///|
let camera = @lib.camera
///|
let color = @lib.color
///|
let plane = @lib.plane
///|
let point = @lib.point
///|
let point_light = @lib.point_light
///|
let scaling = @lib.scaling
///|
let sphere = @lib.sphere
///|
let gradient_checkers_pattern = @lib.gradient_checkers_pattern
///|
let translation = @lib.translation
///|
let vector = @lib.vector
///|
let view_transform = @lib.view_transform
///|
let world = @lib.world
///|
async fn main {
let width = 100
let height = 50
let world = world()
let light = point_light(point(-10, 10, -10), color(1, 1, 1))
world.lights = [light]
//
let white = color(1, 1, 1)
let black = color(0, 0, 0)
let pattern = gradient_checkers_pattern([white, black])
pattern.set_pattern_transform(scaling(0.5, 0.5, 0.5))
//
let floor = plane()
floor.material.pattern = Some(pattern)
floor.material.specular = 0
//
let middle = sphere()
middle.set_transform(translation(-0.5, 1, 0.5))
middle.material.color = color(0.1, 1, 0.5)
middle.material.diffuse = 0.7
middle.material.specular = 0.3
//
let right = sphere()
right.set_transform(translation(1.5, 0.5, -0.5) * scaling(0.5, 0.5, 0.5))
right.material.color = color(0.5, 1, 0.1)
right.material.diffuse = 0.7
right.material.specular = 0.3
//
let left = sphere()
left.set_transform(translation(-1.5, 0.33, -0.75) * scaling(0.33, 0.33, 0.33))
left.material.color = color(1, 0.8, 0.1)
left.material.diffuse = 0.7
left.material.specular = 0.3
//
world.shapes = [floor, middle, right, left]
//
let camera = camera(width, height, @math.PI / 3)
camera.transform = view_transform(
point(0, 1.5, -5),
point(0, 1, 0),
vector(0, 1, 0),
)
//
let canvas = camera.render(world)
//
try {
@fs.write_file(
"ch10-gradient-checkers.ppm",
canvas.to_ppm(),
permission=0o644,
)
@fs.write_file(
"ch10-gradient-checkers.png",
canvas.to_png(),
permission=0o644,
)
} catch {
_ => println("error writing ch10-gradient-checkers.png")
}
}