///|
/// Callbacks for `push_events`. `on_enter` steers the run with its
/// `Control`; both methods have defaults (`Continue` and nothing), so a
/// handler implements only what it needs.
pub(open) trait Handler {
fn on_enter(Self, EnterEvent) -> Control = _
fn on_leave(Self, LeaveEvent) -> Unit = _
}
///|
impl Handler with fn on_enter(_self, _event) {
Continue
}
///|
impl Handler with fn on_leave(_self, _event) {
()
}
///|
/// Read every event of `source` and call `handler`: `on_enter` for an
/// `Enter` (`SkipChildren` calls `source.skip_children()`, `Stop` ends the
/// run) and `on_leave` for a `Leave`.
/// A handler is a type of yours with `impl Handler` for the methods it needs.
pub fn[S : EventSource, H : Handler] push_events(
source : S,
handler : H,
) -> Unit {
while source.next() is Some(event) {
match event {
Enter(e) =>
match handler.on_enter(e) {
Continue => ()
SkipChildren => source.skip_children()
Stop => return
}
Leave(e) => handler.on_leave(e)
}
}
}