///| 变量管理模块
///| 处理变量查找、设置和作用域管理
///| 在解释器中查找变量
pub fn RuntimeEnvironment::find(
self : RuntimeEnvironment,
name : String,
) -> RuntimeValue? {
let mut cur = Some(self)
// traverse parent environments
while cur is Some(env) {
if env.values.get(name) is Some(v) {
return Some(v)
}
cur = env.parent
}
None
}
///|
pub fn[T] RuntimeModule::with_ident(
self : RuntimeModule,
long_ident : @syntax.LongIdent,
func : (RuntimeModule, String, String) -> T raise?,
) -> T raise? {
match long_ident {
Ident(name~) => func(self, self.meta.name, name)
Dot(pkg~, id~) =>
if self.deps.get(pkg) is Some(mod) {
func(mod, pkg, id)
} else {
func(self, pkg, id)
}
}
}
///| 设置不可变变量
pub fn RuntimeEnvironment::set(
self : RuntimeEnvironment,
name : String,
value : RuntimeValue,
) -> Unit {
self.values.set(name, value)
self.mutable_vars.set(name, false)
}
///| 设置可变变量
pub fn RuntimeEnvironment::set_mutable_variable(
self : RuntimeEnvironment,
name : String,
value : RuntimeValue,
) -> Unit {
self.values.set(name, value)
self.mutable_vars.set(name, true)
}
///| 更新可变变量的值
///| 在可变变量数组中查找并更新指定变量
pub fn RuntimeEnvironment::update(
self : RuntimeEnvironment,
name : String,
new_value : RuntimeValue,
) -> Unit {
let mut current_env = self
// First check current environment
if current_env.values.contains(name) {
current_env.values.set(name, new_value)
return
}
// Then traverse parent environments
while current_env.parent is Some(parent) {
current_env = parent
if current_env.values.contains(name) {
current_env.values.set(name, new_value)
return
}
}
}
///| 创建新的作用域
pub fn ClosureInterpreter::push_scope(self : ClosureInterpreter) -> Unit {
self.main.env = RuntimeEnvironment::new(parent=self.main.env)
}
///| 销毁当前作用域
pub fn ClosureInterpreter::pop_scope(self : ClosureInterpreter) -> Unit {
if self.main.env.parent is Some(parent) {
self.main.env = parent
}
}