// Generated from WebIDL - DO NOT EDIT
// Source: @webref/idl/webgl2
///|
/// GLint64 typedef
pub type GLint64 = Int64
///|
/// GLuint64 typedef
pub type GLuint64 = Int64
///|
/// Uint32List typedef
pub type Uint32List
///|
pub extern "js" fn Uint32List::to_js_value(self : Uint32List) -> JsValue =
#| (self) => self
///|
/// Create Uint32List from Uint32Array
pub extern "js" fn Uint32List::from_uint32_array(v : Uint32Array) -> Uint32List =
#| (v) => v
///|
/// Create Uint32List from Array[GLuint]
pub extern "js" fn Uint32List::from_array_of_g_luint(
v : Array[GLuint],
) -> Uint32List =
#| (v) => v
///|
/// Check if this Uint32List is Uint32Array
pub extern "js" fn Uint32List::is_uint32_array(self : Uint32List) -> Bool =
#| (self) => self instanceof Uint32Array
///|
/// Check if this Uint32List is Array[GLuint]
pub extern "js" fn Uint32List::is_array_of_g_luint(self : Uint32List) -> Bool =
#| (self) => Array.isArray(self)
///|
/// Try to get Uint32List as Uint32Array
pub extern "js" fn Uint32List::as_uint32_array(
self : Uint32List,
) -> Uint32Array? =
#| (self) => (self instanceof Uint32Array) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Try to get Uint32List as Array[GLuint]
pub extern "js" fn Uint32List::as_array_of_g_luint(
self : Uint32List,
) -> Array[GLuint]? =
#| (self) => (Array.isArray(self)) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Flatten Option[Uint32List] to Uint32Array?
pub fn Uint32List::bind_as_uint32_array(value : Uint32List?) -> Uint32Array? {
match value {
Some(v) => v.as_uint32_array()
None => None
}
}
///|
/// Flatten Option[Uint32List] to Array[GLuint]?
pub fn Uint32List::bind_as_array_of_g_luint(
value : Uint32List?,
) -> Array[GLuint]? {
match value {
Some(v) => v.as_array_of_g_luint()
None => None
}
}
///|
/// WebGLQuery interface
pub type WebGLQuery
///|
pub extern "js" fn WebGLQuery::to_js_value(self : WebGLQuery) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLQuery (unchecked)
pub extern "js" fn WebGLQuery::from_js_value(v : JsValue) -> WebGLQuery =
#| (v) => v
///|
/// Safely cast JsValue to WebGLQuery (checked with instanceof)
pub extern "js" fn WebGLQuery::from_js_value_opt(v : JsValue) -> WebGLQuery? =
#| (v) => (v instanceof WebGLQuery) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLQuery (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_query(self : JsValue) -> WebGLQuery? =
#| (self) => (self instanceof WebGLQuery) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLQuery (unchecked)
pub extern "js" fn JsValue::to_web_gl_query(self : JsValue) -> WebGLQuery =
#| (self) => self
///|
pub extern "js" fn WebGLQuery::to_web_gl_object(
self : WebGLQuery,
) -> WebGLObject =
#| (self) => self
///|
/// WebGLSampler interface
pub type WebGLSampler
///|
pub extern "js" fn WebGLSampler::to_js_value(self : WebGLSampler) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLSampler (unchecked)
pub extern "js" fn WebGLSampler::from_js_value(v : JsValue) -> WebGLSampler =
#| (v) => v
///|
/// Safely cast JsValue to WebGLSampler (checked with instanceof)
pub extern "js" fn WebGLSampler::from_js_value_opt(
v : JsValue,
) -> WebGLSampler? =
#| (v) => (v instanceof WebGLSampler) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLSampler (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_sampler(self : JsValue) -> WebGLSampler? =
#| (self) => (self instanceof WebGLSampler) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLSampler (unchecked)
pub extern "js" fn JsValue::to_web_gl_sampler(self : JsValue) -> WebGLSampler =
#| (self) => self
///|
pub extern "js" fn WebGLSampler::to_web_gl_object(
self : WebGLSampler,
) -> WebGLObject =
#| (self) => self
///|
/// WebGLSync interface
pub type WebGLSync
///|
pub extern "js" fn WebGLSync::to_js_value(self : WebGLSync) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLSync (unchecked)
pub extern "js" fn WebGLSync::from_js_value(v : JsValue) -> WebGLSync =
#| (v) => v
///|
/// Safely cast JsValue to WebGLSync (checked with instanceof)
pub extern "js" fn WebGLSync::from_js_value_opt(v : JsValue) -> WebGLSync? =
#| (v) => (v instanceof WebGLSync) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLSync (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_sync(self : JsValue) -> WebGLSync? =
#| (self) => (self instanceof WebGLSync) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLSync (unchecked)
pub extern "js" fn JsValue::to_web_gl_sync(self : JsValue) -> WebGLSync =
#| (self) => self
///|
pub extern "js" fn WebGLSync::to_web_gl_object(self : WebGLSync) -> WebGLObject =
#| (self) => self
///|
/// WebGLTransformFeedback interface
pub type WebGLTransformFeedback
///|
pub extern "js" fn WebGLTransformFeedback::to_js_value(
self : WebGLTransformFeedback,
) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLTransformFeedback (unchecked)
pub extern "js" fn WebGLTransformFeedback::from_js_value(
v : JsValue,
) -> WebGLTransformFeedback =
#| (v) => v
///|
/// Safely cast JsValue to WebGLTransformFeedback (checked with instanceof)
pub extern "js" fn WebGLTransformFeedback::from_js_value_opt(
v : JsValue,
) -> WebGLTransformFeedback? =
#| (v) => (v instanceof WebGLTransformFeedback) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLTransformFeedback (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_transform_feedback(
self : JsValue,
) -> WebGLTransformFeedback? =
#| (self) => (self instanceof WebGLTransformFeedback) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLTransformFeedback (unchecked)
pub extern "js" fn JsValue::to_web_gl_transform_feedback(
self : JsValue,
) -> WebGLTransformFeedback =
#| (self) => self
///|
pub extern "js" fn WebGLTransformFeedback::to_web_gl_object(
self : WebGLTransformFeedback,
) -> WebGLObject =
#| (self) => self
///|
/// WebGLVertexArrayObject interface
pub type WebGLVertexArrayObject
///|
pub extern "js" fn WebGLVertexArrayObject::to_js_value(
self : WebGLVertexArrayObject,
) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGLVertexArrayObject (unchecked)
pub extern "js" fn WebGLVertexArrayObject::from_js_value(
v : JsValue,
) -> WebGLVertexArrayObject =
#| (v) => v
///|
/// Safely cast JsValue to WebGLVertexArrayObject (checked with instanceof)
pub extern "js" fn WebGLVertexArrayObject::from_js_value_opt(
v : JsValue,
) -> WebGLVertexArrayObject? =
#| (v) => (v instanceof WebGLVertexArrayObject) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGLVertexArrayObject (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl_vertex_array_object(
self : JsValue,
) -> WebGLVertexArrayObject? =
#| (self) => (self instanceof WebGLVertexArrayObject) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGLVertexArrayObject (unchecked)
pub extern "js" fn JsValue::to_web_gl_vertex_array_object(
self : JsValue,
) -> WebGLVertexArrayObject =
#| (self) => self
///|
pub extern "js" fn WebGLVertexArrayObject::to_web_gl_object(
self : WebGLVertexArrayObject,
) -> WebGLObject =
#| (self) => self
///|
/// WebGL2RenderingContext interface
pub type WebGL2RenderingContext
///|
pub extern "js" fn WebGL2RenderingContext::to_js_value(
self : WebGL2RenderingContext,
) -> JsValue =
#| (self) => self
///|
/// Cast JsValue to WebGL2RenderingContext (unchecked)
pub extern "js" fn WebGL2RenderingContext::from_js_value(
v : JsValue,
) -> WebGL2RenderingContext =
#| (v) => v
///|
/// Safely cast JsValue to WebGL2RenderingContext (checked with instanceof)
pub extern "js" fn WebGL2RenderingContext::from_js_value_opt(
v : JsValue,
) -> WebGL2RenderingContext? =
#| (v) => (v instanceof WebGL2RenderingContext) ? { $tag: 1, _0: v } : { $tag: 0 }
///|
/// Safely cast JsValue to WebGL2RenderingContext (checked with instanceof)
pub extern "js" fn JsValue::as_web_gl2_rendering_context(
self : JsValue,
) -> WebGL2RenderingContext? =
#| (self) => (self instanceof WebGL2RenderingContext) ? { $tag: 1, _0: self } : { $tag: 0 }
///|
/// Cast JsValue to WebGL2RenderingContext (unchecked)
pub extern "js" fn JsValue::to_web_gl2_rendering_context(
self : JsValue,
) -> WebGL2RenderingContext =
#| (self) => self
///|
/// Error type for throwing methods
pub(all) enum WebGL2RenderingContextCompileShaderError {
TypeError(JsError)
OtherError(JsError)
} derive(Show)
///|
/// Error type for throwing methods
pub(all) enum WebGL2RenderingContextShaderSourceError {
TypeError(JsError)
OtherError(JsError)
} derive(Show)
///|
/// Error type for throwing methods
pub(all) enum WebGL2RenderingContextMakeXRCompatibleError {
AbortError(JsError)
InvalidStateError(JsError)
OtherError(JsError)
} derive(Show)
// WebGL2RenderingContext.DEPTH_BUFFER_BIT
///|
pub let web_gl2_rendering_context_depth_buffer_bit : Int = 0x00000100
// WebGL2RenderingContext.STENCIL_BUFFER_BIT
///|
pub let web_gl2_rendering_context_stencil_buffer_bit : Int = 0x00000400
// WebGL2RenderingContext.COLOR_BUFFER_BIT
///|
pub let web_gl2_rendering_context_color_buffer_bit : Int = 0x00004000
// WebGL2RenderingContext.POINTS
///|
pub let web_gl2_rendering_context_points : Int = 0x0000
// WebGL2RenderingContext.LINES
///|
pub let web_gl2_rendering_context_lines : Int = 0x0001
// WebGL2RenderingContext.LINE_LOOP
///|
pub let web_gl2_rendering_context_line_loop : Int = 0x0002
// WebGL2RenderingContext.LINE_STRIP
///|
pub let web_gl2_rendering_context_line_strip : Int = 0x0003
// WebGL2RenderingContext.TRIANGLES
///|
pub let web_gl2_rendering_context_triangles : Int = 0x0004
// WebGL2RenderingContext.TRIANGLE_STRIP
///|
pub let web_gl2_rendering_context_triangle_strip : Int = 0x0005
// WebGL2RenderingContext.TRIANGLE_FAN
///|
pub let web_gl2_rendering_context_triangle_fan : Int = 0x0006
// WebGL2RenderingContext.ZERO
///|
pub let web_gl2_rendering_context_zero : Int = 0
// WebGL2RenderingContext.ONE
///|
pub let web_gl2_rendering_context_one : Int = 1
// WebGL2RenderingContext.SRC_COLOR
///|
pub let web_gl2_rendering_context_src_color : Int = 0x0300
// WebGL2RenderingContext.ONE_MINUS_SRC_COLOR
///|
pub let web_gl2_rendering_context_one_minus_src_color : Int = 0x0301
// WebGL2RenderingContext.SRC_ALPHA
///|
pub let web_gl2_rendering_context_src_alpha : Int = 0x0302
// WebGL2RenderingContext.ONE_MINUS_SRC_ALPHA
///|
pub let web_gl2_rendering_context_one_minus_src_alpha : Int = 0x0303
// WebGL2RenderingContext.DST_ALPHA
///|
pub let web_gl2_rendering_context_dst_alpha : Int = 0x0304
// WebGL2RenderingContext.ONE_MINUS_DST_ALPHA
///|
pub let web_gl2_rendering_context_one_minus_dst_alpha : Int = 0x0305
// WebGL2RenderingContext.DST_COLOR
///|
pub let web_gl2_rendering_context_dst_color : Int = 0x0306
// WebGL2RenderingContext.ONE_MINUS_DST_COLOR
///|
pub let web_gl2_rendering_context_one_minus_dst_color : Int = 0x0307
// WebGL2RenderingContext.SRC_ALPHA_SATURATE
///|
pub let web_gl2_rendering_context_src_alpha_saturate : Int = 0x0308
// WebGL2RenderingContext.FUNC_ADD
///|
pub let web_gl2_rendering_context_func_add : Int = 0x8006
// WebGL2RenderingContext.BLEND_EQUATION
///|
pub let web_gl2_rendering_context_blend_equation : Int = 0x8009
// WebGL2RenderingContext.BLEND_EQUATION_RGB
///|
pub let web_gl2_rendering_context_blend_equation_rgb : Int = 0x8009
// WebGL2RenderingContext.BLEND_EQUATION_ALPHA
///|
pub let web_gl2_rendering_context_blend_equation_alpha : Int = 0x883D
// WebGL2RenderingContext.FUNC_SUBTRACT
///|
pub let web_gl2_rendering_context_func_subtract : Int = 0x800A
// WebGL2RenderingContext.FUNC_REVERSE_SUBTRACT
///|
pub let web_gl2_rendering_context_func_reverse_subtract : Int = 0x800B
// WebGL2RenderingContext.BLEND_DST_RGB
///|
pub let web_gl2_rendering_context_blend_dst_rgb : Int = 0x80C8
// WebGL2RenderingContext.BLEND_SRC_RGB
///|
pub let web_gl2_rendering_context_blend_src_rgb : Int = 0x80C9
// WebGL2RenderingContext.BLEND_DST_ALPHA
///|
pub let web_gl2_rendering_context_blend_dst_alpha : Int = 0x80CA
// WebGL2RenderingContext.BLEND_SRC_ALPHA
///|
pub let web_gl2_rendering_context_blend_src_alpha : Int = 0x80CB
// WebGL2RenderingContext.CONSTANT_COLOR
///|
pub let web_gl2_rendering_context_constant_color : Int = 0x8001
// WebGL2RenderingContext.ONE_MINUS_CONSTANT_COLOR
///|
pub let web_gl2_rendering_context_one_minus_constant_color : Int = 0x8002
// WebGL2RenderingContext.CONSTANT_ALPHA
///|
pub let web_gl2_rendering_context_constant_alpha : Int = 0x8003
// WebGL2RenderingContext.ONE_MINUS_CONSTANT_ALPHA
///|
pub let web_gl2_rendering_context_one_minus_constant_alpha : Int = 0x8004
// WebGL2RenderingContext.BLEND_COLOR
///|
pub let web_gl2_rendering_context_blend_color : Int = 0x8005
// WebGL2RenderingContext.ARRAY_BUFFER
///|
pub let web_gl2_rendering_context_array_buffer : Int = 0x8892
// WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER
///|
pub let web_gl2_rendering_context_element_array_buffer : Int = 0x8893
// WebGL2RenderingContext.ARRAY_BUFFER_BINDING
///|
pub let web_gl2_rendering_context_array_buffer_binding : Int = 0x8894
// WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING
///|
pub let web_gl2_rendering_context_element_array_buffer_binding : Int = 0x8895
// WebGL2RenderingContext.STREAM_DRAW
///|
pub let web_gl2_rendering_context_stream_draw : Int = 0x88E0
// WebGL2RenderingContext.STATIC_DRAW
///|
pub let web_gl2_rendering_context_static_draw : Int = 0x88E4
// WebGL2RenderingContext.DYNAMIC_DRAW
///|
pub let web_gl2_rendering_context_dynamic_draw : Int = 0x88E8
// WebGL2RenderingContext.BUFFER_SIZE
///|
pub let web_gl2_rendering_context_buffer_size : Int = 0x8764
// WebGL2RenderingContext.BUFFER_USAGE
///|
pub let web_gl2_rendering_context_buffer_usage : Int = 0x8765
// WebGL2RenderingContext.CURRENT_VERTEX_ATTRIB
///|
pub let web_gl2_rendering_context_current_vertex_attrib : Int = 0x8626
// WebGL2RenderingContext.FRONT
///|
pub let web_gl2_rendering_context_front : Int = 0x0404
// WebGL2RenderingContext.BACK
///|
pub let web_gl2_rendering_context_back : Int = 0x0405
// WebGL2RenderingContext.FRONT_AND_BACK
///|
pub let web_gl2_rendering_context_front_and_back : Int = 0x0408
// WebGL2RenderingContext.CULL_FACE
///|
pub let web_gl2_rendering_context_cull_face : Int = 0x0B44
// WebGL2RenderingContext.BLEND
///|
pub let web_gl2_rendering_context_blend : Int = 0x0BE2
// WebGL2RenderingContext.DITHER
///|
pub let web_gl2_rendering_context_dither : Int = 0x0BD0
// WebGL2RenderingContext.STENCIL_TEST
///|
pub let web_gl2_rendering_context_stencil_test : Int = 0x0B90
// WebGL2RenderingContext.DEPTH_TEST
///|
pub let web_gl2_rendering_context_depth_test : Int = 0x0B71
// WebGL2RenderingContext.SCISSOR_TEST
///|
pub let web_gl2_rendering_context_scissor_test : Int = 0x0C11
// WebGL2RenderingContext.POLYGON_OFFSET_FILL
///|
pub let web_gl2_rendering_context_polygon_offset_fill : Int = 0x8037
// WebGL2RenderingContext.SAMPLE_ALPHA_TO_COVERAGE
///|
pub let web_gl2_rendering_context_sample_alpha_to_coverage : Int = 0x809E
// WebGL2RenderingContext.SAMPLE_COVERAGE
///|
pub let web_gl2_rendering_context_sample_coverage : Int = 0x80A0
// WebGL2RenderingContext.NO_ERROR
///|
pub let web_gl2_rendering_context_no_error : Int = 0
// WebGL2RenderingContext.INVALID_ENUM
///|
pub let web_gl2_rendering_context_invalid_enum : Int = 0x0500
// WebGL2RenderingContext.INVALID_VALUE
///|
pub let web_gl2_rendering_context_invalid_value : Int = 0x0501
// WebGL2RenderingContext.INVALID_OPERATION
///|
pub let web_gl2_rendering_context_invalid_operation : Int = 0x0502
// WebGL2RenderingContext.OUT_OF_MEMORY
///|
pub let web_gl2_rendering_context_out_of_memory : Int = 0x0505
// WebGL2RenderingContext.CW
///|
pub let web_gl2_rendering_context_cw : Int = 0x0900
// WebGL2RenderingContext.CCW
///|
pub let web_gl2_rendering_context_ccw : Int = 0x0901
// WebGL2RenderingContext.LINE_WIDTH
///|
pub let web_gl2_rendering_context_line_width : Int = 0x0B21
// WebGL2RenderingContext.ALIASED_POINT_SIZE_RANGE
///|
pub let web_gl2_rendering_context_aliased_point_size_range : Int = 0x846D
// WebGL2RenderingContext.ALIASED_LINE_WIDTH_RANGE
///|
pub let web_gl2_rendering_context_aliased_line_width_range : Int = 0x846E
// WebGL2RenderingContext.CULL_FACE_MODE
///|
pub let web_gl2_rendering_context_cull_face_mode : Int = 0x0B45
// WebGL2RenderingContext.FRONT_FACE
///|
pub let web_gl2_rendering_context_front_face : Int = 0x0B46
// WebGL2RenderingContext.DEPTH_RANGE
///|
pub let web_gl2_rendering_context_depth_range : Int = 0x0B70
// WebGL2RenderingContext.DEPTH_WRITEMASK
///|
pub let web_gl2_rendering_context_depth_writemask : Int = 0x0B72
// WebGL2RenderingContext.DEPTH_CLEAR_VALUE
///|
pub let web_gl2_rendering_context_depth_clear_value : Int = 0x0B73
// WebGL2RenderingContext.DEPTH_FUNC
///|
pub let web_gl2_rendering_context_depth_func : Int = 0x0B74
// WebGL2RenderingContext.STENCIL_CLEAR_VALUE
///|
pub let web_gl2_rendering_context_stencil_clear_value : Int = 0x0B91
// WebGL2RenderingContext.STENCIL_FUNC
///|
pub let web_gl2_rendering_context_stencil_func : Int = 0x0B92
// WebGL2RenderingContext.STENCIL_FAIL
///|
pub let web_gl2_rendering_context_stencil_fail : Int = 0x0B94
// WebGL2RenderingContext.STENCIL_PASS_DEPTH_FAIL
///|
pub let web_gl2_rendering_context_stencil_pass_depth_fail : Int = 0x0B95
// WebGL2RenderingContext.STENCIL_PASS_DEPTH_PASS
///|
pub let web_gl2_rendering_context_stencil_pass_depth_pass : Int = 0x0B96
// WebGL2RenderingContext.STENCIL_REF
///|
pub let web_gl2_rendering_context_stencil_ref : Int = 0x0B97
// WebGL2RenderingContext.STENCIL_VALUE_MASK
///|
pub let web_gl2_rendering_context_stencil_value_mask : Int = 0x0B93
// WebGL2RenderingContext.STENCIL_WRITEMASK
///|
pub let web_gl2_rendering_context_stencil_writemask : Int = 0x0B98
// WebGL2RenderingContext.STENCIL_BACK_FUNC
///|
pub let web_gl2_rendering_context_stencil_back_func : Int = 0x8800
// WebGL2RenderingContext.STENCIL_BACK_FAIL
///|
pub let web_gl2_rendering_context_stencil_back_fail : Int = 0x8801
// WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL
///|
pub let web_gl2_rendering_context_stencil_back_pass_depth_fail : Int = 0x8802
// WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS
///|
pub let web_gl2_rendering_context_stencil_back_pass_depth_pass : Int = 0x8803
// WebGL2RenderingContext.STENCIL_BACK_REF
///|
pub let web_gl2_rendering_context_stencil_back_ref : Int = 0x8CA3
// WebGL2RenderingContext.STENCIL_BACK_VALUE_MASK
///|
pub let web_gl2_rendering_context_stencil_back_value_mask : Int = 0x8CA4
// WebGL2RenderingContext.STENCIL_BACK_WRITEMASK
///|
pub let web_gl2_rendering_context_stencil_back_writemask : Int = 0x8CA5
// WebGL2RenderingContext.VIEWPORT
///|
pub let web_gl2_rendering_context_viewport : Int = 0x0BA2
// WebGL2RenderingContext.SCISSOR_BOX
///|
pub let web_gl2_rendering_context_scissor_box : Int = 0x0C10
// WebGL2RenderingContext.COLOR_CLEAR_VALUE
///|
pub let web_gl2_rendering_context_color_clear_value : Int = 0x0C22
// WebGL2RenderingContext.COLOR_WRITEMASK
///|
pub let web_gl2_rendering_context_color_writemask : Int = 0x0C23
// WebGL2RenderingContext.UNPACK_ALIGNMENT
///|
pub let web_gl2_rendering_context_unpack_alignment : Int = 0x0CF5
// WebGL2RenderingContext.PACK_ALIGNMENT
///|
pub let web_gl2_rendering_context_pack_alignment : Int = 0x0D05
// WebGL2RenderingContext.MAX_TEXTURE_SIZE
///|
pub let web_gl2_rendering_context_max_texture_size : Int = 0x0D33
// WebGL2RenderingContext.MAX_VIEWPORT_DIMS
///|
pub let web_gl2_rendering_context_max_viewport_dims : Int = 0x0D3A
// WebGL2RenderingContext.SUBPIXEL_BITS
///|
pub let web_gl2_rendering_context_subpixel_bits : Int = 0x0D50
// WebGL2RenderingContext.RED_BITS
///|
pub let web_gl2_rendering_context_red_bits : Int = 0x0D52
// WebGL2RenderingContext.GREEN_BITS
///|
pub let web_gl2_rendering_context_green_bits : Int = 0x0D53
// WebGL2RenderingContext.BLUE_BITS
///|
pub let web_gl2_rendering_context_blue_bits : Int = 0x0D54
// WebGL2RenderingContext.ALPHA_BITS
///|
pub let web_gl2_rendering_context_alpha_bits : Int = 0x0D55
// WebGL2RenderingContext.DEPTH_BITS
///|
pub let web_gl2_rendering_context_depth_bits : Int = 0x0D56
// WebGL2RenderingContext.STENCIL_BITS
///|
pub let web_gl2_rendering_context_stencil_bits : Int = 0x0D57
// WebGL2RenderingContext.POLYGON_OFFSET_UNITS
///|
pub let web_gl2_rendering_context_polygon_offset_units : Int = 0x2A00
// WebGL2RenderingContext.POLYGON_OFFSET_FACTOR
///|
pub let web_gl2_rendering_context_polygon_offset_factor : Int = 0x8038
// WebGL2RenderingContext.TEXTURE_BINDING_2D
///|
pub let web_gl2_rendering_context_texture_binding_2d : Int = 0x8069
// WebGL2RenderingContext.SAMPLE_BUFFERS
///|
pub let web_gl2_rendering_context_sample_buffers : Int = 0x80A8
// WebGL2RenderingContext.SAMPLES
///|
pub let web_gl2_rendering_context_samples : Int = 0x80A9
// WebGL2RenderingContext.SAMPLE_COVERAGE_VALUE
///|
pub let web_gl2_rendering_context_sample_coverage_value : Int = 0x80AA
// WebGL2RenderingContext.SAMPLE_COVERAGE_INVERT
///|
pub let web_gl2_rendering_context_sample_coverage_invert : Int = 0x80AB
// WebGL2RenderingContext.COMPRESSED_TEXTURE_FORMATS
///|
pub let web_gl2_rendering_context_compressed_texture_formats : Int = 0x86A3
// WebGL2RenderingContext.DONT_CARE
///|
pub let web_gl2_rendering_context_dont_care : Int = 0x1100
// WebGL2RenderingContext.FASTEST
///|
pub let web_gl2_rendering_context_fastest : Int = 0x1101
// WebGL2RenderingContext.NICEST
///|
pub let web_gl2_rendering_context_nicest : Int = 0x1102
// WebGL2RenderingContext.GENERATE_MIPMAP_HINT
///|
pub let web_gl2_rendering_context_generate_mipmap_hint : Int = 0x8192
// WebGL2RenderingContext.BYTE
///|
pub let web_gl2_rendering_context_byte : Int = 0x1400
// WebGL2RenderingContext.UNSIGNED_BYTE
///|
pub let web_gl2_rendering_context_unsigned_byte : Int = 0x1401
// WebGL2RenderingContext.SHORT
///|
pub let web_gl2_rendering_context_short : Int = 0x1402
// WebGL2RenderingContext.UNSIGNED_SHORT
///|
pub let web_gl2_rendering_context_unsigned_short : Int = 0x1403
// WebGL2RenderingContext.INT
///|
pub let web_gl2_rendering_context_int : Int = 0x1404
// WebGL2RenderingContext.UNSIGNED_INT
///|
pub let web_gl2_rendering_context_unsigned_int : Int = 0x1405
// WebGL2RenderingContext.FLOAT
///|
pub let web_gl2_rendering_context_float : Int = 0x1406
// WebGL2RenderingContext.DEPTH_COMPONENT
///|
pub let web_gl2_rendering_context_depth_component : Int = 0x1902
// WebGL2RenderingContext.ALPHA
///|
pub let web_gl2_rendering_context_alpha : Int = 0x1906
// WebGL2RenderingContext.RGB
///|
pub let web_gl2_rendering_context_rgb : Int = 0x1907
// WebGL2RenderingContext.RGBA
///|
pub let web_gl2_rendering_context_rgba : Int = 0x1908
