// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type WebGLRenderer
///|
pub extern "js" fn WebGLRenderer::dom_element(self : WebGLRenderer) -> Canvas =
#| (self) => self.domElement
///|
pub extern "js" fn WebGLRenderer::render(
self : WebGLRenderer,
scene : Scene,
camera : Camera,
) -> Unit =
#| (self, scene, camera) => self.render(scene, camera)
///|
pub extern "js" fn WebGLRenderer::set_pixel_ratio(
self : WebGLRenderer,
ratio : Double,
) -> Unit =
#| (self, ratio) => self.setPixelRatio(ratio)
///|
pub extern "js" fn WebGLRenderer::get_pixel_ratio(
self : WebGLRenderer,
) -> Double =
#| (self) => self.getPixelRatio()
///|
pub extern "js" fn WebGLRenderer::get_size(
self : WebGLRenderer,
target : Vector2,
) -> Vector2 =
#| (self, target) => self.getSize(target)
///|
pub extern "js" fn WebGLRenderer::set_clear_color(
self : WebGLRenderer,
color : Color,
alpha : Double,
) -> Unit =
#| (self, color, alpha) => self.setClearColor(color, alpha)
///|
pub extern "js" fn WebGLRenderer::clear(
self : WebGLRenderer,
color : Bool,
depth : Bool,
stencil : Bool,
) -> Unit =
#| (self, color, depth, stencil) => self.clear(color, depth, stencil)
///|
pub extern "js" fn WebGLRenderer::auto_clear(self : WebGLRenderer) -> Bool =
#| (self) => self.autoClear
///|
pub extern "js" fn WebGLRenderer::set_auto_clear(
self : WebGLRenderer,
value : Bool,
) -> Unit =
#| (self, value) => { self.autoClear = value; }
///|
extern "js" fn WebGLRenderer::ffi_set_render_target(
self : WebGLRenderer,
value : Nullable[WebGLRenderTarget],
) -> Unit =
#| (self, value) => { self.setRenderTarget(value); }
///|
pub fn WebGLRenderer::set_render_target(
self : WebGLRenderer,
value : WebGLRenderTarget?,
) -> Unit {
self.ffi_set_render_target(Nullable::from_option(value))
}
///|
pub extern "js" fn WebGLRenderer::read_render_target_pixels(
self : WebGLRenderer,
target : WebGLRenderTarget,
x : Int,
y : Int,
width : Int,
height : Int,
buffer : Bytes,
) -> Unit =
#| (self, target, x, y, width, height, buffer) => self.readRenderTargetPixels(target, x, y, width, height, buffer)
///|
pub extern "js" fn WebGLRenderer::set_animation_loop(
self : WebGLRenderer,
callback : (Double) -> Unit,
) -> Unit =
#| (self, callback) => self.setAnimationLoop(callback)
///|
pub extern "js" fn WebGLRenderer::stop_animation_loop(
self : WebGLRenderer,
) -> Unit =
#| (self) => { self.setAnimationLoop(null); }
///|
pub extern "js" fn WebGLRenderer::set_shadows_enabled(
self : WebGLRenderer,
enabled : Bool,
) -> Unit =
#| (self, enabled) => { self.shadowMap.enabled = enabled; }
///|
pub extern "js" fn WebGLRenderer::tone_mapping(
self : WebGLRenderer,
) -> ToneMapping =
#| (self) => self.toneMapping
///|
pub extern "js" fn WebGLRenderer::set_tone_mapping(
self : WebGLRenderer,
value : ToneMapping,
) -> Unit =
#| (self, value) => { self.toneMapping = value; }
///|
pub extern "js" fn WebGLRenderer::tone_mapping_exposure(
self : WebGLRenderer,
) -> Double =
#| (self) => self.toneMappingExposure
///|
pub extern "js" fn WebGLRenderer::set_tone_mapping_exposure(
self : WebGLRenderer,
value : Double,
) -> Unit =
#| (self, value) => { self.toneMappingExposure = value; }
///|
pub extern "js" fn WebGLRenderer::dispose(self : WebGLRenderer) -> Unit =
#| (self) => self.dispose()
///|
pub extern "js" fn WebGLRenderer::force_context_loss(
self : WebGLRenderer,
) -> Unit =
#| (self) => self.forceContextLoss()
///|
pub extern "js" fn WebGLRenderer::set_viewport(
self : WebGLRenderer,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit =
#| (self, x, y, width, height) => self.setViewport(x, y, width, height)
///|
pub extern "js" fn WebGLRenderer::get_viewport(
self : WebGLRenderer,
target : Vector4,
) -> Vector4 =
#| (self, target) => self.getViewport(target)
///|
pub extern "js" fn WebGLRenderer::set_scissor(
self : WebGLRenderer,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit =
#| (self, x, y, width, height) => self.setScissor(x, y, width, height)
///|
pub extern "js" fn WebGLRenderer::get_scissor(
self : WebGLRenderer,
target : Vector4,
) -> Vector4 =
#| (self, target) => self.getScissor(target)
///|
pub extern "js" fn WebGLRenderer::set_scissor_test(
self : WebGLRenderer,
enabled : Bool,
) -> Unit =
#| (self, enabled) => self.setScissorTest(enabled)
