// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.

///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn Scene::Scene() -> Scene = "scene"

///|
extern "js" fn Scene::ffi_background_texture(self : Scene) -> Nullable[Texture] =
  #| (self) => self.background?.isTexture ? self.background : null

///|
pub fn Scene::background_texture(self : Scene) -> Texture? {
  self.ffi_background_texture().to_option()
}

///|
extern "js" fn Scene::ffi_set_background_texture(
  self : Scene,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.background = value; }

///|
pub fn Scene::set_background_texture(self : Scene, value : Texture?) -> Unit {
  self.ffi_set_background_texture(Nullable::from_option(value))
}

///|
extern "js" fn Scene::ffi_environment(self : Scene) -> Nullable[Texture] =
  #| (self) => self.environment

///|
pub fn Scene::environment(self : Scene) -> Texture? {
  self.ffi_environment().to_option()
}

///|
extern "js" fn Scene::ffi_set_environment(
  self : Scene,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.environment = value; }

///|
pub fn Scene::set_environment(self : Scene, value : Texture?) -> Unit {
  self.ffi_set_environment(Nullable::from_option(value))
}

///|
extern "js" fn Scene::ffi_fog(self : Scene) -> Nullable[Fog] =
  #| (self) => self.fog?.isFog ? self.fog : null

///|
pub fn Scene::fog(self : Scene) -> Fog? {
  self.ffi_fog().to_option()
}

///|
extern "js" fn Scene::ffi_set_fog(self : Scene, value : Nullable[Fog]) -> Unit =
  #| (self, value) => { self.fog = value; }

///|
pub fn Scene::set_fog(self : Scene, value : Fog?) -> Unit {
  self.ffi_set_fog(Nullable::from_option(value))
}

///|
extern "js" fn Scene::ffi_fog_exp2(self : Scene) -> Nullable[FogExp2] =
  #| (self) => self.fog?.isFogExp2 ? self.fog : null

///|
pub fn Scene::fog_exp2(self : Scene) -> FogExp2? {
  self.ffi_fog_exp2().to_option()
}

///|
extern "js" fn Scene::ffi_set_fog_exp2(
  self : Scene,
  value : Nullable[FogExp2],
) -> Unit =
  #| (self, value) => { self.fog = value; }

///|
pub fn Scene::set_fog_exp2(self : Scene, value : FogExp2?) -> Unit {
  self.ffi_set_fog_exp2(Nullable::from_option(value))
}

///|
pub extern "js" fn Scene::background_blurriness(self : Scene) -> Double =
  #| (self) => self.backgroundBlurriness

///|
pub extern "js" fn Scene::set_background_blurriness(
  self : Scene,
  value : Double,
) -> Unit =
  #| (self, value) => { self.backgroundBlurriness = value; }

///|
pub extern "js" fn Scene::background_intensity(self : Scene) -> Double =
  #| (self) => self.backgroundIntensity

///|
pub extern "js" fn Scene::set_background_intensity(
  self : Scene,
  value : Double,
) -> Unit =
  #| (self, value) => { self.backgroundIntensity = value; }

///|
pub extern "js" fn Scene::environment_intensity(self : Scene) -> Double =
  #| (self) => self.environmentIntensity

///|
pub extern "js" fn Scene::set_environment_intensity(
  self : Scene,
  value : Double,
) -> Unit =
  #| (self, value) => { self.environmentIntensity = value; }

///|
pub extern "js" fn Scene::background_rotation(self : Scene) -> Euler =
  #| (self) => self.backgroundRotation

///|
pub extern "js" fn Scene::environment_rotation(self : Scene) -> Euler =
  #| (self) => self.environmentRotation

///|
pub extern "js" fn Scene::cast_shadow(self : Scene) -> Bool =
  #| (self) => self.castShadow

///|
pub extern "js" fn Scene::set_cast_shadow(self : Scene, value : Bool) -> Unit =
  #| (self, value) => { self.castShadow = value; }

///|
pub extern "js" fn Scene::receive_shadow(self : Scene) -> Bool =
  #| (self) => self.receiveShadow

///|
pub extern "js" fn Scene::set_receive_shadow(
  self : Scene,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.receiveShadow = value; }