// WebGL2RenderingContext.LUMINANCE
///|
pub let web_gl2_rendering_context_luminance : Int = 0x1909
// WebGL2RenderingContext.LUMINANCE_ALPHA
///|
pub let web_gl2_rendering_context_luminance_alpha : Int = 0x190A
// WebGL2RenderingContext.UNSIGNED_SHORT_4_4_4_4
///|
pub let web_gl2_rendering_context_unsigned_short_4_4_4_4 : Int = 0x8033
// WebGL2RenderingContext.UNSIGNED_SHORT_5_5_5_1
///|
pub let web_gl2_rendering_context_unsigned_short_5_5_5_1 : Int = 0x8034
// WebGL2RenderingContext.UNSIGNED_SHORT_5_6_5
///|
pub let web_gl2_rendering_context_unsigned_short_5_6_5 : Int = 0x8363
// WebGL2RenderingContext.FRAGMENT_SHADER
///|
pub let web_gl2_rendering_context_fragment_shader : Int = 0x8B30
// WebGL2RenderingContext.VERTEX_SHADER
///|
pub let web_gl2_rendering_context_vertex_shader : Int = 0x8B31
// WebGL2RenderingContext.MAX_VERTEX_ATTRIBS
///|
pub let web_gl2_rendering_context_max_vertex_attribs : Int = 0x8869
// WebGL2RenderingContext.MAX_VERTEX_UNIFORM_VECTORS
///|
pub let web_gl2_rendering_context_max_vertex_uniform_vectors : Int = 0x8DFB
// WebGL2RenderingContext.MAX_VARYING_VECTORS
///|
pub let web_gl2_rendering_context_max_varying_vectors : Int = 0x8DFC
// WebGL2RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS
///|
pub let web_gl2_rendering_context_max_combined_texture_image_units : Int = 0x8B4D
// WebGL2RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS
///|
pub let web_gl2_rendering_context_max_vertex_texture_image_units : Int = 0x8B4C
// WebGL2RenderingContext.MAX_TEXTURE_IMAGE_UNITS
///|
pub let web_gl2_rendering_context_max_texture_image_units : Int = 0x8872
// WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS
///|
pub let web_gl2_rendering_context_max_fragment_uniform_vectors : Int = 0x8DFD
// WebGL2RenderingContext.SHADER_TYPE
///|
pub let web_gl2_rendering_context_shader_type : Int = 0x8B4F
// WebGL2RenderingContext.DELETE_STATUS
///|
pub let web_gl2_rendering_context_delete_status : Int = 0x8B80
// WebGL2RenderingContext.LINK_STATUS
///|
pub let web_gl2_rendering_context_link_status : Int = 0x8B82
// WebGL2RenderingContext.VALIDATE_STATUS
///|
pub let web_gl2_rendering_context_validate_status : Int = 0x8B83
// WebGL2RenderingContext.ATTACHED_SHADERS
///|
pub let web_gl2_rendering_context_attached_shaders : Int = 0x8B85
// WebGL2RenderingContext.ACTIVE_UNIFORMS
///|
pub let web_gl2_rendering_context_active_uniforms : Int = 0x8B86
// WebGL2RenderingContext.ACTIVE_ATTRIBUTES
///|
pub let web_gl2_rendering_context_active_attributes : Int = 0x8B89
// WebGL2RenderingContext.SHADING_LANGUAGE_VERSION
///|
pub let web_gl2_rendering_context_shading_language_version : Int = 0x8B8C
// WebGL2RenderingContext.CURRENT_PROGRAM
///|
pub let web_gl2_rendering_context_current_program : Int = 0x8B8D
// WebGL2RenderingContext.NEVER
///|
pub let web_gl2_rendering_context_never : Int = 0x0200
// WebGL2RenderingContext.LESS
///|
pub let web_gl2_rendering_context_less : Int = 0x0201
// WebGL2RenderingContext.EQUAL
///|
pub let web_gl2_rendering_context_equal : Int = 0x0202
// WebGL2RenderingContext.LEQUAL
///|
pub let web_gl2_rendering_context_lequal : Int = 0x0203
// WebGL2RenderingContext.GREATER
///|
pub let web_gl2_rendering_context_greater : Int = 0x0204
// WebGL2RenderingContext.NOTEQUAL
///|
pub let web_gl2_rendering_context_notequal : Int = 0x0205
// WebGL2RenderingContext.GEQUAL
///|
pub let web_gl2_rendering_context_gequal : Int = 0x0206
// WebGL2RenderingContext.ALWAYS
///|
pub let web_gl2_rendering_context_always : Int = 0x0207
// WebGL2RenderingContext.KEEP
///|
pub let web_gl2_rendering_context_keep : Int = 0x1E00
// WebGL2RenderingContext.REPLACE
///|
pub let web_gl2_rendering_context_replace : Int = 0x1E01
// WebGL2RenderingContext.INCR
///|
pub let web_gl2_rendering_context_incr : Int = 0x1E02
// WebGL2RenderingContext.DECR
///|
pub let web_gl2_rendering_context_decr : Int = 0x1E03
// WebGL2RenderingContext.INVERT
///|
pub let web_gl2_rendering_context_invert : Int = 0x150A
// WebGL2RenderingContext.INCR_WRAP
///|
pub let web_gl2_rendering_context_incr_wrap : Int = 0x8507
// WebGL2RenderingContext.DECR_WRAP
///|
pub let web_gl2_rendering_context_decr_wrap : Int = 0x8508
// WebGL2RenderingContext.VENDOR
///|
pub let web_gl2_rendering_context_vendor : Int = 0x1F00
// WebGL2RenderingContext.RENDERER
///|
pub let web_gl2_rendering_context_renderer : Int = 0x1F01
// WebGL2RenderingContext.VERSION
///|
pub let web_gl2_rendering_context_version : Int = 0x1F02
// WebGL2RenderingContext.NEAREST
///|
pub let web_gl2_rendering_context_nearest : Int = 0x2600
// WebGL2RenderingContext.LINEAR
///|
pub let web_gl2_rendering_context_linear : Int = 0x2601
// WebGL2RenderingContext.NEAREST_MIPMAP_NEAREST
///|
pub let web_gl2_rendering_context_nearest_mipmap_nearest : Int = 0x2700
// WebGL2RenderingContext.LINEAR_MIPMAP_NEAREST
///|
pub let web_gl2_rendering_context_linear_mipmap_nearest : Int = 0x2701
// WebGL2RenderingContext.NEAREST_MIPMAP_LINEAR
///|
pub let web_gl2_rendering_context_nearest_mipmap_linear : Int = 0x2702
// WebGL2RenderingContext.LINEAR_MIPMAP_LINEAR
///|
pub let web_gl2_rendering_context_linear_mipmap_linear : Int = 0x2703
// WebGL2RenderingContext.TEXTURE_MAG_FILTER
///|
pub let web_gl2_rendering_context_texture_mag_filter : Int = 0x2800
// WebGL2RenderingContext.TEXTURE_MIN_FILTER
///|
pub let web_gl2_rendering_context_texture_min_filter : Int = 0x2801
// WebGL2RenderingContext.TEXTURE_WRAP_S
///|
pub let web_gl2_rendering_context_texture_wrap_s : Int = 0x2802
// WebGL2RenderingContext.TEXTURE_WRAP_T
///|
pub let web_gl2_rendering_context_texture_wrap_t : Int = 0x2803
// WebGL2RenderingContext.TEXTURE_2D
///|
pub let web_gl2_rendering_context_texture_2d : Int = 0x0DE1
// WebGL2RenderingContext.TEXTURE
///|
pub let web_gl2_rendering_context_texture : Int = 0x1702
// WebGL2RenderingContext.TEXTURE_CUBE_MAP
///|
pub let web_gl2_rendering_context_texture_cube_map : Int = 0x8513
// WebGL2RenderingContext.TEXTURE_BINDING_CUBE_MAP
///|
pub let web_gl2_rendering_context_texture_binding_cube_map : Int = 0x8514
// WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X
///|
pub let web_gl2_rendering_context_texture_cube_map_positive_x : Int = 0x8515
// WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X
///|
pub let web_gl2_rendering_context_texture_cube_map_negative_x : Int = 0x8516
// WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y
///|
pub let web_gl2_rendering_context_texture_cube_map_positive_y : Int = 0x8517
// WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y
///|
pub let web_gl2_rendering_context_texture_cube_map_negative_y : Int = 0x8518
// WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z
///|
pub let web_gl2_rendering_context_texture_cube_map_positive_z : Int = 0x8519
// WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z
///|
pub let web_gl2_rendering_context_texture_cube_map_negative_z : Int = 0x851A
// WebGL2RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE
///|
pub let web_gl2_rendering_context_max_cube_map_texture_size : Int = 0x851C
// WebGL2RenderingContext.TEXTURE0
///|
pub let web_gl2_rendering_context_texture0 : Int = 0x84C0
// WebGL2RenderingContext.TEXTURE1
///|
pub let web_gl2_rendering_context_texture1 : Int = 0x84C1
// WebGL2RenderingContext.TEXTURE2
///|
pub let web_gl2_rendering_context_texture2 : Int = 0x84C2
// WebGL2RenderingContext.TEXTURE3
///|
pub let web_gl2_rendering_context_texture3 : Int = 0x84C3
// WebGL2RenderingContext.TEXTURE4
///|
pub let web_gl2_rendering_context_texture4 : Int = 0x84C4
// WebGL2RenderingContext.TEXTURE5
///|
pub let web_gl2_rendering_context_texture5 : Int = 0x84C5
// WebGL2RenderingContext.TEXTURE6
///|
pub let web_gl2_rendering_context_texture6 : Int = 0x84C6
// WebGL2RenderingContext.TEXTURE7
///|
pub let web_gl2_rendering_context_texture7 : Int = 0x84C7
// WebGL2RenderingContext.TEXTURE8
///|
pub let web_gl2_rendering_context_texture8 : Int = 0x84C8
// WebGL2RenderingContext.TEXTURE9
///|
pub let web_gl2_rendering_context_texture9 : Int = 0x84C9
// WebGL2RenderingContext.TEXTURE10
///|
pub let web_gl2_rendering_context_texture10 : Int = 0x84CA
// WebGL2RenderingContext.TEXTURE11
///|
pub let web_gl2_rendering_context_texture11 : Int = 0x84CB
// WebGL2RenderingContext.TEXTURE12
///|
pub let web_gl2_rendering_context_texture12 : Int = 0x84CC
// WebGL2RenderingContext.TEXTURE13
///|
pub let web_gl2_rendering_context_texture13 : Int = 0x84CD
// WebGL2RenderingContext.TEXTURE14
///|
pub let web_gl2_rendering_context_texture14 : Int = 0x84CE
// WebGL2RenderingContext.TEXTURE15
///|
pub let web_gl2_rendering_context_texture15 : Int = 0x84CF
// WebGL2RenderingContext.TEXTURE16
///|
pub let web_gl2_rendering_context_texture16 : Int = 0x84D0
// WebGL2RenderingContext.TEXTURE17
///|
pub let web_gl2_rendering_context_texture17 : Int = 0x84D1
// WebGL2RenderingContext.TEXTURE18
///|
pub let web_gl2_rendering_context_texture18 : Int = 0x84D2
// WebGL2RenderingContext.TEXTURE19
///|
pub let web_gl2_rendering_context_texture19 : Int = 0x84D3
// WebGL2RenderingContext.TEXTURE20
///|
pub let web_gl2_rendering_context_texture20 : Int = 0x84D4
// WebGL2RenderingContext.TEXTURE21
///|
pub let web_gl2_rendering_context_texture21 : Int = 0x84D5
// WebGL2RenderingContext.TEXTURE22
///|
pub let web_gl2_rendering_context_texture22 : Int = 0x84D6
// WebGL2RenderingContext.TEXTURE23
///|
pub let web_gl2_rendering_context_texture23 : Int = 0x84D7
// WebGL2RenderingContext.TEXTURE24
///|
pub let web_gl2_rendering_context_texture24 : Int = 0x84D8
// WebGL2RenderingContext.TEXTURE25
///|
pub let web_gl2_rendering_context_texture25 : Int = 0x84D9
// WebGL2RenderingContext.TEXTURE26
///|
pub let web_gl2_rendering_context_texture26 : Int = 0x84DA
// WebGL2RenderingContext.TEXTURE27
///|
pub let web_gl2_rendering_context_texture27 : Int = 0x84DB
// WebGL2RenderingContext.TEXTURE28
///|
pub let web_gl2_rendering_context_texture28 : Int = 0x84DC
// WebGL2RenderingContext.TEXTURE29
///|
pub let web_gl2_rendering_context_texture29 : Int = 0x84DD
// WebGL2RenderingContext.TEXTURE30
///|
pub let web_gl2_rendering_context_texture30 : Int = 0x84DE
// WebGL2RenderingContext.TEXTURE31
///|
pub let web_gl2_rendering_context_texture31 : Int = 0x84DF
// WebGL2RenderingContext.ACTIVE_TEXTURE
///|
pub let web_gl2_rendering_context_active_texture : Int = 0x84E0
// WebGL2RenderingContext.REPEAT
///|
pub let web_gl2_rendering_context_repeat : Int = 0x2901
// WebGL2RenderingContext.CLAMP_TO_EDGE
///|
pub let web_gl2_rendering_context_clamp_to_edge : Int = 0x812F
// WebGL2RenderingContext.MIRRORED_REPEAT
///|
pub let web_gl2_rendering_context_mirrored_repeat : Int = 0x8370
// WebGL2RenderingContext.FLOAT_VEC2
///|
pub let web_gl2_rendering_context_float_vec2 : Int = 0x8B50
// WebGL2RenderingContext.FLOAT_VEC3
///|
pub let web_gl2_rendering_context_float_vec3 : Int = 0x8B51
// WebGL2RenderingContext.FLOAT_VEC4
///|
pub let web_gl2_rendering_context_float_vec4 : Int = 0x8B52
// WebGL2RenderingContext.INT_VEC2
///|
pub let web_gl2_rendering_context_int_vec2 : Int = 0x8B53
// WebGL2RenderingContext.INT_VEC3
///|
pub let web_gl2_rendering_context_int_vec3 : Int = 0x8B54
// WebGL2RenderingContext.INT_VEC4
///|
pub let web_gl2_rendering_context_int_vec4 : Int = 0x8B55
// WebGL2RenderingContext.BOOL
///|
pub let web_gl2_rendering_context_bool : Int = 0x8B56
// WebGL2RenderingContext.BOOL_VEC2
///|
pub let web_gl2_rendering_context_bool_vec2 : Int = 0x8B57
// WebGL2RenderingContext.BOOL_VEC3
///|
pub let web_gl2_rendering_context_bool_vec3 : Int = 0x8B58
// WebGL2RenderingContext.BOOL_VEC4
///|
pub let web_gl2_rendering_context_bool_vec4 : Int = 0x8B59
// WebGL2RenderingContext.FLOAT_MAT2
///|
pub let web_gl2_rendering_context_float_mat2 : Int = 0x8B5A
// WebGL2RenderingContext.FLOAT_MAT3
///|
pub let web_gl2_rendering_context_float_mat3 : Int = 0x8B5B
// WebGL2RenderingContext.FLOAT_MAT4
///|
pub let web_gl2_rendering_context_float_mat4 : Int = 0x8B5C
// WebGL2RenderingContext.SAMPLER_2D
///|
pub let web_gl2_rendering_context_sampler_2d : Int = 0x8B5E
// WebGL2RenderingContext.SAMPLER_CUBE
///|
pub let web_gl2_rendering_context_sampler_cube : Int = 0x8B60
// WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED
///|
pub let web_gl2_rendering_context_vertex_attrib_array_enabled : Int = 0x8622
// WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE
///|
pub let web_gl2_rendering_context_vertex_attrib_array_size : Int = 0x8623
// WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE
///|
pub let web_gl2_rendering_context_vertex_attrib_array_stride : Int = 0x8624
// WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE
///|
pub let web_gl2_rendering_context_vertex_attrib_array_type : Int = 0x8625
// WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED
///|
pub let web_gl2_rendering_context_vertex_attrib_array_normalized : Int = 0x886A
// WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER
///|
pub let web_gl2_rendering_context_vertex_attrib_array_pointer : Int = 0x8645
// WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
///|
pub let web_gl2_rendering_context_vertex_attrib_array_buffer_binding : Int = 0x889F
// WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_TYPE
///|
pub let web_gl2_rendering_context_implementation_color_read_type : Int = 0x8B9A
// WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_FORMAT
///|
pub let web_gl2_rendering_context_implementation_color_read_format : Int = 0x8B9B
// WebGL2RenderingContext.COMPILE_STATUS
///|
pub let web_gl2_rendering_context_compile_status : Int = 0x8B81
// WebGL2RenderingContext.LOW_FLOAT
///|
pub let web_gl2_rendering_context_low_float : Int = 0x8DF0
// WebGL2RenderingContext.MEDIUM_FLOAT
///|
pub let web_gl2_rendering_context_medium_float : Int = 0x8DF1
// WebGL2RenderingContext.HIGH_FLOAT
///|
pub let web_gl2_rendering_context_high_float : Int = 0x8DF2
// WebGL2RenderingContext.LOW_INT
///|
pub let web_gl2_rendering_context_low_int : Int = 0x8DF3
// WebGL2RenderingContext.MEDIUM_INT
///|
pub let web_gl2_rendering_context_medium_int : Int = 0x8DF4
// WebGL2RenderingContext.HIGH_INT
///|
pub let web_gl2_rendering_context_high_int : Int = 0x8DF5
// WebGL2RenderingContext.FRAMEBUFFER
///|
pub let web_gl2_rendering_context_framebuffer : Int = 0x8D40
// WebGL2RenderingContext.RENDERBUFFER
///|
pub let web_gl2_rendering_context_renderbuffer : Int = 0x8D41
// WebGL2RenderingContext.RGBA4
///|
pub let web_gl2_rendering_context_rgba4 : Int = 0x8056
// WebGL2RenderingContext.RGB5_A1
///|
pub let web_gl2_rendering_context_rgb5_a1 : Int = 0x8057
// WebGL2RenderingContext.RGBA8
///|
pub let web_gl2_rendering_context_rgba8 : Int = 0x8058
// WebGL2RenderingContext.RGB565
///|
pub let web_gl2_rendering_context_rgb565 : Int = 0x8D62
// WebGL2RenderingContext.DEPTH_COMPONENT16
///|
pub let web_gl2_rendering_context_depth_component16 : Int = 0x81A5
// WebGL2RenderingContext.STENCIL_INDEX8
///|
pub let web_gl2_rendering_context_stencil_index8 : Int = 0x8D48
// WebGL2RenderingContext.DEPTH_STENCIL
///|
pub let web_gl2_rendering_context_depth_stencil : Int = 0x84F9
// WebGL2RenderingContext.RENDERBUFFER_WIDTH
///|
pub let web_gl2_rendering_context_renderbuffer_width : Int = 0x8D42
// WebGL2RenderingContext.RENDERBUFFER_HEIGHT
///|
pub let web_gl2_rendering_context_renderbuffer_height : Int = 0x8D43
// WebGL2RenderingContext.RENDERBUFFER_INTERNAL_FORMAT
///|
pub let web_gl2_rendering_context_renderbuffer_internal_format : Int = 0x8D44
// WebGL2RenderingContext.RENDERBUFFER_RED_SIZE
///|
pub let web_gl2_rendering_context_renderbuffer_red_size : Int = 0x8D50
// WebGL2RenderingContext.RENDERBUFFER_GREEN_SIZE
///|
pub let web_gl2_rendering_context_renderbuffer_green_size : Int = 0x8D51
// WebGL2RenderingContext.RENDERBUFFER_BLUE_SIZE
///|
pub let web_gl2_rendering_context_renderbuffer_blue_size : Int = 0x8D52
// WebGL2RenderingContext.RENDERBUFFER_ALPHA_SIZE
///|
pub let web_gl2_rendering_context_renderbuffer_alpha_size : Int = 0x8D53
// WebGL2RenderingContext.RENDERBUFFER_DEPTH_SIZE
///|
pub let web_gl2_rendering_context_renderbuffer_depth_size : Int = 0x8D54
// WebGL2RenderingContext.RENDERBUFFER_STENCIL_SIZE
///|
pub let web_gl2_rendering_context_renderbuffer_stencil_size : Int = 0x8D55
// WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
///|
pub let web_gl2_rendering_context_framebuffer_attachment_object_type : Int = 0x8CD0
// WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
///|
pub let web_gl2_rendering_context_framebuffer_attachment_object_name : Int = 0x8CD1
// WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
///|
pub let web_gl2_rendering_context_framebuffer_attachment_texture_level : Int = 0x8CD2
// WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
///|
pub let web_gl2_rendering_context_framebuffer_attachment_texture_cube_map_face : Int = 0x8CD3
// WebGL2RenderingContext.COLOR_ATTACHMENT0
///|
pub let web_gl2_rendering_context_color_attachment0 : Int = 0x8CE0
// WebGL2RenderingContext.DEPTH_ATTACHMENT
///|
pub let web_gl2_rendering_context_depth_attachment : Int = 0x8D00
// WebGL2RenderingContext.STENCIL_ATTACHMENT
///|
pub let web_gl2_rendering_context_stencil_attachment : Int = 0x8D20
// WebGL2RenderingContext.DEPTH_STENCIL_ATTACHMENT
///|
pub let web_gl2_rendering_context_depth_stencil_attachment : Int = 0x821A
// WebGL2RenderingContext.NONE
///|
pub let web_gl2_rendering_context_none : Int = 0
// WebGL2RenderingContext.FRAMEBUFFER_COMPLETE
///|
pub let web_gl2_rendering_context_framebuffer_complete : Int = 0x8CD5
// WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
///|
pub let web_gl2_rendering_context_framebuffer_incomplete_attachment : Int = 0x8CD6
// WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
///|
pub let web_gl2_rendering_context_framebuffer_incomplete_missing_attachment : Int = 0x8CD7
// WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS
///|
pub let web_gl2_rendering_context_framebuffer_incomplete_dimensions : Int = 0x8CD9
// WebGL2RenderingContext.FRAMEBUFFER_UNSUPPORTED
///|
pub let web_gl2_rendering_context_framebuffer_unsupported : Int = 0x8CDD
// WebGL2RenderingContext.FRAMEBUFFER_BINDING
///|
pub let web_gl2_rendering_context_framebuffer_binding : Int = 0x8CA6
// WebGL2RenderingContext.RENDERBUFFER_BINDING
///|
pub let web_gl2_rendering_context_renderbuffer_binding : Int = 0x8CA7
// WebGL2RenderingContext.MAX_RENDERBUFFER_SIZE
///|
pub let web_gl2_rendering_context_max_renderbuffer_size : Int = 0x84E8
// WebGL2RenderingContext.INVALID_FRAMEBUFFER_OPERATION
///|
pub let web_gl2_rendering_context_invalid_framebuffer_operation : Int = 0x0506
// WebGL2RenderingContext.UNPACK_FLIP_Y_WEBGL
///|
pub let web_gl2_rendering_context_unpack_flip_y_webgl : Int = 0x9240
// WebGL2RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL
///|
pub let web_gl2_rendering_context_unpack_premultiply_alpha_webgl : Int = 0x9241
// WebGL2RenderingContext.CONTEXT_LOST_WEBGL
///|
pub let web_gl2_rendering_context_context_lost_webgl : Int = 0x9242
// WebGL2RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL
///|
pub let web_gl2_rendering_context_unpack_colorspace_conversion_webgl : Int = 0x9243
// WebGL2RenderingContext.BROWSER_DEFAULT_WEBGL
///|
pub let web_gl2_rendering_context_browser_default_webgl : Int = 0x9244
///|
pub extern "js" fn WebGL2RenderingContext::get_canvas(
self : WebGL2RenderingContext,
) -> HTMLCanvasElementOrOffscreenCanvas =
#| (self) => self.canvas
///|
pub extern "js" fn WebGL2RenderingContext::get_drawing_buffer_width(
self : WebGL2RenderingContext,
) -> GLsizei =
#| (self) => self.drawingBufferWidth
///|
pub extern "js" fn WebGL2RenderingContext::get_drawing_buffer_height(
self : WebGL2RenderingContext,
) -> GLsizei =
#| (self) => self.drawingBufferHeight
///|
pub extern "js" fn WebGL2RenderingContext::get_drawing_buffer_format(
self : WebGL2RenderingContext,
) -> GLenum =
#| (self) => self.drawingBufferFormat
///|
pub extern "js" fn WebGL2RenderingContext::get_drawing_buffer_color_space(
self : WebGL2RenderingContext,
) -> PredefinedColorSpace =
#| (self) => ['srgb', 'srgb-linear', 'display-p3', 'display-p3-linear'].indexOf(self.drawingBufferColorSpace)
///|
pub extern "js" fn WebGL2RenderingContext::set_drawing_buffer_color_space(
self : WebGL2RenderingContext,
value : PredefinedColorSpace,
) -> Unit =
#| (self, value) => { self.drawingBufferColorSpace = ['srgb', 'srgb-linear', 'display-p3', 'display-p3-linear'][value] }
///|
pub extern "js" fn WebGL2RenderingContext::get_unpack_color_space(
self : WebGL2RenderingContext,
) -> PredefinedColorSpace =
#| (self) => ['srgb', 'srgb-linear', 'display-p3', 'display-p3-linear'].indexOf(self.unpackColorSpace)
///|
pub extern "js" fn WebGL2RenderingContext::set_unpack_color_space(
self : WebGL2RenderingContext,
value : PredefinedColorSpace,
) -> Unit =
#| (self, value) => { self.unpackColorSpace = ['srgb', 'srgb-linear', 'display-p3', 'display-p3-linear'][value] }
///|
pub extern "js" fn WebGL2RenderingContext::get_context_attributes(
self : WebGL2RenderingContext,
) -> WebGLContextAttributes? =
#| (self) => (() => { const v = self.getContextAttributes(); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGL2RenderingContext::is_context_lost(
self : WebGL2RenderingContext,
) -> Bool =
#| (self) => self.isContextLost()
///|
pub extern "js" fn WebGL2RenderingContext::get_supported_extensions(
self : WebGL2RenderingContext,
) -> Array[String] =
#| (self) => self.getSupportedExtensions()
///|
pub extern "js" fn WebGL2RenderingContext::get_extension(
self : WebGL2RenderingContext,
name : String,
) -> JsValue? =
#| (self, name) => (() => { const v = self.getExtension(name); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGL2RenderingContext::drawing_buffer_storage(
self : WebGL2RenderingContext,
sized_format : GLenum,
width : Int,
height : Int,
) -> Unit =
#| (self, sized_format, width, height) => self.drawingBufferStorage(sized_format, width, height)
///|
pub extern "js" fn WebGL2RenderingContext::active_texture(
self : WebGL2RenderingContext,
texture : GLenum,
) -> Unit =
#| (self, texture) => self.activeTexture(texture)
///|
pub extern "js" fn WebGL2RenderingContext::attach_shader(
self : WebGL2RenderingContext,
program : WebGLProgram,
shader : WebGLShader,
) -> Unit =
#| (self, program, shader) => self.attachShader(program, shader)
///|
pub extern "js" fn WebGL2RenderingContext::bind_attrib_location(
self : WebGL2RenderingContext,
program : WebGLProgram,
index : GLuint,
