// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type CubeCamera
///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn CubeCamera::CubeCamera(
near : Double,
far : Double,
target : WebGLCubeRenderTarget,
) -> CubeCamera = "cubeCamera"
///|
pub fn CubeCamera::as_object3d(self : CubeCamera) -> Object3D = "%identity"
///|
pub extern "js" fn CubeCamera::update(
self : CubeCamera,
renderer : WebGLRenderer,
scene : Scene,
) -> Unit =
#| (self, renderer, scene) => self.update(renderer, scene)
///|
pub extern "js" fn CubeCamera::cast_shadow(self : CubeCamera) -> Bool =
#| (self) => self.castShadow
///|
pub extern "js" fn CubeCamera::set_cast_shadow(
self : CubeCamera,
value : Bool,
) -> Unit =
#| (self, value) => { self.castShadow = value; }
///|
pub extern "js" fn CubeCamera::receive_shadow(self : CubeCamera) -> Bool =
#| (self) => self.receiveShadow
///|
pub extern "js" fn CubeCamera::set_receive_shadow(
self : CubeCamera,
value : Bool,
) -> Unit =
#| (self, value) => { self.receiveShadow = value; }
///|
pub extern "js" fn CubeCamera::id(self : CubeCamera) -> Int =
#| (self) => self.id
///|
pub extern "js" fn CubeCamera::uuid(self : CubeCamera) -> String =
#| (self) => self.uuid
///|
pub extern "js" fn CubeCamera::kind(self : CubeCamera) -> String =
#| (self) => self.type
///|
pub extern "js" fn CubeCamera::name(self : CubeCamera) -> String =
#| (self) => self.name
///|
pub extern "js" fn CubeCamera::visible(self : CubeCamera) -> Bool =
#| (self) => self.visible
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn CubeCamera::position(self : CubeCamera) -> Vector3 =
#| (self) => self.position
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn CubeCamera::rotation(self : CubeCamera) -> Euler =
#| (self) => self.rotation
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn CubeCamera::quaternion(self : CubeCamera) -> Quaternion =
#| (self) => self.quaternion
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn CubeCamera::scale(self : CubeCamera) -> Vector3 =
#| (self) => self.scale
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn CubeCamera::up(self : CubeCamera) -> Vector3 =
#| (self) => self.up
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn CubeCamera::matrix(self : CubeCamera) -> Matrix4 =
#| (self) => self.matrix
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn CubeCamera::matrix_world(self : CubeCamera) -> Matrix4 =
#| (self) => self.matrixWorld
///|
pub extern "js" fn CubeCamera::set_name(
self : CubeCamera,
name : String,
) -> Unit =
#| (self, name) => { self.name = name; }
///|
pub extern "js" fn CubeCamera::set_visible(
self : CubeCamera,
visible : Bool,
) -> Unit =
#| (self, visible) => { self.visible = visible; }
///|
pub extern "js" fn CubeCamera::children(
self : CubeCamera,
) -> FixedArray[Object3D] =
#| (self) => self.children.slice()
///|
pub extern "js" fn CubeCamera::add(
self : CubeCamera,
child : Object3D,
) -> Object3D =
#| (self, child) => self.add(child)
///|
pub extern "js" fn CubeCamera::remove(
self : CubeCamera,
child : Object3D,
) -> Object3D =
#| (self, child) => self.remove(child)
///|
pub extern "js" fn CubeCamera::attach(
self : CubeCamera,
child : Object3D,
) -> Object3D =
#| (self, child) => self.attach(child)
///|
pub extern "js" fn CubeCamera::remove_from_parent(
self : CubeCamera,
) -> Object3D =
#| (self) => self.removeFromParent()
///|
pub extern "js" fn CubeCamera::look_at(
self : CubeCamera,
target : Vector3,
) -> Unit =
#| (self, target) => self.lookAt(target)
///|
pub extern "js" fn CubeCamera::rotate_x(
self : CubeCamera,
angle : Double,
) -> Object3D =
#| (self, angle) => self.rotateX(angle)
///|
pub extern "js" fn CubeCamera::rotate_y(
self : CubeCamera,
angle : Double,
) -> Object3D =
#| (self, angle) => self.rotateY(angle)
///|
pub extern "js" fn CubeCamera::rotate_z(
self : CubeCamera,
angle : Double,
) -> Object3D =
#| (self, angle) => self.rotateZ(angle)
///|
pub extern "js" fn CubeCamera::translate_x(
self : CubeCamera,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateX(distance)
///|
pub extern "js" fn CubeCamera::translate_y(
self : CubeCamera,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateY(distance)
///|
pub extern "js" fn CubeCamera::translate_z(
self : CubeCamera,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateZ(distance)
///|
pub extern "js" fn CubeCamera::apply_matrix4(
self : CubeCamera,
matrix : Matrix4,
) -> Unit =
#| (self, matrix) => self.applyMatrix4(matrix)
///|
pub extern "js" fn CubeCamera::apply_quaternion(
self : CubeCamera,
quaternion : Quaternion,
) -> Object3D =
#| (self, quaternion) => self.applyQuaternion(quaternion)
///|
pub extern "js" fn CubeCamera::update_matrix(self : CubeCamera) -> Unit =
#| (self) => self.updateMatrix()
///|
pub extern "js" fn CubeCamera::update_matrix_world(
self : CubeCamera,
force : Bool,
) -> Unit =
#| (self, force) => self.updateMatrixWorld(force)
///|
pub extern "js" fn CubeCamera::update_world_matrix(
self : CubeCamera,
update_parents : Bool,
update_children : Bool,
) -> Unit =
#| (self, update_parents, update_children) => self.updateWorldMatrix(update_parents, update_children)
///|
pub extern "js" fn CubeCamera::get_world_position(
self : CubeCamera,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldPosition(target)
///|
pub extern "js" fn CubeCamera::get_world_quaternion(
self : CubeCamera,
target : Quaternion,
) -> Quaternion =
#| (self, target) => self.getWorldQuaternion(target)
///|
pub extern "js" fn CubeCamera::get_world_scale(
self : CubeCamera,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldScale(target)
///|
pub extern "js" fn CubeCamera::get_world_direction(
self : CubeCamera,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldDirection(target)
///|
pub extern "js" fn CubeCamera::local_to_world(
self : CubeCamera,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.localToWorld(vector)
///|
pub extern "js" fn CubeCamera::world_to_local(
self : CubeCamera,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.worldToLocal(vector)
///|
pub extern "js" fn CubeCamera::traverse(
self : CubeCamera,
callback : (Object3D) -> Unit,
) -> Unit =
#| (self, callback) => self.traverse(callback)
///|
pub extern "js" fn CubeCamera::traverse_visible(
self : CubeCamera,
callback : (Object3D) -> Unit,
) -> Unit =
#| (self, callback) => self.traverseVisible(callback)