///|
pub extern "js" fn Scene::id(self : Scene) -> Int =
  #| (self) => self.id

///|
pub extern "js" fn Scene::uuid(self : Scene) -> String =
  #| (self) => self.uuid

///|
pub extern "js" fn Scene::kind(self : Scene) -> String =
  #| (self) => self.type

///|
pub extern "js" fn Scene::name(self : Scene) -> String =
  #| (self) => self.name

///|
pub extern "js" fn Scene::visible(self : Scene) -> Bool =
  #| (self) => self.visible

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Scene::position(self : Scene) -> Vector3 =
  #| (self) => self.position

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Scene::rotation(self : Scene) -> Euler =
  #| (self) => self.rotation

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Scene::quaternion(self : Scene) -> Quaternion =
  #| (self) => self.quaternion

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Scene::scale(self : Scene) -> Vector3 =
  #| (self) => self.scale

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Scene::up(self : Scene) -> Vector3 =
  #| (self) => self.up

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Scene::matrix(self : Scene) -> Matrix4 =
  #| (self) => self.matrix

///|
/// Returns the live three.js reference, not a copy.
pub extern "js" fn Scene::matrix_world(self : Scene) -> Matrix4 =
  #| (self) => self.matrixWorld

///|
pub extern "js" fn Scene::set_name(self : Scene, name : String) -> Unit =
  #| (self, name) => { self.name = name; }

///|
pub extern "js" fn Scene::set_visible(self : Scene, visible : Bool) -> Unit =
  #| (self, visible) => { self.visible = visible; }

///|
pub extern "js" fn Scene::children(self : Scene) -> FixedArray[Object3D] =
  #| (self) => self.children.slice()

///|
pub extern "js" fn Scene::add(self : Scene, child : Object3D) -> Object3D =
  #| (self, child) => self.add(child)

///|
pub extern "js" fn Scene::remove(self : Scene, child : Object3D) -> Object3D =
  #| (self, child) => self.remove(child)

///|
pub extern "js" fn Scene::attach(self : Scene, child : Object3D) -> Object3D =
  #| (self, child) => self.attach(child)

///|
pub extern "js" fn Scene::remove_from_parent(self : Scene) -> Object3D =
  #| (self) => self.removeFromParent()

///|
pub extern "js" fn Scene::look_at(self : Scene, target : Vector3) -> Unit =
  #| (self, target) => self.lookAt(target)

///|
pub extern "js" fn Scene::rotate_x(self : Scene, angle : Double) -> Object3D =
  #| (self, angle) => self.rotateX(angle)

///|
pub extern "js" fn Scene::rotate_y(self : Scene, angle : Double) -> Object3D =
  #| (self, angle) => self.rotateY(angle)

///|
pub extern "js" fn Scene::rotate_z(self : Scene, angle : Double) -> Object3D =
  #| (self, angle) => self.rotateZ(angle)

///|
pub extern "js" fn Scene::translate_x(
  self : Scene,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateX(distance)

///|
pub extern "js" fn Scene::translate_y(
  self : Scene,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateY(distance)

///|
pub extern "js" fn Scene::translate_z(
  self : Scene,
  distance : Double,
) -> Object3D =
  #| (self, distance) => self.translateZ(distance)

///|
pub extern "js" fn Scene::apply_matrix4(self : Scene, matrix : Matrix4) -> Unit =
  #| (self, matrix) => self.applyMatrix4(matrix)

///|
pub extern "js" fn Scene::apply_quaternion(
  self : Scene,
  quaternion : Quaternion,
) -> Object3D =
  #| (self, quaternion) => self.applyQuaternion(quaternion)

///|
pub extern "js" fn Scene::update_matrix(self : Scene) -> Unit =
  #| (self) => self.updateMatrix()

///|
pub extern "js" fn Scene::update_matrix_world(
  self : Scene,
  force : Bool,
) -> Unit =
  #| (self, force) => self.updateMatrixWorld(force)

///|
pub extern "js" fn Scene::update_world_matrix(
  self : Scene,
  update_parents : Bool,
  update_children : Bool,
) -> Unit =
  #| (self, update_parents, update_children) => self.updateWorldMatrix(update_parents, update_children)

///|
pub extern "js" fn Scene::get_world_position(
  self : Scene,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldPosition(target)

