// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.

///|
#external
pub type SpotLight

///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn SpotLight::SpotLight(
  color : Int,
  intensity : Double,
  distance : Double,
  angle : Double,
  penumbra : Double,
  decay : Double,
) -> SpotLight = "spotLight"

///|
pub fn SpotLight::as_light(self : SpotLight) -> Light = "%identity"

///|
pub fn SpotLight::as_object3d(self : SpotLight) -> Object3D = "%identity"

///|
pub extern "js" fn SpotLight::distance(self : SpotLight) -> Double =
  #| (self) => self.distance

///|
pub extern "js" fn SpotLight::set_distance(
  self : SpotLight,
  value : Double,
) -> Unit =
  #| (self, value) => { self.distance = value; }

///|
pub extern "js" fn SpotLight::angle(self : SpotLight) -> Double =
  #| (self) => self.angle

///|
pub extern "js" fn SpotLight::set_angle(
  self : SpotLight,
  value : Double,
) -> Unit =
  #| (self, value) => { self.angle = value; }

///|
pub extern "js" fn SpotLight::penumbra(self : SpotLight) -> Double =
  #| (self) => self.penumbra

///|
pub extern "js" fn SpotLight::set_penumbra(
  self : SpotLight,
  value : Double,
) -> Unit =
  #| (self, value) => { self.penumbra = value; }

///|
pub extern "js" fn SpotLight::decay(self : SpotLight) -> Double =
  #| (self) => self.decay

///|
pub extern "js" fn SpotLight::set_decay(
  self : SpotLight,
  value : Double,
) -> Unit =
  #| (self, value) => { self.decay = value; }

///|
pub extern "js" fn SpotLight::target(self : SpotLight) -> Object3D =
  #| (self) => self.target

///|
pub extern "js" fn SpotLight::shadow(self : SpotLight) -> LightShadow =
  #| (self) => self.shadow

///|
pub extern "js" fn SpotLight::power(self : SpotLight) -> Double =
  #| (self) => self.power

///|
pub extern "js" fn SpotLight::set_power(
  self : SpotLight,
  value : Double,
) -> Unit =
  #| (self, value) => { self.power = value; }

///|
pub extern "js" fn SpotLight::copy(
  self : SpotLight,
  source : SpotLight,
  recursive : Bool,
) -> SpotLight =
  #| (self, source, recursive) => self.copy(source, recursive)

///|
extern "js" fn SpotLight::ffi_map(self : SpotLight) -> Nullable[Texture] =
  #| (self) => self.map

///|
pub fn SpotLight::map(self : SpotLight) -> Texture? {
  self.ffi_map().to_option()
}

///|
extern "js" fn SpotLight::ffi_set_map(
  self : SpotLight,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.map = value; }

///|
pub fn SpotLight::set_map(self : SpotLight, value : Texture?) -> Unit {
  self.ffi_set_map(Nullable::from_option(value))
}

///|
pub extern "js" fn SpotLight::cast_shadow(self : SpotLight) -> Bool =
  #| (self) => self.castShadow

///|
pub extern "js" fn SpotLight::set_cast_shadow(
  self : SpotLight,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.castShadow = value; }

///|
pub extern "js" fn SpotLight::receive_shadow(self : SpotLight) -> Bool =
  #| (self) => self.receiveShadow

///|
pub extern "js" fn SpotLight::set_receive_shadow(
  self : SpotLight,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.receiveShadow = value; }

///|
pub extern "js" fn SpotLight::id(self : SpotLight) -> Int =
  #| (self) => self.id

///|
pub extern "js" fn SpotLight::uuid(self : SpotLight) -> String =
  #| (self) => self.uuid

///|
pub extern "js" fn SpotLight::kind(self : SpotLight) -> String =
  #| (self) => self.type

///|
pub extern "js" fn SpotLight::name(self : SpotLight) -> String =
  #| (self) => self.name

///|
pub extern "js" fn SpotLight::visible(self : SpotLight) -> Bool =
  #| (self) => self.visible

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SpotLight::position(self : SpotLight) -> Vector3 =
  #| (self) => self.position

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SpotLight::rotation(self : SpotLight) -> Euler =
  #| (self) => self.rotation

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SpotLight::quaternion(self : SpotLight) -> Quaternion =
  #| (self) => self.quaternion

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SpotLight::scale(self : SpotLight) -> Vector3 =
  #| (self) => self.scale

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SpotLight::up(self : SpotLight) -> Vector3 =
  #| (self) => self.up

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SpotLight::matrix(self : SpotLight) -> Matrix4 =
  #| (self) => self.matrix

