// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type MeshStandardMaterial
///|
#module("@mizchi/three-mbt/constructors")
extern "js" fn MeshStandardMaterial::ffi_create_MeshStandardMaterial(
color : Int,
roughness : Double,
metalness : Double,
flat_shading : Bool,
) -> MeshStandardMaterial = "meshStandardMaterial"
///|
pub fn MeshStandardMaterial::MeshStandardMaterial(
color : Int,
roughness? : Double = 1,
metalness? : Double = 0,
flat_shading? : Bool = false,
) -> MeshStandardMaterial {
MeshStandardMaterial::ffi_create_MeshStandardMaterial(
color, roughness, metalness, flat_shading,
)
}
///|
pub fn MeshStandardMaterial::as_material(
self : MeshStandardMaterial,
) -> Material = "%identity"
///|
pub extern "js" fn MeshStandardMaterial::color(
self : MeshStandardMaterial,
) -> Color =
#| (self) => self.color
///|
extern "js" fn MeshStandardMaterial::ffi_map(
self : MeshStandardMaterial,
) -> Nullable[Texture] =
#| (self) => self.map
///|
pub fn MeshStandardMaterial::map(self : MeshStandardMaterial) -> Texture? {
self.ffi_map().to_option()
}
///|
extern "js" fn MeshStandardMaterial::ffi_set_map(
self : MeshStandardMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.map = value; }
///|
pub fn MeshStandardMaterial::set_map(
self : MeshStandardMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_map(Nullable::from_option(value))
}
///|
pub extern "js" fn MeshStandardMaterial::roughness(
self : MeshStandardMaterial,
) -> Double =
#| (self) => self.roughness
///|
pub extern "js" fn MeshStandardMaterial::set_roughness(
self : MeshStandardMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.roughness = value; }
///|
pub extern "js" fn MeshStandardMaterial::metalness(
self : MeshStandardMaterial,
) -> Double =
#| (self) => self.metalness
///|
pub extern "js" fn MeshStandardMaterial::set_metalness(
self : MeshStandardMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.metalness = value; }
///|
pub extern "js" fn MeshStandardMaterial::wireframe(
self : MeshStandardMaterial,
) -> Bool =
#| (self) => self.wireframe
///|
pub extern "js" fn MeshStandardMaterial::set_wireframe(
self : MeshStandardMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.wireframe = value; }
///|
pub extern "js" fn MeshStandardMaterial::emissive(
self : MeshStandardMaterial,
) -> Color =
#| (self) => self.emissive
///|
pub extern "js" fn MeshStandardMaterial::emissive_intensity(
self : MeshStandardMaterial,
) -> Double =
#| (self) => self.emissiveIntensity
///|
pub extern "js" fn MeshStandardMaterial::set_emissive_intensity(
self : MeshStandardMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.emissiveIntensity = value; }
///|
extern "js" fn MeshStandardMaterial::ffi_normal_map(
self : MeshStandardMaterial,
) -> Nullable[Texture] =
#| (self) => self.normalMap
///|
pub fn MeshStandardMaterial::normal_map(
self : MeshStandardMaterial,
) -> Texture? {
self.ffi_normal_map().to_option()
}
///|
extern "js" fn MeshStandardMaterial::ffi_set_normal_map(
self : MeshStandardMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.normalMap = value; }
///|
pub fn MeshStandardMaterial::set_normal_map(
self : MeshStandardMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_normal_map(Nullable::from_option(value))
}
///|
extern "js" fn MeshStandardMaterial::ffi_roughness_map(
self : MeshStandardMaterial,
) -> Nullable[Texture] =
#| (self) => self.roughnessMap
///|
pub fn MeshStandardMaterial::roughness_map(
self : MeshStandardMaterial,
) -> Texture? {
self.ffi_roughness_map().to_option()
}
///|
extern "js" fn MeshStandardMaterial::ffi_set_roughness_map(
self : MeshStandardMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.roughnessMap = value; }
///|
pub fn MeshStandardMaterial::set_roughness_map(
self : MeshStandardMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_roughness_map(Nullable::from_option(value))
}
///|
extern "js" fn MeshStandardMaterial::ffi_metalness_map(
self : MeshStandardMaterial,
) -> Nullable[Texture] =
#| (self) => self.metalnessMap
///|
pub fn MeshStandardMaterial::metalness_map(
self : MeshStandardMaterial,
) -> Texture? {
self.ffi_metalness_map().to_option()
}
///|
extern "js" fn MeshStandardMaterial::ffi_set_metalness_map(
self : MeshStandardMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.metalnessMap = value; }
///|
pub fn MeshStandardMaterial::set_metalness_map(
self : MeshStandardMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_metalness_map(Nullable::from_option(value))
}
///|
extern "js" fn MeshStandardMaterial::ffi_emissive_map(
self : MeshStandardMaterial,
) -> Nullable[Texture] =
#| (self) => self.emissiveMap
///|
pub fn MeshStandardMaterial::emissive_map(
self : MeshStandardMaterial,
