// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type WebGLRenderTarget
///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn WebGLRenderTarget::WebGLRenderTarget(
width : Int,
height : Int,
) -> WebGLRenderTarget = "webGLRenderTarget"
///|
pub extern "js" fn WebGLRenderTarget::texture(
self : WebGLRenderTarget,
) -> Texture =
#| (self) => self.texture
///|
pub extern "js" fn WebGLRenderTarget::width(self : WebGLRenderTarget) -> Int =
#| (self) => self.width
///|
pub extern "js" fn WebGLRenderTarget::height(self : WebGLRenderTarget) -> Int =
#| (self) => self.height
///|
pub extern "js" fn WebGLRenderTarget::set_size(
self : WebGLRenderTarget,
width : Int,
height : Int,
) -> Unit =
#| (self, width, height) => self.setSize(width, height)
///|
pub extern "js" fn WebGLRenderTarget::dispose(self : WebGLRenderTarget) -> Unit =
#| (self) => self.dispose()
///|
pub extern "js" fn WebGLRenderTarget::samples(self : WebGLRenderTarget) -> Int =
#| (self) => self.samples
///|
pub extern "js" fn WebGLRenderTarget::set_samples(
self : WebGLRenderTarget,
value : Int,
) -> Unit =
#| (self, value) => { self.samples = value; }
///|
pub extern "js" fn WebGLRenderTarget::depth_buffer(
self : WebGLRenderTarget,
) -> Bool =
#| (self) => self.depthBuffer
///|
pub extern "js" fn WebGLRenderTarget::set_depth_buffer(
self : WebGLRenderTarget,
value : Bool,
) -> Unit =
#| (self, value) => { self.depthBuffer = value; }
///|
pub extern "js" fn WebGLRenderTarget::stencil_buffer(
self : WebGLRenderTarget,
) -> Bool =
#| (self) => self.stencilBuffer
///|
pub extern "js" fn WebGLRenderTarget::set_stencil_buffer(
self : WebGLRenderTarget,
value : Bool,
) -> Unit =
#| (self, value) => { self.stencilBuffer = value; }
///|
pub extern "js" fn WebGLRenderTarget::textures(
self : WebGLRenderTarget,
) -> FixedArray[Texture] =
#| (self) => self.textures.slice()
///|
extern "js" fn WebGLRenderTarget::ffi_depth_texture(
self : WebGLRenderTarget,
) -> Nullable[DepthTexture] =
#| (self) => self.depthTexture
///|
pub fn WebGLRenderTarget::depth_texture(
self : WebGLRenderTarget,
) -> DepthTexture? {
self.ffi_depth_texture().to_option()
}
///|
extern "js" fn WebGLRenderTarget::ffi_set_depth_texture(
self : WebGLRenderTarget,
value : Nullable[DepthTexture],
) -> Unit =
#| (self, value) => { self.depthTexture = value; }
///|
pub fn WebGLRenderTarget::set_depth_texture(
self : WebGLRenderTarget,
value : DepthTexture?,
) -> Unit {
self.ffi_set_depth_texture(Nullable::from_option(value))
}