name : String,
) -> Unit =
#| (self, program, index, name) => self.bindAttribLocation(program, index, name)
///|
pub extern "js" fn WebGL2RenderingContext::bind_buffer(
self : WebGL2RenderingContext,
target : GLenum,
buffer : WebGLBuffer?,
) -> Unit =
#| (self, target, buffer) => self.bindBuffer(target, (buffer.$tag === 1 ? buffer._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::bind_framebuffer(
self : WebGL2RenderingContext,
target : GLenum,
framebuffer : WebGLFramebuffer?,
) -> Unit =
#| (self, target, framebuffer) => self.bindFramebuffer(target, (framebuffer.$tag === 1 ? framebuffer._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::bind_renderbuffer(
self : WebGL2RenderingContext,
target : GLenum,
renderbuffer : WebGLRenderbuffer?,
) -> Unit =
#| (self, target, renderbuffer) => self.bindRenderbuffer(target, (renderbuffer.$tag === 1 ? renderbuffer._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::bind_texture(
self : WebGL2RenderingContext,
target : GLenum,
texture : WebGLTexture?,
) -> Unit =
#| (self, target, texture) => self.bindTexture(target, (texture.$tag === 1 ? texture._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::blend_color(
self : WebGL2RenderingContext,
red : GLclampf,
green : GLclampf,
blue : GLclampf,
alpha : GLclampf,
) -> Unit =
#| (self, red, green, blue, alpha) => self.blendColor(red, green, blue, alpha)
///|
pub extern "js" fn WebGL2RenderingContext::blend_equation(
self : WebGL2RenderingContext,
mode : GLenum,
) -> Unit =
#| (self, mode) => self.blendEquation(mode)
///|
pub extern "js" fn WebGL2RenderingContext::blend_equation_separate(
self : WebGL2RenderingContext,
mode_rgb : GLenum,
mode_alpha : GLenum,
) -> Unit =
#| (self, mode_rgb, mode_alpha) => self.blendEquationSeparate(mode_rgb, mode_alpha)
///|
pub extern "js" fn WebGL2RenderingContext::blend_func(
self : WebGL2RenderingContext,
sfactor : GLenum,
dfactor : GLenum,
) -> Unit =
#| (self, sfactor, dfactor) => self.blendFunc(sfactor, dfactor)
///|
pub extern "js" fn WebGL2RenderingContext::blend_func_separate(
self : WebGL2RenderingContext,
src_rgb : GLenum,
dst_rgb : GLenum,
src_alpha : GLenum,
dst_alpha : GLenum,
) -> Unit =
#| (self, src_rgb, dst_rgb, src_alpha, dst_alpha) => self.blendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha)
///|
pub extern "js" fn WebGL2RenderingContext::check_framebuffer_status(
self : WebGL2RenderingContext,
target : GLenum,
) -> GLenum =
#| (self, target) => self.checkFramebufferStatus(target)
///|
pub extern "js" fn WebGL2RenderingContext::clear(
self : WebGL2RenderingContext,
mask : GLbitfield,
) -> Unit =
#| (self, mask) => self.clear(mask)
///|
pub extern "js" fn WebGL2RenderingContext::clear_color(
self : WebGL2RenderingContext,
red : GLclampf,
green : GLclampf,
blue : GLclampf,
alpha : GLclampf,
) -> Unit =
#| (self, red, green, blue, alpha) => self.clearColor(red, green, blue, alpha)
///|
pub extern "js" fn WebGL2RenderingContext::clear_depth(
self : WebGL2RenderingContext,
depth : GLclampf,
) -> Unit =
#| (self, depth) => self.clearDepth(depth)
///|
pub extern "js" fn WebGL2RenderingContext::clear_stencil(
self : WebGL2RenderingContext,
s : GLint,
) -> Unit =
#| (self, s) => self.clearStencil(s)
///|
pub extern "js" fn WebGL2RenderingContext::color_mask(
self : WebGL2RenderingContext,
red : GLboolean,
green : GLboolean,
blue : GLboolean,
alpha : GLboolean,
) -> Unit =
#| (self, red, green, blue, alpha) => self.colorMask(red, green, blue, alpha)
///|
pub extern "js" fn WebGL2RenderingContext::compile_shader(
self : WebGL2RenderingContext,
shader : WebGLShader,
) -> Result[Unit, WebGL2RenderingContextCompileShaderError] =
#| (self, shader) => (() => { try { self.compileShader(shader); return { $tag: 1, _0: undefined }; } catch(e) { return { $tag: 0, _0: (() => { const n = (e && e.name) || ''; if (n === 'TypeError') return { $tag: 0, _0: e }; return { $tag: 1, _0: e }; })() }; } })()
///|
pub extern "js" fn WebGL2RenderingContext::copy_tex_image_2d(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
) -> Unit =
#| (self, target, level, internalformat, x, y, width, height, border) => self.copyTexImage2D(target, level, internalformat, x, y, width, height, border)
///|
pub extern "js" fn WebGL2RenderingContext::copy_tex_sub_image_2d(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
) -> Unit =
#| (self, target, level, xoffset, yoffset, x, y, width, height) => self.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
///|
pub extern "js" fn WebGL2RenderingContext::create_buffer(
self : WebGL2RenderingContext,
) -> WebGLBuffer =
#| (self) => self.createBuffer()
///|
pub extern "js" fn WebGL2RenderingContext::create_framebuffer(
self : WebGL2RenderingContext,
) -> WebGLFramebuffer =
#| (self) => self.createFramebuffer()
///|
pub extern "js" fn WebGL2RenderingContext::create_program(
self : WebGL2RenderingContext,
) -> WebGLProgram =
#| (self) => self.createProgram()
///|
pub extern "js" fn WebGL2RenderingContext::create_renderbuffer(
self : WebGL2RenderingContext,
) -> WebGLRenderbuffer =
#| (self) => self.createRenderbuffer()
///|
pub extern "js" fn WebGL2RenderingContext::create_shader(
self : WebGL2RenderingContext,
type_ : GLenum,
) -> WebGLShader? =
#| (self, type_) => (() => { const v = self.createShader(type_); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGL2RenderingContext::create_texture(
self : WebGL2RenderingContext,
) -> WebGLTexture =
#| (self) => self.createTexture()
///|
pub extern "js" fn WebGL2RenderingContext::cull_face(
self : WebGL2RenderingContext,
mode : GLenum,
) -> Unit =
#| (self, mode) => self.cullFace(mode)
///|
pub extern "js" fn WebGL2RenderingContext::delete_buffer(
self : WebGL2RenderingContext,
buffer : WebGLBuffer?,
) -> Unit =
#| (self, buffer) => self.deleteBuffer((buffer.$tag === 1 ? buffer._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::delete_framebuffer(
self : WebGL2RenderingContext,
framebuffer : WebGLFramebuffer?,
) -> Unit =
#| (self, framebuffer) => self.deleteFramebuffer((framebuffer.$tag === 1 ? framebuffer._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::delete_program(
self : WebGL2RenderingContext,
program : WebGLProgram?,
) -> Unit =
#| (self, program) => self.deleteProgram((program.$tag === 1 ? program._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::delete_renderbuffer(
self : WebGL2RenderingContext,
renderbuffer : WebGLRenderbuffer?,
) -> Unit =
#| (self, renderbuffer) => self.deleteRenderbuffer((renderbuffer.$tag === 1 ? renderbuffer._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::delete_shader(
self : WebGL2RenderingContext,
shader : WebGLShader?,
) -> Unit =
#| (self, shader) => self.deleteShader((shader.$tag === 1 ? shader._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::delete_texture(
self : WebGL2RenderingContext,
texture : WebGLTexture?,
) -> Unit =
#| (self, texture) => self.deleteTexture((texture.$tag === 1 ? texture._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::depth_func(
self : WebGL2RenderingContext,
func : GLenum,
) -> Unit =
#| (self, func) => self.depthFunc(func)
///|
pub extern "js" fn WebGL2RenderingContext::depth_mask(
self : WebGL2RenderingContext,
flag : GLboolean,
) -> Unit =
#| (self, flag) => self.depthMask(flag)
///|
pub extern "js" fn WebGL2RenderingContext::depth_range(
self : WebGL2RenderingContext,
z_near : GLclampf,
z_far : GLclampf,
) -> Unit =
#| (self, z_near, z_far) => self.depthRange(z_near, z_far)
///|
pub extern "js" fn WebGL2RenderingContext::detach_shader(
self : WebGL2RenderingContext,
program : WebGLProgram,
shader : WebGLShader,
) -> Unit =
#| (self, program, shader) => self.detachShader(program, shader)
///|
pub extern "js" fn WebGL2RenderingContext::disable(
self : WebGL2RenderingContext,
cap : GLenum,
) -> Unit =
#| (self, cap) => self.disable(cap)
///|
pub extern "js" fn WebGL2RenderingContext::disable_vertex_attrib_array(
self : WebGL2RenderingContext,
index : GLuint,
) -> Unit =
#| (self, index) => self.disableVertexAttribArray(index)
///|
pub extern "js" fn WebGL2RenderingContext::draw_arrays(
self : WebGL2RenderingContext,
mode : GLenum,
first : GLint,
count : GLsizei,
) -> Unit =
#| (self, mode, first, count) => self.drawArrays(mode, first, count)
///|
pub extern "js" fn WebGL2RenderingContext::draw_elements(
self : WebGL2RenderingContext,
mode : GLenum,
count : GLsizei,
type_ : GLenum,
offset : GLintptr,
) -> Unit =
#| (self, mode, count, type_, offset) => self.drawElements(mode, count, type_, offset)
///|
pub extern "js" fn WebGL2RenderingContext::enable(
self : WebGL2RenderingContext,
cap : GLenum,
) -> Unit =
#| (self, cap) => self.enable(cap)
///|
pub extern "js" fn WebGL2RenderingContext::enable_vertex_attrib_array(
self : WebGL2RenderingContext,
index : GLuint,
) -> Unit =
#| (self, index) => self.enableVertexAttribArray(index)
///|
pub extern "js" fn WebGL2RenderingContext::finish(
self : WebGL2RenderingContext,
) -> Unit =
#| (self) => self.finish()
///|
pub extern "js" fn WebGL2RenderingContext::flush(
self : WebGL2RenderingContext,
) -> Unit =
#| (self) => self.flush()
///|
pub extern "js" fn WebGL2RenderingContext::framebuffer_renderbuffer(
self : WebGL2RenderingContext,
target : GLenum,
attachment : GLenum,
renderbuffertarget : GLenum,
renderbuffer : WebGLRenderbuffer?,
) -> Unit =
#| (self, target, attachment, renderbuffertarget, renderbuffer) => self.framebufferRenderbuffer(target, attachment, renderbuffertarget, (renderbuffer.$tag === 1 ? renderbuffer._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::framebuffer_texture_2d(
self : WebGL2RenderingContext,
target : GLenum,
attachment : GLenum,
textarget : GLenum,
texture : WebGLTexture?,
level : GLint,
) -> Unit =
#| (self, target, attachment, textarget, texture, level) => self.framebufferTexture2D(target, attachment, textarget, (texture.$tag === 1 ? texture._0 : null), level)
///|
pub extern "js" fn WebGL2RenderingContext::front_face(
self : WebGL2RenderingContext,
mode : GLenum,
) -> Unit =
#| (self, mode) => self.frontFace(mode)
///|
pub extern "js" fn WebGL2RenderingContext::generate_mipmap(
self : WebGL2RenderingContext,
target : GLenum,
) -> Unit =
#| (self, target) => self.generateMipmap(target)
///|
pub extern "js" fn WebGL2RenderingContext::get_active_attrib(
self : WebGL2RenderingContext,
program : WebGLProgram,
index : GLuint,
) -> WebGLActiveInfo? =
#| (self, program, index) => (() => { const v = self.getActiveAttrib(program, index); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGL2RenderingContext::get_active_uniform(
self : WebGL2RenderingContext,
program : WebGLProgram,
index : GLuint,
) -> WebGLActiveInfo? =
#| (self, program, index) => (() => { const v = self.getActiveUniform(program, index); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGL2RenderingContext::get_attached_shaders(
self : WebGL2RenderingContext,
program : WebGLProgram,
) -> Array[WebGLShader] =
#| (self, program) => self.getAttachedShaders(program)
///|
pub extern "js" fn WebGL2RenderingContext::get_attrib_location(
self : WebGL2RenderingContext,
program : WebGLProgram,
name : String,
) -> GLint =
#| (self, program, name) => self.getAttribLocation(program, name)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_parameter(
self : WebGL2RenderingContext,
target : GLenum,
pname : GLenum,
) -> JsValue =
#| (self, target, pname) => self.getBufferParameter(target, pname)
///|
pub extern "js" fn WebGL2RenderingContext::get_parameter(
self : WebGL2RenderingContext,
pname : GLenum,
) -> JsValue =
#| (self, pname) => self.getParameter(pname)
///|
pub extern "js" fn WebGL2RenderingContext::get_error(
self : WebGL2RenderingContext,
) -> GLenum =
#| (self) => self.getError()
///|
pub extern "js" fn WebGL2RenderingContext::get_framebuffer_attachment_parameter(
self : WebGL2RenderingContext,
target : GLenum,
attachment : GLenum,
pname : GLenum,
) -> JsValue =
#| (self, target, attachment, pname) => self.getFramebufferAttachmentParameter(target, attachment, pname)
///|
pub extern "js" fn WebGL2RenderingContext::get_program_parameter(
self : WebGL2RenderingContext,
program : WebGLProgram,
pname : GLenum,
) -> JsValue =
#| (self, program, pname) => self.getProgramParameter(program, pname)
///|
pub extern "js" fn WebGL2RenderingContext::get_program_info_log(
self : WebGL2RenderingContext,
program : WebGLProgram,
) -> String? =
#| (self, program) => (self.getProgramInfoLog(program)) ?? undefined
///|
pub extern "js" fn WebGL2RenderingContext::get_renderbuffer_parameter(
self : WebGL2RenderingContext,
target : GLenum,
pname : GLenum,
) -> JsValue =
#| (self, target, pname) => self.getRenderbufferParameter(target, pname)
///|
pub extern "js" fn WebGL2RenderingContext::get_shader_parameter(
self : WebGL2RenderingContext,
shader : WebGLShader,
pname : GLenum,
) -> JsValue =
#| (self, shader, pname) => self.getShaderParameter(shader, pname)
///|
pub extern "js" fn WebGL2RenderingContext::get_shader_precision_format(
self : WebGL2RenderingContext,
shadertype : GLenum,
precisiontype : GLenum,
) -> WebGLShaderPrecisionFormat? =
#| (self, shadertype, precisiontype) => (() => { const v = self.getShaderPrecisionFormat(shadertype, precisiontype); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGL2RenderingContext::get_shader_info_log(
self : WebGL2RenderingContext,
shader : WebGLShader,
) -> String? =
#| (self, shader) => (self.getShaderInfoLog(shader)) ?? undefined
///|
pub extern "js" fn WebGL2RenderingContext::get_shader_source(
self : WebGL2RenderingContext,
shader : WebGLShader,
) -> String? =
#| (self, shader) => (self.getShaderSource(shader)) ?? undefined
///|
pub extern "js" fn WebGL2RenderingContext::get_tex_parameter(
self : WebGL2RenderingContext,
target : GLenum,
pname : GLenum,
) -> JsValue =
#| (self, target, pname) => self.getTexParameter(target, pname)
///|
pub extern "js" fn WebGL2RenderingContext::get_uniform(
self : WebGL2RenderingContext,
program : WebGLProgram,
location : WebGLUniformLocation,
) -> JsValue =
#| (self, program, location) => self.getUniform(program, location)
///|
pub extern "js" fn WebGL2RenderingContext::get_uniform_location(
self : WebGL2RenderingContext,
program : WebGLProgram,
name : String,
) -> WebGLUniformLocation? =
#| (self, program, name) => (() => { const v = self.getUniformLocation(program, name); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGL2RenderingContext::get_vertex_attrib(
self : WebGL2RenderingContext,
index : GLuint,
pname : GLenum,
) -> JsValue =
#| (self, index, pname) => self.getVertexAttrib(index, pname)
///|
pub extern "js" fn WebGL2RenderingContext::get_vertex_attrib_offset(
self : WebGL2RenderingContext,
index : GLuint,
pname : GLenum,
) -> GLintptr =
#| (self, index, pname) => self.getVertexAttribOffset(index, pname)
///|
pub extern "js" fn WebGL2RenderingContext::hint(
self : WebGL2RenderingContext,
target : GLenum,
mode : GLenum,
) -> Unit =
#| (self, target, mode) => self.hint(target, mode)
///|
pub extern "js" fn WebGL2RenderingContext::is_buffer(
self : WebGL2RenderingContext,
buffer : WebGLBuffer?,
) -> GLboolean =
#| (self, buffer) => self.isBuffer((buffer.$tag === 1 ? buffer._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::is_enabled(
self : WebGL2RenderingContext,
cap : GLenum,
) -> GLboolean =
#| (self, cap) => self.isEnabled(cap)
///|
pub extern "js" fn WebGL2RenderingContext::is_framebuffer(
self : WebGL2RenderingContext,
framebuffer : WebGLFramebuffer?,
) -> GLboolean =
#| (self, framebuffer) => self.isFramebuffer((framebuffer.$tag === 1 ? framebuffer._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::is_program(
self : WebGL2RenderingContext,
program : WebGLProgram?,
) -> GLboolean =
#| (self, program) => self.isProgram((program.$tag === 1 ? program._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::is_renderbuffer(
self : WebGL2RenderingContext,
renderbuffer : WebGLRenderbuffer?,
) -> GLboolean =
#| (self, renderbuffer) => self.isRenderbuffer((renderbuffer.$tag === 1 ? renderbuffer._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::is_shader(
self : WebGL2RenderingContext,
shader : WebGLShader?,
) -> GLboolean =
#| (self, shader) => self.isShader((shader.$tag === 1 ? shader._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::is_texture(
self : WebGL2RenderingContext,
texture : WebGLTexture?,
) -> GLboolean =
#| (self, texture) => self.isTexture((texture.$tag === 1 ? texture._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::line_width(
self : WebGL2RenderingContext,
width : GLfloat,
) -> Unit =
#| (self, width) => self.lineWidth(width)
///|
pub extern "js" fn WebGL2RenderingContext::link_program(
self : WebGL2RenderingContext,
program : WebGLProgram,
) -> Unit =
#| (self, program) => self.linkProgram(program)
///|
pub extern "js" fn WebGL2RenderingContext::pixel_storei(
self : WebGL2RenderingContext,
pname : GLenum,
param : GLint,
) -> Unit =
#| (self, pname, param) => self.pixelStorei(pname, param)
///|
pub extern "js" fn WebGL2RenderingContext::polygon_offset(
self : WebGL2RenderingContext,
factor : GLfloat,
units : GLfloat,
) -> Unit =
#| (self, factor, units) => self.polygonOffset(factor, units)
///|
pub extern "js" fn WebGL2RenderingContext::renderbuffer_storage(
self : WebGL2RenderingContext,
target : GLenum,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
) -> Unit =
#| (self, target, internalformat, width, height) => self.renderbufferStorage(target, internalformat, width, height)
///|
pub extern "js" fn WebGL2RenderingContext::sample_coverage(
self : WebGL2RenderingContext,
value : GLclampf,
invert : GLboolean,
) -> Unit =
#| (self, value, invert) => self.sampleCoverage(value, invert)
///|
pub extern "js" fn WebGL2RenderingContext::scissor(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
) -> Unit =
#| (self, x, y, width, height) => self.scissor(x, y, width, height)
///|
pub extern "js" fn WebGL2RenderingContext::shader_source(
self : WebGL2RenderingContext,
shader : WebGLShader,
source : String,
) -> Result[Unit, WebGL2RenderingContextShaderSourceError] =
#| (self, shader, source) => (() => { try { self.shaderSource(shader, source); return { $tag: 1, _0: undefined }; } catch(e) { return { $tag: 0, _0: (() => { const n = (e && e.name) || ''; if (n === 'TypeError') return { $tag: 0, _0: e }; return { $tag: 1, _0: e }; })() }; } })()
///|
pub extern "js" fn WebGL2RenderingContext::stencil_func(
self : WebGL2RenderingContext,
func : GLenum,
ref_ : GLint,
mask : GLuint,
) -> Unit =
#| (self, func, ref_, mask) => self.stencilFunc(func, ref_, mask)
///|
pub extern "js" fn WebGL2RenderingContext::stencil_func_separate(
self : WebGL2RenderingContext,
face : GLenum,
func : GLenum,
ref_ : GLint,
mask : GLuint,
) -> Unit =
#| (self, face, func, ref_, mask) => self.stencilFuncSeparate(face, func, ref_, mask)
///|
pub extern "js" fn WebGL2RenderingContext::stencil_mask(
self : WebGL2RenderingContext,
mask : GLuint,
) -> Unit =
#| (self, mask) => self.stencilMask(mask)
///|
pub extern "js" fn WebGL2RenderingContext::stencil_mask_separate(
self : WebGL2RenderingContext,
face : GLenum,
mask : GLuint,
) -> Unit =
#| (self, face, mask) => self.stencilMaskSeparate(face, mask)
///|
pub extern "js" fn WebGL2RenderingContext::stencil_op(
self : WebGL2RenderingContext,
fail : GLenum,
zfail : GLenum,
zpass : GLenum,
) -> Unit =
#| (self, fail, zfail, zpass) => self.stencilOp(fail, zfail, zpass)
///|
pub extern "js" fn WebGL2RenderingContext::stencil_op_separate(
self : WebGL2RenderingContext,
face : GLenum,
fail : GLenum,
zfail : GLenum,
zpass : GLenum,
) -> Unit =
#| (self, face, fail, zfail, zpass) => self.stencilOpSeparate(face, fail, zfail, zpass)
///|
pub extern "js" fn WebGL2RenderingContext::tex_parameterf(
self : WebGL2RenderingContext,
target : GLenum,
pname : GLenum,
param : GLfloat,
) -> Unit =
#| (self, target, pname, param) => self.texParameterf(target, pname, param)
///|
pub extern "js" fn WebGL2RenderingContext::tex_parameteri(
self : WebGL2RenderingContext,
target : GLenum,
pname : GLenum,
param : GLint,
) -> Unit =
#| (self, target, pname, param) => self.texParameteri(target, pname, param)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1f(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
x : GLfloat,
) -> Unit =
#| (self, location, x) => self.uniform1f((location.$tag === 1 ? location._0 : null), x)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2f(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
x : GLfloat,
y : GLfloat,
) -> Unit =
#| (self, location, x, y) => self.uniform2f((location.$tag === 1 ? location._0 : null), x, y)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3f(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
x : GLfloat,
y : GLfloat,
z : GLfloat,
) -> Unit =
#| (self, location, x, y, z) => self.uniform3f((location.$tag === 1 ? location._0 : null), x, y, z)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4f(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
x : GLfloat,
y : GLfloat,
z : GLfloat,
w : GLfloat,
) -> Unit =
#| (self, location, x, y, z, w) => self.uniform4f((location.$tag === 1 ? location._0 : null), x, y, z, w)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1i(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
x : GLint,
) -> Unit =
#| (self, location, x) => self.uniform1i((location.$tag === 1 ? location._0 : null), x)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2i(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
x : GLint,
y : GLint,
) -> Unit =
#| (self, location, x, y) => self.uniform2i((location.$tag === 1 ? location._0 : null), x, y)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3i(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
x : GLint,
y : GLint,
z : GLint,
) -> Unit =
#| (self, location, x, y, z) => self.uniform3i((location.$tag === 1 ? location._0 : null), x, y, z)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4i(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
x : GLint,
y : GLint,
z : GLint,
w : GLint,
) -> Unit =
#| (self, location, x, y, z, w) => self.uniform4i((location.$tag === 1 ? location._0 : null), x, y, z, w)
///|
pub extern "js" fn WebGL2RenderingContext::use_program(
self : WebGL2RenderingContext,
program : WebGLProgram?,
) -> Unit =
#| (self, program) => self.useProgram((program.$tag === 1 ? program._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::validate_program(
self : WebGL2RenderingContext,
program : WebGLProgram,
) -> Unit =
#| (self, program) => self.validateProgram(program)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib1f(
