// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type MeshNormalMaterial
///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn MeshNormalMaterial::MeshNormalMaterial() -> MeshNormalMaterial = "meshNormalMaterial"
///|
pub fn MeshNormalMaterial::as_material(self : MeshNormalMaterial) -> Material = "%identity"
///|
pub extern "js" fn MeshNormalMaterial::wireframe(
self : MeshNormalMaterial,
) -> Bool =
#| (self) => self.wireframe
///|
pub extern "js" fn MeshNormalMaterial::set_wireframe(
self : MeshNormalMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.wireframe = value; }
///|
extern "js" fn MeshNormalMaterial::ffi_bump_map(
self : MeshNormalMaterial,
) -> Nullable[Texture] =
#| (self) => self.bumpMap
///|
pub fn MeshNormalMaterial::bump_map(self : MeshNormalMaterial) -> Texture? {
self.ffi_bump_map().to_option()
}
///|
extern "js" fn MeshNormalMaterial::ffi_set_bump_map(
self : MeshNormalMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.bumpMap = value; }
///|
pub fn MeshNormalMaterial::set_bump_map(
self : MeshNormalMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_bump_map(Nullable::from_option(value))
}
///|
extern "js" fn MeshNormalMaterial::ffi_normal_map(
self : MeshNormalMaterial,
) -> Nullable[Texture] =
#| (self) => self.normalMap
///|
pub fn MeshNormalMaterial::normal_map(self : MeshNormalMaterial) -> Texture? {
self.ffi_normal_map().to_option()
}
///|
extern "js" fn MeshNormalMaterial::ffi_set_normal_map(
self : MeshNormalMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.normalMap = value; }
///|
pub fn MeshNormalMaterial::set_normal_map(
self : MeshNormalMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_normal_map(Nullable::from_option(value))
}
///|
extern "js" fn MeshNormalMaterial::ffi_displacement_map(
self : MeshNormalMaterial,
) -> Nullable[Texture] =
#| (self) => self.displacementMap
///|
pub fn MeshNormalMaterial::displacement_map(
self : MeshNormalMaterial,
) -> Texture? {
self.ffi_displacement_map().to_option()
}
///|
extern "js" fn MeshNormalMaterial::ffi_set_displacement_map(
self : MeshNormalMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.displacementMap = value; }
///|
pub fn MeshNormalMaterial::set_displacement_map(
self : MeshNormalMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_displacement_map(Nullable::from_option(value))
}
///|
pub extern "js" fn MeshNormalMaterial::bump_scale(
self : MeshNormalMaterial,
) -> Double =
#| (self) => self.bumpScale
///|
pub extern "js" fn MeshNormalMaterial::set_bump_scale(
self : MeshNormalMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.bumpScale = value; }
///|
pub extern "js" fn MeshNormalMaterial::displacement_scale(
self : MeshNormalMaterial,
) -> Double =
#| (self) => self.displacementScale
///|
pub extern "js" fn MeshNormalMaterial::set_displacement_scale(
self : MeshNormalMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.displacementScale = value; }
///|
pub extern "js" fn MeshNormalMaterial::displacement_bias(
self : MeshNormalMaterial,
) -> Double =
#| (self) => self.displacementBias
///|
pub extern "js" fn MeshNormalMaterial::set_displacement_bias(
self : MeshNormalMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.displacementBias = value; }
///|
pub extern "js" fn MeshNormalMaterial::wireframe_linewidth(
self : MeshNormalMaterial,
) -> Double =
#| (self) => self.wireframeLinewidth
///|
pub extern "js" fn MeshNormalMaterial::set_wireframe_linewidth(
self : MeshNormalMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.wireframeLinewidth = value; }
///|
pub extern "js" fn MeshNormalMaterial::normal_map_type(
self : MeshNormalMaterial,
) -> NormalMapType =
#| (self) => self.normalMapType
///|
pub extern "js" fn MeshNormalMaterial::set_normal_map_type(
self : MeshNormalMaterial,
value : NormalMapType,
) -> Unit =
#| (self, value) => { self.normalMapType = value; }
///|
pub extern "js" fn MeshNormalMaterial::normal_scale(
self : MeshNormalMaterial,
) -> Vector2 =
#| (self) => self.normalScale
///|
pub extern "js" fn MeshNormalMaterial::flat_shading(
self : MeshNormalMaterial,
) -> Bool =
#| (self) => self.flatShading
///|
pub extern "js" fn MeshNormalMaterial::set_flat_shading(
self : MeshNormalMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.flatShading = value; }
///|
pub extern "js" fn MeshNormalMaterial::id(self : MeshNormalMaterial) -> Int =
#| (self) => self.id
///|
pub extern "js" fn MeshNormalMaterial::kind(
self : MeshNormalMaterial,
) -> String =
#| (self) => self.type
///|
pub extern "js" fn MeshNormalMaterial::name(
self : MeshNormalMaterial,
) -> String =
#| (self) => self.name
///|
pub extern "js" fn MeshNormalMaterial::set_name(
self : MeshNormalMaterial,
value : String,
) -> Unit =
#| (self, value) => { self.name = value; }
///|
pub extern "js" fn MeshNormalMaterial::opacity(
self : MeshNormalMaterial,
) -> Double =
#| (self) => self.opacity
///|
pub extern "js" fn MeshNormalMaterial::set_opacity(
self : MeshNormalMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.opacity = value; }
///|
pub extern "js" fn MeshNormalMaterial::transparent(
self : MeshNormalMaterial,
) -> Bool =
#| (self) => self.transparent
///|
pub extern "js" fn MeshNormalMaterial::set_transparent(
self : MeshNormalMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.transparent = value; }
///|
pub extern "js" fn MeshNormalMaterial::visible(
self : MeshNormalMaterial,
) -> Bool =
#| (self) => self.visible
///|
pub extern "js" fn MeshNormalMaterial::set_visible(
self : MeshNormalMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.visible = value; }
///|
pub extern "js" fn MeshNormalMaterial::depth_test(
self : MeshNormalMaterial,
) -> Bool =
#| (self) => self.depthTest
///|
pub extern "js" fn MeshNormalMaterial::set_depth_test(
self : MeshNormalMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.depthTest = value; }
///|
pub extern "js" fn MeshNormalMaterial::depth_write(
self : MeshNormalMaterial,
) -> Bool =
#| (self) => self.depthWrite
///|
pub extern "js" fn MeshNormalMaterial::set_depth_write(
self : MeshNormalMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.depthWrite = value; }
///|
pub extern "js" fn MeshNormalMaterial::dispose(
self : MeshNormalMaterial,
) -> Unit =
#| (self) => self.dispose()
///|
pub extern "js" fn MeshNormalMaterial::mark_needs_update(
self : MeshNormalMaterial,
) -> Unit =
#| (self) => { self.needsUpdate = true; }