// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.

///|
#external
pub type Bone

///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn Bone::Bone() -> Bone = "bone"

///|
pub fn Bone::as_object3d(self : Bone) -> Object3D = "%identity"

///|
pub extern "js" fn Bone::cast_shadow(self : Bone) -> Bool =
  #| (self) => self.castShadow

///|
pub extern "js" fn Bone::set_cast_shadow(self : Bone, value : Bool) -> Unit =
  #| (self, value) => { self.castShadow = value; }

///|
pub extern "js" fn Bone::receive_shadow(self : Bone) -> Bool =
  #| (self) => self.receiveShadow

///|
pub extern "js" fn Bone::set_receive_shadow(self : Bone, value : Bool) -> Unit =
  #| (self, value) => { self.receiveShadow = value; }

///|
pub extern "js" fn Bone::id(self : Bone) -> Int =
  #| (self) => self.id

///|
pub extern "js" fn Bone::uuid(self : Bone) -> String =
  #| (self) => self.uuid

///|
pub extern "js" fn Bone::kind(self : Bone) -> String =
  #| (self) => self.type

///|
pub extern "js" fn Bone::name(self : Bone) -> String =
  #| (self) => self.name

///|
pub extern "js" fn Bone::visible(self : Bone) -> Bool =
  #| (self) => self.visible

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::position(self : Bone) -> Vector3 =
  #| (self) => self.position

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::rotation(self : Bone) -> Euler =
  #| (self) => self.rotation

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::quaternion(self : Bone) -> Quaternion =
  #| (self) => self.quaternion

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::scale(self : Bone) -> Vector3 =
  #| (self) => self.scale

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::up(self : Bone) -> Vector3 =
  #| (self) => self.up

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::matrix(self : Bone) -> Matrix4 =
  #| (self) => self.matrix

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Bone::matrix_world(self : Bone) -> Matrix4 =
  #| (self) => self.matrixWorld

///|
pub extern "js" fn Bone::set_name(self : Bone, name : String) -> Unit =
  #| (self, name) => { self.name = name; }

///|
pub extern "js" fn Bone::set_visible(self : Bone, visible : Bool) -> Unit =
  #| (self, visible) => { self.visible = visible; }

///|
pub extern "js" fn Bone::children(self : Bone) -> FixedArray[Object3D] =
  #| (self) => self.children.slice()

///|
pub extern "js" fn Bone::add(self : Bone, child : Object3D) -> Object3D =
  #| (self, child) => self.add(child)

///|
pub extern "js" fn Bone::remove(self : Bone, child : Object3D) -> Object3D =
  #| (self, child) => self.remove(child)

///|
pub extern "js" fn Bone::attach(self : Bone, child : Object3D) -> Object3D =
  #| (self, child) => self.attach(child)

///|
pub extern "js" fn Bone::remove_from_parent(self : Bone) -> Object3D =
  #| (self) => self.removeFromParent()

///|
pub extern "js" fn Bone::look_at(self : Bone, target : Vector3) -> Unit =
  #| (self, target) => self.lookAt(target)

///|
pub extern "js" fn Bone::rotate_x(self : Bone, angle : Double) -> Object3D =
  #| (self, angle) => self.rotateX(angle)

///|
pub extern "js" fn Bone::rotate_y(self : Bone, angle : Double) -> Object3D =
  #| (self, angle) => self.rotateY(angle)

///|
pub extern "js" fn Bone::rotate_z(self : Bone, angle : Double) -> Object3D =
  #| (self, angle) => self.rotateZ(angle)

///|
pub extern "js" fn Bone::translate_x(
  self : Bone,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateX(distance)

///|
pub extern "js" fn Bone::translate_y(
  self : Bone,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateY(distance)

///|
pub extern "js" fn Bone::translate_z(
  self : Bone,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateZ(distance)

///|
pub extern "js" fn Bone::apply_matrix4(self : Bone, matrix : Matrix4) -> Unit =
  #| (self, matrix) => self.applyMatrix4(matrix)

///|
pub extern "js" fn Bone::apply_quaternion(
  self : Bone,
  quaternion : Quaternion,
) -> Object3D =
  #| (self, quaternion) => self.applyQuaternion(quaternion)

///|
pub extern "js" fn Bone::update_matrix(self : Bone) -> Unit =
  #| (self) => self.updateMatrix()

///|
pub extern "js" fn Bone::update_matrix_world(self : Bone, force : Bool) -> Unit =
  #| (self, force) => self.updateMatrixWorld(force)

