// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type BatchedMesh
///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn BatchedMesh::BatchedMesh(
max_instances : Int,
max_vertices : Int,
max_indices : Int,
material : Material,
) -> BatchedMesh = "batchedMesh"
///|
pub fn BatchedMesh::as_object3d(self : BatchedMesh) -> Object3D = "%identity"
///|
pub fn BatchedMesh::as_mesh(self : BatchedMesh) -> Mesh = "%identity"
///|
pub extern "js" fn BatchedMesh::instance_count(self : BatchedMesh) -> Int =
#| (self) => self.instanceCount
///|
pub extern "js" fn BatchedMesh::max_instance_count(self : BatchedMesh) -> Int =
#| (self) => self.maxInstanceCount
///|
pub extern "js" fn BatchedMesh::unused_vertex_count(self : BatchedMesh) -> Int =
#| (self) => self.unusedVertexCount
///|
pub extern "js" fn BatchedMesh::unused_index_count(self : BatchedMesh) -> Int =
#| (self) => self.unusedIndexCount
///|
pub extern "js" fn BatchedMesh::per_object_frustum_culled(
self : BatchedMesh,
) -> Bool =
#| (self) => self.perObjectFrustumCulled
///|
pub extern "js" fn BatchedMesh::set_per_object_frustum_culled(
self : BatchedMesh,
value : Bool,
) -> Unit =
#| (self, value) => { self.perObjectFrustumCulled = value; }
///|
pub extern "js" fn BatchedMesh::sort_objects(self : BatchedMesh) -> Bool =
#| (self) => self.sortObjects
///|
pub extern "js" fn BatchedMesh::set_sort_objects(
self : BatchedMesh,
value : Bool,
) -> Unit =
#| (self, value) => { self.sortObjects = value; }
///|
pub extern "js" fn BatchedMesh::add_geometry(
self : BatchedMesh,
geometry : BufferGeometry,
) -> BatchedGeometryId =
#| (self, geometry) => self.addGeometry(geometry)
///|
pub extern "js" fn BatchedMesh::add_instance(
self : BatchedMesh,
geometry : BatchedGeometryId,
) -> BatchedInstanceId =
#| (self, geometry) => self.addInstance(geometry)
///|
pub extern "js" fn BatchedMesh::delete_geometry(
self : BatchedMesh,
geometry : BatchedGeometryId,
) -> BatchedMesh =
#| (self, geometry) => self.deleteGeometry(geometry)
///|
pub extern "js" fn BatchedMesh::delete_instance(
self : BatchedMesh,
instance : BatchedInstanceId,
) -> BatchedMesh =
#| (self, instance) => self.deleteInstance(instance)
///|
pub extern "js" fn BatchedMesh::set_matrix_at(
self : BatchedMesh,
instance : BatchedInstanceId,
matrix : Matrix4,
) -> BatchedMesh =
#| (self, instance, matrix) => self.setMatrixAt(instance, matrix)
///|
pub extern "js" fn BatchedMesh::get_matrix_at(
self : BatchedMesh,
instance : BatchedInstanceId,
target : Matrix4,
) -> Matrix4 =
#| (self, instance, target) => self.getMatrixAt(instance, target)
///|
pub extern "js" fn BatchedMesh::set_color_at(
self : BatchedMesh,
instance : BatchedInstanceId,
color : Color,
) -> BatchedMesh =
#| (self, instance, color) => self.setColorAt(instance, color)
///|
pub extern "js" fn BatchedMesh::get_color_at(
self : BatchedMesh,
instance : BatchedInstanceId,
target : Color,
) -> Color =
#| (self, instance, target) => self.getColorAt(instance, target)
///|
pub extern "js" fn BatchedMesh::set_rgba_at(
self : BatchedMesh,
instance : BatchedInstanceId,
color : Vector4,
) -> BatchedMesh =
#| (self, instance, color) => self.setColorAt(instance, color)
///|
pub extern "js" fn BatchedMesh::get_rgba_at(
self : BatchedMesh,
instance : BatchedInstanceId,
target : Vector4,
) -> Vector4 =
#| (self, instance, target) => self.getColorAt(instance, target)
///|
pub extern "js" fn BatchedMesh::set_visible_at(
self : BatchedMesh,
instance : BatchedInstanceId,
visible : Bool,
) -> BatchedMesh =
#| (self, instance, visible) => self.setVisibleAt(instance, visible)
