// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type BokehPass
///|
#module("@mizchi/three-mbt/render-extra")
pub extern "js" fn BokehPass::BokehPass(
scene : Scene,
camera : PerspectiveCamera,
focus : Double,
aperture : Double,
max_blur : Double,
) -> BokehPass = "bokehPass"
///|
pub fn BokehPass::as_pass(self : BokehPass) -> Pass = "%identity"
///|
pub extern "js" fn BokehPass::uniforms(self : BokehPass) -> Uniforms =
#| (self) => self.uniforms
///|
pub extern "js" fn BokehPass::focus(self : BokehPass) -> Double =
#| (self) => self.uniforms.focus.value
///|
pub extern "js" fn BokehPass::set_focus(
self : BokehPass,
value : Double,
) -> Unit =
#| (self, value) => { self.uniforms.focus.value=value; }
///|
pub extern "js" fn BokehPass::aperture(self : BokehPass) -> Double =
#| (self) => self.uniforms.aperture.value
///|
pub extern "js" fn BokehPass::set_aperture(
self : BokehPass,
value : Double,
) -> Unit =
#| (self, value) => { self.uniforms.aperture.value=value; }
///|
pub extern "js" fn BokehPass::max_blur(self : BokehPass) -> Double =
#| (self) => self.uniforms.maxblur.value
///|
pub extern "js" fn BokehPass::set_max_blur(
self : BokehPass,
value : Double,
) -> Unit =
#| (self, value) => { self.uniforms.maxblur.value=value; }