///|
let camera = @lib.camera
///|
let color = @lib.color
///|
let plane = @lib.plane
///|
let point = @lib.point
///|
let point_light = @lib.point_light
///|
let rotation_x = @lib.rotation_x
///|
let rotation_y = @lib.rotation_y
///|
let rotation_z = @lib.rotation_z
///|
let scaling = @lib.scaling
///|
let sphere = @lib.sphere
///|
let translation = @lib.translation
///|
let vector = @lib.vector
///|
let view_transform = @lib.view_transform
///|
let world = @lib.world
///|
async fn main {
let width = 600
let height = 300
let white = color(1, 1, 1)
let black = color(0, 0, 0)
let red = color(1, 0, 0)
let green = color(0, 1, 0)
let blue = color(0, 0, 1)
let c110 = color(1, 1, 0)
let c011 = color(0, 1, 1)
let c101 = color(1, 0, 1)
let c199 = color(1, 0.9, 0.9)
let c01105 = color(0.1, 1, 0.5)
let c05101 = color(0.5, 1, 0.1)
let c10801 = color(1, 0.8, 0.1)
let pattern = @lib.checkers_pattern([
white, black, red, green, blue, c110, c011, c101, c199, c01105, c05101, c10801,
])
//
let floor = plane()
floor.set_transform(rotation_y(0.9))
floor.material.pattern = Some(
{
let p = pattern.clone()
p.set_pattern_transform(scaling(0.1, 1, 1) * rotation_y(@math.PI / 3))
p
},
)
floor.material.specular = 0
//
let middle = sphere()
middle.set_transform(
translation(-0.5, 1, 0.5) *
rotation_x(1.9) *
rotation_y(0.9) *
rotation_z(3.3),
)
middle.material.pattern = Some(
{
let p = pattern.clone()
p.set_pattern_transform(scaling(0.3, 1, 1) * rotation_y(@math.PI / 4))
p
},
)
middle.material.diffuse = 0.7
middle.material.specular = 0.3
//
let right = sphere()
right.set_transform(
translation(1.5, 0.5, -0.5) *
scaling(0.5, 0.5, 0.5) *
rotation_x(0.9) *
rotation_y(1.3) *
rotation_z(1.9),
)
right.material.pattern = Some(
{
let p = pattern.clone()
p.set_pattern_transform(scaling(0.01, 1, 1) * rotation_y(@math.PI / 7))
p
},
)
right.material.diffuse = 0.7
right.material.specular = 0.3
//
let left = sphere()
left.set_transform(
translation(-1.5, 0.33, -0.75) *
scaling(0.33, 0.33, 0.33) *
rotation_x(1.3) *
rotation_y(1.9) *
rotation_z(0.9),
)
left.material.pattern = Some(
{
let p = pattern.clone()
p.set_pattern_transform(scaling(0.7, 1, 1) * rotation_y(@math.PI + 0.3))
p
},
)
left.material.diffuse = 0.7
left.material.specular = 0.3
//
let world = world()
let light = point_light(point(-10, 10, -10), color(1, 1, 1))
world.lights = [light]
world.shapes = [left, right, middle, floor]
//
let camera = camera(width, height, @math.PI / 3)
camera.transform = view_transform(
point(0, 1.5, -5),
point(0, 1, 0),
vector(0, 1, 0),
)
//
let canvas = camera.render(world)
//
try {
@fs.write_file("ch10-checkers.ppm", canvas.to_ppm(), permission=0o644)
@fs.write_file("ch10-checkers.png", canvas.to_png(), permission=0o644)
} catch {
_ => println("error writing ch10-checkers.png")
}
}