// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type AnimationAction
///|
pub extern "js" fn AnimationAction::play(
self : AnimationAction,
) -> AnimationAction =
#| (self) => self.play()
///|
pub extern "js" fn AnimationAction::stop(
self : AnimationAction,
) -> AnimationAction =
#| (self) => self.stop()
///|
pub extern "js" fn AnimationAction::reset(
self : AnimationAction,
) -> AnimationAction =
#| (self) => self.reset()
///|
pub extern "js" fn AnimationAction::is_running(self : AnimationAction) -> Bool =
#| (self) => self.isRunning()
///|
pub extern "js" fn AnimationAction::paused(self : AnimationAction) -> Bool =
#| (self) => self.paused
///|
pub extern "js" fn AnimationAction::set_paused(
self : AnimationAction,
value : Bool,
) -> Unit =
#| (self, value) => { self.paused = value; }
///|
pub extern "js" fn AnimationAction::enabled(self : AnimationAction) -> Bool =
#| (self) => self.enabled
///|
pub extern "js" fn AnimationAction::set_enabled(
self : AnimationAction,
value : Bool,
) -> Unit =
#| (self, value) => { self.enabled = value; }
///|
pub extern "js" fn AnimationAction::time(self : AnimationAction) -> Double =
#| (self) => self.time
///|
pub extern "js" fn AnimationAction::set_time(
self : AnimationAction,
value : Double,
) -> Unit =
#| (self, value) => { self.time = value; }
///|
pub extern "js" fn AnimationAction::clamp_when_finished(
self : AnimationAction,
) -> Bool =
#| (self) => self.clampWhenFinished
///|
pub extern "js" fn AnimationAction::set_clamp_when_finished(
self : AnimationAction,
value : Bool,
) -> Unit =
#| (self, value) => { self.clampWhenFinished = value; }
///|
pub extern "js" fn AnimationAction::set_loop(
self : AnimationAction,
mode : LoopMode,
repetitions : Double,
) -> AnimationAction =
#| (self, mode, repetitions) => self.setLoop(mode, repetitions)
///|
pub extern "js" fn AnimationAction::set_effective_weight(
self : AnimationAction,
weight : Double,
) -> AnimationAction =
#| (self, weight) => self.setEffectiveWeight(weight)
///|
pub extern "js" fn AnimationAction::get_effective_weight(
self : AnimationAction,
) -> Double =
#| (self) => self.getEffectiveWeight()
///|
pub extern "js" fn AnimationAction::set_effective_time_scale(
self : AnimationAction,
scale : Double,
) -> AnimationAction =
#| (self, scale) => self.setEffectiveTimeScale(scale)
///|
pub extern "js" fn AnimationAction::fade_in(
self : AnimationAction,
duration : Double,
) -> AnimationAction =
#| (self, duration) => self.fadeIn(duration)
///|
pub extern "js" fn AnimationAction::fade_out(
self : AnimationAction,
duration : Double,
) -> AnimationAction =
#| (self, duration) => self.fadeOut(duration)
///|
pub extern "js" fn AnimationAction::cross_fade_from(
self : AnimationAction,
action : AnimationAction,
duration : Double,
warp : Bool,
) -> AnimationAction =
#| (self, action, duration, warp) => self.crossFadeFrom(action, duration, warp)
///|
pub extern "js" fn AnimationAction::blend_mode(
self : AnimationAction,
) -> AnimationBlendMode =
#| (self) => self.blendMode
///|
pub extern "js" fn AnimationAction::set_blend_mode(
self : AnimationAction,
value : AnimationBlendMode,
) -> Unit =
#| (self, value) => { self.blendMode = value; }
///|
pub extern "js" fn AnimationAction::loop_mode(
self : AnimationAction,
) -> LoopMode =
#| (self) => self.loop
///|
pub extern "js" fn AnimationAction::time_scale(
self : AnimationAction,
) -> Double =
