// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type SkinnedMesh
///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn SkinnedMesh::SkinnedMesh(
geometry : BufferGeometry,
material : Material,
) -> SkinnedMesh = "skinnedMesh"
///|
pub fn SkinnedMesh::as_object3d(self : SkinnedMesh) -> Object3D = "%identity"
///|
pub fn SkinnedMesh::as_mesh(self : SkinnedMesh) -> Mesh = "%identity"
///|
extern "js" fn SkinnedMesh::ffi_skeleton(
self : SkinnedMesh,
) -> Nullable[Skeleton] =
#| (self) => self.skeleton
///|
pub fn SkinnedMesh::skeleton(self : SkinnedMesh) -> Skeleton? {
self.ffi_skeleton().to_option()
}
///|
pub extern "js" fn SkinnedMesh::bind(
self : SkinnedMesh,
skeleton : Skeleton,
bind_matrix : Matrix4,
) -> Unit =
#| (self, skeleton, bind_matrix) => self.bind(skeleton, bind_matrix)
///|
pub extern "js" fn SkinnedMesh::pose(self : SkinnedMesh) -> Unit =
#| (self) => self.pose()
///|
pub extern "js" fn SkinnedMesh::normalize_skin_weights(
self : SkinnedMesh,
) -> Unit =
#| (self) => self.normalizeSkinWeights()
///|
pub extern "js" fn SkinnedMesh::bind_matrix(self : SkinnedMesh) -> Matrix4 =
#| (self) => self.bindMatrix
///|
pub extern "js" fn SkinnedMesh::bind_matrix_inverse(
self : SkinnedMesh,
) -> Matrix4 =
#| (self) => self.bindMatrixInverse
///|
extern "js" fn SkinnedMesh::ffi_bounding_box(
self : SkinnedMesh,
) -> Nullable[Box3] =
#| (self) => self.boundingBox
///|
pub fn SkinnedMesh::bounding_box(self : SkinnedMesh) -> Box3? {
self.ffi_bounding_box().to_option()
}
///|
extern "js" fn SkinnedMesh::ffi_bounding_sphere(
self : SkinnedMesh,
) -> Nullable[Sphere] =
#| (self) => self.boundingSphere
///|
pub fn SkinnedMesh::bounding_sphere(self : SkinnedMesh) -> Sphere? {
self.ffi_bounding_sphere().to_option()
}
///|
pub extern "js" fn SkinnedMesh::compute_bounding_box(
self : SkinnedMesh,
) -> Unit =
#| (self) => self.computeBoundingBox()
///|
pub extern "js" fn SkinnedMesh::compute_bounding_sphere(
self : SkinnedMesh,
) -> Unit =
#| (self) => self.computeBoundingSphere()
///|
pub extern "js" fn SkinnedMesh::apply_bone_transform(
self : SkinnedMesh,
index : Int,
vector : Vector3,
) -> Vector3 =
#| (self, index, vector) => self.applyBoneTransform(index, vector)
///|
pub extern "js" fn SkinnedMesh::apply_bone_transform4(
self : SkinnedMesh,
index : Int,
vector : Vector4,
) -> Vector4 =
#| (self, index, vector) => self.applyBoneTransform(index, vector)
///|
pub extern "js" fn SkinnedMesh::cast_shadow(self : SkinnedMesh) -> Bool =
#| (self) => self.castShadow
///|
pub extern "js" fn SkinnedMesh::set_cast_shadow(
self : SkinnedMesh,
value : Bool,
) -> Unit =
#| (self, value) => { self.castShadow = value; }
///|
pub extern "js" fn SkinnedMesh::receive_shadow(self : SkinnedMesh) -> Bool =
#| (self) => self.receiveShadow
///|
pub extern "js" fn SkinnedMesh::set_receive_shadow(
self : SkinnedMesh,
value : Bool,
) -> Unit =
#| (self, value) => { self.receiveShadow = value; }
///|
pub extern "js" fn SkinnedMesh::id(self : SkinnedMesh) -> Int =
#| (self) => self.id
///|
pub extern "js" fn SkinnedMesh::uuid(self : SkinnedMesh) -> String =
#| (self) => self.uuid
///|
pub extern "js" fn SkinnedMesh::kind(self : SkinnedMesh) -> String =
#| (self) => self.type
///|
pub extern "js" fn SkinnedMesh::name(self : SkinnedMesh) -> String =
#| (self) => self.name
///|
pub extern "js" fn SkinnedMesh::visible(self : SkinnedMesh) -> Bool =
#| (self) => self.visible
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SkinnedMesh::position(self : SkinnedMesh) -> Vector3 =
#| (self) => self.position
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SkinnedMesh::rotation(self : SkinnedMesh) -> Euler =
#| (self) => self.rotation
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SkinnedMesh::quaternion(self : SkinnedMesh) -> Quaternion =
#| (self) => self.quaternion
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SkinnedMesh::scale(self : SkinnedMesh) -> Vector3 =
#| (self) => self.scale
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SkinnedMesh::up(self : SkinnedMesh) -> Vector3 =
#| (self) => self.up
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SkinnedMesh::matrix(self : SkinnedMesh) -> Matrix4 =
