// Generated from WebIDL - DO NOT EDIT
// Source: @webref/idl/webgl1
///|
/// GLenum typedef
pub type GLenum = Int
///|
/// GLboolean typedef
pub type GLboolean = Bool
///|
/// GLbitfield typedef
pub type GLbitfield = Int
///|
/// GLbyte typedef
pub type GLbyte = Int
///|
/// GLshort typedef
pub type GLshort = Int
///|
/// GLint typedef
pub type GLint = Int
///|
/// GLsizei typedef
pub type GLsizei = Int
///|
/// GLintptr typedef
pub type GLintptr = Int64
///|
/// GLsizeiptr typedef
pub type GLsizeiptr = Int64
///|
/// GLubyte typedef
pub type GLubyte = Int
///|
/// GLushort typedef
pub type GLushort = Int
///|
/// GLuint typedef
pub type GLuint = Int
///|
/// GLfloat typedef
pub type GLfloat = Double
///|
/// GLclampf typedef
pub type GLclampf = Double
///|
/// TexImageSource typedef
pub type TexImageSource
///|
pub extern "js" fn TexImageSource::to_js_value(
self : TexImageSource,
) -> JsValue =
#| (self) => self
///|
/// Create TexImageSource from ImageBitmap
pub extern "js" fn TexImageSource::from_image_bitmap(
v : ImageBitmap,
) -> TexImageSource =
#| (v) => v
///|
/// Create TexImageSource from ImageData
pub extern "js" fn TexImageSource::from_image_data(
v : ImageData,
) -> TexImageSource =
#| (v) => v
///|
/// Create TexImageSource from HTMLImageElement
pub extern "js" fn TexImageSource::from_html_image_element(
v : HTMLImageElement,
) -> TexImageSource =
#| (v) => v
///|
/// Create TexImageSource from HTMLCanvasElement
pub extern "js" fn TexImageSource::from_html_canvas_element(
v : HTMLCanvasElement,
) -> TexImageSource =
#| (v) => v
///|
/// Create TexImageSource from HTMLVideoElement
pub extern "js" fn TexImageSource::from_html_video_element(
v : HTMLVideoElement,
) -> TexImageSource =
#| (v) => v
///|
/// Create TexImageSource from OffscreenCanvas
pub extern "js" fn TexImageSource::from_offscreen_canvas(
v : OffscreenCanvas,
) -> TexImageSource =
#| (v) => v
///|
/// Create TexImageSource from VideoFrame
pub extern "js" fn TexImageSource::from_video_frame(
v : VideoFrame,
) -> TexImageSource =
#| (v) => v
///|
/// Check if this TexImageSource is ImageBitmap
pub extern "js" fn TexImageSource::is_image_bitmap(
self : TexImageSource,
) -> Bool =
#| (self) => self instanceof ImageBitmap
///|
/// Check if this TexImageSource is ImageData
pub extern "js" fn TexImageSource::is_image_data(self : TexImageSource) -> Bool =
#| (self) => self instanceof ImageData
///|
/// Check if this TexImageSource is HTMLImageElement
pub extern "js" fn TexImageSource::is_html_image_element(
self : TexImageSource,
) -> Bool =
#| (self) => self instanceof HTMLImageElement
///|
/// Check if this TexImageSource is HTMLCanvasElement
pub extern "js" fn TexImageSource::is_html_canvas_element(
self : TexImageSource,
) -> Bool =
#| (self) => self instanceof HTMLCanvasElement
///|
/// Check if this TexImageSource is HTMLVideoElement
pub extern "js" fn TexImageSource::is_html_video_element(
self : TexImageSource,
) -> Bool =
#| (self) => self instanceof HTMLVideoElement
///|
/// Check if this TexImageSource is OffscreenCanvas
pub extern "js" fn TexImageSource::is_offscreen_canvas(
self : TexImageSource,
) -> Bool =
#| (self) => self instanceof OffscreenCanvas
///|
/// Check if this TexImageSource is VideoFrame
pub extern "js" fn TexImageSource::is_video_frame(
self : TexImageSource,
) -> Bool =
#| (self) => self instanceof VideoFrame
///|
/// Try to get TexImageSource as ImageBitmap
pub extern "js" fn TexImageSource::as_image_bitmap(
self : TexImageSource,
) -> ImageBitmap? =
#| (self) => (self instanceof ImageBitmap) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Try to get TexImageSource as ImageData
pub extern "js" fn TexImageSource::as_image_data(
self : TexImageSource,
) -> ImageData? =
#| (self) => (self instanceof ImageData) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Try to get TexImageSource as HTMLImageElement
pub extern "js" fn TexImageSource::as_html_image_element(
self : TexImageSource,
) -> HTMLImageElement? =
#| (self) => (self instanceof HTMLImageElement) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Try to get TexImageSource as HTMLCanvasElement
pub extern "js" fn TexImageSource::as_html_canvas_element(
self : TexImageSource,
) -> HTMLCanvasElement? =
#| (self) => (self instanceof HTMLCanvasElement) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Try to get TexImageSource as HTMLVideoElement
pub extern "js" fn TexImageSource::as_html_video_element(
self : TexImageSource,
) -> HTMLVideoElement? =
#| (self) => (self instanceof HTMLVideoElement) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Try to get TexImageSource as OffscreenCanvas
pub extern "js" fn TexImageSource::as_offscreen_canvas(
self : TexImageSource,
) -> OffscreenCanvas? =
#| (self) => (self instanceof OffscreenCanvas) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Try to get TexImageSource as VideoFrame
pub extern "js" fn TexImageSource::as_video_frame(
self : TexImageSource,
) -> VideoFrame? =
#| (self) => (self instanceof VideoFrame) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Flatten Option[TexImageSource] to ImageBitmap?
pub fn TexImageSource::bind_as_image_bitmap(
value : TexImageSource?,
) -> ImageBitmap? {
match value {
Some(v) => v.as_image_bitmap()
None => None
}
}
///|
/// Flatten Option[TexImageSource] to ImageData?
pub fn TexImageSource::bind_as_image_data(
value : TexImageSource?,
) -> ImageData? {
match value {
Some(v) => v.as_image_data()
None => None
}
}
///|
/// Flatten Option[TexImageSource] to HTMLImageElement?
pub fn TexImageSource::bind_as_html_image_element(
value : TexImageSource?,
) -> HTMLImageElement? {
match value {
Some(v) => v.as_html_image_element()
None => None
}
}
///|
/// Flatten Option[TexImageSource] to HTMLCanvasElement?
pub fn TexImageSource::bind_as_html_canvas_element(
value : TexImageSource?,
) -> HTMLCanvasElement? {
match value {
Some(v) => v.as_html_canvas_element()
None => None
}
}
///|
/// Flatten Option[TexImageSource] to HTMLVideoElement?
pub fn TexImageSource::bind_as_html_video_element(
value : TexImageSource?,
) -> HTMLVideoElement? {
match value {
Some(v) => v.as_html_video_element()
None => None
}
}
///|
/// Flatten Option[TexImageSource] to OffscreenCanvas?
pub fn TexImageSource::bind_as_offscreen_canvas(
value : TexImageSource?,
) -> OffscreenCanvas? {
match value {
Some(v) => v.as_offscreen_canvas()
None => None
}
}
///|
/// Flatten Option[TexImageSource] to VideoFrame?
pub fn TexImageSource::bind_as_video_frame(
value : TexImageSource?,
) -> VideoFrame? {
match value {
Some(v) => v.as_video_frame()
None => None
}
}
///|
/// Float32List typedef
pub type Float32List
///|
pub extern "js" fn Float32List::to_js_value(self : Float32List) -> JsValue =
#| (self) => self
///|
/// Create Float32List from Float32Array
pub extern "js" fn Float32List::from_float32_array(
v : Float32Array,
) -> Float32List =
#| (v) => v
///|
/// Create Float32List from Array[GLfloat]
pub extern "js" fn Float32List::from_array_of_g_lfloat(
v : Array[GLfloat],
) -> Float32List =
#| (v) => v
///|
/// Check if this Float32List is Float32Array
pub extern "js" fn Float32List::is_float32_array(self : Float32List) -> Bool =
#| (self) => self instanceof Float32Array
///|
/// Check if this Float32List is Array[GLfloat]
pub extern "js" fn Float32List::is_array_of_g_lfloat(
self : Float32List,
) -> Bool =
#| (self) => Array.isArray(self)
///|
/// Try to get Float32List as Float32Array
pub extern "js" fn Float32List::as_float32_array(
self : Float32List,
) -> Float32Array? =
#| (self) => (self instanceof Float32Array) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Try to get Float32List as Array[GLfloat]
pub extern "js" fn Float32List::as_array_of_g_lfloat(
self : Float32List,
) -> Array[GLfloat]? =
#| (self) => (Array.isArray(self)) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Flatten Option[Float32List] to Float32Array?
pub fn Float32List::bind_as_float32_array(
value : Float32List?,
) -> Float32Array? {
match value {
Some(v) => v.as_float32_array()
None => None
}
}
///|
/// Flatten Option[Float32List] to Array[GLfloat]?
pub fn Float32List::bind_as_array_of_g_lfloat(
value : Float32List?,
) -> Array[GLfloat]? {
match value {
Some(v) => v.as_array_of_g_lfloat()
None => None
}
}
///|
/// Int32List typedef
pub type Int32List
///|
pub extern "js" fn Int32List::to_js_value(self : Int32List) -> JsValue =
#| (self) => self
///|
/// Create Int32List from Int32Array
pub extern "js" fn Int32List::from_int32_array(v : Int32Array) -> Int32List =
#| (v) => v
///|
/// Create Int32List from Array[GLint]
pub extern "js" fn Int32List::from_array_of_g_lint(
v : Array[GLint],
) -> Int32List =
#| (v) => v
///|
/// Check if this Int32List is Int32Array
pub extern "js" fn Int32List::is_int32_array(self : Int32List) -> Bool =
#| (self) => self instanceof Int32Array
///|
/// Check if this Int32List is Array[GLint]
pub extern "js" fn Int32List::is_array_of_g_lint(self : Int32List) -> Bool =
#| (self) => Array.isArray(self)
///|
/// Try to get Int32List as Int32Array
pub extern "js" fn Int32List::as_int32_array(self : Int32List) -> Int32Array? =
#| (self) => (self instanceof Int32Array) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Try to get Int32List as Array[GLint]
pub extern "js" fn Int32List::as_array_of_g_lint(
self : Int32List,
) -> Array[GLint]? =
#| (self) => (Array.isArray(self)) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Flatten Option[Int32List] to Int32Array?
pub fn Int32List::bind_as_int32_array(value : Int32List?) -> Int32Array? {
match value {
Some(v) => v.as_int32_array()
None => None
}
}
///|
/// Flatten Option[Int32List] to Array[GLint]?
pub fn Int32List::bind_as_array_of_g_lint(value : Int32List?) -> Array[GLint]? {
match value {
Some(v) => v.as_array_of_g_lint()
None => None
}
}
///|
/// WebGLPowerPreference enum
pub(all) enum WebGLPowerPreference {
Default
LowPower
HighPerformance
} derive(Eq, Show)
///|
/// Convert to string value
pub fn WebGLPowerPreference::to_string(self : WebGLPowerPreference) -> String {
match self {
WebGLPowerPreference::Default => "default"
WebGLPowerPreference::LowPower => "low-power"
WebGLPowerPreference::HighPerformance => "high-performance"
}
}
///|
/// Parse from string value
pub fn WebGLPowerPreference::from_string(s : String) -> WebGLPowerPreference? {
match s {
"default" => Some(WebGLPowerPreference::Default)
"low-power" => Some(WebGLPowerPreference::LowPower)
"high-performance" => Some(WebGLPowerPreference::HighPerformance)
_ => None
}
}
///|
/// WebGLContextAttributes dictionary
pub(all) struct WebGLContextAttributes {
alpha : Bool?
depth : Bool?
stencil : Bool?
antialias : Bool?
premultipliedAlpha : Bool?
preserveDrawingBuffer : Bool?
powerPreference : WebGLPowerPreference?
failIfMajorPerformanceCaveat : Bool?
desynchronized : Bool?
xrCompatible : Bool?
}
///|
/// Create a new WebGLContextAttributes with default values
pub fn WebGLContextAttributes::default() -> WebGLContextAttributes {
WebGLContextAttributes::{
alpha: None,
depth: None,
stencil: None,
antialias: None,
premultipliedAlpha: None,
preserveDrawingBuffer: None,
powerPreference: None,
failIfMajorPerformanceCaveat: None,
desynchronized: None,
xrCompatible: None,
}
}
///|
extern "js" fn WebGLContextAttributes::to_js_ffi(
self : WebGLContextAttributes,
) -> JsValue =
#| (self) => ({
#| alpha: (self.alpha === -1 ? undefined : self.alpha),
#| depth: (self.depth === -1 ? undefined : self.depth),
#| stencil: (self.stencil === -1 ? undefined : self.stencil),
#| antialias: (self.antialias === -1 ? undefined : self.antialias),
#| premultipliedAlpha: (self.premultipliedAlpha === -1 ? undefined : self.premultipliedAlpha),
#| preserveDrawingBuffer: (self.preserveDrawingBuffer === -1 ? undefined : self.preserveDrawingBuffer),
#| powerPreference: ((() => { const v = self.powerPreference; if (v === undefined) return undefined; return ['default', 'low-power', 'high-performance'][v]; })()),
#| failIfMajorPerformanceCaveat: (self.failIfMajorPerformanceCaveat === -1 ? undefined : self.failIfMajorPerformanceCaveat),
#| desynchronized: (self.desynchronized === -1 ? undefined : self.desynchronized),
#| xrCompatible: (self.xrCompatible === -1 ? undefined : self.xrCompatible)
#| })
///|
/// Convert to JsValue
pub fn WebGLContextAttributes::to_js(self : WebGLContextAttributes) -> JsValue {
WebGLContextAttributes::to_js_ffi(self)
}
///|
extern "js" fn WebGLContextAttributes::from_js_ffi(
value : JsValue,
) -> WebGLContextAttributes =
#| (v) => ({
#| alpha: (v.alpha === undefined ? -1 : v.alpha),
#| depth: (v.depth === undefined ? -1 : v.depth),
#| stencil: (v.stencil === undefined ? -1 : v.stencil),
#| antialias: (v.antialias === undefined ? -1 : v.antialias),
#| premultipliedAlpha: (v.premultipliedAlpha === undefined ? -1 : v.premultipliedAlpha),
#| preserveDrawingBuffer: (v.preserveDrawingBuffer === undefined ? -1 : v.preserveDrawingBuffer),
#| powerPreference: (v.powerPreference === undefined ? undefined : ['default', 'low-power', 'high-performance'].indexOf(v.powerPreference)),
#| failIfMajorPerformanceCaveat: (v.failIfMajorPerformanceCaveat === undefined ? -1 : v.failIfMajorPerformanceCaveat),
#| desynchronized: (v.desynchronized === undefined ? -1 : v.desynchronized),
#| xrCompatible: (v.xrCompatible === undefined ? -1 : v.xrCompatible)
#| })
///|
/// Convert from JsValue
pub fn WebGLContextAttributes::from_js(
value : JsValue,
) -> WebGLContextAttributes {
WebGLContextAttributes::from_js_ffi(value)
}
///|
/// WebGLContextEventInit dictionary
pub(all) struct WebGLContextEventInit {
statusMessage : String?