///|
pub extern "js" fn Scene::get_world_quaternion(
  self : Scene,
  target : Quaternion,
) -> Quaternion =
  #| (self, target) => self.getWorldQuaternion(target)

///|
pub extern "js" fn Scene::get_world_scale(
  self : Scene,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldScale(target)

///|
pub extern "js" fn Scene::get_world_direction(
  self : Scene,
  target : Vector3,
) -> Vector3 =
  #| (self, target) => self.getWorldDirection(target)

///|
pub extern "js" fn Scene::local_to_world(
  self : Scene,
  vector : Vector3,
) -> Vector3 =
  #| (self, vector) => self.localToWorld(vector)

///|
pub extern "js" fn Scene::world_to_local(
  self : Scene,
  vector : Vector3,
) -> Vector3 =
  #| (self, vector) => self.worldToLocal(vector)

///|
pub extern "js" fn Scene::traverse(
  self : Scene,
  callback : (Object3D) -> Unit,
) -> Unit =
  #| (self, callback) => self.traverse(callback)

///|
pub extern "js" fn Scene::traverse_visible(
  self : Scene,
  callback : (Object3D) -> Unit,
) -> Unit =
  #| (self, callback) => self.traverseVisible(callback)

///|
/// Copies coordinates into the live position vector; does not retain the input vector.
pub extern "js" fn Scene::set_position(
  self : Scene,
  position : Vector3,
) -> Unit =
  #| (self, position) => { self.position.copy(position); }

///|
/// Sets local position coordinates while preserving the live position reference.
pub extern "js" fn Scene::set_position_xyz(
  self : Scene,
  x : Double,
  y : Double,
  z : Double,
) -> Unit =
  #| (self, x, y, z) => { self.position.set(x, y, z); }

///|
/// Copies Euler angles and order; native quaternion synchronization is preserved.
pub extern "js" fn Scene::set_rotation(self : Scene, rotation : Euler) -> Unit =
  #| (self, rotation) => { self.rotation.copy(rotation); }

///|
/// Sets local Euler angles in radians, retaining the current Euler order.
pub extern "js" fn Scene::set_rotation_xyz(
  self : Scene,
  x : Double,
  y : Double,
  z : Double,
) -> Unit =
  #| (self, x, y, z) => { self.rotation.set(x, y, z); }

///|
/// Copies quaternion components; native Euler synchronization is preserved. Does not normalize.
pub extern "js" fn Scene::set_quaternion(
  self : Scene,
  quaternion : Quaternion,
) -> Unit =
  #| (self, quaternion) => { self.quaternion.copy(quaternion); }

///|
/// Copies local scale components into the existing live scale vector.
pub extern "js" fn Scene::set_scale(self : Scene, scale : Vector3) -> Unit =
  #| (self, scale) => { self.scale.copy(scale); }

///|
/// Sets the three local scale components.
pub extern "js" fn Scene::set_scale_xyz(
  self : Scene,
  x : Double,
  y : Double,
  z : Double,
) -> Unit =
  #| (self, x, y, z) => { self.scale.set(x, y, z); }

///|
/// Sets all local scale components to the supplied value.
pub extern "js" fn Scene::set_uniform_scale(
  self : Scene,
  scale : Double,
) -> Unit =
  #| (self, scale) => { self.scale.setScalar(scale); }

///|
/// Adds a child using native reparenting and event behavior.
pub extern "js" fn Scene::add_child(self : Scene, child : Object3D) -> Unit =
  #| (self, child) => { self.add(child); }

///|
/// Adds children in order using native reparenting and event behavior. An empty list is a no-op.
pub extern "js" fn Scene::add_children(
  self : Scene,
  children : FixedArray[Object3D],
) -> Unit =
  #| (self, children) => { if (children.length > 0) { self.add(...children); }; }

///|
/// Adds this object to the parent, retaining this object as the cascade receiver.
pub extern "js" fn Scene::add_to(self : Scene, parent : Object3D) -> Unit =
  #| (self, parent) => { parent.add(self); }

///|
/// Removes a child using native event behavior. Does not dispose resources.
pub extern "js" fn Scene::remove_child(self : Scene, child : Object3D) -> Unit =
  #| (self, child) => { self.remove(child); }