// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.

///|
#external
pub type MeshLambertMaterial

///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn MeshLambertMaterial::MeshLambertMaterial(
  color : Int,
) -> MeshLambertMaterial = "meshLambertMaterial"

///|
pub fn MeshLambertMaterial::as_material(self : MeshLambertMaterial) -> Material = "%identity"

///|
pub extern "js" fn MeshLambertMaterial::color(
  self : MeshLambertMaterial,
) -> Color =
  #| (self) => self.color

///|
extern "js" fn MeshLambertMaterial::ffi_map(
  self : MeshLambertMaterial,
) -> Nullable[Texture] =
  #| (self) => self.map

///|
pub fn MeshLambertMaterial::map(self : MeshLambertMaterial) -> Texture? {
  self.ffi_map().to_option()
}

///|
extern "js" fn MeshLambertMaterial::ffi_set_map(
  self : MeshLambertMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.map = value; }

///|
pub fn MeshLambertMaterial::set_map(
  self : MeshLambertMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_map(Nullable::from_option(value))
}

///|
pub extern "js" fn MeshLambertMaterial::emissive(
  self : MeshLambertMaterial,
) -> Color =
  #| (self) => self.emissive

///|
extern "js" fn MeshLambertMaterial::ffi_light_map(
  self : MeshLambertMaterial,
) -> Nullable[Texture] =
  #| (self) => self.lightMap

///|
pub fn MeshLambertMaterial::light_map(self : MeshLambertMaterial) -> Texture? {
  self.ffi_light_map().to_option()
}

///|
extern "js" fn MeshLambertMaterial::ffi_set_light_map(
  self : MeshLambertMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.lightMap = value; }

///|
pub fn MeshLambertMaterial::set_light_map(
  self : MeshLambertMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_light_map(Nullable::from_option(value))
}

///|
extern "js" fn MeshLambertMaterial::ffi_ao_map(
  self : MeshLambertMaterial,
) -> Nullable[Texture] =
  #| (self) => self.aoMap

///|
pub fn MeshLambertMaterial::ao_map(self : MeshLambertMaterial) -> Texture? {
  self.ffi_ao_map().to_option()
}

///|
extern "js" fn MeshLambertMaterial::ffi_set_ao_map(
  self : MeshLambertMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.aoMap = value; }

///|
pub fn MeshLambertMaterial::set_ao_map(
  self : MeshLambertMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_ao_map(Nullable::from_option(value))
}

///|
extern "js" fn MeshLambertMaterial::ffi_emissive_map(
  self : MeshLambertMaterial,
) -> Nullable[Texture] =
  #| (self) => self.emissiveMap

///|
pub fn MeshLambertMaterial::emissive_map(
  self : MeshLambertMaterial,
) -> Texture? {
  self.ffi_emissive_map().to_option()
}

///|
extern "js" fn MeshLambertMaterial::ffi_set_emissive_map(
  self : MeshLambertMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.emissiveMap = value; }

///|
pub fn MeshLambertMaterial::set_emissive_map(
  self : MeshLambertMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_emissive_map(Nullable::from_option(value))
}

///|
extern "js" fn MeshLambertMaterial::ffi_bump_map(
  self : MeshLambertMaterial,
) -> Nullable[Texture] =
  #| (self) => self.bumpMap

///|
pub fn MeshLambertMaterial::bump_map(self : MeshLambertMaterial) -> Texture? {
  self.ffi_bump_map().to_option()
}

///|
extern "js" fn MeshLambertMaterial::ffi_set_bump_map(
  self : MeshLambertMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.bumpMap = value; }

///|
pub fn MeshLambertMaterial::set_bump_map(
  self : MeshLambertMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_bump_map(Nullable::from_option(value))
}

///|
extern "js" fn MeshLambertMaterial::ffi_normal_map(
  self : MeshLambertMaterial,
) -> Nullable[Texture] =
  #| (self) => self.normalMap

///|
pub fn MeshLambertMaterial::normal_map(self : MeshLambertMaterial) -> Texture? {
  self.ffi_normal_map().to_option()
}

///|
extern "js" fn MeshLambertMaterial::ffi_set_normal_map(
  self : MeshLambertMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.normalMap = value; }

///|
pub fn MeshLambertMaterial::set_normal_map(
  self : MeshLambertMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_normal_map(Nullable::from_option(value))
}

///|
extern "js" fn MeshLambertMaterial::ffi_displacement_map(
  self : MeshLambertMaterial,
) -> Nullable[Texture] =
  #| (self) => self.displacementMap

///|
pub fn MeshLambertMaterial::displacement_map(
  self : MeshLambertMaterial,
) -> Texture? {
  self.ffi_displacement_map().to_option()
}

///|
extern "js" fn MeshLambertMaterial::ffi_set_displacement_map(
  self : MeshLambertMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.displacementMap = value; }

