///|
pub(all) struct RenderFrame2D {
dst : @gfx.ImageHandle
shader : @gfx.ShaderHandle
screen_w : Int
screen_h : Int
pipeline_id : Int
uniform_hash : Int
blend : @gfx.BlendMode
}
///|
pub fn RenderFrame2D::new(
dst~ : @gfx.ImageHandle,
shader~ : @gfx.ShaderHandle,
screen_w~ : Int,
screen_h~ : Int,
pipeline_id? : Int = 0,
uniform_hash? : Int = 0,
blend? : @gfx.BlendMode = @gfx.BlendMode::from_int(1),
) -> RenderFrame2D {
{ dst, shader, screen_w, screen_h, pipeline_id, uniform_hash, blend }
}
///|
pub fn RenderFrame2D::dst_region(self : RenderFrame2D) -> @gfx.DstRegion {
@gfx.new_dst_region(0, 0, self.screen_w, self.screen_h, 6)
}