// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type GTAOPass
///|
#module("@mizchi/three-mbt/render-extra")
pub extern "js" fn GTAOPass::GTAOPass(
scene : Scene,
camera : Camera,
width : Int,
height : Int,
) -> GTAOPass = "gTAOPass"
///|
pub fn GTAOPass::as_pass(self : GTAOPass) -> Pass = "%identity"
///|
pub extern "js" fn GTAOPass::output(self : GTAOPass) -> GTAOOutput =
#| (self) => self.output===-1?7:self.output
///|
pub extern "js" fn GTAOPass::set_output(
self : GTAOPass,
value : GTAOOutput,
) -> Unit =
#| (self, value) => { self.output=value===7?-1:value; }
///|
pub extern "js" fn GTAOPass::blend_intensity(self : GTAOPass) -> Double =
#| (self) => self.blendIntensity
///|
pub extern "js" fn GTAOPass::set_blend_intensity(
self : GTAOPass,
value : Double,
) -> Unit =
#| (self, value) => { self.blendIntensity = value; }
///|
pub extern "js" fn GTAOPass::gtao_map(self : GTAOPass) -> Texture =
#| (self) => self.gtaoMap
///|
pub extern "js" fn GTAOPass::set_scene_clip_box(
self : GTAOPass,
box : Box3,
) -> Unit =
#| (self, box) => self.setSceneClipBox(box)
///|
pub extern "js" fn GTAOPass::update_gtao(
self : GTAOPass,
settings : GTAOSettings,
) -> Unit =
#| (self, settings) => self.updateGtaoMaterial(settings)
///|
pub extern "js" fn GTAOPass::update_denoise(
self : GTAOPass,
settings : DenoiseSettings,
) -> Unit =
#| (self, settings) => self.updatePdMaterial(settings)
///|
pub extern "js" fn GTAOPass::set_gbuffer(
self : GTAOPass,
depth : DepthTexture,
normal : Texture,
) -> Unit =
#| (self, depth, normal) => self.setGBuffer(depth, normal)
///|
pub extern "js" fn GTAOPass::clear_gbuffer(self : GTAOPass) -> Unit =
#| (self) => self.setGBuffer()