///|
pub fn MeshLambertMaterial::set_displacement_map(
  self : MeshLambertMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_displacement_map(Nullable::from_option(value))
}

///|
extern "js" fn MeshLambertMaterial::ffi_alpha_map(
  self : MeshLambertMaterial,
) -> Nullable[Texture] =
  #| (self) => self.alphaMap

///|
pub fn MeshLambertMaterial::alpha_map(self : MeshLambertMaterial) -> Texture? {
  self.ffi_alpha_map().to_option()
}

///|
extern "js" fn MeshLambertMaterial::ffi_set_alpha_map(
  self : MeshLambertMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.alphaMap = value; }

///|
pub fn MeshLambertMaterial::set_alpha_map(
  self : MeshLambertMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_alpha_map(Nullable::from_option(value))
}

///|
pub extern "js" fn MeshLambertMaterial::light_map_intensity(
  self : MeshLambertMaterial,
) -> Double =
  #| (self) => self.lightMapIntensity

///|
pub extern "js" fn MeshLambertMaterial::set_light_map_intensity(
  self : MeshLambertMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.lightMapIntensity = value; }

///|
pub extern "js" fn MeshLambertMaterial::ao_map_intensity(
  self : MeshLambertMaterial,
) -> Double =
  #| (self) => self.aoMapIntensity

///|
pub extern "js" fn MeshLambertMaterial::set_ao_map_intensity(
  self : MeshLambertMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.aoMapIntensity = value; }

///|
pub extern "js" fn MeshLambertMaterial::emissive_intensity(
  self : MeshLambertMaterial,
) -> Double =
  #| (self) => self.emissiveIntensity

///|
pub extern "js" fn MeshLambertMaterial::set_emissive_intensity(
  self : MeshLambertMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.emissiveIntensity = value; }

///|
pub extern "js" fn MeshLambertMaterial::bump_scale(
  self : MeshLambertMaterial,
) -> Double =
  #| (self) => self.bumpScale

///|
pub extern "js" fn MeshLambertMaterial::set_bump_scale(
  self : MeshLambertMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.bumpScale = value; }

///|
pub extern "js" fn MeshLambertMaterial::displacement_scale(
  self : MeshLambertMaterial,
) -> Double =
  #| (self) => self.displacementScale

///|
pub extern "js" fn MeshLambertMaterial::set_displacement_scale(
  self : MeshLambertMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.displacementScale = value; }

///|
pub extern "js" fn MeshLambertMaterial::displacement_bias(
  self : MeshLambertMaterial,
) -> Double =
  #| (self) => self.displacementBias

///|
pub extern "js" fn MeshLambertMaterial::set_displacement_bias(
  self : MeshLambertMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.displacementBias = value; }

///|
pub extern "js" fn MeshLambertMaterial::wireframe_linewidth(
  self : MeshLambertMaterial,
) -> Double =
  #| (self) => self.wireframeLinewidth

///|
pub extern "js" fn MeshLambertMaterial::set_wireframe_linewidth(
  self : MeshLambertMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.wireframeLinewidth = value; }

///|
pub extern "js" fn MeshLambertMaterial::normal_map_type(
  self : MeshLambertMaterial,
) -> NormalMapType =
  #| (self) => self.normalMapType

///|
pub extern "js" fn MeshLambertMaterial::set_normal_map_type(
  self : MeshLambertMaterial,
  value : NormalMapType,
) -> Unit =
  #| (self, value) => { self.normalMapType = value; }

///|
pub extern "js" fn MeshLambertMaterial::normal_scale(
  self : MeshLambertMaterial,
) -> Vector2 =
  #| (self) => self.normalScale

///|
pub extern "js" fn MeshLambertMaterial::wireframe(
  self : MeshLambertMaterial,
) -> Bool =
  #| (self) => self.wireframe

///|
pub extern "js" fn MeshLambertMaterial::set_wireframe(
  self : MeshLambertMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.wireframe = value; }

///|
pub extern "js" fn MeshLambertMaterial::fog(self : MeshLambertMaterial) -> Bool =
  #| (self) => self.fog

///|
pub extern "js" fn MeshLambertMaterial::set_fog(
  self : MeshLambertMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.fog = value; }

///|
extern "js" fn MeshLambertMaterial::ffi_specular_map(
  self : MeshLambertMaterial,
) -> Nullable[Texture] =
  #| (self) => self.specularMap

///|
pub fn MeshLambertMaterial::specular_map(
  self : MeshLambertMaterial,
) -> Texture? {
  self.ffi_specular_map().to_option()
}

///|
extern "js" fn MeshLambertMaterial::ffi_set_specular_map(
  self : MeshLambertMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.specularMap = value; }

///|
pub fn MeshLambertMaterial::set_specular_map(
  self : MeshLambertMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_specular_map(Nullable::from_option(value))
}

