///| VNode - DOM-independent virtual node representation
///|
///| Type parameter E represents the event type for handlers:
///| - Browser: E = DomEvent (or specific event types)
///| - SSR: E = Unit (no events)
///| - Other platforms: custom event types
///|
/// Event handler type - newtype wrapper for callback function
pub struct EventHandler[E] {
callback : (E) -> Unit
}
///|
/// Create an event handler from a callback
pub fn[E] handler(f : (E) -> Unit) -> EventHandler[E] {
{ callback: f }
}
///|
/// Get the callback function
pub fn[E] EventHandler::get_callback(self : EventHandler[E]) -> (E) -> Unit {
self.callback
}
///|
/// Attribute value that can be static or dynamic (signal-based)
pub enum Attr[E] {
VStatic(String)
VDynamic(() -> String)
VHandler(EventHandler[E])
VAction(String) // Action name for declarative event handling
}
///|
/// Hydration trigger types - when to hydrate a component
pub(all) enum TriggerType {
/// Hydrate on page load (DOMContentLoaded)
Load
/// Hydrate when browser is idle (requestIdleCallback)
Idle
/// Hydrate when element enters viewport (IntersectionObserver)
Visible
/// Hydrate when media query matches
Media(String)
/// Never auto-hydrate (manual only via __LUNA_HYDRATE__)
None
}
///|
/// Virtual Island node - serializable hydration unit
pub struct VIsland[E] {
id : String // Unique identifier (luna:id)
url : String // Script URL for loading implementation (luna:url)
state : String // Serialized state JSON (luna:state)
trigger : TriggerType // Hydration trigger (luna:client-trigger)
children : Array[Node[E]] // SSR-rendered content (can contain nested Islands)
}
///|
/// Virtual Web Components Island node - Web Components based hydration unit
/// Uses Declarative Shadow DOM for SSR and DOM Parts for partial updates
pub struct VWcIsland[E] {
name : String // Custom element name (e.g., "wc-counter")
url : String // Hydration script URL (luna:wc-url)
styles : String // CSS for Shadow DOM
state : String // Serialized state JSON
trigger : TriggerType // Hydration trigger
children : Array[Node[E]] // SSR content inside Shadow DOM
}
///|
/// Virtual DOM node types
pub enum Node[E] {
Element(VElement[E])
Text(String)
DynamicText(() -> String)
Fragment(Array[Node[E]])
Show(condition~ : () -> Bool, child~ : () -> Node[E])
For(render~ : () -> Array[Node[E]])
Component(render~ : () -> Node[E])
Island(VIsland[E]) // Hydration boundary for partial hydration (luna:* style)
WcIsland(VWcIsland[E]) // Web Components based hydration (Declarative Shadow DOM)
/// Async node - renders content asynchronously with fallback
/// - render: async function that may raise errors
/// - fallback: shown while loading or on error
/// - on_error: optional error handler for custom error UI
Async(VAsync[E])
/// ErrorBoundary node - catches rendering errors in children
/// - children: lazy child content (may throw)
/// - fallback: (error, reset) -> fallback UI
ErrorBoundary(VErrorBoundary[E])
/// Switch node - renders first matching case or fallback
/// Similar to Solid.js /
Switch(VSwitch[E])
/// Internal reference to a client component (for type-safe Island embedding)
/// Generated from ComponentRef[T] via server_dom.island()
/// - url: Client script path
/// - state: JSON serialized props
/// - trigger: Hydration trigger
/// - wc: Whether Web Components based
/// - styles: CSS for Shadow DOM (WC only)
/// - children: SSR content
InternalRef(VInternalRef[E])
}
///|
/// Virtual Internal Reference node for type-safe Island embedding
pub struct VInternalRef[E] {
url : String
state : String
trigger : TriggerType
wc : Bool
styles : String // CSS for Shadow DOM (empty for non-WC)
children : Array[Node[E]]
}
///|
/// Virtual Async node for async rendering with error handling
/// Note: async functions implicitly raise Error, no need for raise? annotation
pub struct VAsync[E] {
render : async () -> Node[E]
fallback : () -> Node[E]
on_error : ((Error) -> Node[E])?