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn SpotLight::matrix_world(self : SpotLight) -> Matrix4 =
  #| (self) => self.matrixWorld

///|
pub extern "js" fn SpotLight::set_name(self : SpotLight, name : String) -> Unit =
  #| (self, name) => { self.name = name; }

///|
pub extern "js" fn SpotLight::set_visible(
  self : SpotLight,
  visible : Bool,
) -> Unit =
  #| (self, visible) => { self.visible = visible; }

///|
pub extern "js" fn SpotLight::children(
  self : SpotLight,
) -> FixedArray[Object3D] =
  #| (self) => self.children.slice()

///|
pub extern "js" fn SpotLight::add(
  self : SpotLight,
  child : Object3D,
) -> Object3D =
  #| (self, child) => self.add(child)

///|
pub extern "js" fn SpotLight::remove(
  self : SpotLight,
  child : Object3D,
) -> Object3D =
  #| (self, child) => self.remove(child)

///|
pub extern "js" fn SpotLight::attach(
  self : SpotLight,
  child : Object3D,
) -> Object3D =
  #| (self, child) => self.attach(child)

///|
pub extern "js" fn SpotLight::remove_from_parent(self : SpotLight) -> Object3D =
  #| (self) => self.removeFromParent()

///|
pub extern "js" fn SpotLight::look_at(
  self : SpotLight,
  target : Vector3,
) -> Unit =
  #| (self, target) => self.lookAt(target)

///|
pub extern "js" fn SpotLight::rotate_x(
  self : SpotLight,
  angle : Double,
) -> Object3D =
  #| (self, angle) => self.rotateX(angle)

///|
pub extern "js" fn SpotLight::rotate_y(
  self : SpotLight,
  angle : Double,
) -> Object3D =
  #| (self, angle) => self.rotateY(angle)

///|
pub extern "js" fn SpotLight::rotate_z(
  self : SpotLight,
  angle : Double,
) -> Object3D =
  #| (self, angle) => self.rotateZ(angle)

///|
pub extern "js" fn SpotLight::translate_x(
  self : SpotLight,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateX(distance)

///|
pub extern "js" fn SpotLight::translate_y(
  self : SpotLight,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateY(distance)

///|
pub extern "js" fn SpotLight::translate_z(
  self : SpotLight,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateZ(distance)

///|
pub extern "js" fn SpotLight::apply_matrix4(
  self : SpotLight,
  matrix : Matrix4,
) -> Unit =
  #| (self, matrix) => self.applyMatrix4(matrix)

///|
pub extern "js" fn SpotLight::apply_quaternion(
  self : SpotLight,
  quaternion : Quaternion,
) -> Object3D =
  #| (self, quaternion) => self.applyQuaternion(quaternion)

///|
pub extern "js" fn SpotLight::update_matrix(self : SpotLight) -> Unit =
  #| (self) => self.updateMatrix()

///|
pub extern "js" fn SpotLight::update_matrix_world(
  self : SpotLight,
  force : Bool,
) -> Unit =
  #| (self, force) => self.updateMatrixWorld(force)

///|
pub extern "js" fn SpotLight::update_world_matrix(
  self : SpotLight,
  update_parents : Bool,
  update_children : Bool,
) -> Unit =
  #| (self, update_parents, update_children) => self.updateWorldMatrix(update_parents, update_children)

///|
pub extern "js" fn SpotLight::get_world_position(
  self : SpotLight,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldPosition(target)

///|
pub extern "js" fn SpotLight::get_world_quaternion(
  self : SpotLight,
  target : Quaternion,
) -> Quaternion =
  #| (self, target) => self.getWorldQuaternion(target)

///|
pub extern "js" fn SpotLight::get_world_scale(
  self : SpotLight,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldScale(target)

///|
pub extern "js" fn SpotLight::get_world_direction(
  self : SpotLight,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldDirection(target)

///|
pub extern "js" fn SpotLight::local_to_world(
  self : SpotLight,
  vector : Vector3,
) -> Vector3 =
  #| (self, vector) => self.localToWorld(vector)

///|
pub extern "js" fn SpotLight::world_to_local(
  self : SpotLight,
  vector : Vector3,
) -> Vector3 =
  #| (self, vector) => self.worldToLocal(vector)

///|
pub extern "js" fn SpotLight::traverse(
  self : SpotLight,
  callback : (Object3D) -> Unit,
) -> Unit =
  #| (self, callback) => self.traverse(callback)

///|
pub extern "js" fn SpotLight::traverse_visible(
  self : SpotLight,
  callback : (Object3D) -> Unit,
) -> Unit =
  #| (self, callback) => self.traverseVisible(callback)