///|
extern "js" fn MeshLambertMaterial::ffi_env_map(
  self : MeshLambertMaterial,
) -> Nullable[Texture] =
  #| (self) => self.envMap

///|
pub fn MeshLambertMaterial::env_map(self : MeshLambertMaterial) -> Texture? {
  self.ffi_env_map().to_option()
}

///|
extern "js" fn MeshLambertMaterial::ffi_set_env_map(
  self : MeshLambertMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.envMap = value; }

///|
pub fn MeshLambertMaterial::set_env_map(
  self : MeshLambertMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_env_map(Nullable::from_option(value))
}

///|
pub extern "js" fn MeshLambertMaterial::reflectivity(
  self : MeshLambertMaterial,
) -> Double =
  #| (self) => self.reflectivity

///|
pub extern "js" fn MeshLambertMaterial::set_reflectivity(
  self : MeshLambertMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.reflectivity = value; }

///|
pub extern "js" fn MeshLambertMaterial::env_map_intensity(
  self : MeshLambertMaterial,
) -> Double =
  #| (self) => self.envMapIntensity

///|
pub extern "js" fn MeshLambertMaterial::set_env_map_intensity(
  self : MeshLambertMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.envMapIntensity = value; }

///|
pub extern "js" fn MeshLambertMaterial::refraction_ratio(
  self : MeshLambertMaterial,
) -> Double =
  #| (self) => self.refractionRatio

///|
pub extern "js" fn MeshLambertMaterial::set_refraction_ratio(
  self : MeshLambertMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.refractionRatio = value; }

///|
pub extern "js" fn MeshLambertMaterial::combine(
  self : MeshLambertMaterial,
) -> CombineOperation =
  #| (self) => self.combine

///|
pub extern "js" fn MeshLambertMaterial::set_combine(
  self : MeshLambertMaterial,
  value : CombineOperation,
) -> Unit =
  #| (self, value) => { self.combine = value; }

///|
pub extern "js" fn MeshLambertMaterial::env_map_rotation(
  self : MeshLambertMaterial,
) -> Euler =
  #| (self) => self.envMapRotation

///|
pub extern "js" fn MeshLambertMaterial::flat_shading(
  self : MeshLambertMaterial,
) -> Bool =
  #| (self) => self.flatShading

///|
pub extern "js" fn MeshLambertMaterial::set_flat_shading(
  self : MeshLambertMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.flatShading = value; }

///|
pub extern "js" fn MeshLambertMaterial::id(self : MeshLambertMaterial) -> Int =
  #| (self) => self.id

///|
pub extern "js" fn MeshLambertMaterial::kind(
  self : MeshLambertMaterial,
) -> String =
  #| (self) => self.type

///|
pub extern "js" fn MeshLambertMaterial::name(
  self : MeshLambertMaterial,
) -> String =
  #| (self) => self.name

///|
pub extern "js" fn MeshLambertMaterial::set_name(
  self : MeshLambertMaterial,
  value : String,
) -> Unit =
  #| (self, value) => { self.name = value; }

///|
pub extern "js" fn MeshLambertMaterial::opacity(
  self : MeshLambertMaterial,
) -> Double =
  #| (self) => self.opacity

///|
pub extern "js" fn MeshLambertMaterial::set_opacity(
  self : MeshLambertMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.opacity = value; }

///|
pub extern "js" fn MeshLambertMaterial::transparent(
  self : MeshLambertMaterial,
) -> Bool =
  #| (self) => self.transparent

///|
pub extern "js" fn MeshLambertMaterial::set_transparent(
  self : MeshLambertMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.transparent = value; }

///|
pub extern "js" fn MeshLambertMaterial::visible(
  self : MeshLambertMaterial,
) -> Bool =
  #| (self) => self.visible

///|
pub extern "js" fn MeshLambertMaterial::set_visible(
  self : MeshLambertMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.visible = value; }

///|
pub extern "js" fn MeshLambertMaterial::depth_test(
  self : MeshLambertMaterial,
) -> Bool =
  #| (self) => self.depthTest

///|
pub extern "js" fn MeshLambertMaterial::set_depth_test(
  self : MeshLambertMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.depthTest = value; }

///|
pub extern "js" fn MeshLambertMaterial::depth_write(
  self : MeshLambertMaterial,
) -> Bool =
  #| (self) => self.depthWrite

///|
pub extern "js" fn MeshLambertMaterial::set_depth_write(
  self : MeshLambertMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.depthWrite = value; }

///|
pub extern "js" fn MeshLambertMaterial::dispose(
  self : MeshLambertMaterial,
) -> Unit =
  #| (self) => self.dispose()

///|
pub extern "js" fn MeshLambertMaterial::mark_needs_update(
  self : MeshLambertMaterial,
) -> Unit =
  #| (self) => { self.needsUpdate = true; }