// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type Bone
///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn Bone::Bone() -> Bone = "bone"
///|
pub fn Bone::as_object3d(self : Bone) -> Object3D = "%identity"
///|
pub extern "js" fn Bone::cast_shadow(self : Bone) -> Bool =
#| (self) => self.castShadow
///|
pub extern "js" fn Bone::set_cast_shadow(self : Bone, value : Bool) -> Unit =
#| (self, value) => { self.castShadow = value; }
///|
pub extern "js" fn Bone::receive_shadow(self : Bone) -> Bool =
#| (self) => self.receiveShadow
///|
pub extern "js" fn Bone::set_receive_shadow(self : Bone, value : Bool) -> Unit =
#| (self, value) => { self.receiveShadow = value; }
///|
pub extern "js" fn Bone::id(self : Bone) -> Int =
#| (self) => self.id
///|
pub extern "js" fn Bone::uuid(self : Bone) -> String =
#| (self) => self.uuid
///|
pub extern "js" fn Bone::kind(self : Bone) -> String =
#| (self) => self.type
///|
pub extern "js" fn Bone::name(self : Bone) -> String =
#| (self) => self.name
///|
pub extern "js" fn Bone::visible(self : Bone) -> Bool =
#| (self) => self.visible
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::position(self : Bone) -> Vector3 =
#| (self) => self.position
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::rotation(self : Bone) -> Euler =
#| (self) => self.rotation
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::quaternion(self : Bone) -> Quaternion =
#| (self) => self.quaternion
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::scale(self : Bone) -> Vector3 =
#| (self) => self.scale
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::up(self : Bone) -> Vector3 =
#| (self) => self.up
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::matrix(self : Bone) -> Matrix4 =
#| (self) => self.matrix
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::matrix_world(self : Bone) -> Matrix4 =
#| (self) => self.matrixWorld
///|
pub extern "js" fn Bone::set_name(self : Bone, name : String) -> Unit =
#| (self, name) => { self.name = name; }
///|
pub extern "js" fn Bone::set_visible(self : Bone, visible : Bool) -> Unit =
#| (self, visible) => { self.visible = visible; }
///|
pub extern "js" fn Bone::children(self : Bone) -> FixedArray[Object3D] =
#| (self) => self.children.slice()
///|
pub extern "js" fn Bone::add(self : Bone, child : Object3D) -> Object3D =
#| (self, child) => self.add(child)
///|
pub extern "js" fn Bone::remove(self : Bone, child : Object3D) -> Object3D =
#| (self, child) => self.remove(child)
///|
pub extern "js" fn Bone::attach(self : Bone, child : Object3D) -> Object3D =
#| (self, child) => self.attach(child)
///|
pub extern "js" fn Bone::remove_from_parent(self : Bone) -> Object3D =
#| (self) => self.removeFromParent()
///|
pub extern "js" fn Bone::look_at(self : Bone, target : Vector3) -> Unit =
#| (self, target) => self.lookAt(target)
///|
pub extern "js" fn Bone::rotate_x(self : Bone, angle : Double) -> Object3D =
#| (self, angle) => self.rotateX(angle)
///|
pub extern "js" fn Bone::rotate_y(self : Bone, angle : Double) -> Object3D =
#| (self, angle) => self.rotateY(angle)
///|
pub extern "js" fn Bone::rotate_z(self : Bone, angle : Double) -> Object3D =
#| (self, angle) => self.rotateZ(angle)
///|
pub extern "js" fn Bone::translate_x(
self : Bone,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateX(distance)
///|
pub extern "js" fn Bone::translate_y(
self : Bone,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateY(distance)
///|
pub extern "js" fn Bone::translate_z(
self : Bone,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateZ(distance)
///|
pub extern "js" fn Bone::apply_matrix4(self : Bone, matrix : Matrix4) -> Unit =
#| (self, matrix) => self.applyMatrix4(matrix)
///|
pub extern "js" fn Bone::apply_quaternion(
self : Bone,
quaternion : Quaternion,
) -> Object3D =
#| (self, quaternion) => self.applyQuaternion(quaternion)
///|
pub extern "js" fn Bone::update_matrix(self : Bone) -> Unit =
#| (self) => self.updateMatrix()
///|
pub extern "js" fn Bone::update_matrix_world(self : Bone, force : Bool) -> Unit =
#| (self, force) => self.updateMatrixWorld(force)
///|
pub extern "js" fn Bone::update_world_matrix(
self : Bone,
update_parents : Bool,
update_children : Bool,
) -> Unit =
#| (self, update_parents, update_children) => self.updateWorldMatrix(update_parents, update_children)
///|
pub extern "js" fn Bone::get_world_position(
self : Bone,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldPosition(target)
///|
pub extern "js" fn Bone::get_world_quaternion(
self : Bone,
target : Quaternion,
) -> Quaternion =
#| (self, target) => self.getWorldQuaternion(target)
///|
pub extern "js" fn Bone::get_world_scale(
self : Bone,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldScale(target)
///|
pub extern "js" fn Bone::get_world_direction(
self : Bone,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldDirection(target)
///|
pub extern "js" fn Bone::local_to_world(
self : Bone,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.localToWorld(vector)
///|
pub extern "js" fn Bone::world_to_local(
self : Bone,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.worldToLocal(vector)
///|
pub extern "js" fn Bone::traverse(
self : Bone,
callback : (Object3D) -> Unit,
) -> Unit =
#| (self, callback) => self.traverse(callback)
///|
pub extern "js" fn Bone::traverse_visible(
self : Bone,
callback : (Object3D) -> Unit,
) -> Unit =
#| (self, callback) => self.traverseVisible(callback)