self : WebGL2RenderingContext,
index : GLuint,
x : GLfloat,
) -> Unit =
#| (self, index, x) => self.vertexAttrib1f(index, x)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib2f(
self : WebGL2RenderingContext,
index : GLuint,
x : GLfloat,
y : GLfloat,
) -> Unit =
#| (self, index, x, y) => self.vertexAttrib2f(index, x, y)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib3f(
self : WebGL2RenderingContext,
index : GLuint,
x : GLfloat,
y : GLfloat,
z : GLfloat,
) -> Unit =
#| (self, index, x, y, z) => self.vertexAttrib3f(index, x, y, z)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib4f(
self : WebGL2RenderingContext,
index : GLuint,
x : GLfloat,
y : GLfloat,
z : GLfloat,
w : GLfloat,
) -> Unit =
#| (self, index, x, y, z, w) => self.vertexAttrib4f(index, x, y, z, w)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib1fv(
self : WebGL2RenderingContext,
index : GLuint,
values : Float32List,
) -> Unit =
#| (self, index, values) => self.vertexAttrib1fv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib2fv(
self : WebGL2RenderingContext,
index : GLuint,
values : Float32List,
) -> Unit =
#| (self, index, values) => self.vertexAttrib2fv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib3fv(
self : WebGL2RenderingContext,
index : GLuint,
values : Float32List,
) -> Unit =
#| (self, index, values) => self.vertexAttrib3fv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib4fv(
self : WebGL2RenderingContext,
index : GLuint,
values : Float32List,
) -> Unit =
#| (self, index, values) => self.vertexAttrib4fv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib_pointer(
self : WebGL2RenderingContext,
index : GLuint,
size : GLint,
type_ : GLenum,
normalized : GLboolean,
stride : GLsizei,
offset : GLintptr,
) -> Unit =
#| (self, index, size, type_, normalized, stride, offset) => self.vertexAttribPointer(index, size, type_, normalized, stride, offset)
///|
pub extern "js" fn WebGL2RenderingContext::viewport(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
) -> Unit =
#| (self, x, y, width, height) => self.viewport(x, y, width, height)
///|
pub extern "js" fn WebGL2RenderingContext::make_xr_compatible(
self : WebGL2RenderingContext,
) -> Promise[Result[Unit, WebGL2RenderingContextMakeXRCompatibleError]] =
#| (self) => self.makeXRCompatible().then(r => ({ $tag: 1, _0: undefined })).catch(e => ({ $tag: 0, _0: (() => { const n = (e && e.name) || ''; if (n === 'AbortError') return { $tag: 0, _0: e }; if (n === 'InvalidStateError') return { $tag: 1, _0: e }; return { $tag: 2, _0: e }; })() }))
// WebGL2RenderingContext.READ_BUFFER
///|
pub let web_gl2_rendering_context_read_buffer : Int = 0x0C02
// WebGL2RenderingContext.UNPACK_ROW_LENGTH
///|
pub let web_gl2_rendering_context_unpack_row_length : Int = 0x0CF2
// WebGL2RenderingContext.UNPACK_SKIP_ROWS
///|
pub let web_gl2_rendering_context_unpack_skip_rows : Int = 0x0CF3
// WebGL2RenderingContext.UNPACK_SKIP_PIXELS
///|
pub let web_gl2_rendering_context_unpack_skip_pixels : Int = 0x0CF4
// WebGL2RenderingContext.PACK_ROW_LENGTH
///|
pub let web_gl2_rendering_context_pack_row_length : Int = 0x0D02
// WebGL2RenderingContext.PACK_SKIP_ROWS
///|
pub let web_gl2_rendering_context_pack_skip_rows : Int = 0x0D03
// WebGL2RenderingContext.PACK_SKIP_PIXELS
///|
pub let web_gl2_rendering_context_pack_skip_pixels : Int = 0x0D04
// WebGL2RenderingContext.COLOR
///|
pub let web_gl2_rendering_context_color : Int = 0x1800
// WebGL2RenderingContext.DEPTH
///|
pub let web_gl2_rendering_context_depth : Int = 0x1801
// WebGL2RenderingContext.STENCIL
///|
pub let web_gl2_rendering_context_stencil : Int = 0x1802
// WebGL2RenderingContext.RED
///|
pub let web_gl2_rendering_context_red : Int = 0x1903
// WebGL2RenderingContext.RGB8
///|
pub let web_gl2_rendering_context_rgb8 : Int = 0x8051
// WebGL2RenderingContext.RGB10_A2
///|
pub let web_gl2_rendering_context_rgb10_a2 : Int = 0x8059
// WebGL2RenderingContext.TEXTURE_BINDING_3D
///|
pub let web_gl2_rendering_context_texture_binding_3d : Int = 0x806A
// WebGL2RenderingContext.UNPACK_SKIP_IMAGES
///|
pub let web_gl2_rendering_context_unpack_skip_images : Int = 0x806D
// WebGL2RenderingContext.UNPACK_IMAGE_HEIGHT
///|
pub let web_gl2_rendering_context_unpack_image_height : Int = 0x806E
// WebGL2RenderingContext.TEXTURE_3D
///|
pub let web_gl2_rendering_context_texture_3d : Int = 0x806F
// WebGL2RenderingContext.TEXTURE_WRAP_R
///|
pub let web_gl2_rendering_context_texture_wrap_r : Int = 0x8072
// WebGL2RenderingContext.MAX_3D_TEXTURE_SIZE
///|
pub let web_gl2_rendering_context_max_3d_texture_size : Int = 0x8073
// WebGL2RenderingContext.UNSIGNED_INT_2_10_10_10_REV
///|
pub let web_gl2_rendering_context_unsigned_int_2_10_10_10_rev : Int = 0x8368
// WebGL2RenderingContext.MAX_ELEMENTS_VERTICES
///|
pub let web_gl2_rendering_context_max_elements_vertices : Int = 0x80E8
// WebGL2RenderingContext.MAX_ELEMENTS_INDICES
///|
pub let web_gl2_rendering_context_max_elements_indices : Int = 0x80E9
// WebGL2RenderingContext.TEXTURE_MIN_LOD
///|
pub let web_gl2_rendering_context_texture_min_lod : Int = 0x813A
// WebGL2RenderingContext.TEXTURE_MAX_LOD
///|
pub let web_gl2_rendering_context_texture_max_lod : Int = 0x813B
// WebGL2RenderingContext.TEXTURE_BASE_LEVEL
///|
pub let web_gl2_rendering_context_texture_base_level : Int = 0x813C
// WebGL2RenderingContext.TEXTURE_MAX_LEVEL
///|
pub let web_gl2_rendering_context_texture_max_level : Int = 0x813D
// WebGL2RenderingContext.MIN
///|
pub let web_gl2_rendering_context_min : Int = 0x8007
// WebGL2RenderingContext.MAX
///|
pub let web_gl2_rendering_context_max : Int = 0x8008
// WebGL2RenderingContext.DEPTH_COMPONENT24
///|
pub let web_gl2_rendering_context_depth_component24 : Int = 0x81A6
// WebGL2RenderingContext.MAX_TEXTURE_LOD_BIAS
///|
pub let web_gl2_rendering_context_max_texture_lod_bias : Int = 0x84FD
// WebGL2RenderingContext.TEXTURE_COMPARE_MODE
///|
pub let web_gl2_rendering_context_texture_compare_mode : Int = 0x884C
// WebGL2RenderingContext.TEXTURE_COMPARE_FUNC
///|
pub let web_gl2_rendering_context_texture_compare_func : Int = 0x884D
// WebGL2RenderingContext.CURRENT_QUERY
///|
pub let web_gl2_rendering_context_current_query : Int = 0x8865
// WebGL2RenderingContext.QUERY_RESULT
///|
pub let web_gl2_rendering_context_query_result : Int = 0x8866
// WebGL2RenderingContext.QUERY_RESULT_AVAILABLE
///|
pub let web_gl2_rendering_context_query_result_available : Int = 0x8867
// WebGL2RenderingContext.STREAM_READ
///|
pub let web_gl2_rendering_context_stream_read : Int = 0x88E1
// WebGL2RenderingContext.STREAM_COPY
///|
pub let web_gl2_rendering_context_stream_copy : Int = 0x88E2
// WebGL2RenderingContext.STATIC_READ
///|
pub let web_gl2_rendering_context_static_read : Int = 0x88E5
// WebGL2RenderingContext.STATIC_COPY
///|
pub let web_gl2_rendering_context_static_copy : Int = 0x88E6
// WebGL2RenderingContext.DYNAMIC_READ
///|
pub let web_gl2_rendering_context_dynamic_read : Int = 0x88E9
// WebGL2RenderingContext.DYNAMIC_COPY
///|
pub let web_gl2_rendering_context_dynamic_copy : Int = 0x88EA
// WebGL2RenderingContext.MAX_DRAW_BUFFERS
///|
pub let web_gl2_rendering_context_max_draw_buffers : Int = 0x8824
// WebGL2RenderingContext.DRAW_BUFFER0
///|
pub let web_gl2_rendering_context_draw_buffer0 : Int = 0x8825
// WebGL2RenderingContext.DRAW_BUFFER1
///|
pub let web_gl2_rendering_context_draw_buffer1 : Int = 0x8826
// WebGL2RenderingContext.DRAW_BUFFER2
///|
pub let web_gl2_rendering_context_draw_buffer2 : Int = 0x8827
// WebGL2RenderingContext.DRAW_BUFFER3
///|
pub let web_gl2_rendering_context_draw_buffer3 : Int = 0x8828
// WebGL2RenderingContext.DRAW_BUFFER4
///|
pub let web_gl2_rendering_context_draw_buffer4 : Int = 0x8829
// WebGL2RenderingContext.DRAW_BUFFER5
///|
pub let web_gl2_rendering_context_draw_buffer5 : Int = 0x882A
// WebGL2RenderingContext.DRAW_BUFFER6
///|
pub let web_gl2_rendering_context_draw_buffer6 : Int = 0x882B
// WebGL2RenderingContext.DRAW_BUFFER7
///|
pub let web_gl2_rendering_context_draw_buffer7 : Int = 0x882C
// WebGL2RenderingContext.DRAW_BUFFER8
///|
pub let web_gl2_rendering_context_draw_buffer8 : Int = 0x882D
// WebGL2RenderingContext.DRAW_BUFFER9
///|
pub let web_gl2_rendering_context_draw_buffer9 : Int = 0x882E
// WebGL2RenderingContext.DRAW_BUFFER10
///|
pub let web_gl2_rendering_context_draw_buffer10 : Int = 0x882F
// WebGL2RenderingContext.DRAW_BUFFER11
///|
pub let web_gl2_rendering_context_draw_buffer11 : Int = 0x8830
// WebGL2RenderingContext.DRAW_BUFFER12
///|
pub let web_gl2_rendering_context_draw_buffer12 : Int = 0x8831
// WebGL2RenderingContext.DRAW_BUFFER13
///|
pub let web_gl2_rendering_context_draw_buffer13 : Int = 0x8832
// WebGL2RenderingContext.DRAW_BUFFER14
///|
pub let web_gl2_rendering_context_draw_buffer14 : Int = 0x8833
// WebGL2RenderingContext.DRAW_BUFFER15
///|
pub let web_gl2_rendering_context_draw_buffer15 : Int = 0x8834
// WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_COMPONENTS
///|
pub let web_gl2_rendering_context_max_fragment_uniform_components : Int = 0x8B49
// WebGL2RenderingContext.MAX_VERTEX_UNIFORM_COMPONENTS
///|
pub let web_gl2_rendering_context_max_vertex_uniform_components : Int = 0x8B4A
// WebGL2RenderingContext.SAMPLER_3D
///|
pub let web_gl2_rendering_context_sampler_3d : Int = 0x8B5F
// WebGL2RenderingContext.SAMPLER_2D_SHADOW
///|
pub let web_gl2_rendering_context_sampler_2d_shadow : Int = 0x8B62
// WebGL2RenderingContext.FRAGMENT_SHADER_DERIVATIVE_HINT
///|
pub let web_gl2_rendering_context_fragment_shader_derivative_hint : Int = 0x8B8B
// WebGL2RenderingContext.PIXEL_PACK_BUFFER
///|
pub let web_gl2_rendering_context_pixel_pack_buffer : Int = 0x88EB
// WebGL2RenderingContext.PIXEL_UNPACK_BUFFER
///|
pub let web_gl2_rendering_context_pixel_unpack_buffer : Int = 0x88EC
// WebGL2RenderingContext.PIXEL_PACK_BUFFER_BINDING
///|
pub let web_gl2_rendering_context_pixel_pack_buffer_binding : Int = 0x88ED
// WebGL2RenderingContext.PIXEL_UNPACK_BUFFER_BINDING
///|
pub let web_gl2_rendering_context_pixel_unpack_buffer_binding : Int = 0x88EF
// WebGL2RenderingContext.FLOAT_MAT2x3
///|
pub let web_gl2_rendering_context_float_mat2x3 : Int = 0x8B65
// WebGL2RenderingContext.FLOAT_MAT2x4
///|
pub let web_gl2_rendering_context_float_mat2x4 : Int = 0x8B66
// WebGL2RenderingContext.FLOAT_MAT3x2
///|
pub let web_gl2_rendering_context_float_mat3x2 : Int = 0x8B67
// WebGL2RenderingContext.FLOAT_MAT3x4
///|
pub let web_gl2_rendering_context_float_mat3x4 : Int = 0x8B68
// WebGL2RenderingContext.FLOAT_MAT4x2
///|
pub let web_gl2_rendering_context_float_mat4x2 : Int = 0x8B69
// WebGL2RenderingContext.FLOAT_MAT4x3
///|
pub let web_gl2_rendering_context_float_mat4x3 : Int = 0x8B6A
// WebGL2RenderingContext.SRGB
///|
pub let web_gl2_rendering_context_srgb : Int = 0x8C40
// WebGL2RenderingContext.SRGB8
///|
pub let web_gl2_rendering_context_srgb8 : Int = 0x8C41
// WebGL2RenderingContext.SRGB8_ALPHA8
///|
pub let web_gl2_rendering_context_srgb8_alpha8 : Int = 0x8C43
// WebGL2RenderingContext.COMPARE_REF_TO_TEXTURE
///|
pub let web_gl2_rendering_context_compare_ref_to_texture : Int = 0x884E
// WebGL2RenderingContext.RGBA32F
///|
pub let web_gl2_rendering_context_rgba32f : Int = 0x8814
// WebGL2RenderingContext.RGB32F
///|
pub let web_gl2_rendering_context_rgb32f : Int = 0x8815
// WebGL2RenderingContext.RGBA16F
///|
pub let web_gl2_rendering_context_rgba16f : Int = 0x881A
// WebGL2RenderingContext.RGB16F
///|
pub let web_gl2_rendering_context_rgb16f : Int = 0x881B
// WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_INTEGER
///|
pub let web_gl2_rendering_context_vertex_attrib_array_integer : Int = 0x88FD
// WebGL2RenderingContext.MAX_ARRAY_TEXTURE_LAYERS
///|
pub let web_gl2_rendering_context_max_array_texture_layers : Int = 0x88FF
// WebGL2RenderingContext.MIN_PROGRAM_TEXEL_OFFSET
///|
pub let web_gl2_rendering_context_min_program_texel_offset : Int = 0x8904
// WebGL2RenderingContext.MAX_PROGRAM_TEXEL_OFFSET
///|
pub let web_gl2_rendering_context_max_program_texel_offset : Int = 0x8905
// WebGL2RenderingContext.MAX_VARYING_COMPONENTS
///|
pub let web_gl2_rendering_context_max_varying_components : Int = 0x8B4B
// WebGL2RenderingContext.TEXTURE_2D_ARRAY
///|
pub let web_gl2_rendering_context_texture_2d_array : Int = 0x8C1A
// WebGL2RenderingContext.TEXTURE_BINDING_2D_ARRAY
///|
pub let web_gl2_rendering_context_texture_binding_2d_array : Int = 0x8C1D
// WebGL2RenderingContext.R11F_G11F_B10F
///|
pub let web_gl2_rendering_context_r11f_g11f_b10f : Int = 0x8C3A
// WebGL2RenderingContext.UNSIGNED_INT_10F_11F_11F_REV
///|
pub let web_gl2_rendering_context_unsigned_int_10f_11f_11f_rev : Int = 0x8C3B
// WebGL2RenderingContext.RGB9_E5
///|
pub let web_gl2_rendering_context_rgb9_e5 : Int = 0x8C3D
// WebGL2RenderingContext.UNSIGNED_INT_5_9_9_9_REV
///|
pub let web_gl2_rendering_context_unsigned_int_5_9_9_9_rev : Int = 0x8C3E
// WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_MODE
///|
pub let web_gl2_rendering_context_transform_feedback_buffer_mode : Int = 0x8C7F
// WebGL2RenderingContext.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
///|
pub let web_gl2_rendering_context_max_transform_feedback_separate_components : Int = 0x8C80
// WebGL2RenderingContext.TRANSFORM_FEEDBACK_VARYINGS
///|
pub let web_gl2_rendering_context_transform_feedback_varyings : Int = 0x8C83
// WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_START
///|
pub let web_gl2_rendering_context_transform_feedback_buffer_start : Int = 0x8C84
// WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_SIZE
///|
pub let web_gl2_rendering_context_transform_feedback_buffer_size : Int = 0x8C85
// WebGL2RenderingContext.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
///|
pub let web_gl2_rendering_context_transform_feedback_primitives_written : Int = 0x8C88
// WebGL2RenderingContext.RASTERIZER_DISCARD
///|
pub let web_gl2_rendering_context_rasterizer_discard : Int = 0x8C89
// WebGL2RenderingContext.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
///|
pub let web_gl2_rendering_context_max_transform_feedback_interleaved_components : Int = 0x8C8A
// WebGL2RenderingContext.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
///|
pub let web_gl2_rendering_context_max_transform_feedback_separate_attribs : Int = 0x8C8B
// WebGL2RenderingContext.INTERLEAVED_ATTRIBS
///|
pub let web_gl2_rendering_context_interleaved_attribs : Int = 0x8C8C
// WebGL2RenderingContext.SEPARATE_ATTRIBS
///|
pub let web_gl2_rendering_context_separate_attribs : Int = 0x8C8D
// WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER
///|
pub let web_gl2_rendering_context_transform_feedback_buffer : Int = 0x8C8E
// WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_BINDING
///|
pub let web_gl2_rendering_context_transform_feedback_buffer_binding : Int = 0x8C8F
// WebGL2RenderingContext.RGBA32UI
///|
pub let web_gl2_rendering_context_rgba32ui : Int = 0x8D70
// WebGL2RenderingContext.RGB32UI
///|
pub let web_gl2_rendering_context_rgb32ui : Int = 0x8D71
// WebGL2RenderingContext.RGBA16UI
///|
pub let web_gl2_rendering_context_rgba16ui : Int = 0x8D76
// WebGL2RenderingContext.RGB16UI
///|
pub let web_gl2_rendering_context_rgb16ui : Int = 0x8D77
// WebGL2RenderingContext.RGBA8UI
///|
pub let web_gl2_rendering_context_rgba8ui : Int = 0x8D7C
// WebGL2RenderingContext.RGB8UI
///|
pub let web_gl2_rendering_context_rgb8ui : Int = 0x8D7D
// WebGL2RenderingContext.RGBA32I
///|
pub let web_gl2_rendering_context_rgba32i : Int = 0x8D82
// WebGL2RenderingContext.RGB32I
///|
pub let web_gl2_rendering_context_rgb32i : Int = 0x8D83
// WebGL2RenderingContext.RGBA16I
///|
pub let web_gl2_rendering_context_rgba16i : Int = 0x8D88
// WebGL2RenderingContext.RGB16I
///|
pub let web_gl2_rendering_context_rgb16i : Int = 0x8D89
// WebGL2RenderingContext.RGBA8I
///|
pub let web_gl2_rendering_context_rgba8i : Int = 0x8D8E
// WebGL2RenderingContext.RGB8I
///|
pub let web_gl2_rendering_context_rgb8i : Int = 0x8D8F
// WebGL2RenderingContext.RED_INTEGER
///|
pub let web_gl2_rendering_context_red_integer : Int = 0x8D94
// WebGL2RenderingContext.RGB_INTEGER
///|
pub let web_gl2_rendering_context_rgb_integer : Int = 0x8D98
// WebGL2RenderingContext.RGBA_INTEGER
///|
pub let web_gl2_rendering_context_rgba_integer : Int = 0x8D99
// WebGL2RenderingContext.SAMPLER_2D_ARRAY
///|
pub let web_gl2_rendering_context_sampler_2d_array : Int = 0x8DC1
// WebGL2RenderingContext.SAMPLER_2D_ARRAY_SHADOW
///|
pub let web_gl2_rendering_context_sampler_2d_array_shadow : Int = 0x8DC4
// WebGL2RenderingContext.SAMPLER_CUBE_SHADOW
///|
pub let web_gl2_rendering_context_sampler_cube_shadow : Int = 0x8DC5
// WebGL2RenderingContext.UNSIGNED_INT_VEC2
///|
pub let web_gl2_rendering_context_unsigned_int_vec2 : Int = 0x8DC6
// WebGL2RenderingContext.UNSIGNED_INT_VEC3
///|
pub let web_gl2_rendering_context_unsigned_int_vec3 : Int = 0x8DC7
// WebGL2RenderingContext.UNSIGNED_INT_VEC4
///|
pub let web_gl2_rendering_context_unsigned_int_vec4 : Int = 0x8DC8
// WebGL2RenderingContext.INT_SAMPLER_2D
///|
pub let web_gl2_rendering_context_int_sampler_2d : Int = 0x8DCA
// WebGL2RenderingContext.INT_SAMPLER_3D
///|
pub let web_gl2_rendering_context_int_sampler_3d : Int = 0x8DCB
// WebGL2RenderingContext.INT_SAMPLER_CUBE
///|
pub let web_gl2_rendering_context_int_sampler_cube : Int = 0x8DCC
// WebGL2RenderingContext.INT_SAMPLER_2D_ARRAY
///|
pub let web_gl2_rendering_context_int_sampler_2d_array : Int = 0x8DCF
// WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_2D
///|
pub let web_gl2_rendering_context_unsigned_int_sampler_2d : Int = 0x8DD2
// WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_3D
///|
pub let web_gl2_rendering_context_unsigned_int_sampler_3d : Int = 0x8DD3
// WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_CUBE
///|
pub let web_gl2_rendering_context_unsigned_int_sampler_cube : Int = 0x8DD4
// WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_2D_ARRAY
///|
pub let web_gl2_rendering_context_unsigned_int_sampler_2d_array : Int = 0x8DD7
// WebGL2RenderingContext.DEPTH_COMPONENT32F
///|
pub let web_gl2_rendering_context_depth_component32f : Int = 0x8CAC
// WebGL2RenderingContext.DEPTH32F_STENCIL8
///|
pub let web_gl2_rendering_context_depth32f_stencil8 : Int = 0x8CAD
// WebGL2RenderingContext.FLOAT_32_UNSIGNED_INT_24_8_REV
///|
pub let web_gl2_rendering_context_float_32_unsigned_int_24_8_rev : Int = 0x8DAD
// WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
///|
pub let web_gl2_rendering_context_framebuffer_attachment_color_encoding : Int = 0x8210
// WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
///|
pub let web_gl2_rendering_context_framebuffer_attachment_component_type : Int = 0x8211
// WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_RED_SIZE
///|
pub let web_gl2_rendering_context_framebuffer_attachment_red_size : Int = 0x8212
// WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
///|
pub let web_gl2_rendering_context_framebuffer_attachment_green_size : Int = 0x8213
// WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
///|
pub let web_gl2_rendering_context_framebuffer_attachment_blue_size : Int = 0x8214
// WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
///|
pub let web_gl2_rendering_context_framebuffer_attachment_alpha_size : Int = 0x8215
// WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
///|
pub let web_gl2_rendering_context_framebuffer_attachment_depth_size : Int = 0x8216
// WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
///|
pub let web_gl2_rendering_context_framebuffer_attachment_stencil_size : Int = 0x8217
// WebGL2RenderingContext.FRAMEBUFFER_DEFAULT
///|
pub let web_gl2_rendering_context_framebuffer_default : Int = 0x8218
// WebGL2RenderingContext.UNSIGNED_INT_24_8
///|
pub let web_gl2_rendering_context_unsigned_int_24_8 : Int = 0x84FA
// WebGL2RenderingContext.DEPTH24_STENCIL8
///|
pub let web_gl2_rendering_context_depth24_stencil8 : Int = 0x88F0
// WebGL2RenderingContext.UNSIGNED_NORMALIZED
///|
pub let web_gl2_rendering_context_unsigned_normalized : Int = 0x8C17
// WebGL2RenderingContext.DRAW_FRAMEBUFFER_BINDING
///|
pub let web_gl2_rendering_context_draw_framebuffer_binding : Int = 0x8CA6
// WebGL2RenderingContext.READ_FRAMEBUFFER
///|
pub let web_gl2_rendering_context_read_framebuffer : Int = 0x8CA8
// WebGL2RenderingContext.DRAW_FRAMEBUFFER
///|
pub let web_gl2_rendering_context_draw_framebuffer : Int = 0x8CA9
// WebGL2RenderingContext.READ_FRAMEBUFFER_BINDING
///|
pub let web_gl2_rendering_context_read_framebuffer_binding : Int = 0x8CAA
// WebGL2RenderingContext.RENDERBUFFER_SAMPLES
///|
pub let web_gl2_rendering_context_renderbuffer_samples : Int = 0x8CAB
// WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
///|
pub let web_gl2_rendering_context_framebuffer_attachment_texture_layer : Int = 0x8CD4
// WebGL2RenderingContext.MAX_COLOR_ATTACHMENTS
///|
pub let web_gl2_rendering_context_max_color_attachments : Int = 0x8CDF
// WebGL2RenderingContext.COLOR_ATTACHMENT1
///|
pub let web_gl2_rendering_context_color_attachment1 : Int = 0x8CE1
// WebGL2RenderingContext.COLOR_ATTACHMENT2
///|
pub let web_gl2_rendering_context_color_attachment2 : Int = 0x8CE2
// WebGL2RenderingContext.COLOR_ATTACHMENT3
///|
pub let web_gl2_rendering_context_color_attachment3 : Int = 0x8CE3
// WebGL2RenderingContext.COLOR_ATTACHMENT4
///|
pub let web_gl2_rendering_context_color_attachment4 : Int = 0x8CE4
// WebGL2RenderingContext.COLOR_ATTACHMENT5
///|
pub let web_gl2_rendering_context_color_attachment5 : Int = 0x8CE5
// WebGL2RenderingContext.COLOR_ATTACHMENT6
///|
pub let web_gl2_rendering_context_color_attachment6 : Int = 0x8CE6
// WebGL2RenderingContext.COLOR_ATTACHMENT7
///|
pub let web_gl2_rendering_context_color_attachment7 : Int = 0x8CE7
// WebGL2RenderingContext.COLOR_ATTACHMENT8
///|
pub let web_gl2_rendering_context_color_attachment8 : Int = 0x8CE8
// WebGL2RenderingContext.COLOR_ATTACHMENT9
///|
pub let web_gl2_rendering_context_color_attachment9 : Int = 0x8CE9
// WebGL2RenderingContext.COLOR_ATTACHMENT10
///|
pub let web_gl2_rendering_context_color_attachment10 : Int = 0x8CEA
// WebGL2RenderingContext.COLOR_ATTACHMENT11
///|
pub let web_gl2_rendering_context_color_attachment11 : Int = 0x8CEB
// WebGL2RenderingContext.COLOR_ATTACHMENT12
///|
pub let web_gl2_rendering_context_color_attachment12 : Int = 0x8CEC
// WebGL2RenderingContext.COLOR_ATTACHMENT13
///|
pub let web_gl2_rendering_context_color_attachment13 : Int = 0x8CED
