// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type Camera
///|
pub fn Camera::as_object3d(self : Camera) -> Object3D = "%identity"
///|
pub extern "js" fn Camera::projection_matrix(self : Camera) -> Matrix4 =
#| (self) => self.projectionMatrix
///|
pub extern "js" fn Camera::projection_matrix_inverse(self : Camera) -> Matrix4 =
#| (self) => self.projectionMatrixInverse
///|
extern "js" fn Camera::ffi_as_perspective_camera(
self : Camera,
) -> Nullable[PerspectiveCamera] =
#| (self) => self.isPerspectiveCamera ? self : null
///|
pub fn Camera::as_perspective_camera(self : Camera) -> PerspectiveCamera? {
self.ffi_as_perspective_camera().to_option()
}
///|
extern "js" fn Camera::ffi_as_orthographic_camera(
self : Camera,
) -> Nullable[OrthographicCamera] =
#| (self) => self.isOrthographicCamera ? self : null
///|
pub fn Camera::as_orthographic_camera(self : Camera) -> OrthographicCamera? {
self.ffi_as_orthographic_camera().to_option()
}
///|
pub extern "js" fn Camera::matrix_world_inverse(self : Camera) -> Matrix4 =
#| (self) => self.matrixWorldInverse
///|
pub extern "js" fn Camera::coordinate_system(self : Camera) -> CoordinateSystem =
#| (self) => self.coordinateSystem
///|
pub extern "js" fn Camera::set_coordinate_system(
self : Camera,
value : CoordinateSystem,
) -> Unit =
#| (self, value) => { self.coordinateSystem = value; }
///|
extern "js" fn Camera::ffi_viewport(self : Camera) -> Nullable[Vector4] =
#| (self) => self.viewport
///|
pub fn Camera::viewport(self : Camera) -> Vector4? {
self.ffi_viewport().to_option()
}
///|
extern "js" fn Camera::ffi_set_viewport(
self : Camera,
value : Nullable[Vector4],
) -> Unit =
#| (self, value) => { self.viewport = value; }
///|
pub fn Camera::set_viewport(self : Camera, value : Vector4?) -> Unit {
self.ffi_set_viewport(Nullable::from_option(value))
}
///|
pub extern "js" fn Camera::reversed_depth(self : Camera) -> Bool =
#| (self) => self.reversedDepth
///|
pub extern "js" fn Camera::clone(self : Camera) -> Camera =
#| (self) => self.clone()
///|
pub extern "js" fn Camera::copy(
self : Camera,
other : Camera,
recursive : Bool,
) -> Camera =
#| (self, other, recursive) => self.copy(other, recursive)
///|
pub extern "js" fn Camera::cast_shadow(self : Camera) -> Bool =
#| (self) => self.castShadow
///|
pub extern "js" fn Camera::set_cast_shadow(self : Camera, value : Bool) -> Unit =
#| (self, value) => { self.castShadow = value; }
///|
pub extern "js" fn Camera::receive_shadow(self : Camera) -> Bool =
#| (self) => self.receiveShadow
///|
pub extern "js" fn Camera::set_receive_shadow(
self : Camera,
value : Bool,
) -> Unit =
#| (self, value) => { self.receiveShadow = value; }
///|
pub extern "js" fn Camera::id(self : Camera) -> Int =
#| (self) => self.id
///|
pub extern "js" fn Camera::uuid(self : Camera) -> String =
#| (self) => self.uuid
///|
pub extern "js" fn Camera::kind(self : Camera) -> String =
#| (self) => self.type
///|
pub extern "js" fn Camera::name(self : Camera) -> String =
#| (self) => self.name
///|
pub extern "js" fn Camera::visible(self : Camera) -> Bool =
#| (self) => self.visible
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Camera::position(self : Camera) -> Vector3 =
#| (self) => self.position
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Camera::rotation(self : Camera) -> Euler =
#| (self) => self.rotation
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Camera::quaternion(self : Camera) -> Quaternion =
#| (self) => self.quaternion
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Camera::scale(self : Camera) -> Vector3 =
#| (self) => self.scale
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Camera::up(self : Camera) -> Vector3 =
#| (self) => self.up
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Camera::matrix(self : Camera) -> Matrix4 =
