// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.

///|
#external
pub type SpriteMaterial

///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn SpriteMaterial::SpriteMaterial(
  color : Int,
) -> SpriteMaterial = "spriteMaterial"

///|
pub fn SpriteMaterial::as_material(self : SpriteMaterial) -> Material = "%identity"

///|
pub extern "js" fn SpriteMaterial::color(self : SpriteMaterial) -> Color =
  #| (self) => self.color

///|
extern "js" fn SpriteMaterial::ffi_map(
  self : SpriteMaterial,
) -> Nullable[Texture] =
  #| (self) => self.map

///|
pub fn SpriteMaterial::map(self : SpriteMaterial) -> Texture? {
  self.ffi_map().to_option()
}

///|
extern "js" fn SpriteMaterial::ffi_set_map(
  self : SpriteMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.map = value; }

///|
pub fn SpriteMaterial::set_map(self : SpriteMaterial, value : Texture?) -> Unit {
  self.ffi_set_map(Nullable::from_option(value))
}

///|
pub extern "js" fn SpriteMaterial::rotation(self : SpriteMaterial) -> Double =
  #| (self) => self.rotation

///|
pub extern "js" fn SpriteMaterial::set_rotation(
  self : SpriteMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.rotation = value; }

///|
extern "js" fn SpriteMaterial::ffi_alpha_map(
  self : SpriteMaterial,
) -> Nullable[Texture] =
  #| (self) => self.alphaMap

///|
pub fn SpriteMaterial::alpha_map(self : SpriteMaterial) -> Texture? {
  self.ffi_alpha_map().to_option()
}

///|
extern "js" fn SpriteMaterial::ffi_set_alpha_map(
  self : SpriteMaterial,
  value : Nullable[Texture],
) -> Unit =
  #| (self, value) => { self.alphaMap = value; }

///|
pub fn SpriteMaterial::set_alpha_map(
  self : SpriteMaterial,
  value : Texture?,
) -> Unit {
  self.ffi_set_alpha_map(Nullable::from_option(value))
}

///|
pub extern "js" fn SpriteMaterial::fog(self : SpriteMaterial) -> Bool =
  #| (self) => self.fog

///|
pub extern "js" fn SpriteMaterial::set_fog(
  self : SpriteMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.fog = value; }

///|
pub extern "js" fn SpriteMaterial::size_attenuation(
  self : SpriteMaterial,
) -> Bool =
  #| (self) => self.sizeAttenuation

///|
pub extern "js" fn SpriteMaterial::set_size_attenuation(
  self : SpriteMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.sizeAttenuation = value; }

///|
pub extern "js" fn SpriteMaterial::id(self : SpriteMaterial) -> Int =
  #| (self) => self.id

///|
pub extern "js" fn SpriteMaterial::kind(self : SpriteMaterial) -> String =
  #| (self) => self.type

///|
pub extern "js" fn SpriteMaterial::name(self : SpriteMaterial) -> String =
  #| (self) => self.name

///|
pub extern "js" fn SpriteMaterial::set_name(
  self : SpriteMaterial,
  value : String,
) -> Unit =
  #| (self, value) => { self.name = value; }

///|
pub extern "js" fn SpriteMaterial::opacity(self : SpriteMaterial) -> Double =
  #| (self) => self.opacity

///|
pub extern "js" fn SpriteMaterial::set_opacity(
  self : SpriteMaterial,
  value : Double,
) -> Unit =
  #| (self, value) => { self.opacity = value; }

///|
pub extern "js" fn SpriteMaterial::transparent(self : SpriteMaterial) -> Bool =
  #| (self) => self.transparent

///|
pub extern "js" fn SpriteMaterial::set_transparent(
  self : SpriteMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.transparent = value; }

///|
pub extern "js" fn SpriteMaterial::visible(self : SpriteMaterial) -> Bool =
  #| (self) => self.visible

///|
pub extern "js" fn SpriteMaterial::set_visible(
  self : SpriteMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.visible = value; }

///|
pub extern "js" fn SpriteMaterial::depth_test(self : SpriteMaterial) -> Bool =
  #| (self) => self.depthTest

///|
pub extern "js" fn SpriteMaterial::set_depth_test(
  self : SpriteMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.depthTest = value; }

///|
pub extern "js" fn SpriteMaterial::depth_write(self : SpriteMaterial) -> Bool =
  #| (self) => self.depthWrite

///|
pub extern "js" fn SpriteMaterial::set_depth_write(
  self : SpriteMaterial,
  value : Bool,
) -> Unit =
  #| (self, value) => { self.depthWrite = value; }

///|
pub extern "js" fn SpriteMaterial::dispose(self : SpriteMaterial) -> Unit =
  #| (self) => self.dispose()

///|
pub extern "js" fn SpriteMaterial::mark_needs_update(
  self : SpriteMaterial,
) -> Unit =
  #| (self) => { self.needsUpdate = true; }