 : Int = 0x9274
// WEBGL_compressed_texture_etc.COMPRESSED_SRGB8_ETC2
///|
pub let webgl_compressed_texture_etc_compressed_srgb8_etc2 : Int = 0x9275
// WEBGL_compressed_texture_etc.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
///|
pub let webgl_compressed_texture_etc_compressed_rgb8_punchthrough_alpha1_etc2 : Int = 0x9276
// WEBGL_compressed_texture_etc.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
///|
pub let webgl_compressed_texture_etc_compressed_srgb8_punchthrough_alpha1_etc2 : Int = 0x9277
// WEBGL_compressed_texture_etc.COMPRESSED_RGBA8_ETC2_EAC
///|
pub let webgl_compressed_texture_etc_compressed_rgba8_etc2_eac : Int = 0x9278
// WEBGL_compressed_texture_etc.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
///|
pub let webgl_compressed_texture_etc_compressed_srgb8_alpha8_etc2_eac : Int = 0x9279