// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#external
pub type RawShaderMaterial
///|
#module("@mizchi/three-mbt/materials")
pub extern "js" fn RawShaderMaterial::RawShaderMaterial(
vertex : String,
fragment : String,
uniforms : Uniforms,
) -> RawShaderMaterial = "rawShaderMaterial"
///|
pub fn RawShaderMaterial::as_material(self : RawShaderMaterial) -> Material = "%identity"
///|
pub fn RawShaderMaterial::as_shader_material(
self : RawShaderMaterial,
) -> ShaderMaterial = "%identity"
///|
pub extern "js" fn RawShaderMaterial::id(self : RawShaderMaterial) -> Int =
#| (self) => self.id
///|
pub extern "js" fn RawShaderMaterial::kind(self : RawShaderMaterial) -> String =
#| (self) => self.type
///|
pub extern "js" fn RawShaderMaterial::name(self : RawShaderMaterial) -> String =
#| (self) => self.name
///|
pub extern "js" fn RawShaderMaterial::set_name(
self : RawShaderMaterial,
value : String,
) -> Unit =
#| (self, value) => { self.name = value; }
///|
pub extern "js" fn RawShaderMaterial::opacity(
self : RawShaderMaterial,
) -> Double =
#| (self) => self.opacity
///|
pub extern "js" fn RawShaderMaterial::set_opacity(
self : RawShaderMaterial,
value : Double,
) -> Unit =
#| (self, value) => { self.opacity = value; }
///|
pub extern "js" fn RawShaderMaterial::transparent(
self : RawShaderMaterial,
) -> Bool =
#| (self) => self.transparent
///|
pub extern "js" fn RawShaderMaterial::set_transparent(
self : RawShaderMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.transparent = value; }
///|
pub extern "js" fn RawShaderMaterial::visible(self : RawShaderMaterial) -> Bool =
#| (self) => self.visible
///|
pub extern "js" fn RawShaderMaterial::set_visible(
self : RawShaderMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.visible = value; }
///|
pub extern "js" fn RawShaderMaterial::depth_test(
self : RawShaderMaterial,
) -> Bool =
#| (self) => self.depthTest
///|
pub extern "js" fn RawShaderMaterial::set_depth_test(
self : RawShaderMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.depthTest = value; }
///|
pub extern "js" fn RawShaderMaterial::depth_write(
self : RawShaderMaterial,
) -> Bool =
#| (self) => self.depthWrite
///|
pub extern "js" fn RawShaderMaterial::set_depth_write(
self : RawShaderMaterial,
value : Bool,
) -> Unit =
#| (self, value) => { self.depthWrite = value; }
///|
pub extern "js" fn RawShaderMaterial::dispose(self : RawShaderMaterial) -> Unit =
#| (self) => self.dispose()
///|
pub extern "js" fn RawShaderMaterial::mark_needs_update(
self : RawShaderMaterial,
) -> Unit =
#| (self) => { self.needsUpdate = true; }