// Effect - Reactive side effect that auto-tracks signal dependencies
///|
/// Create an effect that runs immediately and re-runs when dependencies change.
/// (Solid.js style createRenderEffect - synchronous execution)
/// Returns a dispose function to stop the effect.
/// Supports `on_cleanup()` calls inside the effect.
pub fn render_effect(fn_ : () -> Unit) -> () -> Unit {
let cleanups : Array[() -> Unit] = []
// Wrap function to enable signal's on_cleanup tracking
let wrapped_fn = fn() {
// Run cleanups from previous run
for i = cleanups.length() - 1; i >= 0; i = i - 1 {
cleanups[i]()
}
cleanups.clear()
// Run with cleanup tracking enabled
run_with_cleanup_tracking(cleanups, fn_)
}
let dispose = core_render_effect(wrapped_fn)
// Create dispose function that also runs cleanups
let full_dispose = fn() {
// Run final cleanups
for i = cleanups.length() - 1; i >= 0; i = i - 1 {
cleanups[i]()
}
cleanups.clear()
dispose()
}
// Register with current owner if present
register_disposer(full_dispose)
full_dispose
}
///|
/// Create an effect that is deferred until after rendering completes.
/// (Solid.js style createEffect - deferred execution via microtask)
/// Returns a dispose function to stop the effect.
/// Unlike `render_effect`, this runs asynchronously via microtask queue.
pub fn effect(fn_ : () -> Unit) -> () -> Unit {
let active = Ref::new(true)
let dispose_ref : Ref[(() -> Unit)?] = Ref::new(None)
let cleanups : Array[() -> Unit] = []
// Wrap function to enable signal's on_cleanup tracking
let wrapped_fn = fn() {
// Run cleanups from previous run
for i = cleanups.length() - 1; i >= 0; i = i - 1 {
cleanups[i]()
}
cleanups.clear()
// Run with cleanup tracking enabled
run_with_cleanup_tracking(cleanups, fn_)
}
// Defer initial run via microtask (like Solid.js createEffect)
queue_microtask(fn() {
if active.val {
dispose_ref.val = Some(core_render_effect(wrapped_fn))
}
})
// Create dispose function
let dispose = fn() {
active.val = false
// Run final cleanups
for i = cleanups.length() - 1; i >= 0; i = i - 1 {
cleanups[i]()
}
cleanups.clear()
if dispose_ref.val is Some(d) {
d()
}
}
// Register with current owner if present
register_disposer(dispose)
dispose
}
///|
/// Create an effect that only runs when condition is true.
/// Uses `render_effect` for synchronous execution.
pub fn effect_when(condition : () -> Bool, fn_ : () -> Unit) -> () -> Unit {
render_effect(fn() { if condition() { fn_() } })
}
///|
/// Create a one-time effect that disposes itself after first run.
/// Useful for initialization logic that should only run once.
pub fn effect_once(fn_ : () -> Unit) -> Unit {
let dispose : Ref[(() -> Unit)?] = Ref::new(None)
dispose.val = Some(
render_effect(fn() {
fn_()
// Dispose after first run
if dispose.val is Some(d) {
d()
}
}),
)
}
///|
/// Run a function once after mount (Solid.js style onMount).
/// The function runs without tracking dependencies.
/// Cleanup registered via `on_cleanup` inside will run when owner is disposed.
pub fn on_mount(fn_ : () -> Unit) -> Unit {
// Run untracked so we don't create any subscriptions
untracked(fn_)
}