#| (self) => self.matrix
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Camera::matrix_world(self : Camera) -> Matrix4 =
#| (self) => self.matrixWorld
///|
pub extern "js" fn Camera::set_name(self : Camera, name : String) -> Unit =
#| (self, name) => { self.name = name; }
///|
pub extern "js" fn Camera::set_visible(self : Camera, visible : Bool) -> Unit =
#| (self, visible) => { self.visible = visible; }
///|
pub extern "js" fn Camera::children(self : Camera) -> FixedArray[Object3D] =
#| (self) => self.children.slice()
///|
pub extern "js" fn Camera::add(self : Camera, child : Object3D) -> Object3D =
#| (self, child) => self.add(child)
///|
pub extern "js" fn Camera::remove(self : Camera, child : Object3D) -> Object3D =
#| (self, child) => self.remove(child)
///|
pub extern "js" fn Camera::attach(self : Camera, child : Object3D) -> Object3D =
#| (self, child) => self.attach(child)
///|
pub extern "js" fn Camera::remove_from_parent(self : Camera) -> Object3D =
#| (self) => self.removeFromParent()
///|
pub extern "js" fn Camera::look_at(self : Camera, target : Vector3) -> Unit =
#| (self, target) => self.lookAt(target)
///|
pub extern "js" fn Camera::rotate_x(self : Camera, angle : Double) -> Object3D =
#| (self, angle) => self.rotateX(angle)
///|
pub extern "js" fn Camera::rotate_y(self : Camera, angle : Double) -> Object3D =
#| (self, angle) => self.rotateY(angle)
///|
pub extern "js" fn Camera::rotate_z(self : Camera, angle : Double) -> Object3D =
#| (self, angle) => self.rotateZ(angle)
///|
pub extern "js" fn Camera::translate_x(
self : Camera,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateX(distance)
///|
pub extern "js" fn Camera::translate_y(
self : Camera,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateY(distance)
///|
pub extern "js" fn Camera::translate_z(
self : Camera,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateZ(distance)
///|
pub extern "js" fn Camera::apply_matrix4(
self : Camera,
matrix : Matrix4,
) -> Unit =
#| (self, matrix) => self.applyMatrix4(matrix)
///|
pub extern "js" fn Camera::apply_quaternion(
self : Camera,
quaternion : Quaternion,
) -> Object3D =
#| (self, quaternion) => self.applyQuaternion(quaternion)
///|
pub extern "js" fn Camera::update_matrix(self : Camera) -> Unit =
#| (self) => self.updateMatrix()
///|
pub extern "js" fn Camera::update_matrix_world(
self : Camera,
force : Bool,
) -> Unit =
#| (self, force) => self.updateMatrixWorld(force)
///|
pub extern "js" fn Camera::update_world_matrix(
self : Camera,
update_parents : Bool,
update_children : Bool,
) -> Unit =
#| (self, update_parents, update_children) => self.updateWorldMatrix(update_parents, update_children)
///|
pub extern "js" fn Camera::get_world_position(
self : Camera,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldPosition(target)
///|
pub extern "js" fn Camera::get_world_quaternion(
self : Camera,
target : Quaternion,
) -> Quaternion =
#| (self, target) => self.getWorldQuaternion(target)
///|
pub extern "js" fn Camera::get_world_scale(
self : Camera,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldScale(target)
///|
pub extern "js" fn Camera::get_world_direction(
self : Camera,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldDirection(target)
///|
pub extern "js" fn Camera::local_to_world(
self : Camera,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.localToWorld(vector)
///|
pub extern "js" fn Camera::world_to_local(
self : Camera,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.worldToLocal(vector)
///|
pub extern "js" fn Camera::traverse(
self : Camera,
callback : (Object3D) -> Unit,
) -> Unit =
#| (self, callback) => self.traverse(callback)
///|
pub extern "js" fn Camera::traverse_visible(
self : Camera,
callback : (Object3D) -> Unit,
) -> Unit =
#| (self, callback) => self.traverseVisible(callback)