#| (self) => self.matrix
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SkinnedMesh::matrix_world(self : SkinnedMesh) -> Matrix4 =
#| (self) => self.matrixWorld
///|
pub extern "js" fn SkinnedMesh::set_name(
self : SkinnedMesh,
name : String,
) -> Unit =
#| (self, name) => { self.name = name; }
///|
pub extern "js" fn SkinnedMesh::set_visible(
self : SkinnedMesh,
visible : Bool,
) -> Unit =
#| (self, visible) => { self.visible = visible; }
///|
pub extern "js" fn SkinnedMesh::children(
self : SkinnedMesh,
) -> FixedArray[Object3D] =
#| (self) => self.children.slice()
///|
pub extern "js" fn SkinnedMesh::add(
self : SkinnedMesh,
child : Object3D,
) -> Object3D =
#| (self, child) => self.add(child)
///|
pub extern "js" fn SkinnedMesh::remove(
self : SkinnedMesh,
child : Object3D,
) -> Object3D =
#| (self, child) => self.remove(child)
///|
pub extern "js" fn SkinnedMesh::attach(
self : SkinnedMesh,
child : Object3D,
) -> Object3D =
#| (self, child) => self.attach(child)
///|
pub extern "js" fn SkinnedMesh::remove_from_parent(
self : SkinnedMesh,
) -> Object3D =
#| (self) => self.removeFromParent()
///|
pub extern "js" fn SkinnedMesh::look_at(
self : SkinnedMesh,
target : Vector3,
) -> Unit =
#| (self, target) => self.lookAt(target)
///|
pub extern "js" fn SkinnedMesh::rotate_x(
self : SkinnedMesh,
angle : Double,
) -> Object3D =
#| (self, angle) => self.rotateX(angle)
///|
pub extern "js" fn SkinnedMesh::rotate_y(
self : SkinnedMesh,
angle : Double,
) -> Object3D =
#| (self, angle) => self.rotateY(angle)
///|
pub extern "js" fn SkinnedMesh::rotate_z(
self : SkinnedMesh,
angle : Double,
) -> Object3D =
#| (self, angle) => self.rotateZ(angle)
///|
pub extern "js" fn SkinnedMesh::translate_x(
self : SkinnedMesh,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateX(distance)
///|
pub extern "js" fn SkinnedMesh::translate_y(
self : SkinnedMesh,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateY(distance)
///|
pub extern "js" fn SkinnedMesh::translate_z(
self : SkinnedMesh,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateZ(distance)
///|
pub extern "js" fn SkinnedMesh::apply_matrix4(
self : SkinnedMesh,
matrix : Matrix4,
) -> Unit =
#| (self, matrix) => self.applyMatrix4(matrix)
///|
pub extern "js" fn SkinnedMesh::apply_quaternion(
self : SkinnedMesh,
quaternion : Quaternion,
) -> Object3D =
#| (self, quaternion) => self.applyQuaternion(quaternion)
///|
pub extern "js" fn SkinnedMesh::update_matrix(self : SkinnedMesh) -> Unit =
#| (self) => self.updateMatrix()
///|
pub extern "js" fn SkinnedMesh::update_matrix_world(
self : SkinnedMesh,
force : Bool,
) -> Unit =
#| (self, force) => self.updateMatrixWorld(force)
///|
pub extern "js" fn SkinnedMesh::update_world_matrix(
self : SkinnedMesh,
update_parents : Bool,
update_children : Bool,
) -> Unit =
#| (self, update_parents, update_children) => self.updateWorldMatrix(update_parents, update_children)
///|
pub extern "js" fn SkinnedMesh::get_world_position(
self : SkinnedMesh,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldPosition(target)
///|
pub extern "js" fn SkinnedMesh::get_world_quaternion(
self : SkinnedMesh,
target : Quaternion,
) -> Quaternion =
#| (self, target) => self.getWorldQuaternion(target)
///|
pub extern "js" fn SkinnedMesh::get_world_scale(
self : SkinnedMesh,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldScale(target)
///|
pub extern "js" fn SkinnedMesh::get_world_direction(
self : SkinnedMesh,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldDirection(target)
///|
pub extern "js" fn SkinnedMesh::local_to_world(
self : SkinnedMesh,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.localToWorld(vector)
///|
pub extern "js" fn SkinnedMesh::world_to_local(
self : SkinnedMesh,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.worldToLocal(vector)
///|
pub extern "js" fn SkinnedMesh::traverse(
self : SkinnedMesh,
callback : (Object3D) -> Unit,
) -> Unit =
#| (self, callback) => self.traverse(callback)
///|
pub extern "js" fn SkinnedMesh::traverse_visible(
self : SkinnedMesh,
callback : (Object3D) -> Unit,
) -> Unit =
#| (self, callback) => self.traverseVisible(callback)