}
///|
/// Create a new WebGLContextEventInit with default values
pub fn WebGLContextEventInit::default() -> WebGLContextEventInit {
WebGLContextEventInit::{ statusMessage: None }
}
///|
extern "js" fn WebGLContextEventInit::to_js_ffi(
self : WebGLContextEventInit,
) -> JsValue =
#| (self) => ({
#| statusMessage: self.statusMessage
#| })
///|
/// Convert to JsValue
pub fn WebGLContextEventInit::to_js(self : WebGLContextEventInit) -> JsValue {
WebGLContextEventInit::to_js_ffi(self)
}
///|
extern "js" fn WebGLContextEventInit::from_js_ffi(
value : JsValue,
) -> WebGLContextEventInit =
#| (v) => ({
#| statusMessage: v.statusMessage
#| })
///|
/// Convert from JsValue
pub fn WebGLContextEventInit::from_js(value : JsValue) -> WebGLContextEventInit {
WebGLContextEventInit::from_js_ffi(value)
}
///|
/// WebGLObject interface
pub type WebGLObject
///|
pub extern "js" fn WebGLObject::to_js_value(self : WebGLObject) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLObject (unchecked)
pub extern "js" fn WebGLObject::from_js_value(v : JsValue) -> WebGLObject =
#| (v) => v
///|
/// Safely cast JsValue to WebGLObject (checked with instanceof)
pub extern "js" fn WebGLObject::from_js_value_opt(v : JsValue) -> WebGLObject? =
#| (v) => (v instanceof WebGLObject) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLObject (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_object(self : JsValue) -> WebGLObject? =
#| (self) => (self instanceof WebGLObject) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLObject (unchecked)
pub extern "js" fn JsValue::to_web_gl_object(self : JsValue) -> WebGLObject =
#| (self) => self
///|
pub extern "js" fn WebGLObject::as_web_gl_timer_query_ext(
self : WebGLObject,
) -> WebGLTimerQueryEXT? =
#| (self) => (self instanceof WebGLTimerQueryEXT) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
pub extern "js" fn WebGLObject::as_web_gl_vertex_array_object_oes(
self : WebGLObject,
) -> WebGLVertexArrayObjectOES? =
#| (self) => (self instanceof WebGLVertexArrayObjectOES) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
pub extern "js" fn WebGLObject::as_web_gl_buffer(
self : WebGLObject,
) -> WebGLBuffer? =
#| (self) => (self instanceof WebGLBuffer) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
pub extern "js" fn WebGLObject::as_web_gl_framebuffer(
self : WebGLObject,
) -> WebGLFramebuffer? =
#| (self) => (self instanceof WebGLFramebuffer) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
pub extern "js" fn WebGLObject::as_web_gl_program(
self : WebGLObject,
) -> WebGLProgram? =
#| (self) => (self instanceof WebGLProgram) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
pub extern "js" fn WebGLObject::as_web_gl_renderbuffer(
self : WebGLObject,
) -> WebGLRenderbuffer? =
#| (self) => (self instanceof WebGLRenderbuffer) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
pub extern "js" fn WebGLObject::as_web_gl_shader(
self : WebGLObject,
) -> WebGLShader? =
#| (self) => (self instanceof WebGLShader) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
pub extern "js" fn WebGLObject::as_web_gl_texture(
self : WebGLObject,
) -> WebGLTexture? =
#| (self) => (self instanceof WebGLTexture) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
pub extern "js" fn WebGLObject::as_web_gl_query(
self : WebGLObject,
) -> WebGLQuery? =
#| (self) => (self instanceof WebGLQuery) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
pub extern "js" fn WebGLObject::as_web_gl_sampler(
self : WebGLObject,
) -> WebGLSampler? =
#| (self) => (self instanceof WebGLSampler) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
pub extern "js" fn WebGLObject::as_web_gl_sync(
self : WebGLObject,
) -> WebGLSync? =
#| (self) => (self instanceof WebGLSync) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
pub extern "js" fn WebGLObject::as_web_gl_transform_feedback(
self : WebGLObject,
) -> WebGLTransformFeedback? =
#| (self) => (self instanceof WebGLTransformFeedback) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
pub extern "js" fn WebGLObject::as_web_gl_vertex_array_object(
self : WebGLObject,
) -> WebGLVertexArrayObject? =
#| (self) => (self instanceof WebGLVertexArrayObject) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
pub extern "js" fn WebGLObject::get_label(self : WebGLObject) -> String =
#| (self) => self.label
///|
pub extern "js" fn WebGLObject::set_label(
self : WebGLObject,
value : String,
) -> Unit =
#| (self, value) => { self.label = value }
///|
/// WebGLBuffer interface
pub type WebGLBuffer
///|
pub extern "js" fn WebGLBuffer::to_js_value(self : WebGLBuffer) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLBuffer (unchecked)
pub extern "js" fn WebGLBuffer::from_js_value(v : JsValue) -> WebGLBuffer =
#| (v) => v
///|
/// Safely cast JsValue to WebGLBuffer (checked with instanceof)
pub extern "js" fn WebGLBuffer::from_js_value_opt(v : JsValue) -> WebGLBuffer? =
#| (v) => (v instanceof WebGLBuffer) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLBuffer (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_buffer(self : JsValue) -> WebGLBuffer? =
#| (self) => (self instanceof WebGLBuffer) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLBuffer (unchecked)
pub extern "js" fn JsValue::to_web_gl_buffer(self : JsValue) -> WebGLBuffer =
#| (self) => self
///|
pub extern "js" fn WebGLBuffer::to_web_gl_object(
self : WebGLBuffer,
) -> WebGLObject =
#| (self) => self
///|
/// WebGLFramebuffer interface
pub type WebGLFramebuffer
///|
pub extern "js" fn WebGLFramebuffer::to_js_value(
self : WebGLFramebuffer,
) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLFramebuffer (unchecked)
pub extern "js" fn WebGLFramebuffer::from_js_value(
v : JsValue,
) -> WebGLFramebuffer =
#| (v) => v
///|
/// Safely cast JsValue to WebGLFramebuffer (checked with instanceof)
pub extern "js" fn WebGLFramebuffer::from_js_value_opt(
v : JsValue,
) -> WebGLFramebuffer? =
#| (v) => (v instanceof WebGLFramebuffer) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLFramebuffer (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_framebuffer(
self : JsValue,
) -> WebGLFramebuffer? =
#| (self) => (self instanceof WebGLFramebuffer) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLFramebuffer (unchecked)
pub extern "js" fn JsValue::to_web_gl_framebuffer(
self : JsValue,
) -> WebGLFramebuffer =
#| (self) => self
///|
pub extern "js" fn WebGLFramebuffer::to_web_gl_object(
self : WebGLFramebuffer,
) -> WebGLObject =
#| (self) => self
///|
/// WebGLProgram interface
pub type WebGLProgram
///|
pub extern "js" fn WebGLProgram::to_js_value(self : WebGLProgram) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLProgram (unchecked)
pub extern "js" fn WebGLProgram::from_js_value(v : JsValue) -> WebGLProgram =
#| (v) => v
///|
/// Safely cast JsValue to WebGLProgram (checked with instanceof)
pub extern "js" fn WebGLProgram::from_js_value_opt(
v : JsValue,
) -> WebGLProgram? =
#| (v) => (v instanceof WebGLProgram) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLProgram (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_program(self : JsValue) -> WebGLProgram? =
#| (self) => (self instanceof WebGLProgram) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLProgram (unchecked)
pub extern "js" fn JsValue::to_web_gl_program(self : JsValue) -> WebGLProgram =
#| (self) => self
///|
pub extern "js" fn WebGLProgram::to_web_gl_object(
self : WebGLProgram,
) -> WebGLObject =
#| (self) => self
///|
/// WebGLRenderbuffer interface
pub type WebGLRenderbuffer
///|
pub extern "js" fn WebGLRenderbuffer::to_js_value(
self : WebGLRenderbuffer,
) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLRenderbuffer (unchecked)
pub extern "js" fn WebGLRenderbuffer::from_js_value(
v : JsValue,
) -> WebGLRenderbuffer =
#| (v) => v
///|
/// Safely cast JsValue to WebGLRenderbuffer (checked with instanceof)
pub extern "js" fn WebGLRenderbuffer::from_js_value_opt(
v : JsValue,
) -> WebGLRenderbuffer? =
#| (v) => (v instanceof WebGLRenderbuffer) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLRenderbuffer (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_renderbuffer(
self : JsValue,
) -> WebGLRenderbuffer? =
#| (self) => (self instanceof WebGLRenderbuffer) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLRenderbuffer (unchecked)
pub extern "js" fn JsValue::to_web_gl_renderbuffer(
self : JsValue,
) -> WebGLRenderbuffer =
#| (self) => self
///|
pub extern "js" fn WebGLRenderbuffer::to_web_gl_object(
self : WebGLRenderbuffer,
) -> WebGLObject =
#| (self) => self
///|
/// WebGLShader interface
pub type WebGLShader
///|
pub extern "js" fn WebGLShader::to_js_value(self : WebGLShader) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLShader (unchecked)
pub extern "js" fn WebGLShader::from_js_value(v : JsValue) -> WebGLShader =
#| (v) => v
///|
/// Safely cast JsValue to WebGLShader (checked with instanceof)
pub extern "js" fn WebGLShader::from_js_value_opt(v : JsValue) -> WebGLShader? =
#| (v) => (v instanceof WebGLShader) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLShader (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_shader(self : JsValue) -> WebGLShader? =
#| (self) => (self instanceof WebGLShader) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLShader (unchecked)
pub extern "js" fn JsValue::to_web_gl_shader(self : JsValue) -> WebGLShader =
#| (self) => self
///|
pub extern "js" fn WebGLShader::to_web_gl_object(
self : WebGLShader,
) -> WebGLObject =
#| (self) => self
///|
/// WebGLTexture interface
pub type WebGLTexture
///|
pub extern "js" fn WebGLTexture::to_js_value(self : WebGLTexture) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLTexture (unchecked)
pub extern "js" fn WebGLTexture::from_js_value(v : JsValue) -> WebGLTexture =
#| (v) => v
///|
/// Safely cast JsValue to WebGLTexture (checked with instanceof)
pub extern "js" fn WebGLTexture::from_js_value_opt(
v : JsValue,
) -> WebGLTexture? =
#| (v) => (v instanceof WebGLTexture) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLTexture (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_texture(self : JsValue) -> WebGLTexture? =
#| (self) => (self instanceof WebGLTexture) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLTexture (unchecked)
pub extern "js" fn JsValue::to_web_gl_texture(self : JsValue) -> WebGLTexture =
#| (self) => self
///|
pub extern "js" fn WebGLTexture::to_web_gl_object(
self : WebGLTexture,
) -> WebGLObject =
#| (self) => self
///|
/// WebGLUniformLocation interface
pub type WebGLUniformLocation
///|
pub extern "js" fn WebGLUniformLocation::to_js_value(
self : WebGLUniformLocation,
) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLUniformLocation (unchecked)
pub extern "js" fn WebGLUniformLocation::from_js_value(
v : JsValue,
) -> WebGLUniformLocation =
#| (v) => v
///|
/// Safely cast JsValue to WebGLUniformLocation (checked with instanceof)
pub extern "js" fn WebGLUniformLocation::from_js_value_opt(
v : JsValue,
) -> WebGLUniformLocation? =
#| (v) => (v instanceof WebGLUniformLocation) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLUniformLocation (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_uniform_location(
self : JsValue,
) -> WebGLUniformLocation? =
#| (self) => (self instanceof WebGLUniformLocation) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLUniformLocation (unchecked)
pub extern "js" fn JsValue::to_web_gl_uniform_location(
self : JsValue,
) -> WebGLUniformLocation =
#| (self) => self
///|
/// WebGLActiveInfo interface
pub type WebGLActiveInfo
///|
pub extern "js" fn WebGLActiveInfo::to_js_value(
self : WebGLActiveInfo,
) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLActiveInfo (unchecked)
pub extern "js" fn WebGLActiveInfo::from_js_value(
v : JsValue,
) -> WebGLActiveInfo =
#| (v) => v
///|
/// Safely cast JsValue to WebGLActiveInfo (checked with instanceof)
pub extern "js" fn WebGLActiveInfo::from_js_value_opt(
v : JsValue,
) -> WebGLActiveInfo? =
#| (v) => (v instanceof WebGLActiveInfo) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLActiveInfo (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_active_info(
self : JsValue,
) -> WebGLActiveInfo? =
#| (self) => (self instanceof WebGLActiveInfo) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLActiveInfo (unchecked)
pub extern "js" fn JsValue::to_web_gl_active_info(
self : JsValue,
) -> WebGLActiveInfo =
#| (self) => self
///|
pub extern "js" fn WebGLActiveInfo::get_size(self : WebGLActiveInfo) -> GLint =
#| (self) => self.size
///|
pub extern "js" fn WebGLActiveInfo::get_type(self : WebGLActiveInfo) -> GLenum =
#| (self) => self.type
///|
pub extern "js" fn WebGLActiveInfo::get_name(self : WebGLActiveInfo) -> String =
#| (self) => self.name
///|
/// WebGLShaderPrecisionFormat interface
pub type WebGLShaderPrecisionFormat
///|
pub extern "js" fn WebGLShaderPrecisionFormat::to_js_value(
self : WebGLShaderPrecisionFormat,
) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLShaderPrecisionFormat (unchecked)
pub extern "js" fn WebGLShaderPrecisionFormat::from_js_value(
v : JsValue,
) -> WebGLShaderPrecisionFormat =
#| (v) => v
///|
/// Safely cast JsValue to WebGLShaderPrecisionFormat (checked with instanceof)
pub extern "js" fn WebGLShaderPrecisionFormat::from_js_value_opt(
v : JsValue,
) -> WebGLShaderPrecisionFormat? =
#| (v) => (v instanceof WebGLShaderPrecisionFormat) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLShaderPrecisionFormat (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_shader_precision_format(
self : JsValue,
) -> WebGLShaderPrecisionFormat? =
#| (self) => (self instanceof WebGLShaderPrecisionFormat) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLShaderPrecisionFormat (unchecked)
pub extern "js" fn JsValue::to_web_gl_shader_precision_format(
