// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.

///|
#external
pub type OrthographicCamera

///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn OrthographicCamera::OrthographicCamera(
  left : Double,
  right : Double,
  top : Double,
  bottom : Double,
  near : Double,
  far : Double,
) -> OrthographicCamera = "orthographicCamera"

///|
pub fn OrthographicCamera::as_camera(self : OrthographicCamera) -> Camera = "%identity"

///|
pub fn OrthographicCamera::as_object3d(self : OrthographicCamera) -> Object3D = "%identity"

///|
pub extern "js" fn OrthographicCamera::update_projection_matrix(
  self : OrthographicCamera,
) -> Unit =
  #| (self) => self.updateProjectionMatrix()

///|
pub extern "js" fn OrthographicCamera::left(
  self : OrthographicCamera,
) -> Double =
  #| (self) => self.left

///|
pub extern "js" fn OrthographicCamera::set_left(
  self : OrthographicCamera,
  value : Double,
) -> Unit =
  #| (self, value) => { self.left = value; }

///|
pub extern "js" fn OrthographicCamera::right(
  self : OrthographicCamera,
) -> Double =
  #| (self) => self.right

///|
pub extern "js" fn OrthographicCamera::set_right(
  self : OrthographicCamera,
  value : Double,
) -> Unit =
  #| (self, value) => { self.right = value; }

///|
pub extern "js" fn OrthographicCamera::top(self : OrthographicCamera) -> Double =
  #| (self) => self.top

///|
pub extern "js" fn OrthographicCamera::set_top(
  self : OrthographicCamera,
  value : Double,
) -> Unit =
  #| (self, value) => { self.top = value; }

///|
pub extern "js" fn OrthographicCamera::bottom(
  self : OrthographicCamera,
) -> Double =
  #| (self) => self.bottom

///|
pub extern "js" fn OrthographicCamera::set_bottom(
  self : OrthographicCamera,
  value : Double,
) -> Unit =
  #| (self, value) => { self.bottom = value; }

///|
pub extern "js" fn OrthographicCamera::near(
  self : OrthographicCamera,
) -> Double =
  #| (self) => self.near

///|
pub extern "js" fn OrthographicCamera::set_near(
  self : OrthographicCamera,
  value : Double,
) -> Unit =
  #| (self, value) => { self.near = value; }

///|
pub extern "js" fn OrthographicCamera::far(self : OrthographicCamera) -> Double =
  #| (self) => self.far

///|
pub extern "js" fn OrthographicCamera::set_far(
  self : OrthographicCamera,
  value : Double,
) -> Unit =
  #| (self, value) => { self.far = value; }

///|
pub extern "js" fn OrthographicCamera::zoom(
  self : OrthographicCamera,
) -> Double =
  #| (self) => self.zoom

///|
pub extern "js" fn OrthographicCamera::set_zoom(
  self : OrthographicCamera,
  value : Double,
) -> Unit =
  #| (self, value) => { self.zoom = value; }

///|
extern "js" fn OrthographicCamera::ffi_view(
  self : OrthographicCamera,
) -> Nullable[CameraView] =
  #| (self) => self.view

///|
pub fn OrthographicCamera::view(self : OrthographicCamera) -> CameraView? {
  self.ffi_view().to_option()
}

///|
pub extern "js" fn OrthographicCamera::copy(
  self : OrthographicCamera,
  other : OrthographicCamera,
  recursive : Bool,
) -> OrthographicCamera =
  #| (self, other, recursive) => self.copy(other, recursive)

///|
pub extern "js" fn OrthographicCamera::set_view_offset(
  self : OrthographicCamera,
  full_width : Double,
  full_height : Double,
  x : Double,
  y : Double,
  width : Double,
  height : Double,
) -> Unit =
  #| (self, full_width, full_height, x, y, width, height) => self.setViewOffset(full_width, full_height, x, y, width, height)

///|
pub extern "js" fn OrthographicCamera::clear_view_offset(
  self : OrthographicCamera,
) -> Unit =
  #| (self) => self.clearViewOffset()

///|
pub extern "js" fn OrthographicCamera::cast_shadow(
  self : OrthographicCamera,
) -> Bool =
  #| (self) => self.castShadow

///|
pub extern "js" fn OrthographicCamera::set_cast_shadow(
  self : OrthographicCamera,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.castShadow = value; }

///|
pub extern "js" fn OrthographicCamera::receive_shadow(
  self : OrthographicCamera,
) -> Bool =
  #| (self) => self.receiveShadow

///|
pub extern "js" fn OrthographicCamera::set_receive_shadow(
  self : OrthographicCamera,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.receiveShadow = value; }

///|
pub extern "js" fn OrthographicCamera::id(self : OrthographicCamera) -> Int =
  #| (self) => self.id

///|
pub extern "js" fn OrthographicCamera::uuid(
  self : OrthographicCamera,
) -> String =
  #| (self) => self.uuid

///|
pub extern "js" fn OrthographicCamera::kind(
  self : OrthographicCamera,
) -> String =
  #| (self) => self.type

///|
pub extern "js" fn OrthographicCamera::name(
  self : OrthographicCamera,
) -> String =
  #| (self) => self.name

///|
pub extern "js" fn OrthographicCamera::visible(
  self : OrthographicCamera,
) -> Bool =
  #| (self) => self.visible

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn OrthographicCamera::position(
  self : OrthographicCamera,
) -> Vector3 =
  #| (self) => self.position

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn OrthographicCamera::rotation(
  self : OrthographicCamera,
) -> Euler =
  #| (self) => self.rotation