///|
pub extern "js" fn Bone::update_world_matrix(
  self : Bone,
  update_parents : Bool,
  update_children : Bool,
) -> Unit =
  #| (self, update_parents, update_children) => self.updateWorldMatrix(update_parents, update_children)

///|
pub extern "js" fn Bone::get_world_position(
  self : Bone,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldPosition(target)

///|
pub extern "js" fn Bone::get_world_quaternion(
  self : Bone,
  target : Quaternion,
) -> Quaternion =
  #| (self, target) => self.getWorldQuaternion(target)

///|
pub extern "js" fn Bone::get_world_scale(
  self : Bone,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldScale(target)

///|
pub extern "js" fn Bone::get_world_direction(
  self : Bone,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldDirection(target)

///|
pub extern "js" fn Bone::local_to_world(
  self : Bone,
  vector : Vector3,
) -> Vector3 =
  #| (self, vector) => self.localToWorld(vector)

///|
pub extern "js" fn Bone::world_to_local(
  self : Bone,
  vector : Vector3,
) -> Vector3 =
  #| (self, vector) => self.worldToLocal(vector)

///|
pub extern "js" fn Bone::traverse(
  self : Bone,
  callback : (Object3D) -> Unit,
) -> Unit =
  #| (self, callback) => self.traverse(callback)

///|
pub extern "js" fn Bone::traverse_visible(
  self : Bone,
  callback : (Object3D) -> Unit,
) -> Unit =
  #| (self, callback) => self.traverseVisible(callback)

///|
/// Copies coordinates into the live position vector; does not retain the input vector.
pub extern "js" fn Bone::set_position(self : Bone, position : Vector3) -> Unit =
  #| (self, position) => { self.position.copy(position); }

///|
/// Sets local position coordinates while preserving the live position reference.
pub extern "js" fn Bone::set_position_xyz(
  self : Bone,
  x : Double,
  y : Double,
  z : Double,
) -> Unit =
  #| (self, x, y, z) => { self.position.set(x, y, z); }

///|
/// Copies Euler angles and order; native quaternion synchronization is preserved.
pub extern "js" fn Bone::set_rotation(self : Bone, rotation : Euler) -> Unit =
  #| (self, rotation) => { self.rotation.copy(rotation); }

///|
/// Sets local Euler angles in radians, retaining the current Euler order.
pub extern "js" fn Bone::set_rotation_xyz(
  self : Bone,
  x : Double,
  y : Double,
  z : Double,
) -> Unit =
  #| (self, x, y, z) => { self.rotation.set(x, y, z); }

///|
/// Copies quaternion components; native Euler synchronization is preserved. Does not normalize.
pub extern "js" fn Bone::set_quaternion(
  self : Bone,
  quaternion : Quaternion,
) -> Unit =
  #| (self, quaternion) => { self.quaternion.copy(quaternion); }

///|
/// Copies local scale components into the existing live scale vector.
pub extern "js" fn Bone::set_scale(self : Bone, scale : Vector3) -> Unit =
  #| (self, scale) => { self.scale.copy(scale); }

///|
/// Sets the three local scale components.
pub extern "js" fn Bone::set_scale_xyz(
  self : Bone,
  x : Double,
  y : Double,
  z : Double,
) -> Unit =
  #| (self, x, y, z) => { self.scale.set(x, y, z); }

///|
/// Sets all local scale components to the supplied value.
pub extern "js" fn Bone::set_uniform_scale(self : Bone, scale : Double) -> Unit =
  #| (self, scale) => { self.scale.setScalar(scale); }

///|
/// Adds a child using native reparenting and event behavior.
pub extern "js" fn Bone::add_child(self : Bone, child : Object3D) -> Unit =
  #| (self, child) => { self.add(child); }

///|
/// Adds children in order using native reparenting and event behavior. An empty list is a no-op.
pub extern "js" fn Bone::add_children(
  self : Bone,
  children : FixedArray[Object3D],
) -> Unit =
  #| (self, children) => { if (children.length > 0) { self.add(...children); }; }

///|
/// Adds this object to the parent, retaining this object as the cascade receiver.
pub extern "js" fn Bone::add_to(self : Bone, parent : Object3D) -> Unit =
  #| (self, parent) => { parent.add(self); }

///|
/// Removes a child using native event behavior. Does not dispose resources.
pub extern "js" fn Bone::remove_child(self : Bone, child : Object3D) -> Unit =
  #| (self, child) => { self.remove(child); }