self : JsValue,
) -> WebGLShaderPrecisionFormat =
#| (self) => self
///|
pub extern "js" fn WebGLShaderPrecisionFormat::get_range_min(
self : WebGLShaderPrecisionFormat,
) -> GLint =
#| (self) => self.rangeMin
///|
pub extern "js" fn WebGLShaderPrecisionFormat::get_range_max(
self : WebGLShaderPrecisionFormat,
) -> GLint =
#| (self) => self.rangeMax
///|
pub extern "js" fn WebGLShaderPrecisionFormat::get_precision(
self : WebGLShaderPrecisionFormat,
) -> GLint =
#| (self) => self.precision
///|
/// WebGLRenderingContext interface
pub type WebGLRenderingContext
///|
pub extern "js" fn WebGLRenderingContext::to_js_value(
self : WebGLRenderingContext,
) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLRenderingContext (unchecked)
pub extern "js" fn WebGLRenderingContext::from_js_value(
v : JsValue,
) -> WebGLRenderingContext =
#| (v) => v
///|
/// Safely cast JsValue to WebGLRenderingContext (checked with instanceof)
pub extern "js" fn WebGLRenderingContext::from_js_value_opt(
v : JsValue,
) -> WebGLRenderingContext? =
#| (v) => (v instanceof WebGLRenderingContext) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLRenderingContext (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_rendering_context(
self : JsValue,
) -> WebGLRenderingContext? =
#| (self) => (self instanceof WebGLRenderingContext) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLRenderingContext (unchecked)
pub extern "js" fn JsValue::to_web_gl_rendering_context(
self : JsValue,
) -> WebGLRenderingContext =
#| (self) => self
///|
/// Error type for throwing methods
pub(all) enum WebGLRenderingContextCompileShaderError {
TypeError(JsError)
OtherError(JsError)
} derive(Show)
///|
/// Error type for throwing methods
pub(all) enum WebGLRenderingContextShaderSourceError {
TypeError(JsError)
OtherError(JsError)
} derive(Show)
///|
/// Error type for throwing methods
pub(all) enum WebGLRenderingContextMakeXRCompatibleError {
AbortError(JsError)
InvalidStateError(JsError)
OtherError(JsError)
} derive(Show)
// WebGLRenderingContext.DEPTH_BUFFER_BIT
///|
pub let web_gl_rendering_context_depth_buffer_bit : Int = 0x00000100
// WebGLRenderingContext.STENCIL_BUFFER_BIT
///|
pub let web_gl_rendering_context_stencil_buffer_bit : Int = 0x00000400
// WebGLRenderingContext.COLOR_BUFFER_BIT
///|
pub let web_gl_rendering_context_color_buffer_bit : Int = 0x00004000
// WebGLRenderingContext.POINTS
///|
pub let web_gl_rendering_context_points : Int = 0x0000
// WebGLRenderingContext.LINES
///|
pub let web_gl_rendering_context_lines : Int = 0x0001
// WebGLRenderingContext.LINE_LOOP
///|
pub let web_gl_rendering_context_line_loop : Int = 0x0002
// WebGLRenderingContext.LINE_STRIP
///|
pub let web_gl_rendering_context_line_strip : Int = 0x0003
// WebGLRenderingContext.TRIANGLES
///|
pub let web_gl_rendering_context_triangles : Int = 0x0004
// WebGLRenderingContext.TRIANGLE_STRIP
///|
pub let web_gl_rendering_context_triangle_strip : Int = 0x0005
// WebGLRenderingContext.TRIANGLE_FAN
///|
pub let web_gl_rendering_context_triangle_fan : Int = 0x0006
// WebGLRenderingContext.ZERO
///|
pub let web_gl_rendering_context_zero : Int = 0
// WebGLRenderingContext.ONE
///|
pub let web_gl_rendering_context_one : Int = 1
// WebGLRenderingContext.SRC_COLOR
///|
pub let web_gl_rendering_context_src_color : Int = 0x0300
// WebGLRenderingContext.ONE_MINUS_SRC_COLOR
///|
pub let web_gl_rendering_context_one_minus_src_color : Int = 0x0301
// WebGLRenderingContext.SRC_ALPHA
///|
pub let web_gl_rendering_context_src_alpha : Int = 0x0302
// WebGLRenderingContext.ONE_MINUS_SRC_ALPHA
///|
pub let web_gl_rendering_context_one_minus_src_alpha : Int = 0x0303
// WebGLRenderingContext.DST_ALPHA
///|
pub let web_gl_rendering_context_dst_alpha : Int = 0x0304
// WebGLRenderingContext.ONE_MINUS_DST_ALPHA
///|
pub let web_gl_rendering_context_one_minus_dst_alpha : Int = 0x0305
// WebGLRenderingContext.DST_COLOR
///|
pub let web_gl_rendering_context_dst_color : Int = 0x0306
// WebGLRenderingContext.ONE_MINUS_DST_COLOR
///|
pub let web_gl_rendering_context_one_minus_dst_color : Int = 0x0307
// WebGLRenderingContext.SRC_ALPHA_SATURATE
///|
pub let web_gl_rendering_context_src_alpha_saturate : Int = 0x0308
// WebGLRenderingContext.FUNC_ADD
///|
pub let web_gl_rendering_context_func_add : Int = 0x8006
// WebGLRenderingContext.BLEND_EQUATION
///|
pub let web_gl_rendering_context_blend_equation : Int = 0x8009
// WebGLRenderingContext.BLEND_EQUATION_RGB
///|
pub let web_gl_rendering_context_blend_equation_rgb : Int = 0x8009
// WebGLRenderingContext.BLEND_EQUATION_ALPHA
///|
pub let web_gl_rendering_context_blend_equation_alpha : Int = 0x883D
// WebGLRenderingContext.FUNC_SUBTRACT
///|
pub let web_gl_rendering_context_func_subtract : Int = 0x800A
// WebGLRenderingContext.FUNC_REVERSE_SUBTRACT
///|
pub let web_gl_rendering_context_func_reverse_subtract : Int = 0x800B
// WebGLRenderingContext.BLEND_DST_RGB
///|
pub let web_gl_rendering_context_blend_dst_rgb : Int = 0x80C8
// WebGLRenderingContext.BLEND_SRC_RGB
///|
pub let web_gl_rendering_context_blend_src_rgb : Int = 0x80C9
// WebGLRenderingContext.BLEND_DST_ALPHA
///|
pub let web_gl_rendering_context_blend_dst_alpha : Int = 0x80CA
// WebGLRenderingContext.BLEND_SRC_ALPHA
///|
pub let web_gl_rendering_context_blend_src_alpha : Int = 0x80CB
// WebGLRenderingContext.CONSTANT_COLOR
///|
pub let web_gl_rendering_context_constant_color : Int = 0x8001
// WebGLRenderingContext.ONE_MINUS_CONSTANT_COLOR
///|
pub let web_gl_rendering_context_one_minus_constant_color : Int = 0x8002
// WebGLRenderingContext.CONSTANT_ALPHA
///|
pub let web_gl_rendering_context_constant_alpha : Int = 0x8003
// WebGLRenderingContext.ONE_MINUS_CONSTANT_ALPHA
///|
pub let web_gl_rendering_context_one_minus_constant_alpha : Int = 0x8004
// WebGLRenderingContext.BLEND_COLOR
///|
pub let web_gl_rendering_context_blend_color : Int = 0x8005
// WebGLRenderingContext.ARRAY_BUFFER
///|
pub let web_gl_rendering_context_array_buffer : Int = 0x8892
// WebGLRenderingContext.ELEMENT_ARRAY_BUFFER
///|
pub let web_gl_rendering_context_element_array_buffer : Int = 0x8893
// WebGLRenderingContext.ARRAY_BUFFER_BINDING
///|
pub let web_gl_rendering_context_array_buffer_binding : Int = 0x8894
// WebGLRenderingContext.ELEMENT_ARRAY_BUFFER_BINDING
///|
pub let web_gl_rendering_context_element_array_buffer_binding : Int = 0x8895
// WebGLRenderingContext.STREAM_DRAW
///|
pub let web_gl_rendering_context_stream_draw : Int = 0x88E0
// WebGLRenderingContext.STATIC_DRAW
///|
pub let web_gl_rendering_context_static_draw : Int = 0x88E4
// WebGLRenderingContext.DYNAMIC_DRAW
///|
pub let web_gl_rendering_context_dynamic_draw : Int = 0x88E8
// WebGLRenderingContext.BUFFER_SIZE
///|
pub let web_gl_rendering_context_buffer_size : Int = 0x8764
// WebGLRenderingContext.BUFFER_USAGE
///|
pub let web_gl_rendering_context_buffer_usage : Int = 0x8765
// WebGLRenderingContext.CURRENT_VERTEX_ATTRIB
///|
pub let web_gl_rendering_context_current_vertex_attrib : Int = 0x8626
// WebGLRenderingContext.FRONT
///|
pub let web_gl_rendering_context_front : Int = 0x0404
// WebGLRenderingContext.BACK
///|
pub let web_gl_rendering_context_back : Int = 0x0405
// WebGLRenderingContext.FRONT_AND_BACK
///|
pub let web_gl_rendering_context_front_and_back : Int = 0x0408
// WebGLRenderingContext.CULL_FACE
///|
pub let web_gl_rendering_context_cull_face : Int = 0x0B44
// WebGLRenderingContext.BLEND
///|
pub let web_gl_rendering_context_blend : Int = 0x0BE2
// WebGLRenderingContext.DITHER
///|
pub let web_gl_rendering_context_dither : Int = 0x0BD0
// WebGLRenderingContext.STENCIL_TEST
///|
pub let web_gl_rendering_context_stencil_test : Int = 0x0B90
// WebGLRenderingContext.DEPTH_TEST
///|
pub let web_gl_rendering_context_depth_test : Int = 0x0B71
// WebGLRenderingContext.SCISSOR_TEST
///|
pub let web_gl_rendering_context_scissor_test : Int = 0x0C11
// WebGLRenderingContext.POLYGON_OFFSET_FILL
///|
pub let web_gl_rendering_context_polygon_offset_fill : Int = 0x8037
// WebGLRenderingContext.SAMPLE_ALPHA_TO_COVERAGE
///|
pub let web_gl_rendering_context_sample_alpha_to_coverage : Int = 0x809E
// WebGLRenderingContext.SAMPLE_COVERAGE
///|
pub let web_gl_rendering_context_sample_coverage : Int = 0x80A0
// WebGLRenderingContext.NO_ERROR
///|
pub let web_gl_rendering_context_no_error : Int = 0
// WebGLRenderingContext.INVALID_ENUM
///|
pub let web_gl_rendering_context_invalid_enum : Int = 0x0500
// WebGLRenderingContext.INVALID_VALUE
///|
pub let web_gl_rendering_context_invalid_value : Int = 0x0501
// WebGLRenderingContext.INVALID_OPERATION
///|
pub let web_gl_rendering_context_invalid_operation : Int = 0x0502
// WebGLRenderingContext.OUT_OF_MEMORY
///|
pub let web_gl_rendering_context_out_of_memory : Int = 0x0505
// WebGLRenderingContext.CW
///|
pub let web_gl_rendering_context_cw : Int = 0x0900
// WebGLRenderingContext.CCW
///|
pub let web_gl_rendering_context_ccw : Int = 0x0901
// WebGLRenderingContext.LINE_WIDTH
///|
pub let web_gl_rendering_context_line_width : Int = 0x0B21
// WebGLRenderingContext.ALIASED_POINT_SIZE_RANGE
///|
pub let web_gl_rendering_context_aliased_point_size_range : Int = 0x846D
// WebGLRenderingContext.ALIASED_LINE_WIDTH_RANGE
///|
pub let web_gl_rendering_context_aliased_line_width_range : Int = 0x846E
// WebGLRenderingContext.CULL_FACE_MODE
///|
pub let web_gl_rendering_context_cull_face_mode : Int = 0x0B45
// WebGLRenderingContext.FRONT_FACE
///|
pub let web_gl_rendering_context_front_face : Int = 0x0B46
// WebGLRenderingContext.DEPTH_RANGE
///|
pub let web_gl_rendering_context_depth_range : Int = 0x0B70
// WebGLRenderingContext.DEPTH_WRITEMASK
///|
pub let web_gl_rendering_context_depth_writemask : Int = 0x0B72
// WebGLRenderingContext.DEPTH_CLEAR_VALUE
///|
pub let web_gl_rendering_context_depth_clear_value : Int = 0x0B73
// WebGLRenderingContext.DEPTH_FUNC
///|
pub let web_gl_rendering_context_depth_func : Int = 0x0B74
// WebGLRenderingContext.STENCIL_CLEAR_VALUE
///|
pub let web_gl_rendering_context_stencil_clear_value : Int = 0x0B91
// WebGLRenderingContext.STENCIL_FUNC
///|
pub let web_gl_rendering_context_stencil_func : Int = 0x0B92
// WebGLRenderingContext.STENCIL_FAIL
///|
pub let web_gl_rendering_context_stencil_fail : Int = 0x0B94
// WebGLRenderingContext.STENCIL_PASS_DEPTH_FAIL
///|
pub let web_gl_rendering_context_stencil_pass_depth_fail : Int = 0x0B95
// WebGLRenderingContext.STENCIL_PASS_DEPTH_PASS
///|
pub let web_gl_rendering_context_stencil_pass_depth_pass : Int = 0x0B96
// WebGLRenderingContext.STENCIL_REF
///|
pub let web_gl_rendering_context_stencil_ref : Int = 0x0B97
// WebGLRenderingContext.STENCIL_VALUE_MASK
///|
pub let web_gl_rendering_context_stencil_value_mask : Int = 0x0B93
// WebGLRenderingContext.STENCIL_WRITEMASK
///|
pub let web_gl_rendering_context_stencil_writemask : Int = 0x0B98
// WebGLRenderingContext.STENCIL_BACK_FUNC
///|
pub let web_gl_rendering_context_stencil_back_func : Int = 0x8800
// WebGLRenderingContext.STENCIL_BACK_FAIL
///|
pub let web_gl_rendering_context_stencil_back_fail : Int = 0x8801
// WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL
///|
pub let web_gl_rendering_context_stencil_back_pass_depth_fail : Int = 0x8802
// WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_PASS
///|
pub let web_gl_rendering_context_stencil_back_pass_depth_pass : Int = 0x8803
// WebGLRenderingContext.STENCIL_BACK_REF
///|
pub let web_gl_rendering_context_stencil_back_ref : Int = 0x8CA3
// WebGLRenderingContext.STENCIL_BACK_VALUE_MASK
///|
pub let web_gl_rendering_context_stencil_back_value_mask : Int = 0x8CA4
// WebGLRenderingContext.STENCIL_BACK_WRITEMASK
///|
pub let web_gl_rendering_context_stencil_back_writemask : Int = 0x8CA5
// WebGLRenderingContext.VIEWPORT
///|
pub let web_gl_rendering_context_viewport : Int = 0x0BA2
// WebGLRenderingContext.SCISSOR_BOX
///|
pub let web_gl_rendering_context_scissor_box : Int = 0x0C10
// WebGLRenderingContext.COLOR_CLEAR_VALUE
///|
pub let web_gl_rendering_context_color_clear_value : Int = 0x0C22
// WebGLRenderingContext.COLOR_WRITEMASK
///|
pub let web_gl_rendering_context_color_writemask : Int = 0x0C23
// WebGLRenderingContext.UNPACK_ALIGNMENT
///|
pub let web_gl_rendering_context_unpack_alignment : Int = 0x0CF5
// WebGLRenderingContext.PACK_ALIGNMENT
///|
pub let web_gl_rendering_context_pack_alignment : Int = 0x0D05
// WebGLRenderingContext.MAX_TEXTURE_SIZE
///|
pub let web_gl_rendering_context_max_texture_size : Int = 0x0D33
// WebGLRenderingContext.MAX_VIEWPORT_DIMS
///|
pub let web_gl_rendering_context_max_viewport_dims : Int = 0x0D3A
// WebGLRenderingContext.SUBPIXEL_BITS
///|
pub let web_gl_rendering_context_subpixel_bits : Int = 0x0D50
// WebGLRenderingContext.RED_BITS
///|
pub let web_gl_rendering_context_red_bits : Int = 0x0D52
// WebGLRenderingContext.GREEN_BITS
///|
pub let web_gl_rendering_context_green_bits : Int = 0x0D53
// WebGLRenderingContext.BLUE_BITS
///|
pub let web_gl_rendering_context_blue_bits : Int = 0x0D54
// WebGLRenderingContext.ALPHA_BITS
///|
pub let web_gl_rendering_context_alpha_bits : Int = 0x0D55
// WebGLRenderingContext.DEPTH_BITS
///|
pub let web_gl_rendering_context_depth_bits : Int = 0x0D56
// WebGLRenderingContext.STENCIL_BITS
///|
pub let web_gl_rendering_context_stencil_bits : Int = 0x0D57
// WebGLRenderingContext.POLYGON_OFFSET_UNITS
///|
pub let web_gl_rendering_context_polygon_offset_units : Int = 0x2A00
// WebGLRenderingContext.POLYGON_OFFSET_FACTOR
///|
pub let web_gl_rendering_context_polygon_offset_factor : Int = 0x8038
// WebGLRenderingContext.TEXTURE_BINDING_2D
///|
pub let web_gl_rendering_context_texture_binding_2d : Int = 0x8069
// WebGLRenderingContext.SAMPLE_BUFFERS
///|
pub let web_gl_rendering_context_sample_buffers : Int = 0x80A8
// WebGLRenderingContext.SAMPLES
///|