// WebGL2RenderingContext.COLOR_ATTACHMENT14
///|
pub let web_gl2_rendering_context_color_attachment14 : Int = 0x8CEE
// WebGL2RenderingContext.COLOR_ATTACHMENT15
///|
pub let web_gl2_rendering_context_color_attachment15 : Int = 0x8CEF
// WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
///|
pub let web_gl2_rendering_context_framebuffer_incomplete_multisample : Int = 0x8D56
// WebGL2RenderingContext.MAX_SAMPLES
///|
pub let web_gl2_rendering_context_max_samples : Int = 0x8D57
// WebGL2RenderingContext.HALF_FLOAT
///|
pub let web_gl2_rendering_context_half_float : Int = 0x140B
// WebGL2RenderingContext.RG
///|
pub let web_gl2_rendering_context_rg : Int = 0x8227
// WebGL2RenderingContext.RG_INTEGER
///|
pub let web_gl2_rendering_context_rg_integer : Int = 0x8228
// WebGL2RenderingContext.R8
///|
pub let web_gl2_rendering_context_r8 : Int = 0x8229
// WebGL2RenderingContext.RG8
///|
pub let web_gl2_rendering_context_rg8 : Int = 0x822B
// WebGL2RenderingContext.R16F
///|
pub let web_gl2_rendering_context_r16f : Int = 0x822D
// WebGL2RenderingContext.R32F
///|
pub let web_gl2_rendering_context_r32f : Int = 0x822E
// WebGL2RenderingContext.RG16F
///|
pub let web_gl2_rendering_context_rg16f : Int = 0x822F
// WebGL2RenderingContext.RG32F
///|
pub let web_gl2_rendering_context_rg32f : Int = 0x8230
// WebGL2RenderingContext.R8I
///|
pub let web_gl2_rendering_context_r8i : Int = 0x8231
// WebGL2RenderingContext.R8UI
///|
pub let web_gl2_rendering_context_r8ui : Int = 0x8232
// WebGL2RenderingContext.R16I
///|
pub let web_gl2_rendering_context_r16i : Int = 0x8233
// WebGL2RenderingContext.R16UI
///|
pub let web_gl2_rendering_context_r16ui : Int = 0x8234
// WebGL2RenderingContext.R32I
///|
pub let web_gl2_rendering_context_r32i : Int = 0x8235
// WebGL2RenderingContext.R32UI
///|
pub let web_gl2_rendering_context_r32ui : Int = 0x8236
// WebGL2RenderingContext.RG8I
///|
pub let web_gl2_rendering_context_rg8i : Int = 0x8237
// WebGL2RenderingContext.RG8UI
///|
pub let web_gl2_rendering_context_rg8ui : Int = 0x8238
// WebGL2RenderingContext.RG16I
///|
pub let web_gl2_rendering_context_rg16i : Int = 0x8239
// WebGL2RenderingContext.RG16UI
///|
pub let web_gl2_rendering_context_rg16ui : Int = 0x823A
// WebGL2RenderingContext.RG32I
///|
pub let web_gl2_rendering_context_rg32i : Int = 0x823B
// WebGL2RenderingContext.RG32UI
///|
pub let web_gl2_rendering_context_rg32ui : Int = 0x823C
// WebGL2RenderingContext.VERTEX_ARRAY_BINDING
///|
pub let web_gl2_rendering_context_vertex_array_binding : Int = 0x85B5
// WebGL2RenderingContext.R8_SNORM
///|
pub let web_gl2_rendering_context_r8_snorm : Int = 0x8F94
// WebGL2RenderingContext.RG8_SNORM
///|
pub let web_gl2_rendering_context_rg8_snorm : Int = 0x8F95
// WebGL2RenderingContext.RGB8_SNORM
///|
pub let web_gl2_rendering_context_rgb8_snorm : Int = 0x8F96
// WebGL2RenderingContext.RGBA8_SNORM
///|
pub let web_gl2_rendering_context_rgba8_snorm : Int = 0x8F97
// WebGL2RenderingContext.SIGNED_NORMALIZED
///|
pub let web_gl2_rendering_context_signed_normalized : Int = 0x8F9C
// WebGL2RenderingContext.COPY_READ_BUFFER
///|
pub let web_gl2_rendering_context_copy_read_buffer : Int = 0x8F36
// WebGL2RenderingContext.COPY_WRITE_BUFFER
///|
pub let web_gl2_rendering_context_copy_write_buffer : Int = 0x8F37
// WebGL2RenderingContext.COPY_READ_BUFFER_BINDING
///|
pub let web_gl2_rendering_context_copy_read_buffer_binding : Int = 0x8F36
// WebGL2RenderingContext.COPY_WRITE_BUFFER_BINDING
///|
pub let web_gl2_rendering_context_copy_write_buffer_binding : Int = 0x8F37
// WebGL2RenderingContext.UNIFORM_BUFFER
///|
pub let web_gl2_rendering_context_uniform_buffer : Int = 0x8A11
// WebGL2RenderingContext.UNIFORM_BUFFER_BINDING
///|
pub let web_gl2_rendering_context_uniform_buffer_binding : Int = 0x8A28
// WebGL2RenderingContext.UNIFORM_BUFFER_START
///|
pub let web_gl2_rendering_context_uniform_buffer_start : Int = 0x8A29
// WebGL2RenderingContext.UNIFORM_BUFFER_SIZE
///|
pub let web_gl2_rendering_context_uniform_buffer_size : Int = 0x8A2A
// WebGL2RenderingContext.MAX_VERTEX_UNIFORM_BLOCKS
///|
pub let web_gl2_rendering_context_max_vertex_uniform_blocks : Int = 0x8A2B
// WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_BLOCKS
///|
pub let web_gl2_rendering_context_max_fragment_uniform_blocks : Int = 0x8A2D
// WebGL2RenderingContext.MAX_COMBINED_UNIFORM_BLOCKS
///|
pub let web_gl2_rendering_context_max_combined_uniform_blocks : Int = 0x8A2E
// WebGL2RenderingContext.MAX_UNIFORM_BUFFER_BINDINGS
///|
pub let web_gl2_rendering_context_max_uniform_buffer_bindings : Int = 0x8A2F
// WebGL2RenderingContext.MAX_UNIFORM_BLOCK_SIZE
///|
pub let web_gl2_rendering_context_max_uniform_block_size : Int = 0x8A30
// WebGL2RenderingContext.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
///|
pub let web_gl2_rendering_context_max_combined_vertex_uniform_components : Int = 0x8A31
// WebGL2RenderingContext.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
///|
pub let web_gl2_rendering_context_max_combined_fragment_uniform_components : Int = 0x8A33
// WebGL2RenderingContext.UNIFORM_BUFFER_OFFSET_ALIGNMENT
///|
pub let web_gl2_rendering_context_uniform_buffer_offset_alignment : Int = 0x8A34
// WebGL2RenderingContext.ACTIVE_UNIFORM_BLOCKS
///|
pub let web_gl2_rendering_context_active_uniform_blocks : Int = 0x8A36
// WebGL2RenderingContext.UNIFORM_TYPE
///|
pub let web_gl2_rendering_context_uniform_type : Int = 0x8A37
// WebGL2RenderingContext.UNIFORM_SIZE
///|
pub let web_gl2_rendering_context_uniform_size : Int = 0x8A38
// WebGL2RenderingContext.UNIFORM_BLOCK_INDEX
///|
pub let web_gl2_rendering_context_uniform_block_index : Int = 0x8A3A
// WebGL2RenderingContext.UNIFORM_OFFSET
///|
pub let web_gl2_rendering_context_uniform_offset : Int = 0x8A3B
// WebGL2RenderingContext.UNIFORM_ARRAY_STRIDE
///|
pub let web_gl2_rendering_context_uniform_array_stride : Int = 0x8A3C
// WebGL2RenderingContext.UNIFORM_MATRIX_STRIDE
///|
pub let web_gl2_rendering_context_uniform_matrix_stride : Int = 0x8A3D
// WebGL2RenderingContext.UNIFORM_IS_ROW_MAJOR
///|
pub let web_gl2_rendering_context_uniform_is_row_major : Int = 0x8A3E
// WebGL2RenderingContext.UNIFORM_BLOCK_BINDING
///|
pub let web_gl2_rendering_context_uniform_block_binding : Int = 0x8A3F
// WebGL2RenderingContext.UNIFORM_BLOCK_DATA_SIZE
///|
pub let web_gl2_rendering_context_uniform_block_data_size : Int = 0x8A40
// WebGL2RenderingContext.UNIFORM_BLOCK_ACTIVE_UNIFORMS
///|
pub let web_gl2_rendering_context_uniform_block_active_uniforms : Int = 0x8A42
// WebGL2RenderingContext.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
///|
pub let web_gl2_rendering_context_uniform_block_active_uniform_indices : Int = 0x8A43
// WebGL2RenderingContext.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
///|
pub let web_gl2_rendering_context_uniform_block_referenced_by_vertex_shader : Int = 0x8A44
// WebGL2RenderingContext.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
///|
pub let web_gl2_rendering_context_uniform_block_referenced_by_fragment_shader : Int = 0x8A46
// WebGL2RenderingContext.INVALID_INDEX
///|
pub let web_gl2_rendering_context_invalid_index : Int = 0xFFFFFFFF
// WebGL2RenderingContext.MAX_VERTEX_OUTPUT_COMPONENTS
///|
pub let web_gl2_rendering_context_max_vertex_output_components : Int = 0x9122
// WebGL2RenderingContext.MAX_FRAGMENT_INPUT_COMPONENTS
///|
pub let web_gl2_rendering_context_max_fragment_input_components : Int = 0x9125
// WebGL2RenderingContext.MAX_SERVER_WAIT_TIMEOUT
///|
pub let web_gl2_rendering_context_max_server_wait_timeout : Int = 0x9111
// WebGL2RenderingContext.OBJECT_TYPE
///|
pub let web_gl2_rendering_context_object_type : Int = 0x9112
// WebGL2RenderingContext.SYNC_CONDITION
///|
pub let web_gl2_rendering_context_sync_condition : Int = 0x9113
// WebGL2RenderingContext.SYNC_STATUS
///|
pub let web_gl2_rendering_context_sync_status : Int = 0x9114
// WebGL2RenderingContext.SYNC_FLAGS
///|
pub let web_gl2_rendering_context_sync_flags : Int = 0x9115
// WebGL2RenderingContext.SYNC_FENCE
///|
pub let web_gl2_rendering_context_sync_fence : Int = 0x9116
// WebGL2RenderingContext.SYNC_GPU_COMMANDS_COMPLETE
///|
pub let web_gl2_rendering_context_sync_gpu_commands_complete : Int = 0x9117
// WebGL2RenderingContext.UNSIGNALED
///|
pub let web_gl2_rendering_context_unsignaled : Int = 0x9118
// WebGL2RenderingContext.SIGNALED
///|
pub let web_gl2_rendering_context_signaled : Int = 0x9119
// WebGL2RenderingContext.ALREADY_SIGNALED
///|
pub let web_gl2_rendering_context_already_signaled : Int = 0x911A
// WebGL2RenderingContext.TIMEOUT_EXPIRED
///|
pub let web_gl2_rendering_context_timeout_expired : Int = 0x911B
// WebGL2RenderingContext.CONDITION_SATISFIED
///|
pub let web_gl2_rendering_context_condition_satisfied : Int = 0x911C
// WebGL2RenderingContext.WAIT_FAILED
///|
pub let web_gl2_rendering_context_wait_failed : Int = 0x911D
// WebGL2RenderingContext.SYNC_FLUSH_COMMANDS_BIT
///|
pub let web_gl2_rendering_context_sync_flush_commands_bit : Int = 0x00000001
// WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_DIVISOR
///|
pub let web_gl2_rendering_context_vertex_attrib_array_divisor : Int = 0x88FE
// WebGL2RenderingContext.ANY_SAMPLES_PASSED
///|
pub let web_gl2_rendering_context_any_samples_passed : Int = 0x8C2F
// WebGL2RenderingContext.ANY_SAMPLES_PASSED_CONSERVATIVE
///|
pub let web_gl2_rendering_context_any_samples_passed_conservative : Int = 0x8D6A
// WebGL2RenderingContext.SAMPLER_BINDING
///|
pub let web_gl2_rendering_context_sampler_binding : Int = 0x8919
// WebGL2RenderingContext.RGB10_A2UI
///|
pub let web_gl2_rendering_context_rgb10_a2ui : Int = 0x906F
// WebGL2RenderingContext.INT_2_10_10_10_REV
///|
pub let web_gl2_rendering_context_int_2_10_10_10_rev : Int = 0x8D9F
// WebGL2RenderingContext.TRANSFORM_FEEDBACK
///|
pub let web_gl2_rendering_context_transform_feedback : Int = 0x8E22
// WebGL2RenderingContext.TRANSFORM_FEEDBACK_PAUSED
///|
pub let web_gl2_rendering_context_transform_feedback_paused : Int = 0x8E23
// WebGL2RenderingContext.TRANSFORM_FEEDBACK_ACTIVE
///|
pub let web_gl2_rendering_context_transform_feedback_active : Int = 0x8E24
// WebGL2RenderingContext.TRANSFORM_FEEDBACK_BINDING
///|
pub let web_gl2_rendering_context_transform_feedback_binding : Int = 0x8E25
// WebGL2RenderingContext.TEXTURE_IMMUTABLE_FORMAT
///|
pub let web_gl2_rendering_context_texture_immutable_format : Int = 0x912F
// WebGL2RenderingContext.MAX_ELEMENT_INDEX
///|
pub let web_gl2_rendering_context_max_element_index : Int = 0x8D6B
// WebGL2RenderingContext.TEXTURE_IMMUTABLE_LEVELS
///|
pub let web_gl2_rendering_context_texture_immutable_levels : Int = 0x82DF
// WebGL2RenderingContext.TIMEOUT_IGNORED
///|
pub let web_gl2_rendering_context_timeout_ignored : Int = -1
// WebGL2RenderingContext.MAX_CLIENT_WAIT_TIMEOUT_WEBGL
///|
pub let web_gl2_rendering_context_max_client_wait_timeout_webgl : Int = 0x9247
///|
pub extern "js" fn WebGL2RenderingContext::copy_buffer_sub_data(
self : WebGL2RenderingContext,
read_target : GLenum,
write_target : GLenum,
read_offset : GLintptr,
write_offset : GLintptr,
size : GLsizeiptr,
) -> Unit =
#| (self, read_target, write_target, read_offset, write_offset, size) => self.copyBufferSubData(read_target, write_target, read_offset, write_offset, size)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : ArrayBufferView,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer) => self.getBufferSubData(target, src_byte_offset, dst_buffer)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_length(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : ArrayBufferView,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::blit_framebuffer(
self : WebGL2RenderingContext,
src_x0 : GLint,
src_y0 : GLint,
src_x1 : GLint,
src_y1 : GLint,
dst_x0 : GLint,
dst_y0 : GLint,
dst_x1 : GLint,
dst_y1 : GLint,
mask : GLbitfield,
filter : GLenum,
) -> Unit =
#| (self, src_x0, src_y0, src_x1, src_y1, dst_x0, dst_y0, dst_x1, dst_y1, mask, filter) => self.blitFramebuffer(src_x0, src_y0, src_x1, src_y1, dst_x0, dst_y0, dst_x1, dst_y1, mask, filter)
///|
pub extern "js" fn WebGL2RenderingContext::framebuffer_texture_layer(
self : WebGL2RenderingContext,
target : GLenum,
attachment : GLenum,
texture : WebGLTexture?,
level : GLint,
layer : GLint,
) -> Unit =
#| (self, target, attachment, texture, level, layer) => self.framebufferTextureLayer(target, attachment, (texture.$tag === 1 ? texture._0 : null), level, layer)
///|
pub extern "js" fn WebGL2RenderingContext::invalidate_framebuffer(
self : WebGL2RenderingContext,
target : GLenum,
attachments : Array[GLenum],
) -> Unit =
#| (self, target, attachments) => self.invalidateFramebuffer(target, attachments)
///|
pub extern "js" fn WebGL2RenderingContext::invalidate_sub_framebuffer(
self : WebGL2RenderingContext,
target : GLenum,
attachments : Array[GLenum],
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
) -> Unit =
#| (self, target, attachments, x, y, width, height) => self.invalidateSubFramebuffer(target, attachments, x, y, width, height)
///|
pub extern "js" fn WebGL2RenderingContext::read_buffer(
self : WebGL2RenderingContext,
src : GLenum,
) -> Unit =
#| (self, src) => self.readBuffer(src)
///|
pub extern "js" fn WebGL2RenderingContext::get_internalformat_parameter(
self : WebGL2RenderingContext,
target : GLenum,
internalformat : GLenum,
pname : GLenum,
) -> JsValue =
#| (self, target, internalformat, pname) => self.getInternalformatParameter(target, internalformat, pname)
///|
pub extern "js" fn WebGL2RenderingContext::renderbuffer_storage_multisample(
self : WebGL2RenderingContext,
target : GLenum,
samples : GLsizei,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
) -> Unit =
#| (self, target, samples, internalformat, width, height) => self.renderbufferStorageMultisample(target, samples, internalformat, width, height)
///|
pub extern "js" fn WebGL2RenderingContext::tex_storage_2d(
self : WebGL2RenderingContext,
target : GLenum,
levels : GLsizei,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
) -> Unit =
#| (self, target, levels, internalformat, width, height) => self.texStorage2D(target, levels, internalformat, width, height)
///|
pub extern "js" fn WebGL2RenderingContext::tex_storage_3d(
self : WebGL2RenderingContext,
target : GLenum,
levels : GLsizei,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
) -> Unit =
#| (self, target, levels, internalformat, width, height, depth) => self.texStorage3D(target, levels, internalformat, width, height, depth)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
pbo_offset : GLintptr,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, pbo_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, pbo_offset)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_target_g_lenum_and_level_g_lint_and_internalformat_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_depth_g_lsizei_and_border_g_lint_and_format_g_lenum_and_type_g_lenum_and_source_tex_image_source(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
source : TexImageSource,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, source) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_target_g_lenum_and_level_g_lint_and_internalformat_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_depth_g_lsizei_and_border_g_lint_and_format_g_lenum_and_type_g_lenum_and_src_data(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : ArrayBufferView?,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, (src_data.$tag === 1 ? src_data._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_target_g_lenum_and_level_g_lint_and_internalformat_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_depth_g_lsizei_and_border_g_lint_and_format_g_lenum_and_type_g_lenum_and_src_data_array_buffer_view_and_src_offset(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : ArrayBufferView,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_3d(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
type_ : GLenum,
pbo_offset : GLintptr,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, pbo_offset) => self.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, pbo_offset)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_3d_with_target_g_lenum_and_level_g_lint_and_xoffset_g_lint_and_yoffset_g_lint_and_zoffset_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_depth_g_lsizei_and_format_g_lenum_and_type_g_lenum_and_source_tex_image_source(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
type_ : GLenum,
source : TexImageSource,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source) => self.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_3d_with_target_g_lenum_and_level_g_lint_and_xoffset_g_lint_and_yoffset_g_lint_and_zoffset_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_depth_g_lsizei_and_format_g_lenum_and_type_g_lenum_and_src_data(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : ArrayBufferView?,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, src_data) => self.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, (src_data.$tag === 1 ? src_data._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_3d_with_target_g_lenum_and_level_g_lint_and_xoffset_g_lint_and_yoffset_g_lint_and_zoffset_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_depth_g_lsizei_and_format_g_lenum_and_type_g_lenum_and_src_data_and_src_offset(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : ArrayBufferView?,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, src_data, src_offset) => self.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, (src_data.$tag === 1 ? src_data._0 : null), (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::copy_tex_sub_image_3d(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, x, y, width, height) => self.copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : ArrayBufferView,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_src_length_override(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : ArrayBufferView,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_target_g_lenum_and_level_g_lint_and_internalformat_g_lenum_and_width_g_lsizei_and_height_g_lsizei_and_depth_g_lsizei_and_border_g_lint_and_image_size_g_lsizei_and_offset_g_lintptr(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
image_size : GLsizei,
offset : GLintptr,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, image_size, offset) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, image_size, offset)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : ArrayBufferView,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_src_length_override(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : ArrayBufferView,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_target_g_lenum_and_level_g_lint_and_xoffset_g_lint_and_yoffset_g_lint_and_zoffset_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_depth_g_lsizei_and_format_g_lenum_and_image_size_g_lsizei_and_offset_g_lintptr(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
image_size : GLsizei,
offset : GLintptr,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, image_size, offset) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, image_size, offset)
///|
pub extern "js" fn WebGL2RenderingContext::get_frag_data_location(
self : WebGL2RenderingContext,
program : WebGLProgram,
name : String,
) -> GLint =
#| (self, program, name) => self.getFragDataLocation(program, name)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1ui(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
v0 : GLuint,
) -> Unit =
#| (self, location, v0) => self.uniform1ui((location.$tag === 1 ? location._0 : null), v0)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2ui(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
v0 : GLuint,
v1 : GLuint,
) -> Unit =
#| (self, location, v0, v1) => self.uniform2ui((location.$tag === 1 ? location._0 : null), v0, v1)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3ui(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
v0 : GLuint,
v1 : GLuint,
v2 : GLuint,
) -> Unit =
#| (self, location, v0, v1, v2) => self.uniform3ui((location.$tag === 1 ? location._0 : null), v0, v1, v2)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4ui(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
v0 : GLuint,
v1 : GLuint,
v2 : GLuint,
v3 : GLuint,
) -> Unit =
#| (self, location, v0, v1, v2, v3) => self.uniform4ui((location.$tag === 1 ? location._0 : null), v0, v1, v2, v3)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1uiv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Uint32List,
) -> Unit =
#| (self, location, data) => self.uniform1uiv((location.$tag === 1 ? location._0 : null), data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1uiv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Uint32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform1uiv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2uiv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Uint32List,
) -> Unit =
#| (self, location, data) => self.uniform2uiv((location.$tag === 1 ? location._0 : null), data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2uiv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Uint32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform2uiv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3uiv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Uint32List,
) -> Unit =
#| (self, location, data) => self.uniform3uiv((location.$tag === 1 ? location._0 : null), data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3uiv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Uint32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform3uiv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4uiv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Uint32List,
) -> Unit =
#| (self, location, data) => self.uniform4uiv((location.$tag === 1 ? location._0 : null), data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4uiv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Uint32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform4uiv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix3x2fv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
) -> Unit =
#| (self, location, transpose, data) => self.uniformMatrix3x2fv((location.$tag === 1 ? location._0 : null), transpose, data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix3x2fv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix3x2fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix4x2fv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
