// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.

///|
#external
pub type RectAreaLight

///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn RectAreaLight::RectAreaLight(
  color : Int,
  intensity : Double,
  width : Double,
  height : Double,
) -> RectAreaLight = "rectAreaLight"

///|
pub fn RectAreaLight::as_object3d(self : RectAreaLight) -> Object3D = "%identity"

///|
pub fn RectAreaLight::as_light(self : RectAreaLight) -> Light = "%identity"

///|
pub extern "js" fn RectAreaLight::width(self : RectAreaLight) -> Double =
  #| (self) => self.width

///|
pub extern "js" fn RectAreaLight::set_width(
  self : RectAreaLight,
  value : Double,
) -> Unit =
  #| (self, value) => { self.width = value; }

///|
pub extern "js" fn RectAreaLight::height(self : RectAreaLight) -> Double =
  #| (self) => self.height

///|
pub extern "js" fn RectAreaLight::set_height(
  self : RectAreaLight,
  value : Double,
) -> Unit =
  #| (self, value) => { self.height = value; }

///|
pub extern "js" fn RectAreaLight::cast_shadow(self : RectAreaLight) -> Bool =
  #| (self) => self.castShadow

///|
pub extern "js" fn RectAreaLight::set_cast_shadow(
  self : RectAreaLight,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.castShadow = value; }

///|
pub extern "js" fn RectAreaLight::receive_shadow(self : RectAreaLight) -> Bool =
  #| (self) => self.receiveShadow

///|
pub extern "js" fn RectAreaLight::set_receive_shadow(
  self : RectAreaLight,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.receiveShadow = value; }

///|
pub extern "js" fn RectAreaLight::id(self : RectAreaLight) -> Int =
  #| (self) => self.id

///|
pub extern "js" fn RectAreaLight::uuid(self : RectAreaLight) -> String =
  #| (self) => self.uuid

///|
pub extern "js" fn RectAreaLight::kind(self : RectAreaLight) -> String =
  #| (self) => self.type

///|
pub extern "js" fn RectAreaLight::name(self : RectAreaLight) -> String =
  #| (self) => self.name

///|
pub extern "js" fn RectAreaLight::visible(self : RectAreaLight) -> Bool =
  #| (self) => self.visible

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn RectAreaLight::position(self : RectAreaLight) -> Vector3 =
  #| (self) => self.position

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn RectAreaLight::rotation(self : RectAreaLight) -> Euler =
  #| (self) => self.rotation

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn RectAreaLight::quaternion(
  self : RectAreaLight,
) -> Quaternion =
  #| (self) => self.quaternion

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn RectAreaLight::scale(self : RectAreaLight) -> Vector3 =
  #| (self) => self.scale

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn RectAreaLight::up(self : RectAreaLight) -> Vector3 =
  #| (self) => self.up

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn RectAreaLight::matrix(self : RectAreaLight) -> Matrix4 =
  #| (self) => self.matrix

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn RectAreaLight::matrix_world(self : RectAreaLight) -> Matrix4 =
  #| (self) => self.matrixWorld

///|
pub extern "js" fn RectAreaLight::set_name(
  self : RectAreaLight,
  name : String,
) -> Unit =
  #| (self, name) => { self.name = name; }

///|
pub extern "js" fn RectAreaLight::set_visible(
  self : RectAreaLight,
  visible : Bool,
) -> Unit =
  #| (self, visible) => { self.visible = visible; }

///|
pub extern "js" fn RectAreaLight::children(
  self : RectAreaLight,
) -> FixedArray[Object3D] =
  #| (self) => self.children.slice()

///|
pub extern "js" fn RectAreaLight::add(
  self : RectAreaLight,
  child : Object3D,
) -> Object3D =
  #| (self, child) => self.add(child)

///|
pub extern "js" fn RectAreaLight::remove(
  self : RectAreaLight,
  child : Object3D,
) -> Object3D =
  #| (self, child) => self.remove(child)