pub let web_gl_rendering_context_samples : Int = 0x80A9
// WebGLRenderingContext.SAMPLE_COVERAGE_VALUE
///|
pub let web_gl_rendering_context_sample_coverage_value : Int = 0x80AA
// WebGLRenderingContext.SAMPLE_COVERAGE_INVERT
///|
pub let web_gl_rendering_context_sample_coverage_invert : Int = 0x80AB
// WebGLRenderingContext.COMPRESSED_TEXTURE_FORMATS
///|
pub let web_gl_rendering_context_compressed_texture_formats : Int = 0x86A3
// WebGLRenderingContext.DONT_CARE
///|
pub let web_gl_rendering_context_dont_care : Int = 0x1100
// WebGLRenderingContext.FASTEST
///|
pub let web_gl_rendering_context_fastest : Int = 0x1101
// WebGLRenderingContext.NICEST
///|
pub let web_gl_rendering_context_nicest : Int = 0x1102
// WebGLRenderingContext.GENERATE_MIPMAP_HINT
///|
pub let web_gl_rendering_context_generate_mipmap_hint : Int = 0x8192
// WebGLRenderingContext.BYTE
///|
pub let web_gl_rendering_context_byte : Int = 0x1400
// WebGLRenderingContext.UNSIGNED_BYTE
///|
pub let web_gl_rendering_context_unsigned_byte : Int = 0x1401
// WebGLRenderingContext.SHORT
///|
pub let web_gl_rendering_context_short : Int = 0x1402
// WebGLRenderingContext.UNSIGNED_SHORT
///|
pub let web_gl_rendering_context_unsigned_short : Int = 0x1403
// WebGLRenderingContext.INT
///|
pub let web_gl_rendering_context_int : Int = 0x1404
// WebGLRenderingContext.UNSIGNED_INT
///|
pub let web_gl_rendering_context_unsigned_int : Int = 0x1405
// WebGLRenderingContext.FLOAT
///|
pub let web_gl_rendering_context_float : Int = 0x1406
// WebGLRenderingContext.DEPTH_COMPONENT
///|
pub let web_gl_rendering_context_depth_component : Int = 0x1902
// WebGLRenderingContext.ALPHA
///|
pub let web_gl_rendering_context_alpha : Int = 0x1906
// WebGLRenderingContext.RGB
///|
pub let web_gl_rendering_context_rgb : Int = 0x1907
// WebGLRenderingContext.RGBA
///|
pub let web_gl_rendering_context_rgba : Int = 0x1908
// WebGLRenderingContext.LUMINANCE
///|
pub let web_gl_rendering_context_luminance : Int = 0x1909
// WebGLRenderingContext.LUMINANCE_ALPHA
///|
pub let web_gl_rendering_context_luminance_alpha : Int = 0x190A
// WebGLRenderingContext.UNSIGNED_SHORT_4_4_4_4
///|
pub let web_gl_rendering_context_unsigned_short_4_4_4_4 : Int = 0x8033
// WebGLRenderingContext.UNSIGNED_SHORT_5_5_5_1
///|
pub let web_gl_rendering_context_unsigned_short_5_5_5_1 : Int = 0x8034
// WebGLRenderingContext.UNSIGNED_SHORT_5_6_5
///|
pub let web_gl_rendering_context_unsigned_short_5_6_5 : Int = 0x8363
// WebGLRenderingContext.FRAGMENT_SHADER
///|
pub let web_gl_rendering_context_fragment_shader : Int = 0x8B30
// WebGLRenderingContext.VERTEX_SHADER
///|
pub let web_gl_rendering_context_vertex_shader : Int = 0x8B31
// WebGLRenderingContext.MAX_VERTEX_ATTRIBS
///|
pub let web_gl_rendering_context_max_vertex_attribs : Int = 0x8869
// WebGLRenderingContext.MAX_VERTEX_UNIFORM_VECTORS
///|
pub let web_gl_rendering_context_max_vertex_uniform_vectors : Int = 0x8DFB
// WebGLRenderingContext.MAX_VARYING_VECTORS
///|
pub let web_gl_rendering_context_max_varying_vectors : Int = 0x8DFC
// WebGLRenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS
///|
pub let web_gl_rendering_context_max_combined_texture_image_units : Int = 0x8B4D
// WebGLRenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS
///|
pub let web_gl_rendering_context_max_vertex_texture_image_units : Int = 0x8B4C
// WebGLRenderingContext.MAX_TEXTURE_IMAGE_UNITS
///|
pub let web_gl_rendering_context_max_texture_image_units : Int = 0x8872
// WebGLRenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS
///|
pub let web_gl_rendering_context_max_fragment_uniform_vectors : Int = 0x8DFD
// WebGLRenderingContext.SHADER_TYPE
///|
pub let web_gl_rendering_context_shader_type : Int = 0x8B4F
// WebGLRenderingContext.DELETE_STATUS
///|
pub let web_gl_rendering_context_delete_status : Int = 0x8B80
// WebGLRenderingContext.LINK_STATUS
///|
pub let web_gl_rendering_context_link_status : Int = 0x8B82
// WebGLRenderingContext.VALIDATE_STATUS
///|
pub let web_gl_rendering_context_validate_status : Int = 0x8B83
// WebGLRenderingContext.ATTACHED_SHADERS
///|
pub let web_gl_rendering_context_attached_shaders : Int = 0x8B85
// WebGLRenderingContext.ACTIVE_UNIFORMS
///|
pub let web_gl_rendering_context_active_uniforms : Int = 0x8B86
// WebGLRenderingContext.ACTIVE_ATTRIBUTES
///|
pub let web_gl_rendering_context_active_attributes : Int = 0x8B89
// WebGLRenderingContext.SHADING_LANGUAGE_VERSION
///|
pub let web_gl_rendering_context_shading_language_version : Int = 0x8B8C
// WebGLRenderingContext.CURRENT_PROGRAM
///|
pub let web_gl_rendering_context_current_program : Int = 0x8B8D
// WebGLRenderingContext.NEVER
///|
pub let web_gl_rendering_context_never : Int = 0x0200
// WebGLRenderingContext.LESS
///|
pub let web_gl_rendering_context_less : Int = 0x0201
// WebGLRenderingContext.EQUAL
///|
pub let web_gl_rendering_context_equal : Int = 0x0202
// WebGLRenderingContext.LEQUAL
///|
pub let web_gl_rendering_context_lequal : Int = 0x0203
// WebGLRenderingContext.GREATER
///|
pub let web_gl_rendering_context_greater : Int = 0x0204
// WebGLRenderingContext.NOTEQUAL
///|
pub let web_gl_rendering_context_notequal : Int = 0x0205
// WebGLRenderingContext.GEQUAL
///|
pub let web_gl_rendering_context_gequal : Int = 0x0206
// WebGLRenderingContext.ALWAYS
///|
pub let web_gl_rendering_context_always : Int = 0x0207
// WebGLRenderingContext.KEEP
///|
pub let web_gl_rendering_context_keep : Int = 0x1E00
// WebGLRenderingContext.REPLACE
///|
pub let web_gl_rendering_context_replace : Int = 0x1E01
// WebGLRenderingContext.INCR
///|
pub let web_gl_rendering_context_incr : Int = 0x1E02
// WebGLRenderingContext.DECR
///|
pub let web_gl_rendering_context_decr : Int = 0x1E03
// WebGLRenderingContext.INVERT
///|
pub let web_gl_rendering_context_invert : Int = 0x150A
// WebGLRenderingContext.INCR_WRAP
///|
pub let web_gl_rendering_context_incr_wrap : Int = 0x8507
// WebGLRenderingContext.DECR_WRAP
///|
pub let web_gl_rendering_context_decr_wrap : Int = 0x8508
// WebGLRenderingContext.VENDOR
///|
pub let web_gl_rendering_context_vendor : Int = 0x1F00
// WebGLRenderingContext.RENDERER
///|
pub let web_gl_rendering_context_renderer : Int = 0x1F01
// WebGLRenderingContext.VERSION
///|
pub let web_gl_rendering_context_version : Int = 0x1F02
// WebGLRenderingContext.NEAREST
///|
pub let web_gl_rendering_context_nearest : Int = 0x2600
// WebGLRenderingContext.LINEAR
///|
pub let web_gl_rendering_context_linear : Int = 0x2601
// WebGLRenderingContext.NEAREST_MIPMAP_NEAREST
///|
pub let web_gl_rendering_context_nearest_mipmap_nearest : Int = 0x2700
// WebGLRenderingContext.LINEAR_MIPMAP_NEAREST
///|
pub let web_gl_rendering_context_linear_mipmap_nearest : Int = 0x2701
// WebGLRenderingContext.NEAREST_MIPMAP_LINEAR
///|
pub let web_gl_rendering_context_nearest_mipmap_linear : Int = 0x2702
// WebGLRenderingContext.LINEAR_MIPMAP_LINEAR
///|
pub let web_gl_rendering_context_linear_mipmap_linear : Int = 0x2703
// WebGLRenderingContext.TEXTURE_MAG_FILTER
///|
pub let web_gl_rendering_context_texture_mag_filter : Int = 0x2800
// WebGLRenderingContext.TEXTURE_MIN_FILTER
///|
pub let web_gl_rendering_context_texture_min_filter : Int = 0x2801
// WebGLRenderingContext.TEXTURE_WRAP_S
///|
pub let web_gl_rendering_context_texture_wrap_s : Int = 0x2802
// WebGLRenderingContext.TEXTURE_WRAP_T
///|
pub let web_gl_rendering_context_texture_wrap_t : Int = 0x2803
// WebGLRenderingContext.TEXTURE_2D
///|
pub let web_gl_rendering_context_texture_2d : Int = 0x0DE1
// WebGLRenderingContext.TEXTURE
///|
pub let web_gl_rendering_context_texture : Int = 0x1702
// WebGLRenderingContext.TEXTURE_CUBE_MAP
///|
pub let web_gl_rendering_context_texture_cube_map : Int = 0x8513
// WebGLRenderingContext.TEXTURE_BINDING_CUBE_MAP
///|
pub let web_gl_rendering_context_texture_binding_cube_map : Int = 0x8514
// WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X
///|
pub let web_gl_rendering_context_texture_cube_map_positive_x : Int = 0x8515
// WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X
///|
pub let web_gl_rendering_context_texture_cube_map_negative_x : Int = 0x8516
// WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y
///|
pub let web_gl_rendering_context_texture_cube_map_positive_y : Int = 0x8517
// WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y
///|
pub let web_gl_rendering_context_texture_cube_map_negative_y : Int = 0x8518
// WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z
///|
pub let web_gl_rendering_context_texture_cube_map_positive_z : Int = 0x8519
// WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z
///|
pub let web_gl_rendering_context_texture_cube_map_negative_z : Int = 0x851A
// WebGLRenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE
///|
pub let web_gl_rendering_context_max_cube_map_texture_size : Int = 0x851C
// WebGLRenderingContext.TEXTURE0
///|
pub let web_gl_rendering_context_texture0 : Int = 0x84C0
// WebGLRenderingContext.TEXTURE1
///|
pub let web_gl_rendering_context_texture1 : Int = 0x84C1
// WebGLRenderingContext.TEXTURE2
///|
pub let web_gl_rendering_context_texture2 : Int = 0x84C2
// WebGLRenderingContext.TEXTURE3
///|
pub let web_gl_rendering_context_texture3 : Int = 0x84C3
// WebGLRenderingContext.TEXTURE4
///|
pub let web_gl_rendering_context_texture4 : Int = 0x84C4
// WebGLRenderingContext.TEXTURE5
///|
pub let web_gl_rendering_context_texture5 : Int = 0x84C5
// WebGLRenderingContext.TEXTURE6
///|
pub let web_gl_rendering_context_texture6 : Int = 0x84C6
// WebGLRenderingContext.TEXTURE7
///|
pub let web_gl_rendering_context_texture7 : Int = 0x84C7
// WebGLRenderingContext.TEXTURE8
///|
pub let web_gl_rendering_context_texture8 : Int = 0x84C8
// WebGLRenderingContext.TEXTURE9
///|
pub let web_gl_rendering_context_texture9 : Int = 0x84C9
// WebGLRenderingContext.TEXTURE10
///|
pub let web_gl_rendering_context_texture10 : Int = 0x84CA
// WebGLRenderingContext.TEXTURE11
///|
pub let web_gl_rendering_context_texture11 : Int = 0x84CB
// WebGLRenderingContext.TEXTURE12
///|
pub let web_gl_rendering_context_texture12 : Int = 0x84CC
// WebGLRenderingContext.TEXTURE13
///|
pub let web_gl_rendering_context_texture13 : Int = 0x84CD
// WebGLRenderingContext.TEXTURE14
///|
pub let web_gl_rendering_context_texture14 : Int = 0x84CE
// WebGLRenderingContext.TEXTURE15
///|
pub let web_gl_rendering_context_texture15 : Int = 0x84CF
// WebGLRenderingContext.TEXTURE16
///|
pub let web_gl_rendering_context_texture16 : Int = 0x84D0
// WebGLRenderingContext.TEXTURE17
///|
pub let web_gl_rendering_context_texture17 : Int = 0x84D1
// WebGLRenderingContext.TEXTURE18
///|
pub let web_gl_rendering_context_texture18 : Int = 0x84D2
// WebGLRenderingContext.TEXTURE19
///|
pub let web_gl_rendering_context_texture19 : Int = 0x84D3
// WebGLRenderingContext.TEXTURE20
///|
pub let web_gl_rendering_context_texture20 : Int = 0x84D4
// WebGLRenderingContext.TEXTURE21
///|
pub let web_gl_rendering_context_texture21 : Int = 0x84D5
// WebGLRenderingContext.TEXTURE22
///|
pub let web_gl_rendering_context_texture22 : Int = 0x84D6
// WebGLRenderingContext.TEXTURE23
///|
pub let web_gl_rendering_context_texture23 : Int = 0x84D7
// WebGLRenderingContext.TEXTURE24
///|
pub let web_gl_rendering_context_texture24 : Int = 0x84D8
// WebGLRenderingContext.TEXTURE25
///|
pub let web_gl_rendering_context_texture25 : Int = 0x84D9
// WebGLRenderingContext.TEXTURE26
///|
pub let web_gl_rendering_context_texture26 : Int = 0x84DA
// WebGLRenderingContext.TEXTURE27
///|
pub let web_gl_rendering_context_texture27 : Int = 0x84DB
// WebGLRenderingContext.TEXTURE28
///|
pub let web_gl_rendering_context_texture28 : Int = 0x84DC
// WebGLRenderingContext.TEXTURE29
///|
pub let web_gl_rendering_context_texture29 : Int = 0x84DD
// WebGLRenderingContext.TEXTURE30
///|
pub let web_gl_rendering_context_texture30 : Int = 0x84DE
// WebGLRenderingContext.TEXTURE31
///|
pub let web_gl_rendering_context_texture31 : Int = 0x84DF
// WebGLRenderingContext.ACTIVE_TEXTURE
///|
pub let web_gl_rendering_context_active_texture : Int = 0x84E0
// WebGLRenderingContext.REPEAT
///|
pub let web_gl_rendering_context_repeat : Int = 0x2901
// WebGLRenderingContext.CLAMP_TO_EDGE
///|
pub let web_gl_rendering_context_clamp_to_edge : Int = 0x812F
// WebGLRenderingContext.MIRRORED_REPEAT
///|
pub let web_gl_rendering_context_mirrored_repeat : Int = 0x8370
// WebGLRenderingContext.FLOAT_VEC2
///|
pub let web_gl_rendering_context_float_vec2 : Int = 0x8B50
// WebGLRenderingContext.FLOAT_VEC3
///|
pub let web_gl_rendering_context_float_vec3 : Int = 0x8B51
// WebGLRenderingContext.FLOAT_VEC4
///|
pub let web_gl_rendering_context_float_vec4 : Int = 0x8B52
// WebGLRenderingContext.INT_VEC2
///|
pub let web_gl_rendering_context_int_vec2 : Int = 0x8B53
// WebGLRenderingContext.INT_VEC3
///|
pub let web_gl_rendering_context_int_vec3 : Int = 0x8B54
// WebGLRenderingContext.INT_VEC4
///|
pub let web_gl_rendering_context_int_vec4 : Int = 0x8B55
// WebGLRenderingContext.BOOL
///|
pub let web_gl_rendering_context_bool : Int = 0x8B56
// WebGLRenderingContext.BOOL_VEC2
///|
pub let web_gl_rendering_context_bool_vec2 : Int = 0x8B57
// WebGLRenderingContext.BOOL_VEC3
///|
pub let web_gl_rendering_context_bool_vec3 : Int = 0x8B58
// WebGLRenderingContext.BOOL_VEC4
///|
pub let web_gl_rendering_context_bool_vec4 : Int = 0x8B59
// WebGLRenderingContext.FLOAT_MAT2
///|
pub let web_gl_rendering_context_float_mat2 : Int = 0x8B5A
// WebGLRenderingContext.FLOAT_MAT3
///|
pub let web_gl_rendering_context_float_mat3 : Int = 0x8B5B
// WebGLRenderingContext.FLOAT_MAT4
///|
pub let web_gl_rendering_context_float_mat4 : Int = 0x8B5C
// WebGLRenderingContext.SAMPLER_2D
///|
pub let web_gl_rendering_context_sampler_2d : Int = 0x8B5E
// WebGLRenderingContext.SAMPLER_CUBE
///|
pub let web_gl_rendering_context_sampler_cube : Int = 0x8B60
// WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED
///|
pub let web_gl_rendering_context_vertex_attrib_array_enabled : Int = 0x8622
// WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_SIZE
///|
pub let web_gl_rendering_context_vertex_attrib_array_size : Int = 0x8623
// WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE
///|
pub let web_gl_rendering_context_vertex_attrib_array_stride : Int = 0x8624
// WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_TYPE
///|
pub let web_gl_rendering_context_vertex_attrib_array_type : Int = 0x8625
// WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED
///|
pub let web_gl_rendering_context_vertex_attrib_array_normalized : Int = 0x886A
// WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_POINTER
///|
pub let web_gl_rendering_context_vertex_attrib_array_pointer : Int = 0x8645
// WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
///|
pub let web_gl_rendering_context_vertex_attrib_array_buffer_binding : Int = 0x889F
// WebGLRenderingContext.IMPLEMENTATION_COLOR_READ_TYPE
///|
pub let web_gl_rendering_context_implementation_color_read_type : Int = 0x8B9A
// WebGLRenderingContext.IMPLEMENTATION_COLOR_READ_FORMAT
///|
pub let web_gl_rendering_context_implementation_color_read_format : Int = 0x8B9B
// WebGLRenderingContext.COMPILE_STATUS
///|
pub let web_gl_rendering_context_compile_status : Int = 0x8B81
// WebGLRenderingContext.LOW_FLOAT
///|
pub let web_gl_rendering_context_low_float : Int = 0x8DF0
// WebGLRenderingContext.MEDIUM_FLOAT
///|
pub let web_gl_rendering_context_medium_float : Int = 0x8DF1
// WebGLRenderingContext.HIGH_FLOAT
///|
pub let web_gl_rendering_context_high_float : Int = 0x8DF2
// WebGLRenderingContext.LOW_INT
///|
pub let web_gl_rendering_context_low_int : Int = 0x8DF3
// WebGLRenderingContext.MEDIUM_INT
///|
pub let web_gl_rendering_context_medium_int : Int = 0x8DF4
// WebGLRenderingContext.HIGH_INT
///|
pub let web_gl_rendering_context_high_int : Int = 0x8DF5
// WebGLRenderingContext.FRAMEBUFFER
///|
pub let web_gl_rendering_context_framebuffer : Int = 0x8D40
// WebGLRenderingContext.RENDERBUFFER
///|
pub let web_gl_rendering_context_renderbuffer : Int = 0x8D41
// WebGLRenderingContext.RGBA4
///|
pub let web_gl_rendering_context_rgba4 : Int = 0x8056
// WebGLRenderingContext.RGB5_A1
///|
pub let web_gl_rendering_context_rgb5_a1 : Int = 0x8057
// WebGLRenderingContext.RGBA8
///|
pub let web_gl_rendering_context_rgba8 : Int = 0x8058
// WebGLRenderingContext.RGB565
///|
pub let web_gl_rendering_context_rgb565 : Int = 0x8D62
// WebGLRenderingContext.DEPTH_COMPONENT16
///|
pub let web_gl_rendering_context_depth_component16 : Int = 0x81A5
// WebGLRenderingContext.STENCIL_INDEX8
///|
pub let web_gl_rendering_context_stencil_index8 : Int = 0x8D48
// WebGLRenderingContext.DEPTH_STENCIL
///|
pub let web_gl_rendering_context_depth_stencil : Int = 0x84F9
// WebGLRenderingContext.RENDERBUFFER_WIDTH
///|
pub let web_gl_rendering_context_renderbuffer_width : Int = 0x8D42
// WebGLRenderingContext.RENDERBUFFER_HEIGHT
///|
pub let web_gl_rendering_context_renderbuffer_height : Int = 0x8D43
// WebGLRenderingContext.RENDERBUFFER_INTERNAL_FORMAT
///|
pub let web_gl_rendering_context_renderbuffer_internal_format : Int = 0x8D44
// WebGLRenderingContext.RENDERBUFFER_RED_SIZE
///|
pub let web_gl_rendering_context_renderbuffer_red_size : Int = 0x8D50
// WebGLRenderingContext.RENDERBUFFER_GREEN_SIZE
///|
pub let web_gl_rendering_context_renderbuffer_green_size : Int = 0x8D51
// WebGLRenderingContext.RENDERBUFFER_BLUE_SIZE
///|
pub let web_gl_rendering_context_renderbuffer_blue_size : Int = 0x8D52
// WebGLRenderingContext.RENDERBUFFER_ALPHA_SIZE
///|
pub let web_gl_rendering_context_renderbuffer_alpha_size : Int = 0x8D53
// WebGLRenderingContext.RENDERBUFFER_DEPTH_SIZE
///|
pub let web_gl_rendering_context_renderbuffer_depth_size : Int = 0x8D54
// WebGLRenderingContext.RENDERBUFFER_STENCIL_SIZE
///|
pub let web_gl_rendering_context_renderbuffer_stencil_size : Int = 0x8D55
// WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
///|
pub let web_gl_rendering_context_framebuffer_attachment_object_type : Int = 0x8CD0
// WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
///|
pub let web_gl_rendering_context_framebuffer_attachment_object_name : Int = 0x8CD1
// WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
///|
pub let web_gl_rendering_context_framebuffer_attachment_texture_level : Int = 0x8CD2
// WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
///|
pub let web_gl_rendering_context_framebuffer_attachment_texture_cube_map_face : Int = 0x8CD3
// WebGLRenderingContext.COLOR_ATTACHMENT0
///|
pub let web_gl_rendering_context_color_attachment0 : Int = 0x8CE0
// WebGLRenderingContext.DEPTH_ATTACHMENT
///|
pub let web_gl_rendering_context_depth_attachment : Int = 0x8D00
// WebGLRenderingContext.STENCIL_ATTACHMENT
///|
pub let web_gl_rendering_context_stencil_attachment : Int = 0x8D20
// WebGLRenderingContext.DEPTH_STENCIL_ATTACHMENT
///|
pub let web_gl_rendering_context_depth_stencil_attachment : Int = 0x821A
// WebGLRenderingContext.NONE
///|
pub let web_gl_rendering_context_none : Int = 0
// WebGLRenderingContext.FRAMEBUFFER_COMPLETE
///|
pub let web_gl_rendering_context_framebuffer_complete : Int = 0x8CD5
// WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
///|
pub let web_gl_rendering_context_framebuffer_incomplete_attachment : Int = 0x8CD6
// WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
///|
pub let web_gl_rendering_context_framebuffer_incomplete_missing_attachment : Int = 0x8CD7
// WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS
///|
pub let web_gl_rendering_context_framebuffer_incomplete_dimensions : Int = 0x8CD9
// WebGLRenderingContext.FRAMEBUFFER_UNSUPPORTED
///|
pub let web_gl_rendering_context_framebuffer_unsupported : Int = 0x8CDD
// WebGLRenderingContext.FRAMEBUFFER_BINDING
///|
pub let web_gl_rendering_context_framebuffer_binding : Int = 0x8CA6
// WebGLRenderingContext.RENDERBUFFER_BINDING
///|
pub let web_gl_rendering_context_renderbuffer_binding : Int = 0x8CA7
// WebGLRenderingContext.MAX_RENDERBUFFER_SIZE
///|
pub let web_gl_rendering_context_max_renderbuffer_size : Int = 0x84E8
// WebGLRenderingContext.INVALID_FRAMEBUFFER_OPERATION
///|
pub let web_gl_rendering_context_invalid_framebuffer_operation : Int = 0x0506
// WebGLRenderingContext.UNPACK_FLIP_Y_WEBGL
///|
pub let web_gl_rendering_context_unpack_flip_y_webgl : Int = 0x9240
// WebGLRenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL
///|
pub let web_gl_rendering_context_unpack_premultiply_alpha_webgl : Int = 0x9241
// WebGLRenderingContext.CONTEXT_LOST_WEBGL
///|
pub let web_gl_rendering_context_context_lost_webgl : Int = 0x9242
// WebGLRenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL
///|
pub let web_gl_rendering_context_unpack_colorspace_conversion_webgl : Int = 0x9243
// WebGLRenderingContext.BROWSER_DEFAULT_WEBGL
///|
pub let web_gl_rendering_context_browser_default_webgl : Int = 0x9244
///|
pub extern "js" fn WebGLRenderingContext::get_canvas(
self : WebGLRenderingContext,
) -> HTMLCanvasElementOrOffscreenCanvas =
#| (self) => self.canvas
///|
pub extern "js" fn WebGLRenderingContext::get_drawing_buffer_width(
self : WebGLRenderingContext,
) -> GLsizei =
#| (self) => self.drawingBufferWidth
///|
pub extern "js" fn WebGLRenderingContext::get_drawing_buffer_height(
self : WebGLRenderingContext,
) -> GLsizei =
#| (self) => self.drawingBufferHeight
///|
pub extern "js" fn WebGLRenderingContext::get_drawing_buffer_format(
self : WebGLRenderingContext,
) -> GLenum =
#| (self) => self.drawingBufferFormat
///|
pub extern "js" fn WebGLRenderingContext::get_drawing_buffer_color_space(
self : WebGLRenderingContext,
) -> PredefinedColorSpace =
#| (self) => ['srgb', 'srgb-linear', 'display-p3', 'display-p3-linear'].indexOf(self.drawingBufferColorSpace)
///|
pub extern "js" fn WebGLRenderingContext::set_drawing_buffer_color_space(
self : WebGLRenderingContext,
value : PredefinedColorSpace,
) -> Unit =
#| (self, value) => { self.drawingBufferColorSpace = ['srgb', 'srgb-linear', 'display-p3', 'display-p3-linear'][value] }
///|
pub extern "js" fn WebGLRenderingContext::get_unpack_color_space(
self : WebGLRenderingContext,
) -> PredefinedColorSpace =
#| (self) => ['srgb', 'srgb-linear', 'display-p3', 'display-p3-linear'].indexOf(self.unpackColorSpace)
///|
pub extern "js" fn WebGLRenderingContext::set_unpack_color_space(
self : WebGLRenderingContext,
value : PredefinedColorSpace,
) -> Unit =
#| (self, value) => { self.unpackColorSpace = ['srgb', 'srgb-linear', 'display-p3', 'display-p3-linear'][value] }
///|
pub extern "js" fn WebGLRenderingContext::get_context_attributes(
self : WebGLRenderingContext,
) -> WebGLContextAttributes? =
#| (self) => (() => { const v = self.getContextAttributes(); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGLRenderingContext::is_context_lost(
self : WebGLRenderingContext,
) -> Bool =
#| (self) => self.isContextLost()
///|
pub extern "js" fn WebGLRenderingContext::get_supported_extensions(
self : WebGLRenderingContext,
) -> Array[String] =
#| (self) => self.getSupportedExtensions()
///|
pub extern "js" fn WebGLRenderingContext::get_extension(
self : WebGLRenderingContext,
name : String,
) -> JsValue? =
#| (self, name) => (() => { const v = self.getExtension(name); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGLRenderingContext::drawing_buffer_storage(
self : WebGLRenderingContext,
sized_format : GLenum,
width : Int,
height : Int,
) -> Unit =
#| (self, sized_format, width, height) => self.drawingBufferStorage(sized_format, width, height)
///|
pub extern "js" fn WebGLRenderingContext::active_texture(
self : WebGLRenderingContext,
texture : GLenum,
) -> Unit =
#| (self, texture) => self.activeTexture(texture)
///|
pub extern "js" fn WebGLRenderingContext::attach_shader(
self : WebGLRenderingContext,
program : WebGLProgram,
shader : WebGLShader,
) -> Unit =
#| (self, program, shader) => self.attachShader(program, shader)
///|
pub extern "js" fn WebGLRenderingContext::bind_attrib_location(
self : WebGLRenderingContext,
program : WebGLProgram,
index : GLuint,
name : String,
) -> Unit =
#| (self, program, index, name) => self.bindAttribLocation(program, index, name)
///|
pub extern "js" fn WebGLRenderingContext::bind_buffer(
self : WebGLRenderingContext,
target : GLenum,
buffer : WebGLBuffer?,
) -> Unit =
#| (self, target, buffer) => self.bindBuffer(target, (buffer.$tag === 1 ? buffer._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::bind_framebuffer(
self : WebGLRenderingContext,
target : GLenum,
framebuffer : WebGLFramebuffer?,
) -> Unit =
#| (self, target, framebuffer) => self.bindFramebuffer(target, (framebuffer.$tag === 1 ? framebuffer._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::bind_renderbuffer(
self : WebGLRenderingContext,
target : GLenum,
renderbuffer : WebGLRenderbuffer?,
) -> Unit =
#| (self, target, renderbuffer) => self.bindRenderbuffer(target, (renderbuffer.$tag === 1 ? renderbuffer._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::bind_texture(
self : WebGLRenderingContext,
target : GLenum,
texture : WebGLTexture?,
) -> Unit =
#| (self, target, texture) => self.bindTexture(target, (texture.$tag === 1 ? texture._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::blend_color(
self : WebGLRenderingContext,
red : GLclampf,
green : GLclampf,
blue : GLclampf,
alpha : GLclampf,
) -> Unit =
#| (self, red, green, blue, alpha) => self.blendColor(red, green, blue, alpha)
///|
pub extern "js" fn WebGLRenderingContext::blend_equation(
self : WebGLRenderingContext,
mode : GLenum,
) -> Unit =
#| (self, mode) => self.blendEquation(mode)
///|
pub extern "js" fn WebGLRenderingContext::blend_equation_separate(
self : WebGLRenderingContext,
mode_rgb : GLenum,
mode_alpha : GLenum,
) -> Unit =
#| (self, mode_rgb, mode_alpha) => self.blendEquationSeparate(mode_rgb, mode_alpha)
///|
pub extern "js" fn WebGLRenderingContext::blend_func(
self : WebGLRenderingContext,
sfactor : GLenum,
dfactor : GLenum,
) -> Unit =
#| (self, sfactor, dfactor) => self.blendFunc(sfactor, dfactor)
///|
pub extern "js" fn WebGLRenderingContext::blend_func_separate(
self : WebGLRenderingContext,
src_rgb : GLenum,
dst_rgb : GLenum,
src_alpha : GLenum,
dst_alpha : GLenum,
) -> Unit =
#| (self, src_rgb, dst_rgb, src_alpha, dst_alpha) => self.blendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha)
///|
pub extern "js" fn WebGLRenderingContext::check_framebuffer_status(
self : WebGLRenderingContext,
target : GLenum,
) -> GLenum =
#| (self, target) => self.checkFramebufferStatus(target)
///|
pub extern "js" fn WebGLRenderingContext::clear(
self : WebGLRenderingContext,
mask : GLbitfield,
) -> Unit =
#| (self, mask) => self.clear(mask)
///|
pub extern "js" fn WebGLRenderingContext::clear_color(
self : WebGLRenderingContext,
red : GLclampf,
green : GLclampf,
blue : GLclampf,
alpha : GLclampf,
) -> Unit =
#| (self, red, green, blue, alpha) => self.clearColor(red, green, blue, alpha)
///|
pub extern "js" fn WebGLRenderingContext::clear_depth(
self : WebGLRenderingContext,
depth : GLclampf,
) -> Unit =
#| (self, depth) => self.clearDepth(depth)
///|
pub extern "js" fn WebGLRenderingContext::clear_stencil(
self : WebGLRenderingContext,
s : GLint,
) -> Unit =
#| (self, s) => self.clearStencil(s)
///|
pub extern "js" fn WebGLRenderingContext::color_mask(
self : WebGLRenderingContext,
red : GLboolean,
green : GLboolean,
blue : GLboolean,
alpha : GLboolean,
) -> Unit =
#| (self, red, green, blue, alpha) => self.colorMask(red, green, blue, alpha)
///|
pub extern "js" fn WebGLRenderingContext::compile_shader(
self : WebGLRenderingContext,
shader : WebGLShader,
) -> Result[Unit, WebGLRenderingContextCompileShaderError] =