///|
pub extern "js" fn BatchedMesh::get_visible_at(
self : BatchedMesh,
instance : BatchedInstanceId,
) -> Bool =
#| (self, instance) => self.getVisibleAt(instance)
///|
pub extern "js" fn BatchedMesh::set_geometry_id_at(
self : BatchedMesh,
instance : BatchedInstanceId,
geometry : BatchedGeometryId,
) -> BatchedMesh =
#| (self, instance, geometry) => self.setGeometryIdAt(instance, geometry)
///|
pub extern "js" fn BatchedMesh::get_geometry_id_at(
self : BatchedMesh,
instance : BatchedInstanceId,
) -> BatchedGeometryId =
#| (self, instance) => self.getGeometryIdAt(instance)
///|
pub extern "js" fn BatchedMesh::optimize(self : BatchedMesh) -> BatchedMesh =
#| (self) => self.optimize()
///|
pub extern "js" fn BatchedMesh::compute_bounding_box(
self : BatchedMesh,
) -> Unit =
#| (self) => self.computeBoundingBox()
///|
pub extern "js" fn BatchedMesh::compute_bounding_sphere(
self : BatchedMesh,
) -> Unit =
#| (self) => self.computeBoundingSphere()
///|
pub extern "js" fn BatchedMesh::dispose(self : BatchedMesh) -> Unit =
#| (self) => self.dispose()
///|
extern "js" fn BatchedMesh::ffi_set_geometry_at(
self : BatchedMesh,
id : BatchedGeometryId,
geometry : BufferGeometry,
) -> JsResult[BatchedGeometryId] =
#| (self, id, geometry) => { try { return { ok: true, value: (() => self.setGeometryAt(id, geometry))() }; } catch (error) { return { ok: false, error: String(error) }; } }
///|
pub fn BatchedMesh::set_geometry_at(
self : BatchedMesh,
id : BatchedGeometryId,
geometry : BufferGeometry,
) -> BatchedGeometryId raise ModelingError {
match self.ffi_set_geometry_at(id, geometry).into_result() {
Ok(value) => value
Err(message) => raise ModelingError(message)
}
}
///|
extern "js" fn BatchedMesh::ffi_set_geometry_size(
self : BatchedMesh,
max_vertices : Int,
max_indices : Int,
) -> JsResult[Unit] =
#| (self, max_vertices, max_indices) => { try { return { ok: true, value: (() => self.setGeometrySize(max_vertices, max_indices))() }; } catch (error) { return { ok: false, error: String(error) }; } }
///|
pub fn BatchedMesh::set_geometry_size(
self : BatchedMesh,
max_vertices : Int,
max_indices : Int,
) -> Unit raise ModelingError {
match self.ffi_set_geometry_size(max_vertices, max_indices).into_result() {
Ok(value) => value
Err(message) => raise ModelingError(message)
}
}
///|
extern "js" fn BatchedMesh::ffi_set_instance_count(
self : BatchedMesh,
max_instances : Int,
) -> JsResult[Unit] =
#| (self, max_instances) => { try { return { ok: true, value: (() => self.setInstanceCount(max_instances))() }; } catch (error) { return { ok: false, error: String(error) }; } }
///|
pub fn BatchedMesh::set_instance_count(
self : BatchedMesh,
max_instances : Int,
) -> Unit raise ModelingError {
match self.ffi_set_instance_count(max_instances).into_result() {
Ok(value) => value
Err(message) => raise ModelingError(message)
}
}
///|
extern "js" fn BatchedMesh::ffi_get_geometry_range_at(
self : BatchedMesh,
id : BatchedGeometryId,
) -> Nullable[BatchedGeometryRange] =
#| (self, id) => { try { return self.getGeometryRangeAt(id); } catch { return null; } }
///|
pub fn BatchedMesh::get_geometry_range_at(
self : BatchedMesh,
id : BatchedGeometryId,
) -> BatchedGeometryRange? {
self.ffi_get_geometry_range_at(id).to_option()
}
///|
extern "js" fn BatchedMesh::ffi_get_bounding_box_at(
self : BatchedMesh,
id : BatchedGeometryId,
target : Box3,
) -> Nullable[Box3] =
#| (self, id, target) => { try { self.getGeometryRangeAt(id); } catch { return null; } return self.getBoundingBoxAt(id,target); }
///|
pub fn BatchedMesh::get_bounding_box_at(
