// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.

///|
#external
pub type MeshNormalMaterial

///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn MeshNormalMaterial::MeshNormalMaterial() -> MeshNormalMaterial = "meshNormalMaterial"

///|
pub fn MeshNormalMaterial::as_material(self : MeshNormalMaterial) -> Material = "%identity"

///|
pub extern "js" fn MeshNormalMaterial::wireframe(
  self : MeshNormalMaterial,
) -> Bool =
  #| (self) => self.wireframe

///|
pub extern "js" fn MeshNormalMaterial::set_wireframe(
  self : MeshNormalMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.wireframe = value; }

///|
extern "js" fn MeshNormalMaterial::ffi_bump_map(
  self : MeshNormalMaterial,
) -> Nullable[Texture] =
  #| (self) => self.bumpMap

///|
pub fn MeshNormalMaterial::bump_map(self : MeshNormalMaterial) -> Texture? {
  self.ffi_bump_map().to_option()
}

///|
extern "js" fn MeshNormalMaterial::ffi_set_bump_map(
  self : MeshNormalMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.bumpMap = value; }

///|
pub fn MeshNormalMaterial::set_bump_map(
  self : MeshNormalMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_bump_map(Nullable::from_option(value))
}

///|
extern "js" fn MeshNormalMaterial::ffi_normal_map(
  self : MeshNormalMaterial,
) -> Nullable[Texture] =
  #| (self) => self.normalMap

///|
pub fn MeshNormalMaterial::normal_map(self : MeshNormalMaterial) -> Texture? {
  self.ffi_normal_map().to_option()
}

///|
extern "js" fn MeshNormalMaterial::ffi_set_normal_map(
  self : MeshNormalMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.normalMap = value; }

///|
pub fn MeshNormalMaterial::set_normal_map(
  self : MeshNormalMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_normal_map(Nullable::from_option(value))
}

///|
extern "js" fn MeshNormalMaterial::ffi_displacement_map(
  self : MeshNormalMaterial,
) -> Nullable[Texture] =
  #| (self) => self.displacementMap

///|
pub fn MeshNormalMaterial::displacement_map(
  self : MeshNormalMaterial,
) -> Texture? {
  self.ffi_displacement_map().to_option()
}

///|
extern "js" fn MeshNormalMaterial::ffi_set_displacement_map(
  self : MeshNormalMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.displacementMap = value; }

///|
pub fn MeshNormalMaterial::set_displacement_map(
  self : MeshNormalMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_displacement_map(Nullable::from_option(value))
}

///|
pub extern "js" fn MeshNormalMaterial::bump_scale(
  self : MeshNormalMaterial,
) -> Double =
  #| (self) => self.bumpScale

///|
pub extern "js" fn MeshNormalMaterial::set_bump_scale(
  self : MeshNormalMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.bumpScale = value; }

///|
pub extern "js" fn MeshNormalMaterial::displacement_scale(
  self : MeshNormalMaterial,
) -> Double =
  #| (self) => self.displacementScale

///|
pub extern "js" fn MeshNormalMaterial::set_displacement_scale(
  self : MeshNormalMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.displacementScale = value; }

///|
pub extern "js" fn MeshNormalMaterial::displacement_bias(
  self : MeshNormalMaterial,
) -> Double =
  #| (self) => self.displacementBias

///|
pub extern "js" fn MeshNormalMaterial::set_displacement_bias(
  self : MeshNormalMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.displacementBias = value; }

///|
pub extern "js" fn MeshNormalMaterial::wireframe_linewidth(
  self : MeshNormalMaterial,
) -> Double =
  #| (self) => self.wireframeLinewidth

///|
pub extern "js" fn MeshNormalMaterial::set_wireframe_linewidth(
  self : MeshNormalMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.wireframeLinewidth = value; }

///|
pub extern "js" fn MeshNormalMaterial::normal_map_type(
  self : MeshNormalMaterial,
) -> NormalMapType =
  #| (self) => self.normalMapType

///|
pub extern "js" fn MeshNormalMaterial::set_normal_map_type(
  self : MeshNormalMaterial,
  value : NormalMapType,
) -> Unit =
  #| (self, value) => { self.normalMapType = value; }

///|
pub extern "js" fn MeshNormalMaterial::normal_scale(
  self : MeshNormalMaterial,
) -> Vector2 =
  #| (self) => self.normalScale

///|
pub extern "js" fn MeshNormalMaterial::flat_shading(
  self : MeshNormalMaterial,
) -> Bool =
  #| (self) => self.flatShading

///|
pub extern "js" fn MeshNormalMaterial::set_flat_shading(
  self : MeshNormalMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.flatShading = value; }

///|
pub extern "js" fn MeshNormalMaterial::id(self : MeshNormalMaterial) -> Int =
  #| (self) => self.id

///|
pub extern "js" fn MeshNormalMaterial::kind(
  self : MeshNormalMaterial,
) -> String =
  #| (self) => self.type

///|
pub extern "js" fn MeshNormalMaterial::name(
  self : MeshNormalMaterial,
) -> String =
  #| (self) => self.name

///|
pub extern "js" fn MeshNormalMaterial::set_name(
  self : MeshNormalMaterial,
  value : String,
) -> Unit =
  #| (self, value) => { self.name = value; }

///|
pub extern "js" fn MeshNormalMaterial::opacity(
  self : MeshNormalMaterial,
) -> Double =
  #| (self) => self.opacity

///|
pub extern "js" fn MeshNormalMaterial::set_opacity(
  self : MeshNormalMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.opacity = value; }

///|
pub extern "js" fn MeshNormalMaterial::transparent(
  self : MeshNormalMaterial,
) -> Bool =
  #| (self) => self.transparent

///|
pub extern "js" fn MeshNormalMaterial::set_transparent(
  self : MeshNormalMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.transparent = value; }

///|
pub extern "js" fn MeshNormalMaterial::visible(
  self : MeshNormalMaterial,
) -> Bool =
  #| (self) => self.visible

///|
pub extern "js" fn MeshNormalMaterial::set_visible(
  self : MeshNormalMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.visible = value; }

///|
pub extern "js" fn MeshNormalMaterial::depth_test(
  self : MeshNormalMaterial,
) -> Bool =
  #| (self) => self.depthTest

///|
pub extern "js" fn MeshNormalMaterial::set_depth_test(
  self : MeshNormalMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.depthTest = value; }

///|
pub extern "js" fn MeshNormalMaterial::depth_write(
  self : MeshNormalMaterial,
) -> Bool =
  #| (self) => self.depthWrite

///|
pub extern "js" fn MeshNormalMaterial::set_depth_write(
  self : MeshNormalMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.depthWrite = value; }

///|
pub extern "js" fn MeshNormalMaterial::dispose(
  self : MeshNormalMaterial,
) -> Unit =
  #| (self) => self.dispose()

///|
pub extern "js" fn MeshNormalMaterial::mark_needs_update(
  self : MeshNormalMaterial,
) -> Unit =
  #| (self) => { self.needsUpdate = true; }