) -> Texture? {
self.ffi_emissive_map().to_option()
}
///|
extern "js" fn MeshStandardMaterial::ffi_set_emissive_map(
self : MeshStandardMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.emissiveMap = value; }
///|
pub fn MeshStandardMaterial::set_emissive_map(
self : MeshStandardMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_emissive_map(Nullable::from_option(value))
}
///|
extern "js" fn MeshStandardMaterial::ffi_ao_map(
self : MeshStandardMaterial,
) -> Nullable[Texture] =
#| (self) => self.aoMap
///|
pub fn MeshStandardMaterial::ao_map(self : MeshStandardMaterial) -> Texture? {
self.ffi_ao_map().to_option()
}
///|
extern "js" fn MeshStandardMaterial::ffi_set_ao_map(
self : MeshStandardMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.aoMap = value; }
///|
pub fn MeshStandardMaterial::set_ao_map(
self : MeshStandardMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_ao_map(Nullable::from_option(value))
}
///|
extern "js" fn MeshStandardMaterial::ffi_env_map(
self : MeshStandardMaterial,
) -> Nullable[Texture] =
#| (self) => self.envMap
///|
pub fn MeshStandardMaterial::env_map(self : MeshStandardMaterial) -> Texture? {
self.ffi_env_map().to_option()
}
///|
extern "js" fn MeshStandardMaterial::ffi_set_env_map(
self : MeshStandardMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.envMap = value; }
///|
pub fn MeshStandardMaterial::set_env_map(
self : MeshStandardMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_env_map(Nullable::from_option(value))
}
///|
pub extern "js" fn MeshStandardMaterial::normal_scale(
self : MeshStandardMaterial,
) -> Vector2 =
#| (self) => self.normalScale
///|
pub extern "js" fn MeshStandardMaterial::normal_map_type(
self : MeshStandardMaterial,
) -> NormalMapType =
#| (self) => self.normalMapType
///|
pub extern "js" fn MeshStandardMaterial::set_normal_map_type(
self : MeshStandardMaterial,
value : NormalMapType,
) -> Unit =
#| (self, value) => { self.normalMapType = value; }
///|
pub extern "js" fn MeshStandardMaterial::env_map_rotation(
self : MeshStandardMaterial,
) -> Euler =
#| (self) => self.envMapRotation
///|
pub extern "js" fn MeshStandardMaterial::flat_shading(
self : MeshStandardMaterial,
) -> Bool =
#| (self) => self.flatShading
///|
pub extern "js" fn MeshStandardMaterial::set_flat_shading(
self : MeshStandardMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.flatShading = value; }
///|
pub extern "js" fn MeshStandardMaterial::env_map_intensity(
self : MeshStandardMaterial,
) -> Double =
#| (self) => self.envMapIntensity
///|
pub extern "js" fn MeshStandardMaterial::set_env_map_intensity(
self : MeshStandardMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.envMapIntensity = value; }
///|
pub extern "js" fn MeshStandardMaterial::ao_map_intensity(
self : MeshStandardMaterial,
) -> Double =
#| (self) => self.aoMapIntensity
///|
pub extern "js" fn MeshStandardMaterial::set_ao_map_intensity(
self : MeshStandardMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.aoMapIntensity = value; }
///|
pub extern "js" fn MeshStandardMaterial::bump_scale(
self : MeshStandardMaterial,
) -> Double =
#| (self) => self.bumpScale
///|
pub extern "js" fn MeshStandardMaterial::set_bump_scale(
self : MeshStandardMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.bumpScale = value; }
///|
pub extern "js" fn MeshStandardMaterial::displacement_scale(
self : MeshStandardMaterial,
) -> Double =
#| (self) => self.displacementScale
///|
pub extern "js" fn MeshStandardMaterial::set_displacement_scale(
self : MeshStandardMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.displacementScale = value; }
///|
pub extern "js" fn MeshStandardMaterial::displacement_bias(
self : MeshStandardMaterial,
) -> Double =
#| (self) => self.displacementBias
///|
pub extern "js" fn MeshStandardMaterial::set_displacement_bias(
self : MeshStandardMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.displacementBias = value; }
///|
pub extern "js" fn MeshStandardMaterial::light_map_intensity(
self : MeshStandardMaterial,
) -> Double =
#| (self) => self.lightMapIntensity
///|
pub extern "js" fn MeshStandardMaterial::set_light_map_intensity(
self : MeshStandardMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.lightMapIntensity = value; }
///|
extern "js" fn MeshStandardMaterial::ffi_bump_map(
self : MeshStandardMaterial,
) -> Nullable[Texture] =
#| (self) => self.bumpMap
///|
pub fn MeshStandardMaterial::bump_map(self : MeshStandardMaterial) -> Texture? {
self.ffi_bump_map().to_option()
}
///|
extern "js" fn MeshStandardMaterial::ffi_set_bump_map(
self : MeshStandardMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.bumpMap = value; }
///|
pub fn MeshStandardMaterial::set_bump_map(
self : MeshStandardMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_bump_map(Nullable::from_option(value))
}
///|
extern "js" fn MeshStandardMaterial::ffi_displacement_map(
self : MeshStandardMaterial,
) -> Nullable[Texture] =
#| (self) => self.displacementMap
///|
pub fn MeshStandardMaterial::displacement_map(
self : MeshStandardMaterial,
) -> Texture? {
self.ffi_displacement_map().to_option()
}
///|
extern "js" fn MeshStandardMaterial::ffi_set_displacement_map(
self : MeshStandardMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.displacementMap = value; }
///|
pub fn MeshStandardMaterial::set_displacement_map(
self : MeshStandardMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_displacement_map(Nullable::from_option(value))
}
///|
extern "js" fn MeshStandardMaterial::ffi_alpha_map(
self : MeshStandardMaterial,
) -> Nullable[Texture] =
#| (self) => self.alphaMap
///|
pub fn MeshStandardMaterial::alpha_map(self : MeshStandardMaterial) -> Texture? {
self.ffi_alpha_map().to_option()
}
///|
extern "js" fn MeshStandardMaterial::ffi_set_alpha_map(
self : MeshStandardMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.alphaMap = value; }
///|
pub fn MeshStandardMaterial::set_alpha_map(
self : MeshStandardMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_alpha_map(Nullable::from_option(value))
}
///|
extern "js" fn MeshStandardMaterial::ffi_light_map(
self : MeshStandardMaterial,
) -> Nullable[Texture] =
#| (self) => self.lightMap
///|
pub fn MeshStandardMaterial::light_map(self : MeshStandardMaterial) -> Texture? {
self.ffi_light_map().to_option()
}
///|
extern "js" fn MeshStandardMaterial::ffi_set_light_map(
self : MeshStandardMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.lightMap = value; }
///|
pub fn MeshStandardMaterial::set_light_map(
self : MeshStandardMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_light_map(Nullable::from_option(value))
}
///|
pub extern "js" fn MeshStandardMaterial::wireframe_linewidth(
self : MeshStandardMaterial,
) -> Double =
#| (self) => self.wireframeLinewidth
///|
pub extern "js" fn MeshStandardMaterial::set_wireframe_linewidth(
self : MeshStandardMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.wireframeLinewidth = value; }
///|
pub extern "js" fn MeshStandardMaterial::fog(
self : MeshStandardMaterial,
) -> Bool =
#| (self) => self.fog
///|
pub extern "js" fn MeshStandardMaterial::set_fog(
self : MeshStandardMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.fog = value; }
///|
pub extern "js" fn MeshStandardMaterial::id(self : MeshStandardMaterial) -> Int =
#| (self) => self.id
///|
pub extern "js" fn MeshStandardMaterial::kind(
self : MeshStandardMaterial,
) -> String =
#| (self) => self.type
///|
pub extern "js" fn MeshStandardMaterial::name(
self : MeshStandardMaterial,
) -> String =
#| (self) => self.name
///|
pub extern "js" fn MeshStandardMaterial::set_name(
self : MeshStandardMaterial,
value : String,
) -> Unit =
#| (self, value) => { self.name = value; }
///|
pub extern "js" fn MeshStandardMaterial::opacity(
self : MeshStandardMaterial,
) -> Double =
#| (self) => self.opacity
///|
pub extern "js" fn MeshStandardMaterial::set_opacity(
self : MeshStandardMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.opacity = value; }
///|
pub extern "js" fn MeshStandardMaterial::transparent(
self : MeshStandardMaterial,
) -> Bool =
#| (self) => self.transparent
///|
pub extern "js" fn MeshStandardMaterial::set_transparent(
self : MeshStandardMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.transparent = value; }
///|
pub extern "js" fn MeshStandardMaterial::visible(
self : MeshStandardMaterial,
) -> Bool =
#| (self) => self.visible
///|
pub extern "js" fn MeshStandardMaterial::set_visible(
self : MeshStandardMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.visible = value; }
///|
pub extern "js" fn MeshStandardMaterial::depth_test(
self : MeshStandardMaterial,
) -> Bool =
#| (self) => self.depthTest
///|
pub extern "js" fn MeshStandardMaterial::set_depth_test(
self : MeshStandardMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.depthTest = value; }
///|
pub extern "js" fn MeshStandardMaterial::depth_write(
self : MeshStandardMaterial,
) -> Bool =
#| (self) => self.depthWrite
///|
pub extern "js" fn MeshStandardMaterial::set_depth_write(
self : MeshStandardMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.depthWrite = value; }
///|
pub extern "js" fn MeshStandardMaterial::dispose(
self : MeshStandardMaterial,
) -> Unit =
#| (self) => self.dispose()
///|
pub extern "js" fn MeshStandardMaterial::mark_needs_update(
self : MeshStandardMaterial,
) -> Unit =
#| (self) => { self.needsUpdate = true; }