///|
/// Receives pushed events. `on_enter` steers the traversal like a walk's
/// `enter`; both methods have defaults (`Continue`, nothing).
pub(open) trait Handler {
fn on_enter(Self, EnterEvent) -> Control = _
fn on_leave(Self, LeaveEvent) -> Unit = _
}
///|
impl Handler with fn on_enter(_self, _event) {
Continue
}
///|
impl Handler with fn on_leave(_self, _event) {
()
}
///|
/// Pull every event from `source` and push it to `handler`: `on_enter` for
/// `Enter` (its `SkipChildren` skips the node's children, its `Stop` ends the
/// run) and `on_leave` for `Leave`.
pub fn[S : EventSource, H : Handler] push_events(
source : S,
handler : H,
) -> Unit {
while source.next() is Some(event) {
match event {
Enter(e) =>
match handler.on_enter(e) {
Continue => ()
SkipChildren => source.skip_children()
Stop => return
}
Leave(e) => handler.on_leave(e)
}
}
}