}
///|
/// Virtual ErrorBoundary node for catching rendering errors
/// Similar to Solid.js ErrorBoundary - catches errors during:
/// - Child component rendering
/// - Effects and memos within children
/// Does NOT catch:
/// - Event handler errors
/// - Async errors outside render cycle
pub struct VErrorBoundary[E] {
children : () -> Node[E] raise
fallback : (Error, () -> Unit) -> Node[E] raise // (error, reset) -> fallbackUI
}
///|
/// Match case for Switch - pairs a condition with content
pub struct MatchCase[E] {
when : () -> Bool
render : () -> Node[E]
}
///|
/// Virtual Switch node - renders first matching case
/// Similar to Solid.js /
/// - cases: array of condition-content pairs, evaluated in order
/// - fallback: optional content when no case matches
pub struct VSwitch[E] {
cases : Array[MatchCase[E]]
fallback : (() -> Node[E])?
}
///|
/// Virtual element node
pub struct VElement[E] {
tag : String
attrs : Array[(String, Attr[E])]
children : Array[Node[E]]
}
///|
/// Create a VNode element
pub fn[E] h(
tag : String,
attrs : Array[(String, Attr[E])],
children : Array[Node[E]],
) -> Node[E] {
Element({ tag, attrs, children })
}
///|
/// Create a text VNode
pub fn[E] text(content : String) -> Node[E] {
Text(content)
}
///|
/// Create a dynamic text VNode
pub fn[E] text_dyn(content : () -> String) -> Node[E] {
DynamicText(content)
}
///|
/// Create a text VNode from a signal
pub fn[E, T : Show] text_of(sig : @signal.Signal[T]) -> Node[E] {
DynamicText(fn() { sig.get().to_string() })
}
///|
/// Create a fragment VNode
pub fn[E] fragment(children : Array[Node[E]]) -> Node[E] {
Fragment(children)
}
///|
/// Create a conditional VNode
pub fn[E] show(when : () -> Bool, child : () -> Node[E]) -> Node[E] {
Show(condition=when, child~)
}
///|
/// Create a list VNode
pub fn[E] for_each(items : () -> Array[Node[E]]) -> Node[E] {
For(render=items)
}
///|
/// Create a component VNode
pub fn[E] component(render : () -> Node[E]) -> Node[E] {
Component(render~)
}
///|
/// Create an island VNode for partial hydration
pub fn[E] island(
id : String,
url : String,
state : String,
children : Array[Node[E]],
trigger? : TriggerType = Load,
) -> Node[E] {
Island({ id, url, state, trigger, children })
}
///|
/// Create a Web Components island VNode for partial hydration
/// Uses Declarative Shadow DOM for SSR
pub fn[E] wc_island(
name : String,
url : String,
styles : String,
state : String,
children : Array[Node[E]],
trigger? : TriggerType = Load,
) -> Node[E] {
WcIsland({ name, url, styles, state, trigger, children })
}
///|
/// Create an async VNode with fallback
/// - render: async function that produces the content (may raise errors)
/// - fallback: shown while loading or on error (if no on_error handler)
/// - on_error: optional custom error UI handler
pub fn[E] async_(
render~ : async () -> Node[E],
fallback~ : () -> Node[E],
on_error? : ((Error) -> Node[E])? = None,
) -> Node[E] {
Async({ render, fallback, on_error })
}
///|
/// Create an error boundary VNode
/// Catches errors during child rendering and displays fallback UI
/// - children: lazy function that produces child content (may throw)
/// - fallback: function receiving (error, reset) that produces fallback UI
/// - error: the caught Error
/// - reset: function to retry rendering children
///
/// Example:
/// ```
/// error_boundary(
/// children=fn() { risky_component() },
/// fallback=fn(err, reset) {
/// h("div", [], [
/// text("Error: " + err.to_string()),
/// h("button", [("onclick", handler(fn(_) { reset() }))], [text("Retry")])
/// ])
/// }
/// )
/// ```
pub fn[E] error_boundary(
children~ : () -> Node[E] raise,
fallback~ : (Error, () -> Unit) -> Node[E] raise,
) -> Node[E] {
ErrorBoundary({ children, fallback })
}
///|
/// Create a match case for Switch
/// - when: condition function, evaluated lazily
/// - render: content to render when condition is true
pub fn[E] match_case(
when~ : () -> Bool,
render~ : () -> Node[E],
) -> MatchCase[E] {
{ when, render }
}
///|
/// Create a switch VNode - renders first matching case
/// Similar to Solid.js /
///
/// Example:
/// ```
/// switch_(
/// cases=[
/// match_case(when=fn() { state.get() == 1 }, render=fn() { text("One") }),
