// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type DecalGeometry
///|
#module("@mizchi/three-mbt/modeling-edit")
pub extern "js" fn DecalGeometry::DecalGeometry(
mesh : Mesh,
position : Vector3,
orientation : Euler,
size : Vector3,
) -> DecalGeometry = "decalGeometry"
///|
pub fn DecalGeometry::as_buffer_geometry(
self : DecalGeometry,
) -> BufferGeometry = "%identity"
///|
pub extern "js" fn DecalGeometry::id(self : DecalGeometry) -> Int =
#| (self) => self.id
///|
pub extern "js" fn DecalGeometry::name(self : DecalGeometry) -> String =
#| (self) => self.name
///|
pub extern "js" fn DecalGeometry::set_name(
self : DecalGeometry,
value : String,
) -> Unit =
#| (self, value) => { self.name = value; }
///|
pub extern "js" fn DecalGeometry::set_attribute(
self : DecalGeometry,
name : String,
attribute : BufferAttribute,
) -> BufferGeometry =
#| (self, name, attribute) => self.setAttribute(name, attribute)
///|
extern "js" fn DecalGeometry::ffi_get_attribute(
self : DecalGeometry,
name : String,
) -> Nullable[BufferAttribute] =
#| (self, name) => self.getAttribute(name)
///|
pub fn DecalGeometry::get_attribute(
self : DecalGeometry,
name : String,
) -> BufferAttribute? {
self.ffi_get_attribute(name).to_option()
}
///|
pub extern "js" fn DecalGeometry::has_attribute(
self : DecalGeometry,
name : String,
) -> Bool =
#| (self, name) => self.hasAttribute(name)
///|
pub extern "js" fn DecalGeometry::set_indices(
self : DecalGeometry,
indices : FixedArray[Int],
) -> BufferGeometry =
#| (self, indices) => self.setIndex(indices)
///|
extern "js" fn DecalGeometry::ffi_get_index(
self : DecalGeometry,
) -> Nullable[BufferAttribute] =
#| (self) => self.getIndex()
///|
pub fn DecalGeometry::get_index(self : DecalGeometry) -> BufferAttribute? {
self.ffi_get_index().to_option()
}
///|
pub extern "js" fn DecalGeometry::compute_vertex_normals(
self : DecalGeometry,
) -> Unit =
#| (self) => self.computeVertexNormals()
///|
pub extern "js" fn DecalGeometry::compute_bounding_box(
self : DecalGeometry,
) -> Unit =
#| (self) => self.computeBoundingBox()
///|
pub extern "js" fn DecalGeometry::compute_bounding_sphere(
self : DecalGeometry,
) -> Unit =
#| (self) => self.computeBoundingSphere()
///|
extern "js" fn DecalGeometry::ffi_bounding_box(
self : DecalGeometry,
) -> Nullable[Box3] =
#| (self) => self.boundingBox
///|
pub fn DecalGeometry::bounding_box(self : DecalGeometry) -> Box3? {
self.ffi_bounding_box().to_option()
}
///|
extern "js" fn DecalGeometry::ffi_bounding_sphere(
self : DecalGeometry,
) -> Nullable[Sphere] =
#| (self) => self.boundingSphere
///|
pub fn DecalGeometry::bounding_sphere(self : DecalGeometry) -> Sphere? {
self.ffi_bounding_sphere().to_option()
}
///|
pub extern "js" fn DecalGeometry::translate(
self : DecalGeometry,
x : Double,
y : Double,
z : Double,
) -> BufferGeometry =
#| (self, x, y, z) => self.translate(x, y, z)
///|
pub extern "js" fn DecalGeometry::scale(
self : DecalGeometry,
x : Double,
y : Double,
z : Double,
) -> BufferGeometry =
#| (self, x, y, z) => self.scale(x, y, z)
///|
pub extern "js" fn DecalGeometry::rotate_x(
self : DecalGeometry,
angle : Double,
) -> BufferGeometry =
#| (self, angle) => self.rotateX(angle)
///|
pub extern "js" fn DecalGeometry::rotate_y(
self : DecalGeometry,
angle : Double,
) -> BufferGeometry =
#| (self, angle) => self.rotateY(angle)
///|
pub extern "js" fn DecalGeometry::rotate_z(
self : DecalGeometry,
angle : Double,
) -> BufferGeometry =
#| (self, angle) => self.rotateZ(angle)
///|
pub extern "js" fn DecalGeometry::apply_matrix4(
self : DecalGeometry,
matrix : Matrix4,
) -> BufferGeometry =
#| (self, matrix) => self.applyMatrix4(matrix)
///|
pub extern "js" fn DecalGeometry::center(
self : DecalGeometry,
) -> BufferGeometry =
#| (self) => self.center()
///|
pub extern "js" fn DecalGeometry::dispose(self : DecalGeometry) -> Unit =
#| (self) => self.dispose()