#| (self, shader) => (() => { try { self.compileShader(shader); return { $tag: 1, _0: undefined }; } catch(e) { return { $tag: 0, _0: (() => { const n = (e && e.name) || ''; if (n === 'TypeError') return { $tag: 0, _0: e }; return { $tag: 1, _0: e }; })() }; } })()
///|
pub extern "js" fn WebGLRenderingContext::copy_tex_image_2d(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
) -> Unit =
#| (self, target, level, internalformat, x, y, width, height, border) => self.copyTexImage2D(target, level, internalformat, x, y, width, height, border)
///|
pub extern "js" fn WebGLRenderingContext::copy_tex_sub_image_2d(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
) -> Unit =
#| (self, target, level, xoffset, yoffset, x, y, width, height) => self.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
///|
pub extern "js" fn WebGLRenderingContext::create_buffer(
self : WebGLRenderingContext,
) -> WebGLBuffer =
#| (self) => self.createBuffer()
///|
pub extern "js" fn WebGLRenderingContext::create_framebuffer(
self : WebGLRenderingContext,
) -> WebGLFramebuffer =
#| (self) => self.createFramebuffer()
///|
pub extern "js" fn WebGLRenderingContext::create_program(
self : WebGLRenderingContext,
) -> WebGLProgram =
#| (self) => self.createProgram()
///|
pub extern "js" fn WebGLRenderingContext::create_renderbuffer(
self : WebGLRenderingContext,
) -> WebGLRenderbuffer =
#| (self) => self.createRenderbuffer()
///|
pub extern "js" fn WebGLRenderingContext::create_shader(
self : WebGLRenderingContext,
type_ : GLenum,
) -> WebGLShader? =
#| (self, type_) => (() => { const v = self.createShader(type_); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGLRenderingContext::create_texture(
self : WebGLRenderingContext,
) -> WebGLTexture =
#| (self) => self.createTexture()
///|
pub extern "js" fn WebGLRenderingContext::cull_face(
self : WebGLRenderingContext,
mode : GLenum,
) -> Unit =
#| (self, mode) => self.cullFace(mode)
///|
pub extern "js" fn WebGLRenderingContext::delete_buffer(
self : WebGLRenderingContext,
buffer : WebGLBuffer?,
) -> Unit =
#| (self, buffer) => self.deleteBuffer((buffer.$tag === 1 ? buffer._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::delete_framebuffer(
self : WebGLRenderingContext,
framebuffer : WebGLFramebuffer?,
) -> Unit =
#| (self, framebuffer) => self.deleteFramebuffer((framebuffer.$tag === 1 ? framebuffer._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::delete_program(
self : WebGLRenderingContext,
program : WebGLProgram?,
) -> Unit =
#| (self, program) => self.deleteProgram((program.$tag === 1 ? program._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::delete_renderbuffer(
self : WebGLRenderingContext,
renderbuffer : WebGLRenderbuffer?,
) -> Unit =
#| (self, renderbuffer) => self.deleteRenderbuffer((renderbuffer.$tag === 1 ? renderbuffer._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::delete_shader(
self : WebGLRenderingContext,
shader : WebGLShader?,
) -> Unit =
#| (self, shader) => self.deleteShader((shader.$tag === 1 ? shader._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::delete_texture(
self : WebGLRenderingContext,
texture : WebGLTexture?,
) -> Unit =
#| (self, texture) => self.deleteTexture((texture.$tag === 1 ? texture._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::depth_func(
self : WebGLRenderingContext,
func : GLenum,
) -> Unit =
#| (self, func) => self.depthFunc(func)
///|
pub extern "js" fn WebGLRenderingContext::depth_mask(
self : WebGLRenderingContext,
flag : GLboolean,
) -> Unit =
#| (self, flag) => self.depthMask(flag)
///|
pub extern "js" fn WebGLRenderingContext::depth_range(
self : WebGLRenderingContext,
z_near : GLclampf,
z_far : GLclampf,
) -> Unit =
#| (self, z_near, z_far) => self.depthRange(z_near, z_far)
///|
pub extern "js" fn WebGLRenderingContext::detach_shader(
self : WebGLRenderingContext,
program : WebGLProgram,
shader : WebGLShader,
) -> Unit =
#| (self, program, shader) => self.detachShader(program, shader)
///|
pub extern "js" fn WebGLRenderingContext::disable(
self : WebGLRenderingContext,
cap : GLenum,
) -> Unit =
#| (self, cap) => self.disable(cap)
///|
pub extern "js" fn WebGLRenderingContext::disable_vertex_attrib_array(
self : WebGLRenderingContext,
index : GLuint,
) -> Unit =
#| (self, index) => self.disableVertexAttribArray(index)
///|
pub extern "js" fn WebGLRenderingContext::draw_arrays(
self : WebGLRenderingContext,
mode : GLenum,
first : GLint,
count : GLsizei,
) -> Unit =
#| (self, mode, first, count) => self.drawArrays(mode, first, count)
///|
pub extern "js" fn WebGLRenderingContext::draw_elements(
self : WebGLRenderingContext,
mode : GLenum,
count : GLsizei,
type_ : GLenum,
offset : GLintptr,
) -> Unit =
#| (self, mode, count, type_, offset) => self.drawElements(mode, count, type_, offset)
///|
pub extern "js" fn WebGLRenderingContext::enable(
self : WebGLRenderingContext,
cap : GLenum,
) -> Unit =
#| (self, cap) => self.enable(cap)
///|
pub extern "js" fn WebGLRenderingContext::enable_vertex_attrib_array(
self : WebGLRenderingContext,
index : GLuint,
) -> Unit =
#| (self, index) => self.enableVertexAttribArray(index)
///|
pub extern "js" fn WebGLRenderingContext::finish(
self : WebGLRenderingContext,
) -> Unit =
#| (self) => self.finish()
///|
pub extern "js" fn WebGLRenderingContext::flush(
self : WebGLRenderingContext,
) -> Unit =
#| (self) => self.flush()
///|
pub extern "js" fn WebGLRenderingContext::framebuffer_renderbuffer(
self : WebGLRenderingContext,
target : GLenum,
attachment : GLenum,
renderbuffertarget : GLenum,
renderbuffer : WebGLRenderbuffer?,
) -> Unit =
#| (self, target, attachment, renderbuffertarget, renderbuffer) => self.framebufferRenderbuffer(target, attachment, renderbuffertarget, (renderbuffer.$tag === 1 ? renderbuffer._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::framebuffer_texture_2d(
self : WebGLRenderingContext,
target : GLenum,
attachment : GLenum,
textarget : GLenum,
texture : WebGLTexture?,
level : GLint,
) -> Unit =
#| (self, target, attachment, textarget, texture, level) => self.framebufferTexture2D(target, attachment, textarget, (texture.$tag === 1 ? texture._0 : null), level)
///|
pub extern "js" fn WebGLRenderingContext::front_face(
self : WebGLRenderingContext,
mode : GLenum,
) -> Unit =
#| (self, mode) => self.frontFace(mode)
///|
pub extern "js" fn WebGLRenderingContext::generate_mipmap(
self : WebGLRenderingContext,
target : GLenum,
) -> Unit =
#| (self, target) => self.generateMipmap(target)
///|
pub extern "js" fn WebGLRenderingContext::get_active_attrib(
self : WebGLRenderingContext,
program : WebGLProgram,
index : GLuint,
) -> WebGLActiveInfo? =
#| (self, program, index) => (() => { const v = self.getActiveAttrib(program, index); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGLRenderingContext::get_active_uniform(
self : WebGLRenderingContext,
program : WebGLProgram,
index : GLuint,
) -> WebGLActiveInfo? =
#| (self, program, index) => (() => { const v = self.getActiveUniform(program, index); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGLRenderingContext::get_attached_shaders(
self : WebGLRenderingContext,
program : WebGLProgram,
) -> Array[WebGLShader] =
#| (self, program) => self.getAttachedShaders(program)
///|
pub extern "js" fn WebGLRenderingContext::get_attrib_location(
self : WebGLRenderingContext,
program : WebGLProgram,
name : String,
) -> GLint =
#| (self, program, name) => self.getAttribLocation(program, name)
///|
pub extern "js" fn WebGLRenderingContext::get_buffer_parameter(
self : WebGLRenderingContext,
target : GLenum,
pname : GLenum,
) -> JsValue =
#| (self, target, pname) => self.getBufferParameter(target, pname)
///|
pub extern "js" fn WebGLRenderingContext::get_parameter(
self : WebGLRenderingContext,
pname : GLenum,
) -> JsValue =
#| (self, pname) => self.getParameter(pname)
///|
pub extern "js" fn WebGLRenderingContext::get_error(
self : WebGLRenderingContext,
) -> GLenum =
#| (self) => self.getError()
///|
pub extern "js" fn WebGLRenderingContext::get_framebuffer_attachment_parameter(
self : WebGLRenderingContext,
target : GLenum,
attachment : GLenum,
pname : GLenum,
) -> JsValue =
#| (self, target, attachment, pname) => self.getFramebufferAttachmentParameter(target, attachment, pname)
///|
pub extern "js" fn WebGLRenderingContext::get_program_parameter(
self : WebGLRenderingContext,
program : WebGLProgram,
pname : GLenum,
) -> JsValue =
#| (self, program, pname) => self.getProgramParameter(program, pname)
///|
pub extern "js" fn WebGLRenderingContext::get_program_info_log(
self : WebGLRenderingContext,
program : WebGLProgram,
) -> String? =
#| (self, program) => (self.getProgramInfoLog(program)) ?? undefined
///|
pub extern "js" fn WebGLRenderingContext::get_renderbuffer_parameter(
self : WebGLRenderingContext,
target : GLenum,
pname : GLenum,
) -> JsValue =
#| (self, target, pname) => self.getRenderbufferParameter(target, pname)
///|
pub extern "js" fn WebGLRenderingContext::get_shader_parameter(
self : WebGLRenderingContext,
shader : WebGLShader,
pname : GLenum,
) -> JsValue =
#| (self, shader, pname) => self.getShaderParameter(shader, pname)
///|
pub extern "js" fn WebGLRenderingContext::get_shader_precision_format(
self : WebGLRenderingContext,
shadertype : GLenum,
precisiontype : GLenum,
) -> WebGLShaderPrecisionFormat? =
#| (self, shadertype, precisiontype) => (() => { const v = self.getShaderPrecisionFormat(shadertype, precisiontype); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGLRenderingContext::get_shader_info_log(
self : WebGLRenderingContext,
shader : WebGLShader,
) -> String? =
#| (self, shader) => (self.getShaderInfoLog(shader)) ?? undefined
///|
pub extern "js" fn WebGLRenderingContext::get_shader_source(
self : WebGLRenderingContext,
shader : WebGLShader,
) -> String? =
#| (self, shader) => (self.getShaderSource(shader)) ?? undefined
///|
pub extern "js" fn WebGLRenderingContext::get_tex_parameter(
self : WebGLRenderingContext,
target : GLenum,
pname : GLenum,
) -> JsValue =
#| (self, target, pname) => self.getTexParameter(target, pname)
///|
pub extern "js" fn WebGLRenderingContext::get_uniform(
self : WebGLRenderingContext,
program : WebGLProgram,
location : WebGLUniformLocation,
) -> JsValue =
#| (self, program, location) => self.getUniform(program, location)
///|
pub extern "js" fn WebGLRenderingContext::get_uniform_location(
self : WebGLRenderingContext,
program : WebGLProgram,
name : String,
) -> WebGLUniformLocation? =
#| (self, program, name) => (() => { const v = self.getUniformLocation(program, name); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGLRenderingContext::get_vertex_attrib(
self : WebGLRenderingContext,
index : GLuint,
pname : GLenum,
) -> JsValue =
#| (self, index, pname) => self.getVertexAttrib(index, pname)
///|
pub extern "js" fn WebGLRenderingContext::get_vertex_attrib_offset(
self : WebGLRenderingContext,
index : GLuint,
pname : GLenum,
) -> GLintptr =
#| (self, index, pname) => self.getVertexAttribOffset(index, pname)
///|
pub extern "js" fn WebGLRenderingContext::hint(
self : WebGLRenderingContext,
target : GLenum,
mode : GLenum,
) -> Unit =
#| (self, target, mode) => self.hint(target, mode)
///|
pub extern "js" fn WebGLRenderingContext::is_buffer(
self : WebGLRenderingContext,
buffer : WebGLBuffer?,
) -> GLboolean =
#| (self, buffer) => self.isBuffer((buffer.$tag === 1 ? buffer._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::is_enabled(
self : WebGLRenderingContext,
cap : GLenum,
) -> GLboolean =
#| (self, cap) => self.isEnabled(cap)
///|
pub extern "js" fn WebGLRenderingContext::is_framebuffer(
self : WebGLRenderingContext,
framebuffer : WebGLFramebuffer?,
) -> GLboolean =
#| (self, framebuffer) => self.isFramebuffer((framebuffer.$tag === 1 ? framebuffer._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::is_program(
self : WebGLRenderingContext,
program : WebGLProgram?,
) -> GLboolean =
#| (self, program) => self.isProgram((program.$tag === 1 ? program._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::is_renderbuffer(
self : WebGLRenderingContext,
renderbuffer : WebGLRenderbuffer?,
) -> GLboolean =
#| (self, renderbuffer) => self.isRenderbuffer((renderbuffer.$tag === 1 ? renderbuffer._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::is_shader(
self : WebGLRenderingContext,
shader : WebGLShader?,
) -> GLboolean =
#| (self, shader) => self.isShader((shader.$tag === 1 ? shader._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::is_texture(
self : WebGLRenderingContext,
texture : WebGLTexture?,
) -> GLboolean =
#| (self, texture) => self.isTexture((texture.$tag === 1 ? texture._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::line_width(
self : WebGLRenderingContext,
width : GLfloat,
) -> Unit =
#| (self, width) => self.lineWidth(width)
///|
pub extern "js" fn WebGLRenderingContext::link_program(
self : WebGLRenderingContext,
program : WebGLProgram,
) -> Unit =
#| (self, program) => self.linkProgram(program)
///|
pub extern "js" fn WebGLRenderingContext::pixel_storei(
self : WebGLRenderingContext,
pname : GLenum,
param : GLint,
) -> Unit =
#| (self, pname, param) => self.pixelStorei(pname, param)
///|
pub extern "js" fn WebGLRenderingContext::polygon_offset(
self : WebGLRenderingContext,
factor : GLfloat,
units : GLfloat,
) -> Unit =
#| (self, factor, units) => self.polygonOffset(factor, units)
///|
pub extern "js" fn WebGLRenderingContext::renderbuffer_storage(
self : WebGLRenderingContext,
target : GLenum,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
) -> Unit =
#| (self, target, internalformat, width, height) => self.renderbufferStorage(target, internalformat, width, height)
///|
pub extern "js" fn WebGLRenderingContext::sample_coverage(
self : WebGLRenderingContext,
value : GLclampf,
