///|
///|
fn count_all_children(shape : @lib.Shape) -> Int {
let mut count = shape.children().length()
for child in shape.children() {
count += count_all_children(child)
}
count
}
///|
async fn main {
let args = @env.args()
if args.length() < 2 {
println("Usage: glb-tester ")
return
}
let path = args[1]
println("Loading \{path}...")
try {
let shape = @lib.load_gltf_file(path)
println("Successfully loaded \{path}")
println("Total recursive children: \{count_all_children(shape)}")
// Accessing internal data might be hard, I'll just check if @lib has it.
// Actually I'll modify gltf_loader.mbt to print image info if requested or just always.
} catch {
e => {
println("Failed to load \{path}: \{e}")
abort("Test failed")
}
}
}