// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.

///|
#external
pub type MeshDistanceMaterial

///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn MeshDistanceMaterial::MeshDistanceMaterial() -> MeshDistanceMaterial = "meshDistanceMaterial"

///|
pub fn MeshDistanceMaterial::as_material(
  self : MeshDistanceMaterial,
) -> Material = "%identity"

///|
extern "js" fn MeshDistanceMaterial::ffi_map(
  self : MeshDistanceMaterial,
) -> Nullable[Texture] =
  #| (self) => self.map

///|
pub fn MeshDistanceMaterial::map(self : MeshDistanceMaterial) -> Texture? {
  self.ffi_map().to_option()
}

///|
extern "js" fn MeshDistanceMaterial::ffi_set_map(
  self : MeshDistanceMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.map = value; }

///|
pub fn MeshDistanceMaterial::set_map(
  self : MeshDistanceMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_map(Nullable::from_option(value))
}

///|
extern "js" fn MeshDistanceMaterial::ffi_alpha_map(
  self : MeshDistanceMaterial,
) -> Nullable[Texture] =
  #| (self) => self.alphaMap

///|
pub fn MeshDistanceMaterial::alpha_map(self : MeshDistanceMaterial) -> Texture? {
  self.ffi_alpha_map().to_option()
}

///|
extern "js" fn MeshDistanceMaterial::ffi_set_alpha_map(
  self : MeshDistanceMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.alphaMap = value; }

///|
pub fn MeshDistanceMaterial::set_alpha_map(
  self : MeshDistanceMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_alpha_map(Nullable::from_option(value))
}

///|
extern "js" fn MeshDistanceMaterial::ffi_displacement_map(
  self : MeshDistanceMaterial,
) -> Nullable[Texture] =
  #| (self) => self.displacementMap

///|
pub fn MeshDistanceMaterial::displacement_map(
  self : MeshDistanceMaterial,
) -> Texture? {
  self.ffi_displacement_map().to_option()
}

///|
extern "js" fn MeshDistanceMaterial::ffi_set_displacement_map(
  self : MeshDistanceMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.displacementMap = value; }

///|
pub fn MeshDistanceMaterial::set_displacement_map(
  self : MeshDistanceMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_displacement_map(Nullable::from_option(value))
}

///|
pub extern "js" fn MeshDistanceMaterial::displacement_scale(
  self : MeshDistanceMaterial,
) -> Double =
  #| (self) => self.displacementScale

///|
pub extern "js" fn MeshDistanceMaterial::set_displacement_scale(
  self : MeshDistanceMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.displacementScale = value; }

///|
pub extern "js" fn MeshDistanceMaterial::displacement_bias(
  self : MeshDistanceMaterial,
) -> Double =
  #| (self) => self.displacementBias

///|
pub extern "js" fn MeshDistanceMaterial::set_displacement_bias(
  self : MeshDistanceMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.displacementBias = value; }

///|
pub extern "js" fn MeshDistanceMaterial::id(self : MeshDistanceMaterial) -> Int =
  #| (self) => self.id

///|
pub extern "js" fn MeshDistanceMaterial::kind(
  self : MeshDistanceMaterial,
) -> String =
  #| (self) => self.type

///|
pub extern "js" fn MeshDistanceMaterial::name(
  self : MeshDistanceMaterial,
) -> String =
  #| (self) => self.name

///|
pub extern "js" fn MeshDistanceMaterial::set_name(
  self : MeshDistanceMaterial,
  value : String,
) -> Unit =
  #| (self, value) => { self.name = value; }

///|
pub extern "js" fn MeshDistanceMaterial::opacity(
  self : MeshDistanceMaterial,
) -> Double =
  #| (self) => self.opacity

///|
pub extern "js" fn MeshDistanceMaterial::set_opacity(
  self : MeshDistanceMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.opacity = value; }

///|
pub extern "js" fn MeshDistanceMaterial::transparent(
  self : MeshDistanceMaterial,
) -> Bool =
  #| (self) => self.transparent

///|
pub extern "js" fn MeshDistanceMaterial::set_transparent(
  self : MeshDistanceMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.transparent = value; }

///|
pub extern "js" fn MeshDistanceMaterial::visible(
  self : MeshDistanceMaterial,
) -> Bool =
  #| (self) => self.visible

///|
pub extern "js" fn MeshDistanceMaterial::set_visible(
  self : MeshDistanceMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.visible = value; }

///|
pub extern "js" fn MeshDistanceMaterial::depth_test(
  self : MeshDistanceMaterial,
) -> Bool =
  #| (self) => self.depthTest

///|
pub extern "js" fn MeshDistanceMaterial::set_depth_test(
  self : MeshDistanceMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.depthTest = value; }

///|
pub extern "js" fn MeshDistanceMaterial::depth_write(
  self : MeshDistanceMaterial,
) -> Bool =
  #| (self) => self.depthWrite

///|
pub extern "js" fn MeshDistanceMaterial::set_depth_write(
  self : MeshDistanceMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.depthWrite = value; }

///|
pub extern "js" fn MeshDistanceMaterial::dispose(
  self : MeshDistanceMaterial,
) -> Unit =
  #| (self) => self.dispose()

///|
pub extern "js" fn MeshDistanceMaterial::mark_needs_update(
  self : MeshDistanceMaterial,
) -> Unit =
  #| (self) => { self.needsUpdate = true; }