) -> Unit =
#| (self, location, transpose, data) => self.uniformMatrix4x2fv((location.$tag === 1 ? location._0 : null), transpose, data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix4x2fv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix4x2fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix2x3fv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
) -> Unit =
#| (self, location, transpose, data) => self.uniformMatrix2x3fv((location.$tag === 1 ? location._0 : null), transpose, data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix2x3fv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix2x3fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix4x3fv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
) -> Unit =
#| (self, location, transpose, data) => self.uniformMatrix4x3fv((location.$tag === 1 ? location._0 : null), transpose, data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix4x3fv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix4x3fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix2x4fv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
) -> Unit =
#| (self, location, transpose, data) => self.uniformMatrix2x4fv((location.$tag === 1 ? location._0 : null), transpose, data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix2x4fv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix2x4fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix3x4fv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
) -> Unit =
#| (self, location, transpose, data) => self.uniformMatrix3x4fv((location.$tag === 1 ? location._0 : null), transpose, data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix3x4fv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix3x4fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib_i4i(
self : WebGL2RenderingContext,
index : GLuint,
x : GLint,
y : GLint,
z : GLint,
w : GLint,
) -> Unit =
#| (self, index, x, y, z, w) => self.vertexAttribI4i(index, x, y, z, w)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib_i4iv(
self : WebGL2RenderingContext,
index : GLuint,
values : Int32List,
) -> Unit =
#| (self, index, values) => self.vertexAttribI4iv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib_i4ui(
self : WebGL2RenderingContext,
index : GLuint,
x : GLuint,
y : GLuint,
z : GLuint,
w : GLuint,
) -> Unit =
#| (self, index, x, y, z, w) => self.vertexAttribI4ui(index, x, y, z, w)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib_i4uiv(
self : WebGL2RenderingContext,
index : GLuint,
values : Uint32List,
) -> Unit =
#| (self, index, values) => self.vertexAttribI4uiv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib_i_pointer(
self : WebGL2RenderingContext,
index : GLuint,
size : GLint,
type_ : GLenum,
stride : GLsizei,
offset : GLintptr,
) -> Unit =
#| (self, index, size, type_, stride, offset) => self.vertexAttribIPointer(index, size, type_, stride, offset)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib_divisor(
self : WebGL2RenderingContext,
index : GLuint,
divisor : GLuint,
) -> Unit =
#| (self, index, divisor) => self.vertexAttribDivisor(index, divisor)
///|
pub extern "js" fn WebGL2RenderingContext::draw_arrays_instanced(
self : WebGL2RenderingContext,
mode : GLenum,
first : GLint,
count : GLsizei,
instance_count : GLsizei,
) -> Unit =
#| (self, mode, first, count, instance_count) => self.drawArraysInstanced(mode, first, count, instance_count)
///|
pub extern "js" fn WebGL2RenderingContext::draw_elements_instanced(
self : WebGL2RenderingContext,
mode : GLenum,
count : GLsizei,
type_ : GLenum,
offset : GLintptr,
instance_count : GLsizei,
) -> Unit =
#| (self, mode, count, type_, offset, instance_count) => self.drawElementsInstanced(mode, count, type_, offset, instance_count)
///|
pub extern "js" fn WebGL2RenderingContext::draw_range_elements(
self : WebGL2RenderingContext,
mode : GLenum,
start : GLuint,
end : GLuint,
count : GLsizei,
type_ : GLenum,
offset : GLintptr,
) -> Unit =
#| (self, mode, start, end, count, type_, offset) => self.drawRangeElements(mode, start, end, count, type_, offset)
///|
pub extern "js" fn WebGL2RenderingContext::draw_buffers(
self : WebGL2RenderingContext,
buffers : Array[GLenum],
) -> Unit =
#| (self, buffers) => self.drawBuffers(buffers)
///|
pub extern "js" fn WebGL2RenderingContext::clear_bufferfv(
self : WebGL2RenderingContext,
buffer : GLenum,
drawbuffer : GLint,
values : Float32List,
) -> Unit =
#| (self, buffer, drawbuffer, values) => self.clearBufferfv(buffer, drawbuffer, values)
///|
pub extern "js" fn WebGL2RenderingContext::clear_bufferfv_with_src_offset(
self : WebGL2RenderingContext,
buffer : GLenum,
drawbuffer : GLint,
values : Float32List,
src_offset : Int64,
) -> Unit =
#| (self, buffer, drawbuffer, values, src_offset) => self.clearBufferfv(buffer, drawbuffer, values, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::clear_bufferiv(
self : WebGL2RenderingContext,
buffer : GLenum,
drawbuffer : GLint,
values : Int32List,
) -> Unit =
#| (self, buffer, drawbuffer, values) => self.clearBufferiv(buffer, drawbuffer, values)
///|
pub extern "js" fn WebGL2RenderingContext::clear_bufferiv_with_src_offset(
self : WebGL2RenderingContext,
buffer : GLenum,
drawbuffer : GLint,
values : Int32List,
src_offset : Int64,
) -> Unit =
#| (self, buffer, drawbuffer, values, src_offset) => self.clearBufferiv(buffer, drawbuffer, values, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::clear_bufferuiv(
self : WebGL2RenderingContext,
buffer : GLenum,
drawbuffer : GLint,
values : Uint32List,
) -> Unit =
#| (self, buffer, drawbuffer, values) => self.clearBufferuiv(buffer, drawbuffer, values)
///|
pub extern "js" fn WebGL2RenderingContext::clear_bufferuiv_with_src_offset(
self : WebGL2RenderingContext,
buffer : GLenum,
drawbuffer : GLint,
values : Uint32List,
src_offset : Int64,
) -> Unit =
#| (self, buffer, drawbuffer, values, src_offset) => self.clearBufferuiv(buffer, drawbuffer, values, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::clear_bufferfi(
self : WebGL2RenderingContext,
buffer : GLenum,
drawbuffer : GLint,
depth : GLfloat,
stencil : GLint,
) -> Unit =
#| (self, buffer, drawbuffer, depth, stencil) => self.clearBufferfi(buffer, drawbuffer, depth, stencil)
///|
pub extern "js" fn WebGL2RenderingContext::create_query(
self : WebGL2RenderingContext,
) -> WebGLQuery =
#| (self) => self.createQuery()
///|
pub extern "js" fn WebGL2RenderingContext::delete_query(
self : WebGL2RenderingContext,
query : WebGLQuery?,
) -> Unit =
#| (self, query) => self.deleteQuery((query.$tag === 1 ? query._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::is_query(
self : WebGL2RenderingContext,
query : WebGLQuery?,
) -> GLboolean =
#| (self, query) => self.isQuery((query.$tag === 1 ? query._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::begin_query(
self : WebGL2RenderingContext,
target : GLenum,
query : WebGLQuery,
) -> Unit =
#| (self, target, query) => self.beginQuery(target, query)
///|
pub extern "js" fn WebGL2RenderingContext::end_query(
self : WebGL2RenderingContext,
target : GLenum,
) -> Unit =
#| (self, target) => self.endQuery(target)
///|
pub extern "js" fn WebGL2RenderingContext::get_query(
self : WebGL2RenderingContext,
target : GLenum,
pname : GLenum,
) -> WebGLQuery? =
#| (self, target, pname) => (() => { const v = self.getQuery(target, pname); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGL2RenderingContext::get_query_parameter(
self : WebGL2RenderingContext,
query : WebGLQuery,
pname : GLenum,
) -> JsValue =
#| (self, query, pname) => self.getQueryParameter(query, pname)
///|
pub extern "js" fn WebGL2RenderingContext::create_sampler(
self : WebGL2RenderingContext,
) -> WebGLSampler =
#| (self) => self.createSampler()
///|
pub extern "js" fn WebGL2RenderingContext::delete_sampler(
self : WebGL2RenderingContext,
sampler : WebGLSampler?,
) -> Unit =
#| (self, sampler) => self.deleteSampler((sampler.$tag === 1 ? sampler._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::is_sampler(
self : WebGL2RenderingContext,
sampler : WebGLSampler?,
) -> GLboolean =
#| (self, sampler) => self.isSampler((sampler.$tag === 1 ? sampler._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::bind_sampler(
self : WebGL2RenderingContext,
unit : GLuint,
sampler : WebGLSampler?,
) -> Unit =
#| (self, unit, sampler) => self.bindSampler(unit, (sampler.$tag === 1 ? sampler._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::sampler_parameteri(
self : WebGL2RenderingContext,
sampler : WebGLSampler,
pname : GLenum,
param : GLint,
) -> Unit =
#| (self, sampler, pname, param) => self.samplerParameteri(sampler, pname, param)
///|
pub extern "js" fn WebGL2RenderingContext::sampler_parameterf(
self : WebGL2RenderingContext,
sampler : WebGLSampler,
pname : GLenum,
param : GLfloat,
) -> Unit =
#| (self, sampler, pname, param) => self.samplerParameterf(sampler, pname, param)
///|
pub extern "js" fn WebGL2RenderingContext::get_sampler_parameter(
self : WebGL2RenderingContext,
sampler : WebGLSampler,
pname : GLenum,
) -> JsValue =
#| (self, sampler, pname) => self.getSamplerParameter(sampler, pname)
///|
pub extern "js" fn WebGL2RenderingContext::fence_sync(
self : WebGL2RenderingContext,
condition : GLenum,
flags : GLbitfield,
) -> WebGLSync? =
#| (self, condition, flags) => (() => { const v = self.fenceSync(condition, flags); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGL2RenderingContext::is_sync(
self : WebGL2RenderingContext,
sync : WebGLSync?,
) -> GLboolean =
#| (self, sync) => self.isSync((sync.$tag === 1 ? sync._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::delete_sync(
self : WebGL2RenderingContext,
sync : WebGLSync?,
) -> Unit =
#| (self, sync) => self.deleteSync((sync.$tag === 1 ? sync._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::client_wait_sync(
self : WebGL2RenderingContext,
sync : WebGLSync,
flags : GLbitfield,
timeout : GLuint64,
) -> GLenum =
#| (self, sync, flags, timeout) => self.clientWaitSync(sync, flags, timeout)
///|
pub extern "js" fn WebGL2RenderingContext::wait_sync(
self : WebGL2RenderingContext,
sync : WebGLSync,
flags : GLbitfield,
timeout : GLint64,
) -> Unit =
#| (self, sync, flags, timeout) => self.waitSync(sync, flags, timeout)
///|
pub extern "js" fn WebGL2RenderingContext::get_sync_parameter(
self : WebGL2RenderingContext,
sync : WebGLSync,
pname : GLenum,
) -> JsValue =
#| (self, sync, pname) => self.getSyncParameter(sync, pname)
///|
pub extern "js" fn WebGL2RenderingContext::create_transform_feedback(
self : WebGL2RenderingContext,
) -> WebGLTransformFeedback =
#| (self) => self.createTransformFeedback()
///|
pub extern "js" fn WebGL2RenderingContext::delete_transform_feedback(
self : WebGL2RenderingContext,
tf : WebGLTransformFeedback?,
) -> Unit =
#| (self, tf) => self.deleteTransformFeedback((tf.$tag === 1 ? tf._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::is_transform_feedback(
self : WebGL2RenderingContext,
tf : WebGLTransformFeedback?,
) -> GLboolean =
#| (self, tf) => self.isTransformFeedback((tf.$tag === 1 ? tf._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::bind_transform_feedback(
self : WebGL2RenderingContext,
target : GLenum,
tf : WebGLTransformFeedback?,
) -> Unit =
#| (self, target, tf) => self.bindTransformFeedback(target, (tf.$tag === 1 ? tf._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::begin_transform_feedback(
self : WebGL2RenderingContext,
primitive_mode : GLenum,
) -> Unit =
#| (self, primitive_mode) => self.beginTransformFeedback(primitive_mode)
///|
pub extern "js" fn WebGL2RenderingContext::end_transform_feedback(
self : WebGL2RenderingContext,
) -> Unit =
#| (self) => self.endTransformFeedback()
///|
pub extern "js" fn WebGL2RenderingContext::transform_feedback_varyings(
self : WebGL2RenderingContext,
program : WebGLProgram,
varyings : Array[String],
buffer_mode : GLenum,
) -> Unit =
#| (self, program, varyings, buffer_mode) => self.transformFeedbackVaryings(program, varyings, buffer_mode)
///|
pub extern "js" fn WebGL2RenderingContext::get_transform_feedback_varying(
self : WebGL2RenderingContext,
program : WebGLProgram,
index : GLuint,
) -> WebGLActiveInfo? =
#| (self, program, index) => (() => { const v = self.getTransformFeedbackVarying(program, index); return v == null ? { $tag: 0 } : { $tag: 1, _0: v }; })()
///|
pub extern "js" fn WebGL2RenderingContext::pause_transform_feedback(
self : WebGL2RenderingContext,
) -> Unit =
#| (self) => self.pauseTransformFeedback()
///|
pub extern "js" fn WebGL2RenderingContext::resume_transform_feedback(
self : WebGL2RenderingContext,
) -> Unit =
#| (self) => self.resumeTransformFeedback()
///|
pub extern "js" fn WebGL2RenderingContext::bind_buffer_base(
self : WebGL2RenderingContext,
target : GLenum,
index : GLuint,
buffer : WebGLBuffer?,
) -> Unit =
#| (self, target, index, buffer) => self.bindBufferBase(target, index, (buffer.$tag === 1 ? buffer._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::bind_buffer_range(
self : WebGL2RenderingContext,
target : GLenum,
index : GLuint,
buffer : WebGLBuffer?,
offset : GLintptr,
size : GLsizeiptr,
) -> Unit =
#| (self, target, index, buffer, offset, size) => self.bindBufferRange(target, index, (buffer.$tag === 1 ? buffer._0 : null), offset, size)
///|
pub extern "js" fn WebGL2RenderingContext::get_indexed_parameter(
self : WebGL2RenderingContext,
target : GLenum,
index : GLuint,
) -> JsValue =
#| (self, target, index) => self.getIndexedParameter(target, index)
///|
pub extern "js" fn WebGL2RenderingContext::get_uniform_indices(
self : WebGL2RenderingContext,
program : WebGLProgram,
uniform_names : Array[String],
) -> Array[GLuint] =
#| (self, program, uniform_names) => self.getUniformIndices(program, uniform_names)
///|
pub extern "js" fn WebGL2RenderingContext::get_active_uniforms(
self : WebGL2RenderingContext,
program : WebGLProgram,
uniform_indices : Array[GLuint],
pname : GLenum,
) -> JsValue =
#| (self, program, uniform_indices, pname) => self.getActiveUniforms(program, uniform_indices, pname)
///|
pub extern "js" fn WebGL2RenderingContext::get_uniform_block_index(
self : WebGL2RenderingContext,
program : WebGLProgram,
uniform_block_name : String,
) -> GLuint =
#| (self, program, uniform_block_name) => self.getUniformBlockIndex(program, uniform_block_name)
///|
pub extern "js" fn WebGL2RenderingContext::get_active_uniform_block_parameter(
self : WebGL2RenderingContext,
program : WebGLProgram,
uniform_block_index : GLuint,
pname : GLenum,
) -> JsValue =
#| (self, program, uniform_block_index, pname) => self.getActiveUniformBlockParameter(program, uniform_block_index, pname)
///|
pub extern "js" fn WebGL2RenderingContext::get_active_uniform_block_name(
self : WebGL2RenderingContext,
program : WebGLProgram,
uniform_block_index : GLuint,
) -> String? =
#| (self, program, uniform_block_index) => (self.getActiveUniformBlockName(program, uniform_block_index)) ?? undefined
///|
pub extern "js" fn WebGL2RenderingContext::uniform_block_binding(
self : WebGL2RenderingContext,
program : WebGLProgram,
uniform_block_index : GLuint,
uniform_block_binding : GLuint,
) -> Unit =
#| (self, program, uniform_block_index, uniform_block_binding) => self.uniformBlockBinding(program, uniform_block_index, uniform_block_binding)
///|
pub extern "js" fn WebGL2RenderingContext::create_vertex_array(
self : WebGL2RenderingContext,
) -> WebGLVertexArrayObject =
#| (self) => self.createVertexArray()
///|
pub extern "js" fn WebGL2RenderingContext::delete_vertex_array(
self : WebGL2RenderingContext,
vertex_array : WebGLVertexArrayObject?,
) -> Unit =
#| (self, vertex_array) => self.deleteVertexArray((vertex_array.$tag === 1 ? vertex_array._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::is_vertex_array(
self : WebGL2RenderingContext,
vertex_array : WebGLVertexArrayObject?,
) -> GLboolean =
#| (self, vertex_array) => self.isVertexArray((vertex_array.$tag === 1 ? vertex_array._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::bind_vertex_array(
self : WebGL2RenderingContext,
array : WebGLVertexArrayObject?,
) -> Unit =
#| (self, array) => self.bindVertexArray((array.$tag === 1 ? array._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data(
self : WebGL2RenderingContext,
target : GLenum,
size : GLsizeiptr,
usage : GLenum,
) -> Unit =
#| (self, target, size, usage) => self.bufferData(target, size, usage)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_target_g_lenum_and_src_data_and_usage_g_lenum(
self : WebGL2RenderingContext,
target : GLenum,
src_data : AllowSharedBufferSource?,
usage : GLenum,
) -> Unit =
#| (self, target, src_data, usage) => self.bufferData(target, (src_data.$tag === 1 ? src_data._0 : null), usage)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_target_g_lenum_and_src_data_array_buffer_view_and_usage_g_lenum_and_src_offset(
self : WebGL2RenderingContext,
target : GLenum,
src_data : ArrayBufferView,
usage : GLenum,
src_offset : Int64,
) -> Unit =
#| (self, target, src_data, usage, src_offset) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_target_g_lenum_and_src_data_array_buffer_view_and_usage_g_lenum_and_src_offset_and_length_g_luint(
self : WebGL2RenderingContext,
target : GLenum,
src_data : ArrayBufferView,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : AllowSharedBufferSource,
) -> Unit =
#| (self, target, dst_byte_offset, src_data) => self.bufferSubData(target, dst_byte_offset, src_data)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_target_g_lenum_and_dst_byte_offset_g_lintptr_and_src_data_array_buffer_view_and_src_offset(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : ArrayBufferView,
src_offset : Int64,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_target_g_lenum_and_dst_byte_offset_g_lintptr_and_src_data_array_buffer_view_and_src_offset_and_length_g_luint(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : ArrayBufferView,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : TexImageSource,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_target_g_lenum_and_level_g_lint_and_internalformat_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_border_g_lint_and_format_g_lenum_and_type_g_lenum_and_pixels(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
pixels : ArrayBufferView?,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, pixels) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, (pixels.$tag === 1 ? pixels._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_target_g_lenum_and_level_g_lint_and_internalformat_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_border_g_lint_and_format_g_lenum_and_type_g_lenum_and_pbo_offset_g_lintptr(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
pbo_offset : GLintptr,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, pbo_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, pbo_offset)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_target_g_lenum_and_level_g_lint_and_internalformat_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_border_g_lint_and_format_g_lenum_and_type_g_lenum_and_source_tex_image_source(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
source : TexImageSource,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, source) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_target_g_lenum_and_level_g_lint_and_internalformat_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_border_g_lint_and_format_g_lenum_and_type_g_lenum_and_src_data_array_buffer_view_and_src_offset(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : ArrayBufferView,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : TexImageSource,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_target_g_lenum_and_level_g_lint_and_xoffset_g_lint_and_yoffset_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_format_g_lenum_and_type_g_lenum_and_pixels(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
pixels : ArrayBufferView?,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, pixels) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, (pixels.$tag === 1 ? pixels._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_target_g_lenum_and_level_g_lint_and_xoffset_g_lint_and_yoffset_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_format_g_lenum_and_type_g_lenum_and_pbo_offset_g_lintptr(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
pbo_offset : GLintptr,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, pbo_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, pbo_offset)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_target_g_lenum_and_level_g_lint_and_xoffset_g_lint_and_yoffset_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_format_g_lenum_and_type_g_lenum_and_source_tex_image_source(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
source : TexImageSource,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_target_g_lenum_and_level_g_lint_and_xoffset_g_lint_and_yoffset_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_format_g_lenum_and_type_g_lenum_and_src_data_array_buffer_view_and_src_offset(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : ArrayBufferView,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : ArrayBufferView,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_src_length_override(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : ArrayBufferView,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_target_g_lenum_and_level_g_lint_and_internalformat_g_lenum_and_width_g_lsizei_and_height_g_lsizei_and_border_g_lint_and_image_size_g_lsizei_and_offset_g_lintptr(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
image_size : GLsizei,
offset : GLintptr,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, image_size, offset) => self.compressedTexImage2D(target, level, internalformat, width, height, border, image_size, offset)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : ArrayBufferView,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_src_length_override(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : ArrayBufferView,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_target_g_lenum_and_level_g_lint_and_xoffset_g_lint_and_yoffset_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_format_g_lenum_and_image_size_g_lsizei_and_offset_g_lintptr(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
image_size : GLsizei,
