// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.

///|
#external
pub type RawShaderMaterial

///|
#module("@mizchi/three-mbt/materials")
pub extern "js" fn RawShaderMaterial::RawShaderMaterial(
  vertex : String,
  fragment : String,
  uniforms : Uniforms,
) -> RawShaderMaterial = "rawShaderMaterial"

///|
pub fn RawShaderMaterial::as_material(self : RawShaderMaterial) -> Material = "%identity"

///|
pub fn RawShaderMaterial::as_shader_material(
  self : RawShaderMaterial,
) -> ShaderMaterial = "%identity"

///|
pub extern "js" fn RawShaderMaterial::id(self : RawShaderMaterial) -> Int =
  #| (self) => self.id

///|
pub extern "js" fn RawShaderMaterial::kind(self : RawShaderMaterial) -> String =
  #| (self) => self.type

///|
pub extern "js" fn RawShaderMaterial::name(self : RawShaderMaterial) -> String =
  #| (self) => self.name

///|
pub extern "js" fn RawShaderMaterial::set_name(
  self : RawShaderMaterial,
  value : String,
) -> Unit =
  #| (self, value) => { self.name = value; }

///|
pub extern "js" fn RawShaderMaterial::opacity(
  self : RawShaderMaterial,
) -> Double =
  #| (self) => self.opacity

///|
pub extern "js" fn RawShaderMaterial::set_opacity(
  self : RawShaderMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.opacity = value; }

///|
pub extern "js" fn RawShaderMaterial::transparent(
  self : RawShaderMaterial,
) -> Bool =
  #| (self) => self.transparent

///|
pub extern "js" fn RawShaderMaterial::set_transparent(
  self : RawShaderMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.transparent = value; }

///|
pub extern "js" fn RawShaderMaterial::visible(self : RawShaderMaterial) -> Bool =
  #| (self) => self.visible

///|
pub extern "js" fn RawShaderMaterial::set_visible(
  self : RawShaderMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.visible = value; }

///|
pub extern "js" fn RawShaderMaterial::depth_test(
  self : RawShaderMaterial,
) -> Bool =
  #| (self) => self.depthTest

///|
pub extern "js" fn RawShaderMaterial::set_depth_test(
  self : RawShaderMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.depthTest = value; }

///|
pub extern "js" fn RawShaderMaterial::depth_write(
  self : RawShaderMaterial,
) -> Bool =
  #| (self) => self.depthWrite

///|
pub extern "js" fn RawShaderMaterial::set_depth_write(
  self : RawShaderMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.depthWrite = value; }

///|
pub extern "js" fn RawShaderMaterial::dispose(self : RawShaderMaterial) -> Unit =
  #| (self) => self.dispose()

///|
pub extern "js" fn RawShaderMaterial::mark_needs_update(
  self : RawShaderMaterial,
) -> Unit =
  #| (self) => { self.needsUpdate = true; }