///|
pub extern "js" fn RectAreaLight::attach(
  self : RectAreaLight,
  child : Object3D,
) -> Object3D =
  #| (self, child) => self.attach(child)

///|
pub extern "js" fn RectAreaLight::remove_from_parent(
  self : RectAreaLight,
) -> Object3D =
  #| (self) => self.removeFromParent()

///|
pub extern "js" fn RectAreaLight::look_at(
  self : RectAreaLight,
  target : Vector3,
) -> Unit =
  #| (self, target) => self.lookAt(target)

///|
pub extern "js" fn RectAreaLight::rotate_x(
  self : RectAreaLight,
  angle : Double,
) -> Object3D =
  #| (self, angle) => self.rotateX(angle)

///|
pub extern "js" fn RectAreaLight::rotate_y(
  self : RectAreaLight,
  angle : Double,
) -> Object3D =
  #| (self, angle) => self.rotateY(angle)

///|
pub extern "js" fn RectAreaLight::rotate_z(
  self : RectAreaLight,
  angle : Double,
) -> Object3D =
  #| (self, angle) => self.rotateZ(angle)

///|
pub extern "js" fn RectAreaLight::translate_x(
  self : RectAreaLight,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateX(distance)

///|
pub extern "js" fn RectAreaLight::translate_y(
  self : RectAreaLight,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateY(distance)

///|
pub extern "js" fn RectAreaLight::translate_z(
  self : RectAreaLight,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateZ(distance)

///|
pub extern "js" fn RectAreaLight::apply_matrix4(
  self : RectAreaLight,
  matrix : Matrix4,
) -> Unit =
  #| (self, matrix) => self.applyMatrix4(matrix)

///|
pub extern "js" fn RectAreaLight::apply_quaternion(
  self : RectAreaLight,
  quaternion : Quaternion,
) -> Object3D =
  #| (self, quaternion) => self.applyQuaternion(quaternion)

///|
pub extern "js" fn RectAreaLight::update_matrix(self : RectAreaLight) -> Unit =
  #| (self) => self.updateMatrix()

///|
pub extern "js" fn RectAreaLight::update_matrix_world(
  self : RectAreaLight,
  force : Bool,
) -> Unit =
  #| (self, force) => self.updateMatrixWorld(force)

///|
pub extern "js" fn RectAreaLight::update_world_matrix(
  self : RectAreaLight,
  update_parents : Bool,
  update_children : Bool,
) -> Unit =
  #| (self, update_parents, update_children) => self.updateWorldMatrix(update_parents, update_children)

///|
pub extern "js" fn RectAreaLight::get_world_position(
  self : RectAreaLight,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldPosition(target)

///|
pub extern "js" fn RectAreaLight::get_world_quaternion(
  self : RectAreaLight,
  target : Quaternion,
) -> Quaternion =
  #| (self, target) => self.getWorldQuaternion(target)

///|
pub extern "js" fn RectAreaLight::get_world_scale(
  self : RectAreaLight,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldScale(target)

///|
pub extern "js" fn RectAreaLight::get_world_direction(
  self : RectAreaLight,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldDirection(target)

///|
pub extern "js" fn RectAreaLight::local_to_world(
  self : RectAreaLight,
  vector : Vector3,
) -> Vector3 =
  #| (self, vector) => self.localToWorld(vector)

///|
pub extern "js" fn RectAreaLight::world_to_local(
  self : RectAreaLight,
  vector : Vector3,
) -> Vector3 =
  #| (self, vector) => self.worldToLocal(vector)

///|
pub extern "js" fn RectAreaLight::traverse(
  self : RectAreaLight,
  callback : (Object3D) -> Unit,
) -> Unit =
  #| (self, callback) => self.traverse(callback)

///|
pub extern "js" fn RectAreaLight::traverse_visible(
  self : RectAreaLight,
  callback : (Object3D) -> Unit,
) -> Unit =
  #| (self, callback) => self.traverseVisible(callback)