offset : GLintptr,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, image_size, offset) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, image_size, offset)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1fv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Float32List,
) -> Unit =
#| (self, location, data) => self.uniform1fv((location.$tag === 1 ? location._0 : null), data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1fv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Float32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform1fv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2fv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Float32List,
) -> Unit =
#| (self, location, data) => self.uniform2fv((location.$tag === 1 ? location._0 : null), data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2fv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Float32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform2fv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3fv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Float32List,
) -> Unit =
#| (self, location, data) => self.uniform3fv((location.$tag === 1 ? location._0 : null), data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3fv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Float32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform3fv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4fv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Float32List,
) -> Unit =
#| (self, location, data) => self.uniform4fv((location.$tag === 1 ? location._0 : null), data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4fv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Float32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform4fv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1iv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Int32List,
) -> Unit =
#| (self, location, data) => self.uniform1iv((location.$tag === 1 ? location._0 : null), data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1iv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Int32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform1iv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2iv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Int32List,
) -> Unit =
#| (self, location, data) => self.uniform2iv((location.$tag === 1 ? location._0 : null), data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2iv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Int32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform2iv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3iv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Int32List,
) -> Unit =
#| (self, location, data) => self.uniform3iv((location.$tag === 1 ? location._0 : null), data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3iv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Int32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform3iv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4iv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Int32List,
) -> Unit =
#| (self, location, data) => self.uniform4iv((location.$tag === 1 ? location._0 : null), data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4iv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Int32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform4iv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix2fv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
) -> Unit =
#| (self, location, transpose, data) => self.uniformMatrix2fv((location.$tag === 1 ? location._0 : null), transpose, data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix2fv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix2fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix3fv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
) -> Unit =
#| (self, location, transpose, data) => self.uniformMatrix3fv((location.$tag === 1 ? location._0 : null), transpose, data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix3fv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix3fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix4fv(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
) -> Unit =
#| (self, location, transpose, data) => self.uniformMatrix4fv((location.$tag === 1 ? location._0 : null), transpose, data)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix4fv_with_src_length(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32List,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix4fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : ArrayBufferView?,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data) => self.readPixels(x, y, width, height, format, type_, (dst_data.$tag === 1 ? dst_data._0 : null))
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_x_g_lint_and_y_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_format_g_lenum_and_type_g_lenum_and_offset_g_lintptr(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
offset : GLintptr,
) -> Unit =
#| (self, x, y, width, height, format, type_, offset) => self.readPixels(x, y, width, height, format, type_, offset)
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_x_g_lint_and_y_g_lint_and_width_g_lsizei_and_height_g_lsizei_and_format_g_lenum_and_type_g_lenum_and_dst_data_array_buffer_view_and_dst_offset(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : ArrayBufferView,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib1fv_with_float32_array(
self : WebGL2RenderingContext,
index : GLuint,
values : Float32Array,
) -> Unit =
#| (self, index, values) => self.vertexAttrib1fv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib1fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
index : GLuint,
values : Array[GLfloat],
) -> Unit =
#| (self, index, values) => self.vertexAttrib1fv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib2fv_with_float32_array(
self : WebGL2RenderingContext,
index : GLuint,
values : Float32Array,
) -> Unit =
#| (self, index, values) => self.vertexAttrib2fv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib2fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
index : GLuint,
values : Array[GLfloat],
) -> Unit =
#| (self, index, values) => self.vertexAttrib2fv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib3fv_with_float32_array(
self : WebGL2RenderingContext,
index : GLuint,
values : Float32Array,
) -> Unit =
#| (self, index, values) => self.vertexAttrib3fv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib3fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
index : GLuint,
values : Array[GLfloat],
) -> Unit =
#| (self, index, values) => self.vertexAttrib3fv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib4fv_with_float32_array(
self : WebGL2RenderingContext,
index : GLuint,
values : Float32Array,
) -> Unit =
#| (self, index, values) => self.vertexAttrib4fv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib4fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
index : GLuint,
values : Array[GLfloat],
) -> Unit =
#| (self, index, values) => self.vertexAttrib4fv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_int8_array(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : Int8Array,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_int16_array(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : Int16Array,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_int32_array(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : Int32Array,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_uint8_array(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : Uint8Array,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_uint16_array(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : Uint16Array,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_uint32_array(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : Uint32Array,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_uint8_clamped_array(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : Uint8ClampedArray,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_big_int64_array(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : BigInt64Array,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_big_uint64_array(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : BigUint64Array,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_float16_array(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : Float16Array,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_float32_array(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : Float32Array,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_float64_array(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : Float64Array,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::get_buffer_sub_data_with_data_view(
self : WebGL2RenderingContext,
target : GLenum,
src_byte_offset : GLintptr,
dst_buffer : DataView,
dst_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_byte_offset, dst_buffer, dst_offset, length) => self.getBufferSubData(target, src_byte_offset, dst_buffer, (dst_offset.hi * 4294967296 + dst_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_image_bitmap(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
source : ImageBitmap,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, source) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_image_data(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
source : ImageData,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, source) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_html_image_element(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLImageElement,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, source) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_html_canvas_element(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLCanvasElement,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, source) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_html_video_element(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLVideoElement,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, source) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_offscreen_canvas(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
source : OffscreenCanvas,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, source) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_video_frame(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
source : VideoFrame,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, source) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_int8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Int8Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_int16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Int16Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_int32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Int32Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_uint8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Uint8Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_uint16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Uint16Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_uint32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Uint32Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_uint8_clamped_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Uint8ClampedArray,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_big_int64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : BigInt64Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_big_uint64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : BigUint64Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_float16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Float16Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_float32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Float32Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_float64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Float64Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_3d_with_data_view(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : DataView,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, format, type_, src_data, src_offset) => self.texImage3D(target, level, internalformat, width, height, depth, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_3d_with_image_bitmap(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
type_ : GLenum,
source : ImageBitmap,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source) => self.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_3d_with_image_data(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
type_ : GLenum,
source : ImageData,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source) => self.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_3d_with_html_image_element(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
type_ : GLenum,
source : HTMLImageElement,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source) => self.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_3d_with_html_canvas_element(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
type_ : GLenum,
source : HTMLCanvasElement,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source) => self.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_3d_with_html_video_element(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
type_ : GLenum,
source : HTMLVideoElement,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source) => self.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_3d_with_offscreen_canvas(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
type_ : GLenum,
source : OffscreenCanvas,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source) => self.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_3d_with_video_frame(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
type_ : GLenum,
source : VideoFrame,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source) => self.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_int8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : Int8Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_int16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : Int16Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_int32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : Int32Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_uint8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : Uint8Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_uint16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : Uint16Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_uint32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : Uint32Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_uint8_clamped_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : Uint8ClampedArray,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_big_int64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : BigInt64Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_big_uint64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : BigUint64Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_float16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : Float16Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_float32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : Float32Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_float64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : Float64Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_3d_with_data_view(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
border : GLint,
src_data : DataView,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, depth, border, src_data, src_offset, src_length_override) => self.compressedTexImage3D(target, level, internalformat, width, height, depth, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_int8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : Int8Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_int16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : Int16Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_int32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : Int32Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_uint8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : Uint8Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_uint16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : Uint16Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_uint32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : Uint32Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_uint8_clamped_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : Uint8ClampedArray,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_big_int64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : BigInt64Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_big_uint64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : BigUint64Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_float16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : Float16Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_float32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : Float32Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_float64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : Float64Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_3d_with_data_view(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
zoffset : GLint,
width : GLsizei,
height : GLsizei,
depth : GLsizei,
format : GLenum,
src_data : DataView,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1uiv_with_uint32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Uint32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform1uiv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1uiv_with_array_of_g_luint(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Array[GLuint],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform1uiv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2uiv_with_uint32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Uint32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform2uiv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2uiv_with_array_of_g_luint(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Array[GLuint],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform2uiv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3uiv_with_uint32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Uint32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform3uiv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3uiv_with_array_of_g_luint(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Array[GLuint],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform3uiv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4uiv_with_uint32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Uint32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform4uiv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4uiv_with_array_of_g_luint(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Array[GLuint],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform4uiv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix3x2fv_with_float32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix3x2fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix3x2fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Array[GLfloat],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix3x2fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix4x2fv_with_float32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix4x2fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix4x2fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Array[GLfloat],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix4x2fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix2x3fv_with_float32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix2x3fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix2x3fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Array[GLfloat],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix2x3fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix4x3fv_with_float32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix4x3fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix4x3fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Array[GLfloat],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix4x3fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix2x4fv_with_float32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix2x4fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix2x4fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Array[GLfloat],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix2x4fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix3x4fv_with_float32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix3x4fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix3x4fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Array[GLfloat],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix3x4fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib_i4iv_with_int32_array(
self : WebGL2RenderingContext,
index : GLuint,
values : Int32Array,
) -> Unit =
#| (self, index, values) => self.vertexAttribI4iv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib_i4iv_with_array_of_g_lint(
self : WebGL2RenderingContext,
index : GLuint,
values : Array[GLint],
) -> Unit =
#| (self, index, values) => self.vertexAttribI4iv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib_i4uiv_with_uint32_array(
self : WebGL2RenderingContext,
index : GLuint,
values : Uint32Array,
) -> Unit =
#| (self, index, values) => self.vertexAttribI4uiv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::vertex_attrib_i4uiv_with_array_of_g_luint(
self : WebGL2RenderingContext,
index : GLuint,
values : Array[GLuint],
) -> Unit =
#| (self, index, values) => self.vertexAttribI4uiv(index, values)
///|
pub extern "js" fn WebGL2RenderingContext::clear_bufferfv_with_float32_array(
self : WebGL2RenderingContext,
buffer : GLenum,
drawbuffer : GLint,
values : Float32Array,
src_offset : Int64,
) -> Unit =
#| (self, buffer, drawbuffer, values, src_offset) => self.clearBufferfv(buffer, drawbuffer, values, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::clear_bufferfv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
buffer : GLenum,
drawbuffer : GLint,
values : Array[GLfloat],
src_offset : Int64,
) -> Unit =