invert : GLboolean,
) -> Unit =
#| (self, value, invert) => self.sampleCoverage(value, invert)
///|
pub extern "js" fn WebGLRenderingContext::scissor(
self : WebGLRenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
) -> Unit =
#| (self, x, y, width, height) => self.scissor(x, y, width, height)
///|
pub extern "js" fn WebGLRenderingContext::shader_source(
self : WebGLRenderingContext,
shader : WebGLShader,
source : String,
) -> Result[Unit, WebGLRenderingContextShaderSourceError] =
#| (self, shader, source) => (() => { try { self.shaderSource(shader, source); return { $tag: 1, _0: undefined }; } catch(e) { return { $tag: 0, _0: (() => { const n = (e && e.name) || ''; if (n === 'TypeError') return { $tag: 0, _0: e }; return { $tag: 1, _0: e }; })() }; } })()
///|
pub extern "js" fn WebGLRenderingContext::stencil_func(
self : WebGLRenderingContext,
func : GLenum,
ref_ : GLint,
mask : GLuint,
) -> Unit =
#| (self, func, ref_, mask) => self.stencilFunc(func, ref_, mask)
///|
pub extern "js" fn WebGLRenderingContext::stencil_func_separate(
self : WebGLRenderingContext,
face : GLenum,
func : GLenum,
ref_ : GLint,
mask : GLuint,
) -> Unit =
#| (self, face, func, ref_, mask) => self.stencilFuncSeparate(face, func, ref_, mask)
///|
pub extern "js" fn WebGLRenderingContext::stencil_mask(
self : WebGLRenderingContext,
mask : GLuint,
) -> Unit =
#| (self, mask) => self.stencilMask(mask)
///|
pub extern "js" fn WebGLRenderingContext::stencil_mask_separate(
self : WebGLRenderingContext,
face : GLenum,
mask : GLuint,
) -> Unit =
#| (self, face, mask) => self.stencilMaskSeparate(face, mask)
///|
pub extern "js" fn WebGLRenderingContext::stencil_op(
self : WebGLRenderingContext,
fail : GLenum,
zfail : GLenum,
zpass : GLenum,
) -> Unit =
#| (self, fail, zfail, zpass) => self.stencilOp(fail, zfail, zpass)
///|
pub extern "js" fn WebGLRenderingContext::stencil_op_separate(
self : WebGLRenderingContext,
face : GLenum,
fail : GLenum,
zfail : GLenum,
zpass : GLenum,
) -> Unit =
#| (self, face, fail, zfail, zpass) => self.stencilOpSeparate(face, fail, zfail, zpass)
///|
pub extern "js" fn WebGLRenderingContext::tex_parameterf(
self : WebGLRenderingContext,
target : GLenum,
pname : GLenum,
param : GLfloat,
) -> Unit =
#| (self, target, pname, param) => self.texParameterf(target, pname, param)
///|
pub extern "js" fn WebGLRenderingContext::tex_parameteri(
self : WebGLRenderingContext,
target : GLenum,
pname : GLenum,
param : GLint,
) -> Unit =
#| (self, target, pname, param) => self.texParameteri(target, pname, param)
///|
pub extern "js" fn WebGLRenderingContext::uniform1f(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
x : GLfloat,
) -> Unit =
#| (self, location, x) => self.uniform1f((location.$tag === 1 ? location._0 : null), x)
///|
pub extern "js" fn WebGLRenderingContext::uniform2f(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
x : GLfloat,
y : GLfloat,
) -> Unit =
#| (self, location, x, y) => self.uniform2f((location.$tag === 1 ? location._0 : null), x, y)
///|
pub extern "js" fn WebGLRenderingContext::uniform3f(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
x : GLfloat,
y : GLfloat,
z : GLfloat,
) -> Unit =
#| (self, location, x, y, z) => self.uniform3f((location.$tag === 1 ? location._0 : null), x, y, z)
///|
pub extern "js" fn WebGLRenderingContext::uniform4f(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
x : GLfloat,
y : GLfloat,
z : GLfloat,
w : GLfloat,
) -> Unit =
#| (self, location, x, y, z, w) => self.uniform4f((location.$tag === 1 ? location._0 : null), x, y, z, w)
///|
pub extern "js" fn WebGLRenderingContext::uniform1i(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
x : GLint,
) -> Unit =
#| (self, location, x) => self.uniform1i((location.$tag === 1 ? location._0 : null), x)
///|
pub extern "js" fn WebGLRenderingContext::uniform2i(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
x : GLint,
y : GLint,
) -> Unit =
#| (self, location, x, y) => self.uniform2i((location.$tag === 1 ? location._0 : null), x, y)
///|
pub extern "js" fn WebGLRenderingContext::uniform3i(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
x : GLint,
y : GLint,
z : GLint,
) -> Unit =
#| (self, location, x, y, z) => self.uniform3i((location.$tag === 1 ? location._0 : null), x, y, z)
///|
pub extern "js" fn WebGLRenderingContext::uniform4i(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
x : GLint,
y : GLint,
z : GLint,
w : GLint,
) -> Unit =
#| (self, location, x, y, z, w) => self.uniform4i((location.$tag === 1 ? location._0 : null), x, y, z, w)
///|
pub extern "js" fn WebGLRenderingContext::use_program(
self : WebGLRenderingContext,
program : WebGLProgram?,
) -> Unit =
#| (self, program) => self.useProgram((program.$tag === 1 ? program._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::validate_program(
self : WebGLRenderingContext,
program : WebGLProgram,
) -> Unit =
#| (self, program) => self.validateProgram(program)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib1f(
self : WebGLRenderingContext,
index : GLuint,
x : GLfloat,
) -> Unit =
#| (self, index, x) => self.vertexAttrib1f(index, x)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib2f(
self : WebGLRenderingContext,
index : GLuint,
x : GLfloat,
y : GLfloat,
) -> Unit =
#| (self, index, x, y) => self.vertexAttrib2f(index, x, y)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib3f(
self : WebGLRenderingContext,
index : GLuint,
x : GLfloat,
y : GLfloat,
z : GLfloat,
) -> Unit =
#| (self, index, x, y, z) => self.vertexAttrib3f(index, x, y, z)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib4f(
self : WebGLRenderingContext,
index : GLuint,
x : GLfloat,
y : GLfloat,
z : GLfloat,
w : GLfloat,
) -> Unit =
#| (self, index, x, y, z, w) => self.vertexAttrib4f(index, x, y, z, w)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib1fv(
self : WebGLRenderingContext,
index : GLuint,
values : Float32List,
) -> Unit =
#| (self, index, values) => self.vertexAttrib1fv(index, values)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib2fv(
self : WebGLRenderingContext,
index : GLuint,
values : Float32List,
) -> Unit =
#| (self, index, values) => self.vertexAttrib2fv(index, values)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib3fv(
self : WebGLRenderingContext,
index : GLuint,
values : Float32List,
) -> Unit =
#| (self, index, values) => self.vertexAttrib3fv(index, values)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib4fv(
self : WebGLRenderingContext,
index : GLuint,
values : Float32List,
) -> Unit =
#| (self, index, values) => self.vertexAttrib4fv(index, values)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib_pointer(
self : WebGLRenderingContext,
index : GLuint,
size : GLint,
type_ : GLenum,
normalized : GLboolean,
stride : GLsizei,
offset : GLintptr,
) -> Unit =
#| (self, index, size, type_, normalized, stride, offset) => self.vertexAttribPointer(index, size, type_, normalized, stride, offset)
///|
pub extern "js" fn WebGLRenderingContext::viewport(
self : WebGLRenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
) -> Unit =
#| (self, x, y, width, height) => self.viewport(x, y, width, height)
///|
pub extern "js" fn WebGLRenderingContext::make_xr_compatible(
self : WebGLRenderingContext,
) -> Promise[Result[Unit, WebGLRenderingContextMakeXRCompatibleError]] =
#| (self) => self.makeXRCompatible().then(r => ({ $tag: 1, _0: undefined })).catch(e => ({ $tag: 0, _0: (() => { const n = (e && e.name) || ''; if (n === 'AbortError') return { $tag: 0, _0: e }; if (n === 'InvalidStateError') return { $tag: 1, _0: e }; return { $tag: 2, _0: e }; })() }))
///|
pub extern "js" fn WebGLRenderingContext::buffer_data(
self : WebGLRenderingContext,
target : GLenum,
size : GLsizeiptr,
usage : GLenum,
) -> Unit =
#| (self, target, size, usage) => self.bufferData(target, size, usage)
///|
pub extern "js" fn WebGLRenderingContext::buffer_data_with_target_g_lenum_and_data_and_usage_g_lenum(
self : WebGLRenderingContext,
target : GLenum,
data : AllowSharedBufferSource?,
usage : GLenum,
) -> Unit =
#| (self, target, data, usage) => self.bufferData(target, (data.$tag === 1 ? data._0 : null), usage)
///|
pub extern "js" fn WebGLRenderingContext::buffer_sub_data(
self : WebGLRenderingContext,
target : GLenum,
offset : GLintptr,
data : AllowSharedBufferSource,
) -> Unit =
#| (self, target, offset, data) => self.bufferSubData(target, offset, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : ArrayBufferView,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : ArrayBufferView,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::read_pixels(
self : WebGLRenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
pixels : ArrayBufferView?,
) -> Unit =
#| (self, x, y, width, height, format, type_, pixels) => self.readPixels(x, y, width, height, format, type_, (pixels.$tag === 1 ? pixels._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::tex_image_2d(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : TexImageSource,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_image_2d_with_target_g_lenum_and_level_g_lint_and_internalformat_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_border_g_lint_and_format_g_lenum_and_type_g_lenum_and_pixels(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
pixels : ArrayBufferView?,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, pixels) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, (pixels.$tag === 1 ? pixels._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::tex_sub_image_2d(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : TexImageSource,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_sub_image_2d_with_target_g_lenum_and_level_g_lint_and_xoffset_g_lint_and_yoffset_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_format_g_lenum_and_type_g_lenum_and_pixels(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
pixels : ArrayBufferView?,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, pixels) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, (pixels.$tag === 1 ? pixels._0 : null))
///|
pub extern "js" fn WebGLRenderingContext::uniform1fv(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Float32List,
) -> Unit =
#| (self, location, v) => self.uniform1fv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform2fv(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Float32List,
) -> Unit =
#| (self, location, v) => self.uniform2fv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform3fv(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Float32List,
) -> Unit =
#| (self, location, v) => self.uniform3fv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform4fv(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Float32List,
) -> Unit =
#| (self, location, v) => self.uniform4fv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform1iv(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Int32List,
) -> Unit =
#| (self, location, v) => self.uniform1iv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform2iv(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Int32List,
) -> Unit =
#| (self, location, v) => self.uniform2iv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform3iv(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Int32List,
) -> Unit =
#| (self, location, v) => self.uniform3iv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform4iv(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Int32List,
) -> Unit =
#| (self, location, v) => self.uniform4iv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform_matrix2fv(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
value : Float32List,
) -> Unit =
#| (self, location, transpose, value) => self.uniformMatrix2fv((location.$tag === 1 ? location._0 : null), transpose, value)
///|
pub extern "js" fn WebGLRenderingContext::uniform_matrix3fv(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
value : Float32List,
) -> Unit =
#| (self, location, transpose, value) => self.uniformMatrix3fv((location.$tag === 1 ? location._0 : null), transpose, value)
///|
pub extern "js" fn WebGLRenderingContext::uniform_matrix4fv(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
value : Float32List,
) -> Unit =
#| (self, location, transpose, value) => self.uniformMatrix4fv((location.$tag === 1 ? location._0 : null), transpose, value)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib1fv_with_float32_array(
self : WebGLRenderingContext,
index : GLuint,
values : Float32Array,
) -> Unit =
#| (self, index, values) => self.vertexAttrib1fv(index, values)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib1fv_with_array_of_g_lfloat(
self : WebGLRenderingContext,
index : GLuint,
values : Array[GLfloat],
) -> Unit =
#| (self, index, values) => self.vertexAttrib1fv(index, values)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib2fv_with_float32_array(
self : WebGLRenderingContext,
index : GLuint,
values : Float32Array,
) -> Unit =
#| (self, index, values) => self.vertexAttrib2fv(index, values)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib2fv_with_array_of_g_lfloat(
self : WebGLRenderingContext,
index : GLuint,
values : Array[GLfloat],
) -> Unit =
#| (self, index, values) => self.vertexAttrib2fv(index, values)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib3fv_with_float32_array(
self : WebGLRenderingContext,
index : GLuint,
values : Float32Array,
) -> Unit =
#| (self, index, values) => self.vertexAttrib3fv(index, values)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib3fv_with_array_of_g_lfloat(
self : WebGLRenderingContext,
index : GLuint,
values : Array[GLfloat],
) -> Unit =
#| (self, index, values) => self.vertexAttrib3fv(index, values)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib4fv_with_float32_array(
self : WebGLRenderingContext,