self : BatchedMesh,
id : BatchedGeometryId,
target : Box3,
) -> Box3? {
self.ffi_get_bounding_box_at(id, target).to_option()
}
///|
extern "js" fn BatchedMesh::ffi_get_bounding_sphere_at(
self : BatchedMesh,
id : BatchedGeometryId,
target : Sphere,
) -> Nullable[Sphere] =
#| (self, id, target) => { try { self.getGeometryRangeAt(id); } catch { return null; } return self.getBoundingSphereAt(id,target); }
///|
pub fn BatchedMesh::get_bounding_sphere_at(
self : BatchedMesh,
id : BatchedGeometryId,
target : Sphere,
) -> Sphere? {
self.ffi_get_bounding_sphere_at(id, target).to_option()
}
///|
extern "js" fn BatchedMesh::ffi_bounding_box(
self : BatchedMesh,
) -> Nullable[Box3] =
#| (self) => self.boundingBox
///|
pub fn BatchedMesh::bounding_box(self : BatchedMesh) -> Box3? {
self.ffi_bounding_box().to_option()
}
///|
extern "js" fn BatchedMesh::ffi_bounding_sphere(
self : BatchedMesh,
) -> Nullable[Sphere] =
#| (self) => self.boundingSphere
///|
pub fn BatchedMesh::bounding_sphere(self : BatchedMesh) -> Sphere? {
self.ffi_bounding_sphere().to_option()
}
///|
pub extern "js" fn BatchedMesh::cast_shadow(self : BatchedMesh) -> Bool =
#| (self) => self.castShadow
///|
pub extern "js" fn BatchedMesh::set_cast_shadow(
self : BatchedMesh,
value : Bool,
) -> Unit =
#| (self, value) => { self.castShadow = value; }
///|
pub extern "js" fn BatchedMesh::receive_shadow(self : BatchedMesh) -> Bool =
#| (self) => self.receiveShadow
///|
pub extern "js" fn BatchedMesh::set_receive_shadow(
self : BatchedMesh,
value : Bool,
) -> Unit =
#| (self, value) => { self.receiveShadow = value; }
///|
pub extern "js" fn BatchedMesh::id(self : BatchedMesh) -> Int =
#| (self) => self.id
///|
pub extern "js" fn BatchedMesh::uuid(self : BatchedMesh) -> String =
#| (self) => self.uuid
///|
pub extern "js" fn BatchedMesh::kind(self : BatchedMesh) -> String =
#| (self) => self.type
///|
pub extern "js" fn BatchedMesh::name(self : BatchedMesh) -> String =
#| (self) => self.name
///|
pub extern "js" fn BatchedMesh::visible(self : BatchedMesh) -> Bool =
#| (self) => self.visible
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn BatchedMesh::position(self : BatchedMesh) -> Vector3 =
#| (self) => self.position
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn BatchedMesh::rotation(self : BatchedMesh) -> Euler =
#| (self) => self.rotation
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn BatchedMesh::quaternion(self : BatchedMesh) -> Quaternion =
#| (self) => self.quaternion
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn BatchedMesh::scale(self : BatchedMesh) -> Vector3 =
#| (self) => self.scale
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn BatchedMesh::up(self : BatchedMesh) -> Vector3 =
#| (self) => self.up
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn BatchedMesh::matrix(self : BatchedMesh) -> Matrix4 =
#| (self) => self.matrix
///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn BatchedMesh::matrix_world(self : BatchedMesh) -> Matrix4 =
#| (self) => self.matrixWorld
///|
pub extern "js" fn BatchedMesh::set_name(
self : BatchedMesh,
name : String,
) -> Unit =
#| (self, name) => { self.name = name; }
///|
pub extern "js" fn BatchedMesh::set_visible(
self : BatchedMesh,
visible : Bool,
) -> Unit =
#| (self, visible) => { self.visible = visible; }
///|
pub extern "js" fn BatchedMesh::children(
self : BatchedMesh,
) -> FixedArray[Object3D] =
#| (self) => self.children.slice()
///|
pub extern "js" fn BatchedMesh::add(
self : BatchedMesh,
child : Object3D,
) -> Object3D =
#| (self, child) => self.add(child)
