///|
let canvas = @lib.canvas
///|
let color = @lib.color
///|
let point = @lib.point
///|
let ray = @lib.ray
///|
let sphere = @lib.sphere
///|
async fn main {
let width = 300
let height = 300
let c = canvas(width, height)
let red = color(1, 0, 0)
// start the ray at z = -5
let ray_origin = point(0, 0, -5)
// put the wall at z = 10
let wall_z = 10.0
let wall_size = 7.0
let pixel_size = wall_size / width.to_double()
let half = wall_size / 2
let shape = sphere()
// shape.set_transform(mat4ident().scale(1, 0.5, 1))
// shape.set_transform(mat4ident().scale(0.5, 1, 1))
// shape.set_transform(mat4ident().scale(0.5, 1, 1).rotate_z(@math.PI / 4))
// shape.set_transform(mat4ident().scale(0.5, 1, 1).shear(1, 0, 0, 0, 0, 0))
// for each row of pixels in the canvas
for y in 0.. println("error writing ch5.png")
}
}