// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type VertexTangentsHelper
///|
#module("@mizchi/three-mbt/modeling-edit")
pub extern "js" fn VertexTangentsHelper::VertexTangentsHelper(
object : Object3D,
size : Double,
color : Int,
) -> VertexTangentsHelper = "vertexTangentsHelper"
///|
pub fn VertexTangentsHelper::as_object3d(
self : VertexTangentsHelper,
) -> Object3D = "%identity"
///|
pub fn VertexTangentsHelper::as_line_segments(
self : VertexTangentsHelper,
) -> LineSegments = "%identity"
///|
pub extern "js" fn VertexTangentsHelper::object(
self : VertexTangentsHelper,
) -> Object3D =
#| (self) => self.object
///|
pub extern "js" fn VertexTangentsHelper::size(
self : VertexTangentsHelper,
) -> Double =
#| (self) => self.size
///|
pub extern "js" fn VertexTangentsHelper::set_size(
self : VertexTangentsHelper,
value : Double,
) -> Unit =
#| (self, value) => { self.size = value; }
///|
pub extern "js" fn VertexTangentsHelper::update(
self : VertexTangentsHelper,
) -> Unit =
#| (self) => self.update()
///|
pub extern "js" fn VertexTangentsHelper::dispose(
self : VertexTangentsHelper,
) -> Unit =
#| (self) => self.dispose()
///|
pub extern "js" fn VertexTangentsHelper::cast_shadow(
self : VertexTangentsHelper,
) -> Bool =
#| (self) => self.castShadow
///|
pub extern "js" fn VertexTangentsHelper::set_cast_shadow(
self : VertexTangentsHelper,
value : Bool,
) -> Unit =
#| (self, value) => { self.castShadow = value; }
///|
pub extern "js" fn VertexTangentsHelper::receive_shadow(
self : VertexTangentsHelper,
) -> Bool =
#| (self) => self.receiveShadow
///|
pub extern "js" fn VertexTangentsHelper::set_receive_shadow(
self : VertexTangentsHelper,
value : Bool,
) -> Unit =
#| (self, value) => { self.receiveShadow = value; }
///|
pub extern "js" fn VertexTangentsHelper::id(self : VertexTangentsHelper) -> Int =
#| (self) => self.id
///|
pub extern "js" fn VertexTangentsHelper::uuid(
self : VertexTangentsHelper,
) -> String =
#| (self) => self.uuid
///|
pub extern "js" fn VertexTangentsHelper::kind(
self : VertexTangentsHelper,
) -> String =
#| (self) => self.type
///|
pub extern "js" fn VertexTangentsHelper::name(
self : VertexTangentsHelper,
) -> String =
#| (self) => self.name
///|
pub extern "js" fn VertexTangentsHelper::visible(
self : VertexTangentsHelper,
) -> Bool =
#| (self) => self.visible
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn VertexTangentsHelper::position(
self : VertexTangentsHelper,
) -> Vector3 =
#| (self) => self.position
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn VertexTangentsHelper::rotation(
self : VertexTangentsHelper,
) -> Euler =
#| (self) => self.rotation
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn VertexTangentsHelper::quaternion(
self : VertexTangentsHelper,
) -> Quaternion =
#| (self) => self.quaternion
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn VertexTangentsHelper::scale(
self : VertexTangentsHelper,
) -> Vector3 =
#| (self) => self.scale
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn VertexTangentsHelper::up(
self : VertexTangentsHelper,
) -> Vector3 =
#| (self) => self.up
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn VertexTangentsHelper::matrix(
self : VertexTangentsHelper,
) -> Matrix4 =
#| (self) => self.matrix
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn VertexTangentsHelper::matrix_world(
self : VertexTangentsHelper,
) -> Matrix4 =
#| (self) => self.matrixWorld
///|
pub extern "js" fn VertexTangentsHelper::set_name(
self : VertexTangentsHelper,
name : String,
) -> Unit =
#| (self, name) => { self.name = name; }
///|
pub extern "js" fn VertexTangentsHelper::set_visible(
self : VertexTangentsHelper,
visible : Bool,
) -> Unit =
#| (self, visible) => { self.visible = visible; }
///|
pub extern "js" fn VertexTangentsHelper::children(
self : VertexTangentsHelper,
) -> FixedArray[Object3D] =
#| (self) => self.children.slice()
///|
pub extern "js" fn VertexTangentsHelper::add(