/// match_case(when=fn() { state.get() == 2 }, render=fn() { text("Two") }),
/// ],
/// fallback=Some(fn() { text("Other") })
/// )
/// ```
pub fn[E] switch_(
cases~ : Array[MatchCase[E]],
fallback? : (() -> Node[E])? = None,
) -> Node[E] {
Switch({ cases, fallback })
}
///|
/// Create an internal reference VNode (for server_dom.island())
pub fn[E] internal_ref(
url : String,
state : String,
trigger? : TriggerType = Load,
wc? : Bool = false,
styles? : String = "",
children? : Array[Node[E]] = [],
) -> Node[E] {
InternalRef({ url, state, trigger, wc, styles, children })
}
///|
/// Convert TriggerType to attribute value
pub fn TriggerType::to_string(self : TriggerType) -> String {
match self {
Load => "load"
Idle => "idle"
Visible => "visible"
Media(query) => "media:" + query
None => "none"
}
}
///|
/// Parse TriggerType from string
pub fn TriggerType::parse(s : String) -> TriggerType {
match s {
"load" => Load
"idle" => Idle
"visible" => Visible
"none" => None
_ =>
if s.has_prefix("media:") {
let sb = StringBuilder::new()
for i = 6; i < s.length(); i = i + 1 {
sb.write_char(s.iter().nth(i).unwrap())
}
Media(sb.to_string())
} else {
Load // default
}
}
}
///|
/// Check if element has dynamic content that needs hydration
pub fn[E] has_dynamic_content(attrs : Array[(String, Attr[E])]) -> Bool {
for attr in attrs {
let (_, value) = attr
match value {
VDynamic(_) | VHandler(_) | VAction(_) => return true
_ => ()
}
}
false
}
// Attr factory functions for external packages
///|
/// Create a static attribute value
pub fn[E] attr_static(value : String) -> Attr[E] {
VStatic(value)
}
///|
/// Create a dynamic attribute value
pub fn[E] attr_dynamic(getter : () -> String) -> Attr[E] {
VDynamic(getter)
}
///|
/// Create a handler attribute value
pub fn[E] attr_handler(handler : EventHandler[E]) -> Attr[E] {
VHandler(handler)
}
///|
/// Create a style attribute value (string form, e.g. "color: red; margin: 10px")
pub fn[E] attr_style(style : String) -> Attr[E] {
VStatic(style)
}
///|
/// Create a dynamic style attribute value
pub fn[E] attr_dynamic_style(getter : () -> String) -> Attr[E] {
VDynamic(getter)
}
///|
/// Create an action attribute value - dispatches named action on event
/// Used for declarative event handling with enum types:
/// ("onclick", action(Increment)) // requires derive(Show)
///
/// Example:
/// ```
/// pub enum MyAction { Increment; Decrement } derive(Show)
/// @luna.h("button", [("onclick", action(Increment))], [...])
/// ```
pub fn[E, A : Show] action(a : A) -> Attr[E] {
VAction(a.to_string())
}
// =============================================================================
// ComponentRef - Opaque type for Island component references
// =============================================================================
///|
/// Hydration trigger type alias for external use
pub type Trigger = TriggerType
///|
/// Component reference for type-safe Island embedding
/// Represents a client-side component that can be embedded in server-rendered HTML
/// - url: Path to the client JavaScript (e.g., "/static/counter.js")
/// - props: Component props (must be ToJson serializable)
/// - wc: Whether this is a Web Components based Island
/// - trigger: When to hydrate the component
pub(all) struct ComponentRef[T] {
url : String
props : T
wc : Bool
trigger : TriggerType
}
///|
/// Create a ComponentRef for a regular Island component
pub fn[T] component_ref(
url : String,
props : T,
trigger? : TriggerType = Load,
) -> ComponentRef[T] {
{ url, props, wc: false, trigger }
}
///|
/// Create a ComponentRef for a Web Components Island
pub fn[T] wc_component_ref(
url : String,
props : T,
trigger? : TriggerType = Load,
) -> ComponentRef[T] {
{ url, props, wc: true, trigger }
}
// =============================================================================
// SSR convenience functions (E = Unit)
// =============================================================================
///|
/// Create a placeholder event handler for SSR (noop)
pub fn event_handler() -> EventHandler[Unit] {
{ callback: fn(_) { () } }
}
///|
/// Create an event handler from a simple callback (ignores event, for SSR compatibility)
pub fn handler_from_callback(f : () -> Unit) -> EventHandler[Unit] {
{ callback: fn(_) { f() } }
}