// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type MeshDepthMaterial
///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn MeshDepthMaterial::MeshDepthMaterial() -> MeshDepthMaterial = "meshDepthMaterial"
///|
pub fn MeshDepthMaterial::as_material(self : MeshDepthMaterial) -> Material = "%identity"
///|
pub extern "js" fn MeshDepthMaterial::depth_packing(
self : MeshDepthMaterial,
) -> DepthPacking =
#| (self) => self.depthPacking
///|
pub extern "js" fn MeshDepthMaterial::set_depth_packing(
self : MeshDepthMaterial,
value : DepthPacking,
) -> Unit =
#| (self, value) => { self.depthPacking = value; }
///|
extern "js" fn MeshDepthMaterial::ffi_map(
self : MeshDepthMaterial,
) -> Nullable[Texture] =
#| (self) => self.map
///|
pub fn MeshDepthMaterial::map(self : MeshDepthMaterial) -> Texture? {
self.ffi_map().to_option()
}
///|
extern "js" fn MeshDepthMaterial::ffi_set_map(
self : MeshDepthMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.map = value; }
///|
pub fn MeshDepthMaterial::set_map(
self : MeshDepthMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_map(Nullable::from_option(value))
}
///|
extern "js" fn MeshDepthMaterial::ffi_alpha_map(
self : MeshDepthMaterial,
) -> Nullable[Texture] =
#| (self) => self.alphaMap
///|
pub fn MeshDepthMaterial::alpha_map(self : MeshDepthMaterial) -> Texture? {
self.ffi_alpha_map().to_option()
}
///|
extern "js" fn MeshDepthMaterial::ffi_set_alpha_map(
self : MeshDepthMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.alphaMap = value; }
///|
pub fn MeshDepthMaterial::set_alpha_map(
self : MeshDepthMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_alpha_map(Nullable::from_option(value))
}
///|
pub extern "js" fn MeshDepthMaterial::wireframe(
self : MeshDepthMaterial,
) -> Bool =
#| (self) => self.wireframe
///|
pub extern "js" fn MeshDepthMaterial::set_wireframe(
self : MeshDepthMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.wireframe = value; }
///|
extern "js" fn MeshDepthMaterial::ffi_displacement_map(
self : MeshDepthMaterial,
) -> Nullable[Texture] =
#| (self) => self.displacementMap
///|
pub fn MeshDepthMaterial::displacement_map(
self : MeshDepthMaterial,
) -> Texture? {
self.ffi_displacement_map().to_option()
}
///|
extern "js" fn MeshDepthMaterial::ffi_set_displacement_map(
self : MeshDepthMaterial,
value : Nullable[Texture],
) -> Unit =
#| (self, value) => { self.displacementMap = value; }
///|
pub fn MeshDepthMaterial::set_displacement_map(
self : MeshDepthMaterial,
value : Texture?,
) -> Unit {
self.ffi_set_displacement_map(Nullable::from_option(value))
}
///|
pub extern "js" fn MeshDepthMaterial::displacement_scale(
self : MeshDepthMaterial,
) -> Double =
#| (self) => self.displacementScale
///|
pub extern "js" fn MeshDepthMaterial::set_displacement_scale(
self : MeshDepthMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.displacementScale = value; }
///|
pub extern "js" fn MeshDepthMaterial::displacement_bias(
self : MeshDepthMaterial,
) -> Double =
#| (self) => self.displacementBias
///|
pub extern "js" fn MeshDepthMaterial::set_displacement_bias(
self : MeshDepthMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.displacementBias = value; }
///|
pub extern "js" fn MeshDepthMaterial::wireframe_linewidth(
self : MeshDepthMaterial,
) -> Double =
#| (self) => self.wireframeLinewidth
///|
pub extern "js" fn MeshDepthMaterial::set_wireframe_linewidth(
self : MeshDepthMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.wireframeLinewidth = value; }
///|
pub extern "js" fn MeshDepthMaterial::id(self : MeshDepthMaterial) -> Int =
#| (self) => self.id
///|
pub extern "js" fn MeshDepthMaterial::kind(self : MeshDepthMaterial) -> String =
#| (self) => self.type
///|
pub extern "js" fn MeshDepthMaterial::name(self : MeshDepthMaterial) -> String =
#| (self) => self.name
///|
pub extern "js" fn MeshDepthMaterial::set_name(
self : MeshDepthMaterial,
value : String,
) -> Unit =
#| (self, value) => { self.name = value; }
///|
pub extern "js" fn MeshDepthMaterial::opacity(
self : MeshDepthMaterial,
) -> Double =
#| (self) => self.opacity
///|
pub extern "js" fn MeshDepthMaterial::set_opacity(
self : MeshDepthMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.opacity = value; }
///|
pub extern "js" fn MeshDepthMaterial::transparent(
self : MeshDepthMaterial,
) -> Bool =
#| (self) => self.transparent
///|
pub extern "js" fn MeshDepthMaterial::set_transparent(
self : MeshDepthMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.transparent = value; }
///|
pub extern "js" fn MeshDepthMaterial::visible(self : MeshDepthMaterial) -> Bool =
#| (self) => self.visible
///|
pub extern "js" fn MeshDepthMaterial::set_visible(
self : MeshDepthMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.visible = value; }
///|
pub extern "js" fn MeshDepthMaterial::depth_test(
self : MeshDepthMaterial,
) -> Bool =
#| (self) => self.depthTest
///|
pub extern "js" fn MeshDepthMaterial::set_depth_test(
self : MeshDepthMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.depthTest = value; }
///|
pub extern "js" fn MeshDepthMaterial::depth_write(
self : MeshDepthMaterial,
) -> Bool =
#| (self) => self.depthWrite
///|
pub extern "js" fn MeshDepthMaterial::set_depth_write(
self : MeshDepthMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.depthWrite = value; }
///|
pub extern "js" fn MeshDepthMaterial::dispose(self : MeshDepthMaterial) -> Unit =
#| (self) => self.dispose()
///|
pub extern "js" fn MeshDepthMaterial::mark_needs_update(
self : MeshDepthMaterial,
) -> Unit =
#| (self) => { self.needsUpdate = true; }