// mode 0: intersection, mode 1: left difference.
///|
fn Engine::select_nodes(
self : Engine,
left : Int32,
right : Int32,
difference : Bool,
cache : Map[(Int32, Int32), Int32],
) -> Int32 raise ZddError {
self.tick()
if left == 0 {
return 0
}
if right == 0 {
return if difference { left } else { 0 }
}
if left == right {
return if difference { 0 } else { left }
}
let key = (left, right)
if cache.get(key) is Some(found) {
return found
}
let variable = self.nodes[left].variable.min(self.nodes[right].variable)
let (ll, lh) = self.split(left, variable)
let (rl, rh) = self.split(right, variable)
let low = self.select_nodes(ll, rl, difference, cache)
let high = self.select_nodes(lh, rh, difference, cache)
let out = self.make(variable, low, high)
cache[key] = out
out
}
///|
pub fn Family::intersection(
self : Family,
other : Family,
limits~ : Limits = Limits::default(),
) -> Family raise ZddError {
let e = engine(self.universe, limits)
let left = e.load(self)
let right = e.load(other)
e.finish(e.select_nodes(left, right, false, Map([])))
}
///|
pub fn Family::difference(
self : Family,
other : Family,
limits~ : Limits = Limits::default(),
) -> Family raise ZddError {
let e = engine(self.universe, limits)
let left = e.load(self)
let right = e.load(other)
e.finish(e.select_nodes(left, right, true, Map([])))
}