#| (self, buffer, drawbuffer, values, src_offset) => self.clearBufferfv(buffer, drawbuffer, values, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::clear_bufferiv_with_int32_array(
self : WebGL2RenderingContext,
buffer : GLenum,
drawbuffer : GLint,
values : Int32Array,
src_offset : Int64,
) -> Unit =
#| (self, buffer, drawbuffer, values, src_offset) => self.clearBufferiv(buffer, drawbuffer, values, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::clear_bufferiv_with_array_of_g_lint(
self : WebGL2RenderingContext,
buffer : GLenum,
drawbuffer : GLint,
values : Array[GLint],
src_offset : Int64,
) -> Unit =
#| (self, buffer, drawbuffer, values, src_offset) => self.clearBufferiv(buffer, drawbuffer, values, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::clear_bufferuiv_with_uint32_array(
self : WebGL2RenderingContext,
buffer : GLenum,
drawbuffer : GLint,
values : Uint32Array,
src_offset : Int64,
) -> Unit =
#| (self, buffer, drawbuffer, values, src_offset) => self.clearBufferuiv(buffer, drawbuffer, values, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::clear_bufferuiv_with_array_of_g_luint(
self : WebGL2RenderingContext,
buffer : GLenum,
drawbuffer : GLint,
values : Array[GLuint],
src_offset : Int64,
) -> Unit =
#| (self, buffer, drawbuffer, values, src_offset) => self.clearBufferuiv(buffer, drawbuffer, values, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_array_buffer(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : ArrayBuffer,
) -> Unit =
#| (self, target, dst_byte_offset, src_data) => self.bufferSubData(target, dst_byte_offset, src_data)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_shared_array_buffer(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : SharedArrayBuffer,
) -> Unit =
#| (self, target, dst_byte_offset, src_data) => self.bufferSubData(target, dst_byte_offset, src_data)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_array_buffer_view(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : ArrayBufferView,
) -> Unit =
#| (self, target, dst_byte_offset, src_data) => self.bufferSubData(target, dst_byte_offset, src_data)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_int8_array(
self : WebGL2RenderingContext,
target : GLenum,
src_data : Int8Array,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_int16_array(
self : WebGL2RenderingContext,
target : GLenum,
src_data : Int16Array,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_int32_array(
self : WebGL2RenderingContext,
target : GLenum,
src_data : Int32Array,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_uint8_array(
self : WebGL2RenderingContext,
target : GLenum,
src_data : Uint8Array,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_uint16_array(
self : WebGL2RenderingContext,
target : GLenum,
src_data : Uint16Array,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_uint32_array(
self : WebGL2RenderingContext,
target : GLenum,
src_data : Uint32Array,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_uint8_clamped_array(
self : WebGL2RenderingContext,
target : GLenum,
src_data : Uint8ClampedArray,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_big_int64_array(
self : WebGL2RenderingContext,
target : GLenum,
src_data : BigInt64Array,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_big_uint64_array(
self : WebGL2RenderingContext,
target : GLenum,
src_data : BigUint64Array,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_float16_array(
self : WebGL2RenderingContext,
target : GLenum,
src_data : Float16Array,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_float32_array(
self : WebGL2RenderingContext,
target : GLenum,
src_data : Float32Array,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_float64_array(
self : WebGL2RenderingContext,
target : GLenum,
src_data : Float64Array,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_data_with_data_view(
self : WebGL2RenderingContext,
target : GLenum,
src_data : DataView,
usage : GLenum,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, src_data, usage, src_offset, length) => self.bufferData(target, src_data, usage, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_int8_array(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : Int8Array,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_int16_array(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : Int16Array,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_int32_array(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : Int32Array,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_uint8_array(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : Uint8Array,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_uint16_array(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : Uint16Array,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_uint32_array(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : Uint32Array,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_uint8_clamped_array(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : Uint8ClampedArray,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_big_int64_array(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : BigInt64Array,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_big_uint64_array(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : BigUint64Array,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_float16_array(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : Float16Array,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_float32_array(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : Float32Array,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_float64_array(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : Float64Array,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::buffer_sub_data_with_data_view(
self : WebGL2RenderingContext,
target : GLenum,
dst_byte_offset : GLintptr,
src_data : DataView,
src_offset : Int64,
length : GLuint,
) -> Unit =
#| (self, target, dst_byte_offset, src_data, src_offset, length) => self.bufferSubData(target, dst_byte_offset, src_data, (src_offset.hi * 4294967296 + src_offset.lo), length)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_image_bitmap(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : ImageBitmap,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_image_data(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : ImageData,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_html_image_element(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLImageElement,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_html_canvas_element(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLCanvasElement,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_html_video_element(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLVideoElement,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_offscreen_canvas(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : OffscreenCanvas,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_video_frame(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
format : GLenum,
type_ : GLenum,
source : VideoFrame,
) -> Unit =
#| (self, target, level, internalformat, format, type_, source) => self.texImage2D(target, level, internalformat, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_image_bitmap(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : ImageBitmap,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_image_data(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : ImageData,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_html_image_element(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLImageElement,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_html_canvas_element(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLCanvasElement,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_html_video_element(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : HTMLVideoElement,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_offscreen_canvas(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : OffscreenCanvas,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_video_frame(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
format : GLenum,
type_ : GLenum,
source : VideoFrame,
) -> Unit =
#| (self, target, level, xoffset, yoffset, format, type_, source) => self.texSubImage2D(target, level, xoffset, yoffset, format, type_, source)
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_int8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Int8Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_int16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Int16Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_int32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Int32Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_uint8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Uint8Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_uint16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Uint16Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_uint32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Uint32Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_uint8_clamped_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Uint8ClampedArray,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_big_int64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : BigInt64Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_big_uint64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : BigUint64Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_float16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Float16Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_float32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Float32Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_float64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : Float64Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_image_2d_with_data_view(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLint,
width : GLsizei,
height : GLsizei,
border : GLint,
format : GLenum,
type_ : GLenum,
src_data : DataView,
src_offset : Int64,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, format, type_, src_data, src_offset) => self.texImage2D(target, level, internalformat, width, height, border, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_int8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : Int8Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_int16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : Int16Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_int32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : Int32Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_uint8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : Uint8Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_uint16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : Uint16Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_uint32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : Uint32Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_uint8_clamped_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : Uint8ClampedArray,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_big_int64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : BigInt64Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_big_uint64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : BigUint64Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_float16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : Float16Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_float32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : Float32Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_float64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : Float64Array,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::tex_sub_image_2d_with_data_view(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
src_data : DataView,
src_offset : Int64,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, type_, src_data, src_offset) => self.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, src_data, (src_offset.hi * 4294967296 + src_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_int8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : Int8Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_int16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : Int16Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_int32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : Int32Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_uint8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : Uint8Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_uint16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : Uint16Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_uint32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : Uint32Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_uint8_clamped_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : Uint8ClampedArray,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_big_int64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : BigInt64Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_big_uint64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : BigUint64Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_float16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : Float16Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_float32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : Float32Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_float64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : Float64Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_image_2d_with_data_view(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
internalformat : GLenum,
width : GLsizei,
height : GLsizei,
border : GLint,
src_data : DataView,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, internalformat, width, height, border, src_data, src_offset, src_length_override) => self.compressedTexImage2D(target, level, internalformat, width, height, border, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_int8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : Int8Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_int16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : Int16Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_int32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : Int32Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_uint8_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : Uint8Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_uint16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : Uint16Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_uint32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : Uint32Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_uint8_clamped_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : Uint8ClampedArray,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_big_int64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : BigInt64Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_big_uint64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : BigUint64Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_float16_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : Float16Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_float32_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : Float32Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_float64_array(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : Float64Array,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::compressed_tex_sub_image_2d_with_data_view(
self : WebGL2RenderingContext,
target : GLenum,
level : GLint,
xoffset : GLint,
yoffset : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
src_data : DataView,
src_offset : Int64,
src_length_override : GLuint,
) -> Unit =
#| (self, target, level, xoffset, yoffset, width, height, format, src_data, src_offset, src_length_override) => self.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, src_data, (src_offset.hi * 4294967296 + src_offset.lo), src_length_override)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1fv_with_float32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Float32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform1fv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Array[GLfloat],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform1fv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2fv_with_float32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Float32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform2fv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Array[GLfloat],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform2fv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3fv_with_float32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Float32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform3fv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Array[GLfloat],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform3fv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4fv_with_float32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Float32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform4fv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Array[GLfloat],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform4fv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1iv_with_int32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Int32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform1iv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform1iv_with_array_of_g_lint(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Array[GLint],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform1iv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2iv_with_int32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Int32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform2iv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform2iv_with_array_of_g_lint(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Array[GLint],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform2iv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3iv_with_int32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Int32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform3iv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform3iv_with_array_of_g_lint(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Array[GLint],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform3iv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4iv_with_int32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Int32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform4iv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform4iv_with_array_of_g_lint(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
data : Array[GLint],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, data, src_offset, src_length) => self.uniform4iv((location.$tag === 1 ? location._0 : null), data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix2fv_with_float32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix2fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix2fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Array[GLfloat],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix2fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix3fv_with_float32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix3fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix3fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Array[GLfloat],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix3fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix4fv_with_float32_array(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Float32Array,
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix4fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::uniform_matrix4fv_with_array_of_g_lfloat(
self : WebGL2RenderingContext,
location : WebGLUniformLocation?,
transpose : GLboolean,
data : Array[GLfloat],
src_offset : Int64,
src_length : GLuint,
) -> Unit =
#| (self, location, transpose, data, src_offset, src_length) => self.uniformMatrix4fv((location.$tag === 1 ? location._0 : null), transpose, data, (src_offset.hi * 4294967296 + src_offset.lo), src_length)
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_int8_array(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : Int8Array,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_int16_array(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : Int16Array,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_int32_array(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : Int32Array,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_uint8_array(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : Uint8Array,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_uint16_array(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : Uint16Array,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_uint32_array(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : Uint32Array,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_uint8_clamped_array(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : Uint8ClampedArray,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_big_int64_array(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : BigInt64Array,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_big_uint64_array(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : BigUint64Array,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_float16_array(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : Float16Array,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_float32_array(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : Float32Array,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_float64_array(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : Float64Array,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))
///|
pub extern "js" fn WebGL2RenderingContext::read_pixels_with_data_view(
self : WebGL2RenderingContext,
x : GLint,
y : GLint,
width : GLsizei,
height : GLsizei,
format : GLenum,
type_ : GLenum,
dst_data : DataView,
dst_offset : Int64,
) -> Unit =
#| (self, x, y, width, height, format, type_, dst_data, dst_offset) => self.readPixels(x, y, width, height, format, type_, dst_data, (dst_offset.hi * 4294967296 + dst_offset.lo))