// Generated by scripts/generate.mjs from bindings/api.mjs. Do not edit.
///|
#module("@mizchi/three-mbt/constructors")
pub extern "js" fn Vector3::Vector3(
x : Double,
y : Double,
z : Double,
) -> Vector3 = "vector3"
///|
pub extern "js" fn Vector3::x(self : Vector3) -> Double =
#| (self) => self.x
///|
pub extern "js" fn Vector3::y(self : Vector3) -> Double =
#| (self) => self.y
///|
pub extern "js" fn Vector3::z(self : Vector3) -> Double =
#| (self) => self.z
///|
pub extern "js" fn Vector3::set(
self : Vector3,
x : Double,
y : Double,
z : Double,
) -> Vector3 =
#| (self, x, y, z) => self.set(x, y, z)
///|
pub extern "js" fn Vector3::clone(self : Vector3) -> Vector3 =
#| (self) => self.clone()
///|
pub extern "js" fn Vector3::copy(self : Vector3, other : Vector3) -> Vector3 =
#| (self, other) => self.copy(other)
///|
pub extern "js" fn Vector3::equals(self : Vector3, other : Vector3) -> Bool =
#| (self, other) => self.equals(other)
///|
pub extern "js" fn Vector3::same_reference(
self : Vector3,
other : Vector3,
) -> Bool =
#| (self, other) => self === other
///|
pub extern "js" fn Vector3::add(self : Vector3, other : Vector3) -> Vector3 =
#| (self, other) => self.add(other)
///|
pub extern "js" fn Vector3::sub(self : Vector3, other : Vector3) -> Vector3 =
#| (self, other) => self.sub(other)
///|
pub extern "js" fn Vector3::multiply(
self : Vector3,
other : Vector3,
) -> Vector3 =
#| (self, other) => self.multiply(other)
///|
pub extern "js" fn Vector3::divide(self : Vector3, other : Vector3) -> Vector3 =
#| (self, other) => self.divide(other)
///|
pub extern "js" fn Vector3::min(self : Vector3, other : Vector3) -> Vector3 =
#| (self, other) => self.min(other)
///|
pub extern "js" fn Vector3::max(self : Vector3, other : Vector3) -> Vector3 =
#| (self, other) => self.max(other)
///|
pub extern "js" fn Vector3::multiply_scalar(
self : Vector3,
scalar : Double,
) -> Vector3 =
#| (self, scalar) => self.multiplyScalar(scalar)
///|
pub extern "js" fn Vector3::divide_scalar(
self : Vector3,
scalar : Double,
) -> Vector3 =
#| (self, scalar) => self.divideScalar(scalar)
///|
pub extern "js" fn Vector3::dot(self : Vector3, other : Vector3) -> Double =
#| (self, other) => self.dot(other)
///|
pub extern "js" fn Vector3::length(self : Vector3) -> Double =
#| (self) => self.length()
///|
pub extern "js" fn Vector3::length_squared(self : Vector3) -> Double =
#| (self) => self.lengthSq()
///|
pub extern "js" fn Vector3::normalize(self : Vector3) -> Vector3 =
#| (self) => self.normalize()
///|
pub extern "js" fn Vector3::negate(self : Vector3) -> Vector3 =
#| (self) => self.negate()
///|
pub extern "js" fn Vector3::distance_to(
self : Vector3,
other : Vector3,
) -> Double =
#| (self, other) => self.distanceTo(other)
///|
pub extern "js" fn Vector3::lerp(
self : Vector3,
other : Vector3,
alpha : Double,
) -> Vector3 =
#| (self, other, alpha) => self.lerp(other, alpha)
///|
pub extern "js" fn Vector3::cross(self : Vector3, other : Vector3) -> Vector3 =
#| (self, other) => self.cross(other)
///|
pub extern "js" fn Vector3::apply_quaternion(
self : Vector3,
quaternion : Quaternion,
) -> Vector3 =
#| (self, quaternion) => self.applyQuaternion(quaternion)
///|
pub extern "js" fn Vector3::apply_matrix4(
self : Vector3,
matrix : Matrix4,
) -> Vector3 =
#| (self, matrix) => self.applyMatrix4(matrix)
///|
pub extern "js" fn Vector3::apply_matrix3(
self : Vector3,
matrix : Matrix3,
) -> Vector3 =
#| (self, matrix) => self.applyMatrix3(matrix)
///|
pub extern "js" fn Vector3::set_from_spherical(
self : Vector3,
spherical : Spherical,
) -> Vector3 =
#| (self, spherical) => self.setFromSpherical(spherical)
///|
pub extern "js" fn Vector3::transform_direction(
self : Vector3,
matrix : Matrix4,
) -> Vector3 =
#| (self, matrix) => self.transformDirection(matrix)
///|
pub extern "js" fn Vector3::project(self : Vector3, camera : Camera) -> Vector3 =
#| (self, camera) => self.project(camera)
///|
pub extern "js" fn Vector3::unproject(
self : Vector3,
camera : Camera,
) -> Vector3 =
#| (self, camera) => self.unproject(camera)
///|
pub extern "js" fn Vector3::from_array(
self : Vector3,
values : FixedArray[Double],
offset : Int,
) -> Vector3 =