///|
pub extern "js" fn BatchedMesh::remove(
self : BatchedMesh,
child : Object3D,
) -> Object3D =
#| (self, child) => self.remove(child)
///|
pub extern "js" fn BatchedMesh::attach(
self : BatchedMesh,
child : Object3D,
) -> Object3D =
#| (self, child) => self.attach(child)
///|
pub extern "js" fn BatchedMesh::remove_from_parent(
self : BatchedMesh,
) -> Object3D =
#| (self) => self.removeFromParent()
///|
pub extern "js" fn BatchedMesh::look_at(
self : BatchedMesh,
target : Vector3,
) -> Unit =
#| (self, target) => self.lookAt(target)
///|
pub extern "js" fn BatchedMesh::rotate_x(
self : BatchedMesh,
angle : Double,
) -> Object3D =
#| (self, angle) => self.rotateX(angle)
///|
pub extern "js" fn BatchedMesh::rotate_y(
self : BatchedMesh,
angle : Double,
) -> Object3D =
#| (self, angle) => self.rotateY(angle)
///|
pub extern "js" fn BatchedMesh::rotate_z(
self : BatchedMesh,
angle : Double,
) -> Object3D =
#| (self, angle) => self.rotateZ(angle)
///|
pub extern "js" fn BatchedMesh::translate_x(
self : BatchedMesh,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateX(distance)
///|
pub extern "js" fn BatchedMesh::translate_y(
self : BatchedMesh,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateY(distance)
///|
pub extern "js" fn BatchedMesh::translate_z(
self : BatchedMesh,
distance : Double,
) -> Object3D =
#| (self, distance) => self.translateZ(distance)
///|
pub extern "js" fn BatchedMesh::apply_matrix4(
self : BatchedMesh,
matrix : Matrix4,
) -> Unit =
#| (self, matrix) => self.applyMatrix4(matrix)
///|
pub extern "js" fn BatchedMesh::apply_quaternion(
self : BatchedMesh,
quaternion : Quaternion,
) -> Object3D =
#| (self, quaternion) => self.applyQuaternion(quaternion)
///|
pub extern "js" fn BatchedMesh::update_matrix(self : BatchedMesh) -> Unit =
#| (self) => self.updateMatrix()
///|
pub extern "js" fn BatchedMesh::update_matrix_world(
self : BatchedMesh,
force : Bool,
) -> Unit =
#| (self, force) => self.updateMatrixWorld(force)
///|
pub extern "js" fn BatchedMesh::update_world_matrix(
self : BatchedMesh,
update_parents : Bool,
update_children : Bool,
) -> Unit =
#| (self, update_parents, update_children) => self.updateWorldMatrix(update_parents, update_children)
///|
pub extern "js" fn BatchedMesh::get_world_position(
self : BatchedMesh,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldPosition(target)
///|
pub extern "js" fn BatchedMesh::get_world_quaternion(
self : BatchedMesh,
target : Quaternion,
) -> Quaternion =
#| (self, target) => self.getWorldQuaternion(target)
///|
pub extern "js" fn BatchedMesh::get_world_scale(
self : BatchedMesh,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldScale(target)
///|
pub extern "js" fn BatchedMesh::get_world_direction(
self : BatchedMesh,
target : Vector3,
) -> Vector3 =
#| (self, target) => self.getWorldDirection(target)
///|
pub extern "js" fn BatchedMesh::local_to_world(
self : BatchedMesh,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.localToWorld(vector)
///|
pub extern "js" fn BatchedMesh::world_to_local(
self : BatchedMesh,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.worldToLocal(vector)
///|
pub extern "js" fn BatchedMesh::traverse(
self : BatchedMesh,
callback : (Object3D) -> Unit,
) -> Unit =
#| (self, callback) => self.traverse(callback)
///|
pub extern "js" fn BatchedMesh::traverse_visible(
self : BatchedMesh,
callback : (Object3D) -> Unit,
) -> Unit =
#| (self, callback) => self.traverseVisible(callback)
///|
/// Copies coordinates into the live position vector; does not retain the input vector.