index : GLuint,
values : Float32Array,
) -> Unit =
#| (self, index, values) => self.vertexAttrib4fv(index, values)
///|
pub extern "js" fn WebGLRenderingContext::vertex_attrib4fv_with_array_of_g_lfloat(
self : WebGLRenderingContext,
index : GLuint,
values : Array[GLfloat],
) -> Unit =
#| (self, index, values) => self.vertexAttrib4fv(index, values)
///|
pub extern "js" fn WebGLRenderingContext::buffer_sub_data_with_array_buffer(
self : WebGLRenderingContext,
target : GLenum,
offset : GLintptr,
data : ArrayBuffer,
) -> Unit =
#| (self, target, offset, data) => self.bufferSubData(target, offset, data)
///|
pub extern "js" fn WebGLRenderingContext::buffer_sub_data_with_shared_array_buffer(
self : WebGLRenderingContext,
target : GLenum,
offset : GLintptr,
data : SharedArrayBuffer,
) -> Unit =
#| (self, target, offset, data) => self.bufferSubData(target, offset, data)
///|
pub extern "js" fn WebGLRenderingContext::buffer_sub_data_with_array_buffer_view(
self : WebGLRenderingContext,
target : GLenum,
offset : GLintptr,
data : ArrayBufferView,
) -> Unit =
#| (self, target, offset, data) => self.bufferSubData(target, offset, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d_with_int8_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : Int8Array,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d_with_int16_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : Int16Array,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d_with_int32_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : Int32Array,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d_with_uint8_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : Uint8Array,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d_with_uint16_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : Uint16Array,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d_with_uint32_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : Uint32Array,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d_with_uint8_clamped_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : Uint8ClampedArray,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d_with_big_int64_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : BigInt64Array,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d_with_big_uint64_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : BigUint64Array,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d_with_float16_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : Float16Array,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d_with_float32_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : Float32Array,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d_with_float64_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : Float64Array,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_image_2d_with_data_view(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
data : DataView,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d_with_int8_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : Int8Array,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d_with_int16_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : Int16Array,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d_with_int32_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : Int32Array,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d_with_uint8_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : Uint8Array,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d_with_uint16_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : Uint16Array,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d_with_uint32_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : Uint32Array,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d_with_uint8_clamped_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : Uint8ClampedArray,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d_with_big_int64_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : BigInt64Array,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d_with_big_uint64_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : BigUint64Array,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d_with_float16_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : Float16Array,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d_with_float32_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : Float32Array,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d_with_float64_array(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : Float64Array,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::compressed_tex_sub_image_2d_with_data_view(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
data : DataView,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data)
///|
pub extern "js" fn WebGLRenderingContext::tex_image_2d_with_image_bitmap(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : ImageBitmap,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_image_2d_with_image_data(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : ImageData,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_image_2d_with_html_image_element(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLImageElement,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_image_2d_with_html_canvas_element(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLCanvasElement,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_image_2d_with_html_video_element(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLVideoElement,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_image_2d_with_offscreen_canvas(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : OffscreenCanvas,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_image_2d_with_video_frame(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : VideoFrame,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_sub_image_2d_with_image_bitmap(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : ImageBitmap,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_sub_image_2d_with_image_data(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : ImageData,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_sub_image_2d_with_html_image_element(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLImageElement,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_sub_image_2d_with_html_canvas_element(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLCanvasElement,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_sub_image_2d_with_html_video_element(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLVideoElement,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_sub_image_2d_with_offscreen_canvas(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : OffscreenCanvas,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::tex_sub_image_2d_with_video_frame(
self : WebGLRenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : VideoFrame,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGLRenderingContext::uniform1fv_with_float32_array(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Float32Array,
) -> Unit =
#| (self, location, v) => self.uniform1fv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform1fv_with_array_of_g_lfloat(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Array[GLfloat],
) -> Unit =
#| (self, location, v) => self.uniform1fv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform2fv_with_float32_array(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Float32Array,
) -> Unit =
#| (self, location, v) => self.uniform2fv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform2fv_with_array_of_g_lfloat(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Array[GLfloat],
) -> Unit =
#| (self, location, v) => self.uniform2fv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform3fv_with_float32_array(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Float32Array,
) -> Unit =
#| (self, location, v) => self.uniform3fv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform3fv_with_array_of_g_lfloat(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Array[GLfloat],
) -> Unit =
#| (self, location, v) => self.uniform3fv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform4fv_with_float32_array(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Float32Array,
) -> Unit =
#| (self, location, v) => self.uniform4fv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform4fv_with_array_of_g_lfloat(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Array[GLfloat],
) -> Unit =
#| (self, location, v) => self.uniform4fv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform1iv_with_int32_array(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Int32Array,
) -> Unit =
#| (self, location, v) => self.uniform1iv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform1iv_with_array_of_g_lint(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Array[GLint],
) -> Unit =
#| (self, location, v) => self.uniform1iv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform2iv_with_int32_array(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Int32Array,
) -> Unit =
#| (self, location, v) => self.uniform2iv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform2iv_with_array_of_g_lint(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Array[GLint],
) -> Unit =
#| (self, location, v) => self.uniform2iv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform3iv_with_int32_array(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Int32Array,
) -> Unit =
#| (self, location, v) => self.uniform3iv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform3iv_with_array_of_g_lint(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Array[GLint],
) -> Unit =
#| (self, location, v) => self.uniform3iv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform4iv_with_int32_array(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Int32Array,
) -> Unit =
#| (self, location, v) => self.uniform4iv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform4iv_with_array_of_g_lint(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
v : Array[GLint],
) -> Unit =
#| (self, location, v) => self.uniform4iv((location.$tag === 1 ? location._0 : null), v)
///|
pub extern "js" fn WebGLRenderingContext::uniform_matrix2fv_with_float32_array(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
value : Float32Array,
) -> Unit =
#| (self, location, transpose, value) => self.uniformMatrix2fv((location.$tag === 1 ? location._0 : null), transpose, value)
///|
pub extern "js" fn WebGLRenderingContext::uniform_matrix2fv_with_array_of_g_lfloat(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
value : Array[GLfloat],
) -> Unit =
#| (self, location, transpose, value) => self.uniformMatrix2fv((location.$tag === 1 ? location._0 : null), transpose, value)
///|
pub extern "js" fn WebGLRenderingContext::uniform_matrix3fv_with_float32_array(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
value : Float32Array,
) -> Unit =
#| (self, location, transpose, value) => self.uniformMatrix3fv((location.$tag === 1 ? location._0 : null), transpose, value)
///|
pub extern "js" fn WebGLRenderingContext::uniform_matrix3fv_with_array_of_g_lfloat(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
value : Array[GLfloat],
) -> Unit =
#| (self, location, transpose, value) => self.uniformMatrix3fv((location.$tag === 1 ? location._0 : null), transpose, value)
///|
pub extern "js" fn WebGLRenderingContext::uniform_matrix4fv_with_float32_array(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
value : Float32Array,
) -> Unit =
#| (self, location, transpose, value) => self.uniformMatrix4fv((location.$tag === 1 ? location._0 : null), transpose, value)
///|
pub extern "js" fn WebGLRenderingContext::uniform_matrix4fv_with_array_of_g_lfloat(
self : WebGLRenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
value : Array[GLfloat],
) -> Unit =
#| (self, location, transpose, value) => self.uniformMatrix4fv((location.$tag === 1 ? location._0 : null), transpose, value)
///|
/// WebGLContextEvent interface
pub type WebGLContextEvent
///|
pub extern "js" fn WebGLContextEvent::to_js_value(
self : WebGLContextEvent,
) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLContextEvent (unchecked)
pub extern "js" fn WebGLContextEvent::from_js_value(
v : JsValue,
) -> WebGLContextEvent =
#| (v) => v
///|
/// Safely cast JsValue to WebGLContextEvent (checked with instanceof)
pub extern "js" fn WebGLContextEvent::from_js_value_opt(
v : JsValue,
) -> WebGLContextEvent? =
#| (v) => (v instanceof WebGLContextEvent) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLContextEvent (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_context_event(
self : JsValue,
) -> WebGLContextEvent? =
#| (self) => (self instanceof WebGLContextEvent) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLContextEvent (unchecked)
pub extern "js" fn JsValue::to_web_gl_context_event(
self : JsValue,
) -> WebGLContextEvent =
#| (self) => self
///|
pub extern "js" fn WebGLContextEvent::to_event(
self : WebGLContextEvent,
) -> Event =
#| (self) => self
///|
pub extern "js" fn WebGLContextEvent::new(type_ : String) -> WebGLContextEvent =
#| (type_) => new WebGLContextEvent(type_)
///|
extern "js" fn WebGLContextEvent::new_with_event_init_ffi(
type_ : String,
event_init : JsValue,
) -> WebGLContextEvent =
#| (type_, event_init) => new WebGLContextEvent(type_, event_init)
///|
pub fn WebGLContextEvent::new_with_event_init(
type_ : String,
event_init : WebGLContextEventInit,
) -> WebGLContextEvent {
WebGLContextEvent::new_with_event_init_ffi(type_, event_init.to_js())
}
///|
pub extern "js" fn WebGLContextEvent::get_status_message(
self : WebGLContextEvent,
) -> String =
#| (self) => self.statusMessage