#| (self, values, offset) => self.fromArray(values, offset)
///|
pub extern "js" fn Vector3::to_array(self : Vector3) -> FixedArray[Double] =
#| (self) => self.toArray()
///|
pub extern "js" fn Vector3::to_array_into(
self : Vector3,
values : FixedArray[Double],
offset : Int,
) -> FixedArray[Double] =
#| (self, values, offset) => self.toArray(values, offset)
///|
pub extern "js" fn Vector3::is_vector3(self : Vector3) -> Bool =
#| (self) => self.isVector3
///|
pub extern "js" fn Vector3::set_x(self : Vector3, value : Double) -> Vector3 =
#| (self, value) => self.setX(value)
///|
pub extern "js" fn Vector3::set_y(self : Vector3, value : Double) -> Vector3 =
#| (self, value) => self.setY(value)
///|
pub extern "js" fn Vector3::set_z(self : Vector3, value : Double) -> Vector3 =
#| (self, value) => self.setZ(value)
///|
pub extern "js" fn Vector3::set_component(
self : Vector3,
index : Int,
value : Double,
) -> Vector3 =
#| (self, index, value) => self.setComponent(index, value)
///|
pub extern "js" fn Vector3::get_component(
self : Vector3,
index : Int,
) -> Double =
#| (self, index) => self.getComponent(index)
///|
pub extern "js" fn Vector3::set_scalar(
self : Vector3,
value : Double,
) -> Vector3 =
#| (self, value) => self.setScalar(value)
///|
pub extern "js" fn Vector3::add_scalar(
self : Vector3,
value : Double,
) -> Vector3 =
#| (self, value) => self.addScalar(value)
///|
pub extern "js" fn Vector3::sub_scalar(
self : Vector3,
value : Double,
) -> Vector3 =
#| (self, value) => self.subScalar(value)
///|
pub extern "js" fn Vector3::set_length(
self : Vector3,
value : Double,
) -> Vector3 =
#| (self, value) => self.setLength(value)
///|
pub extern "js" fn Vector3::add_vectors(
self : Vector3,
a : Vector3,
b : Vector3,
) -> Vector3 =
#| (self, a, b) => self.addVectors(a, b)
///|
pub extern "js" fn Vector3::sub_vectors(
self : Vector3,
a : Vector3,
b : Vector3,
) -> Vector3 =
#| (self, a, b) => self.subVectors(a, b)
///|
pub extern "js" fn Vector3::add_scaled_vector(
self : Vector3,
other : Vector3,
scale : Double,
) -> Vector3 =
#| (self, other, scale) => self.addScaledVector(other, scale)
///|
pub extern "js" fn Vector3::clamp(
self : Vector3,
min : Vector3,
max : Vector3,
) -> Vector3 =
#| (self, min, max) => self.clamp(min, max)
///|
pub extern "js" fn Vector3::clamp_scalar(
self : Vector3,
min : Double,
max : Double,
) -> Vector3 =
#| (self, min, max) => self.clampScalar(min, max)
///|
pub extern "js" fn Vector3::floor(self : Vector3) -> Vector3 =
#| (self) => self.floor()
///|
pub extern "js" fn Vector3::ceil(self : Vector3) -> Vector3 =
#| (self) => self.ceil()
///|
pub extern "js" fn Vector3::round(self : Vector3) -> Vector3 =
#| (self) => self.round()
///|
pub extern "js" fn Vector3::round_to_zero(self : Vector3) -> Vector3 =
#| (self) => self.roundToZero()
///|
pub extern "js" fn Vector3::random(self : Vector3) -> Vector3 =
#| (self) => self.random()
///|
pub extern "js" fn Vector3::manhattan_length(self : Vector3) -> Double =
#| (self) => self.manhattanLength()
///|
pub extern "js" fn Vector3::lerp_vectors(
self : Vector3,
a : Vector3,
b : Vector3,
alpha : Double,
) -> Vector3 =
#| (self, a, b, alpha) => self.lerpVectors(a, b, alpha)
///|
pub extern "js" fn Vector3::from_buffer_attribute(
self : Vector3,
attribute : BufferAttribute,
index : Int,
) -> Vector3 =
#| (self, attribute, index) => self.fromBufferAttribute(attribute, index)
///|
pub extern "js" fn Vector3::clamp_length(
self : Vector3,
min : Double,
max : Double,
) -> Vector3 =
#| (self, min, max) => self.clampLength(min, max)
///|
pub extern "js" fn Vector3::angle_to(self : Vector3, other : Vector3) -> Double =
#| (self, other) => self.angleTo(other)
///|
pub extern "js" fn Vector3::distance_to_squared(
self : Vector3,
other : Vector3,
) -> Double =
#| (self, other) => self.distanceToSquared(other)
///|
pub extern "js" fn Vector3::manhattan_distance_to(
self : Vector3,
other : Vector3,
) -> Double =
#| (self, other) => self.manhattanDistanceTo(other)
///|
pub extern "js" fn Vector3::multiply_vectors(
self : Vector3,
a : Vector3,
b : Vector3,
) -> Vector3 =
#| (self, a, b) => self.multiplyVectors(a, b)
///|
pub extern "js" fn Vector3::cross_vectors(
self : Vector3,