pub extern "js" fn BatchedMesh::set_position(
self : BatchedMesh,
position : Vector3,
) -> Unit =
#| (self, position) => { self.position.copy(position); }
///|
/// Sets local position coordinates while preserving the live position reference.
pub extern "js" fn BatchedMesh::set_position_xyz(
self : BatchedMesh,
x : Double,
y : Double,
z : Double,
) -> Unit =
#| (self, x, y, z) => { self.position.set(x, y, z); }
///|
/// Copies Euler angles and order; native quaternion synchronization is preserved.
pub extern "js" fn BatchedMesh::set_rotation(
self : BatchedMesh,
rotation : Euler,
) -> Unit =
#| (self, rotation) => { self.rotation.copy(rotation); }
///|
/// Sets local Euler angles in radians, retaining the current Euler order.
pub extern "js" fn BatchedMesh::set_rotation_xyz(
self : BatchedMesh,
x : Double,
y : Double,
z : Double,
) -> Unit =
#| (self, x, y, z) => { self.rotation.set(x, y, z); }
///|
/// Copies quaternion components; native Euler synchronization is preserved. Does not normalize.
pub extern "js" fn BatchedMesh::set_quaternion(
self : BatchedMesh,
quaternion : Quaternion,
) -> Unit =
#| (self, quaternion) => { self.quaternion.copy(quaternion); }
///|
/// Copies local scale components into the existing live scale vector.
pub extern "js" fn BatchedMesh::set_scale(
self : BatchedMesh,
scale : Vector3,
) -> Unit =
#| (self, scale) => { self.scale.copy(scale); }
///|
/// Sets the three local scale components.
pub extern "js" fn BatchedMesh::set_scale_xyz(
self : BatchedMesh,
x : Double,
y : Double,
z : Double,
) -> Unit =
#| (self, x, y, z) => { self.scale.set(x, y, z); }
///|
/// Sets all local scale components to the supplied value.
pub extern "js" fn BatchedMesh::set_uniform_scale(
self : BatchedMesh,
scale : Double,
) -> Unit =
#| (self, scale) => { self.scale.setScalar(scale); }
///|
/// Adds a child using native reparenting and event behavior.
pub extern "js" fn BatchedMesh::add_child(
self : BatchedMesh,
child : Object3D,
) -> Unit =
#| (self, child) => { self.add(child); }
///|
/// Adds children in order using native reparenting and event behavior. An empty list is a no-op.
pub extern "js" fn BatchedMesh::add_children(
self : BatchedMesh,
children : FixedArray[Object3D],
) -> Unit =
#| (self, children) => { if (children.length > 0) { self.add(...children); }; }
///|
/// Adds this object to the parent, retaining this object as the cascade receiver.
pub extern "js" fn BatchedMesh::add_to(
self : BatchedMesh,
parent : Object3D,
) -> Unit =
#| (self, parent) => { parent.add(self); }
///|
/// Removes a child using native event behavior. Does not dispose resources.
pub extern "js" fn BatchedMesh::remove_child(
self : BatchedMesh,
child : Object3D,
) -> Unit =
#| (self, child) => { self.remove(child); }