#| (self) => self.timeScale
///|
pub extern "js" fn AnimationAction::set_time_scale(
self : AnimationAction,
value : Double,
) -> Unit =
#| (self, value) => { self.timeScale = value; }
///|
pub extern "js" fn AnimationAction::weight(self : AnimationAction) -> Double =
#| (self) => self.weight
///|
pub extern "js" fn AnimationAction::set_weight(
self : AnimationAction,
value : Double,
) -> Unit =
#| (self, value) => { self.weight = value; }
///|
pub extern "js" fn AnimationAction::repetitions(
self : AnimationAction,
) -> Double =
#| (self) => self.repetitions
///|
pub extern "js" fn AnimationAction::set_repetitions(
self : AnimationAction,
value : Double,
) -> Unit =
#| (self, value) => { self.repetitions = value; }
///|
pub extern "js" fn AnimationAction::zero_slope_at_start(
self : AnimationAction,
) -> Bool =
#| (self) => self.zeroSlopeAtStart
///|
pub extern "js" fn AnimationAction::set_zero_slope_at_start(
self : AnimationAction,
value : Bool,
) -> Unit =
#| (self, value) => { self.zeroSlopeAtStart = value; }
///|
pub extern "js" fn AnimationAction::zero_slope_at_end(
self : AnimationAction,
) -> Bool =
#| (self) => self.zeroSlopeAtEnd
///|
pub extern "js" fn AnimationAction::set_zero_slope_at_end(
self : AnimationAction,
value : Bool,
) -> Unit =
#| (self, value) => { self.zeroSlopeAtEnd = value; }
///|
pub extern "js" fn AnimationAction::is_scheduled(
self : AnimationAction,
) -> Bool =
#| (self) => self.isScheduled()
///|
pub extern "js" fn AnimationAction::start_at(
self : AnimationAction,
time : Double,
) -> AnimationAction =
#| (self, time) => self.startAt(time)
///|
pub extern "js" fn AnimationAction::cross_fade_to(
self : AnimationAction,
action : AnimationAction,
duration : Double,
warp : Bool,
) -> AnimationAction =
#| (self, action, duration, warp) => self.crossFadeTo(action, duration, warp)
///|
pub extern "js" fn AnimationAction::stop_fading(
self : AnimationAction,
) -> AnimationAction =
#| (self) => self.stopFading()
///|
pub extern "js" fn AnimationAction::stop_warping(
self : AnimationAction,
) -> AnimationAction =
#| (self) => self.stopWarping()
///|
pub extern "js" fn AnimationAction::get_effective_time_scale(
self : AnimationAction,
) -> Double =
#| (self) => self.getEffectiveTimeScale()
///|
pub extern "js" fn AnimationAction::set_duration(
self : AnimationAction,
duration : Double,
) -> AnimationAction =
#| (self, duration) => self.setDuration(duration)
///|
pub extern "js" fn AnimationAction::sync_with(
self : AnimationAction,
action : AnimationAction,
) -> AnimationAction =
#| (self, action) => self.syncWith(action)
///|
pub extern "js" fn AnimationAction::halt(
self : AnimationAction,
duration : Double,
) -> AnimationAction =
#| (self, duration) => self.halt(duration)
///|
pub extern "js" fn AnimationAction::warp(
self : AnimationAction,
start_time_scale : Double,
end_time_scale : Double,
duration : Double,
) -> AnimationAction =
#| (self, start_time_scale, end_time_scale, duration) => self.warp(start_time_scale, end_time_scale, duration)
///|
pub extern "js" fn AnimationAction::get_mixer(
self : AnimationAction,
) -> AnimationMixer =
#| (self) => self.getMixer()
///|
pub extern "js" fn AnimationAction::get_clip(
self : AnimationAction,
) -> AnimationClip =
#| (self) => self.getClip()
///|
pub extern "js" fn AnimationAction::get_root(
self : AnimationAction,
) -> Object3D =
#| (self) => self.getRoot()