///|
/// `Transform` represents transform arguments.
pub(all) struct Transform {
position : Vec2
rotation : Double
scale : Vec2
skew : Double
origin : Vec2
} derive(Show, Eq)
///|
/// Transform::new returns a new identity transform.
pub fn Transform::new(
position? : Vec2 = vec2(0, 0),
rotation? : Double = 0,
scale? : Vec2 = vec2(1, 1),
skew? : Double = 0,
origin? : Vec2 = vec2(0, 0),
) -> Transform {
{ position, rotation, scale, skew, origin }
}