self : VertexTangentsHelper,
child : Object3D,
) -> Object3D =
#| (self, child) => self.add(child)
///|
pub extern "js" fn VertexTangentsHelper::remove(
self : VertexTangentsHelper,
child : Object3D,
) -> Object3D =
#| (self, child) => self.remove(child)
///|
pub extern "js" fn VertexTangentsHelper::attach(
self : VertexTangentsHelper,
child : Object3D,
) -> Object3D =
#| (self, child) => self.attach(child)
///|
pub extern "js" fn VertexTangentsHelper::remove_from_parent(
self : VertexTangentsHelper,
) -> Object3D =
#| (self) => self.removeFromParent()
///|
pub extern "js" fn VertexTangentsHelper::look_at(
self : VertexTangentsHelper,
target : Vector3,
) -> Unit =
#| (self, target) => self.lookAt(target)
///|
pub extern "js" fn VertexTangentsHelper::rotate_x(
self : VertexTangentsHelper,
angle : Double,
) -> Object3D =
#| (self, angle) => self.rotateX(angle)
///|
pub extern "js" fn VertexTangentsHelper::rotate_y(
self : VertexTangentsHelper,
angle : Double,
) -> Object3D =
#| (self, angle) => self.rotateY(angle)
///|
pub extern "js" fn VertexTangentsHelper::rotate_z(
self : VertexTangentsHelper,
angle : Double,
) -> Object3D =
#| (self, angle) => self.rotateZ(angle)
///|
pub extern "js" fn VertexTangentsHelper::translate_x(
self : VertexTangentsHelper,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateX(distance)
///|
pub extern "js" fn VertexTangentsHelper::translate_y(
self : VertexTangentsHelper,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateY(distance)
///|
pub extern "js" fn VertexTangentsHelper::translate_z(
self : VertexTangentsHelper,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateZ(distance)
///|
pub extern "js" fn VertexTangentsHelper::apply_matrix4(
self : VertexTangentsHelper,
matrix : Matrix4,
) -> Unit =
#| (self, matrix) => self.applyMatrix4(matrix)
///|
pub extern "js" fn VertexTangentsHelper::apply_quaternion(
self : VertexTangentsHelper,
quaternion : Quaternion,
) -> Object3D =
#| (self, quaternion) => self.applyQuaternion(quaternion)
///|
pub extern "js" fn VertexTangentsHelper::update_matrix(
self : VertexTangentsHelper,
) -> Unit =
#| (self) => self.updateMatrix()
///|
pub extern "js" fn VertexTangentsHelper::update_matrix_world(
self : VertexTangentsHelper,
force : Bool,
) -> Unit =
#| (self, force) => self.updateMatrixWorld(force)
///|
pub extern "js" fn VertexTangentsHelper::update_world_matrix(
self : VertexTangentsHelper,
update_parents : Bool,
update_children : Bool,
) -> Unit =
#| (self, update_parents, update_children) => self.updateWorldMatrix(update_parents, update_children)
///|
pub extern "js" fn VertexTangentsHelper::get_world_position(
self : VertexTangentsHelper,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldPosition(target)
///|
pub extern "js" fn VertexTangentsHelper::get_world_quaternion(
self : VertexTangentsHelper,
target : Quaternion,
) -> Quaternion =
#| (self, target) => self.getWorldQuaternion(target)
///|
pub extern "js" fn VertexTangentsHelper::get_world_scale(
self : VertexTangentsHelper,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldScale(target)
///|
pub extern "js" fn VertexTangentsHelper::get_world_direction(
self : VertexTangentsHelper,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldDirection(target)
///|
pub extern "js" fn VertexTangentsHelper::local_to_world(
self : VertexTangentsHelper,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.localToWorld(vector)
///|
pub extern "js" fn VertexTangentsHelper::world_to_local(
self : VertexTangentsHelper,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.worldToLocal(vector)
///|
pub extern "js" fn VertexTangentsHelper::traverse(
self : VertexTangentsHelper,
callback : (Object3D) -> Unit,
) -> Unit =
#| (self, callback) => self.traverse(callback)
///|
pub extern "js" fn VertexTangentsHelper::traverse_visible(
self : VertexTangentsHelper,
callback : (Object3D) -> Unit,
) -> Unit =
#| (self, callback) => self.traverseVisible(callback)