a : Vector3,
b : Vector3,
) -> Vector3 =
#| (self, a, b) => self.crossVectors(a, b)
///|
pub extern "js" fn Vector3::apply_euler(
self : Vector3,
euler : Euler,
) -> Vector3 =
#| (self, euler) => self.applyEuler(euler)
///|
pub extern "js" fn Vector3::apply_axis_angle(
self : Vector3,
axis : Vector3,
angle : Double,
) -> Vector3 =
#| (self, axis, angle) => self.applyAxisAngle(axis, angle)
///|
pub extern "js" fn Vector3::apply_normal_matrix(
self : Vector3,
matrix : Matrix3,
) -> Vector3 =
#| (self, matrix) => self.applyNormalMatrix(matrix)
///|
pub extern "js" fn Vector3::project_on_vector(
self : Vector3,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.projectOnVector(vector)
///|
pub extern "js" fn Vector3::project_on_plane(
self : Vector3,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.projectOnPlane(vector)
///|
pub extern "js" fn Vector3::reflect(
self : Vector3,
vector : Vector3,
) -> Vector3 =
#| (self, vector) => self.reflect(vector)
///|
pub extern "js" fn Vector3::set_from_spherical_coords(
self : Vector3,
radius : Double,
phi : Double,
theta : Double,
) -> Vector3 =
#| (self, radius, phi, theta) => self.setFromSphericalCoords(radius, phi, theta)
///|
pub extern "js" fn Vector3::set_from_cylindrical(
self : Vector3,
cylindrical : Cylindrical,
) -> Vector3 =
#| (self, cylindrical) => self.setFromCylindrical(cylindrical)
///|
pub extern "js" fn Vector3::set_from_cylindrical_coords(
self : Vector3,
radius : Double,
theta : Double,
y : Double,
) -> Vector3 =
#| (self, radius, theta, y) => self.setFromCylindricalCoords(radius, theta, y)
///|
pub extern "js" fn Vector3::set_from_matrix_position(
self : Vector3,
matrix : Matrix4,
) -> Vector3 =
#| (self, matrix) => self.setFromMatrixPosition(matrix)
///|
pub extern "js" fn Vector3::set_from_matrix_scale(
self : Vector3,
matrix : Matrix4,
) -> Vector3 =
#| (self, matrix) => self.setFromMatrixScale(matrix)
///|
pub extern "js" fn Vector3::set_from_matrix_column(
self : Vector3,
matrix : Matrix4,
index : Int,
) -> Vector3 =
#| (self, matrix, index) => self.setFromMatrixColumn(matrix, index)
///|
pub extern "js" fn Vector3::set_from_matrix3_column(
self : Vector3,
matrix : Matrix3,
index : Int,
) -> Vector3 =
#| (self, matrix, index) => self.setFromMatrix3Column(matrix, index)
///|
pub extern "js" fn Vector3::set_from_euler(
self : Vector3,
euler : Euler,
) -> Vector3 =
#| (self, euler) => self.setFromEuler(euler)
///|
pub extern "js" fn Vector3::set_from_color(
self : Vector3,
color : Color,
) -> Vector3 =
#| (self, color) => self.setFromColor(color)
///|
pub extern "js" fn Vector3::random_direction(self : Vector3) -> Vector3 =
#| (self) => self.randomDirection()
///|
/// Returns a fresh vector; leaves the receiver unchanged. Numeric behavior follows three.js.
pub extern "js" fn Vector3::scaled(self : Vector3, scalar : Double) -> Vector3 =
#| (self, scalar) => self.clone().multiplyScalar(scalar)
///|
/// Returns a fresh vector; leaves the receiver unchanged. Numeric behavior follows three.js.
pub extern "js" fn Vector3::divided_by(
self : Vector3,
scalar : Double,
) -> Vector3 =
#| (self, scalar) => self.clone().divideScalar(scalar)
///|
/// Returns a fresh vector without changing either operand. Binary operations are component-wise.
pub impl Add for Vector3 with fn add(self : Vector3, other : Vector3) -> Vector3 {
self.clone().add(other)
}
///|
/// Returns a fresh vector without changing either operand. Binary operations are component-wise.
pub impl Sub for Vector3 with fn sub(self : Vector3, other : Vector3) -> Vector3 {
self.clone().sub(other)
}
///|
/// Returns a fresh vector without changing either operand. Binary operations are component-wise.
pub impl Mul for Vector3 with fn mul(self : Vector3, other : Vector3) -> Vector3 {
self.clone().multiply(other)
}
///|
/// Returns a fresh vector without changing either operand. Binary operations are component-wise.
pub impl Div for Vector3 with fn div(self : Vector3, other : Vector3) -> Vector3 {
self.clone().divide(other)
}
///|
/// Returns a fresh vector without changing either operand. Binary operations are component-wise.
pub impl Neg for Vector3 with fn neg(self : Vector3) -> Vector3 {
self.clone().negate()
}