///|
pub extern "js" fn WebGLRenderer::get_scissor_test(
self : WebGLRenderer,
) -> Bool =
#| (self) => self.getScissorTest()
///|
pub extern "js" fn WebGLRenderer::get_drawing_buffer_size(
self : WebGLRenderer,
target : Vector2,
) -> Vector2 =
#| (self, target) => self.getDrawingBufferSize(target)
///|
pub extern "js" fn WebGLRenderer::info(self : WebGLRenderer) -> RendererInfo =
#| (self) => self.info
///|
pub extern "js" fn WebGLRenderer::capabilities(
self : WebGLRenderer,
) -> RendererCapabilities =
#| (self) => self.capabilities
///|
pub extern "js" fn WebGLRenderer::local_clipping_enabled(
self : WebGLRenderer,
) -> Bool =
#| (self) => self.localClippingEnabled
///|
pub extern "js" fn WebGLRenderer::set_local_clipping_enabled(
self : WebGLRenderer,
value : Bool,
) -> Unit =
#| (self, value) => { self.localClippingEnabled = value; }
///|
pub extern "js" fn WebGLRenderer::set_clipping_planes(
self : WebGLRenderer,
planes : FixedArray[Plane],
) -> Unit =
#| (self, planes) => { self.clippingPlanes = planes.slice(); }
///|
pub extern "js" fn WebGLRenderer::set_shadow_map_type(
self : WebGLRenderer,
value : ShadowMapType,
) -> Unit =
#| (self, value) => { self.shadowMap.type = value; }
///|
pub extern "js" fn WebGLRenderer::compile(
self : WebGLRenderer,
scene : Scene,
camera : Camera,
) -> Unit =
#| (self, scene, camera) => self.compile(scene, camera)
///|
pub extern "js" fn WebGLRenderer::set_cube_render_target(
self : WebGLRenderer,
target : WebGLCubeRenderTarget,
face : Int,
mip_level : Int,
) -> Unit =
#| (self, target, face, mip_level) => self.setRenderTarget(target, face, mip_level)
///|
pub extern "js" fn WebGLRenderer::copy_framebuffer_to_texture(
self : WebGLRenderer,
texture : Texture,
position : Vector2,
level : Int,
) -> Unit =
#| (self, texture, position, level) => self.copyFramebufferToTexture(texture, position, level)
///|
pub extern "js" fn WebGLRenderer::copy_texture_2d(
self : WebGLRenderer,
source : Texture,
target : Texture,
region : Box2,
position : Vector2,
source_level : Int,
target_level : Int,
) -> Unit =
#| (self, source, target, region, position, source_level, target_level) => self.copyTextureToTexture(source, target, region, position, source_level, target_level)
///|
pub extern "js" fn WebGLRenderer::copy_texture_3d(
self : WebGLRenderer,
source : Texture,
target : Texture,
region : Box3,
position : Vector3,
source_level : Int,
target_level : Int,
) -> Unit =
#| (self, source, target, region, position, source_level, target_level) => self.copyTextureToTexture(source, target, region, position, source_level, target_level)
///|
pub extern "js" fn WebGLRenderer::copy_texture(
self : WebGLRenderer,
source : Texture,
target : Texture,
) -> Unit =
#| (self, source, target) => self.copyTextureToTexture(source,target)
///|
pub extern "js" fn WebGLRenderer::init_render_target(
self : WebGLRenderer,
target : WebGLRenderTarget,
) -> Unit =
#| (self, target) => self.initRenderTarget(target)
///|
pub extern "js" fn WebGLRenderer::init_texture(
self : WebGLRenderer,
texture : Texture,
) -> Unit =
#| (self, texture) => self.initTexture(texture)
///|
pub extern "js" fn WebGLRenderer::reset_state(self : WebGLRenderer) -> Unit =
#| (self) => self.resetState()
///|
extern "js" fn WebGLRenderer::ffi_render_target(
self : WebGLRenderer,
) -> Nullable[WebGLRenderTarget] =
#| (self) => self.getRenderTarget()
///|
pub fn WebGLRenderer::render_target(self : WebGLRenderer) -> WebGLRenderTarget? {
self.ffi_render_target().to_option()
}
///|
pub extern "js" fn WebGLRenderer::active_mipmap_level(
self : WebGLRenderer,
) -> Int =
#| (self) => self.getActiveMipmapLevel()
///|
pub extern "js" fn WebGLRenderer::active_cube_face(self : WebGLRenderer) -> Int =
#| (self) => self.getActiveCubeFace()
///|
pub extern "js" fn WebGLRenderer::set_3d_render_target(
self : WebGLRenderer,
target : WebGL3DRenderTarget,
layer : Int,
mip_level : Int,
) -> Unit =
#| (self, target, layer, mip_level) => self.setRenderTarget(target, layer, mip_level)
///|
pub extern "js" fn WebGLRenderer::set_array_render_target(
self : WebGLRenderer,
target : WebGLArrayRenderTarget,
layer : Int,
mip_level : Int,
) -> Unit =
#| (self, target, layer, mip_level) => self.setRenderTarget(target, layer, mip_level)