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn OrthographicCamera::quaternion(
  self : OrthographicCamera,
) -> Quaternion =
  #| (self) => self.quaternion

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn OrthographicCamera::scale(
  self : OrthographicCamera,
) -> Vector3 =
  #| (self) => self.scale

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn OrthographicCamera::up(self : OrthographicCamera) -> Vector3 =
  #| (self) => self.up

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn OrthographicCamera::matrix(
  self : OrthographicCamera,
) -> Matrix4 =
  #| (self) => self.matrix

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn OrthographicCamera::matrix_world(
  self : OrthographicCamera,
) -> Matrix4 =
  #| (self) => self.matrixWorld

///|
pub extern "js" fn OrthographicCamera::set_name(
  self : OrthographicCamera,
  name : String,
) -> Unit =
  #| (self, name) => { self.name = name; }

///|
pub extern "js" fn OrthographicCamera::set_visible(
  self : OrthographicCamera,
  visible : Bool,
) -> Unit =
  #| (self, visible) => { self.visible = visible; }

///|
pub extern "js" fn OrthographicCamera::children(
  self : OrthographicCamera,
) -> FixedArray[Object3D] =
  #| (self) => self.children.slice()

///|
pub extern "js" fn OrthographicCamera::add(
  self : OrthographicCamera,
  child : Object3D,
) -> Object3D =
  #| (self, child) => self.add(child)

///|
pub extern "js" fn OrthographicCamera::remove(
  self : OrthographicCamera,
  child : Object3D,
) -> Object3D =
  #| (self, child) => self.remove(child)

///|
pub extern "js" fn OrthographicCamera::attach(
  self : OrthographicCamera,
  child : Object3D,
) -> Object3D =
  #| (self, child) => self.attach(child)

///|
pub extern "js" fn OrthographicCamera::remove_from_parent(
  self : OrthographicCamera,
) -> Object3D =
  #| (self) => self.removeFromParent()

///|
pub extern "js" fn OrthographicCamera::look_at(
  self : OrthographicCamera,
  target : Vector3,
) -> Unit =
  #| (self, target) => self.lookAt(target)

///|
pub extern "js" fn OrthographicCamera::rotate_x(
  self : OrthographicCamera,
  angle : Double,
) -> Object3D =
  #| (self, angle) => self.rotateX(angle)

///|
pub extern "js" fn OrthographicCamera::rotate_y(
  self : OrthographicCamera,
  angle : Double,
) -> Object3D =
  #| (self, angle) => self.rotateY(angle)

///|
pub extern "js" fn OrthographicCamera::rotate_z(
  self : OrthographicCamera,
  angle : Double,
) -> Object3D =
  #| (self, angle) => self.rotateZ(angle)

///|
pub extern "js" fn OrthographicCamera::translate_x(
  self : OrthographicCamera,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateX(distance)

///|
pub extern "js" fn OrthographicCamera::translate_y(
  self : OrthographicCamera,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateY(distance)

///|
pub extern "js" fn OrthographicCamera::translate_z(
  self : OrthographicCamera,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateZ(distance)

///|
pub extern "js" fn OrthographicCamera::apply_matrix4(
  self : OrthographicCamera,
  matrix : Matrix4,
) -> Unit =
  #| (self, matrix) => self.applyMatrix4(matrix)

///|
pub extern "js" fn OrthographicCamera::apply_quaternion(
  self : OrthographicCamera,
  quaternion : Quaternion,
) -> Object3D =
  #| (self, quaternion) => self.applyQuaternion(quaternion)

///|
pub extern "js" fn OrthographicCamera::update_matrix(
  self : OrthographicCamera,
) -> Unit =
  #| (self) => self.updateMatrix()

///|
pub extern "js" fn OrthographicCamera::update_matrix_world(
  self : OrthographicCamera,
  force : Bool,
) -> Unit =
  #| (self, force) => self.updateMatrixWorld(force)

///|
pub extern "js" fn OrthographicCamera::update_world_matrix(
  self : OrthographicCamera,
  update_parents : Bool,
  update_children : Bool,
) -> Unit =
  #| (self, update_parents, update_children) => self.updateWorldMatrix(update_parents, update_children)

///|
pub extern "js" fn OrthographicCamera::get_world_position(
  self : OrthographicCamera,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldPosition(target)

///|
pub extern "js" fn OrthographicCamera::get_world_quaternion(
  self : OrthographicCamera,
  target : Quaternion,
) -> Quaternion =
  #| (self, target) => self.getWorldQuaternion(target)

///|
pub extern "js" fn OrthographicCamera::get_world_scale(
  self : OrthographicCamera,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldScale(target)

///|
pub extern "js" fn OrthographicCamera::get_world_direction(
  self : OrthographicCamera,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldDirection(target)

///|
pub extern "js" fn OrthographicCamera::local_to_world(
  self : OrthographicCamera,
  vector : Vector3,
) -> Vector3 =
  #| (self, vector) => self.localToWorld(vector)

///|
pub extern "js" fn OrthographicCamera::world_to_local(
  self : OrthographicCamera,
  vector : Vector3,
) -> Vector3 =
  #| (self, vector) => self.worldToLocal(vector)

///|
pub extern "js" fn OrthographicCamera::traverse(
  self : OrthographicCamera,
  callback : (Object3D) -> Unit,
) -> Unit =
  #| (self, callback) => self.traverse(callback)

///|
pub extern "js" fn OrthographicCamera::traverse_visible(
  self : OrthographicCamera,
  callback : (Object3D) -> Unit,
) -> Unit =
  #| (self, callback) => self.traverseVisible(callback)