// gru_ddpg.mbt — DDPG agent with GRU actor + twin GRU critics for
// partially-observable continuous-control RL (v0.60.0).
//
// Wires the recurrent actor (`GRUDeterministicPolicy`) and twin
// recurrent critics (`GRUQNetworkContinuous`) into a single agent with
// 5 Polyak-averaged target networks (actor_target, critic1_target,
// critic2_target). The recurrent hidden state is threaded through the
// target twin-critic TD update: critic1/critic2 process the full T-step
// sequence with their respective hidden states, and the TD target
// uses `min(critic1_target(next_seq), critic2_target(next_seq))`.
//
// Scope of v0.60.0:
// - DDPG_GRU struct + constructor
// - select_action / select_action_seq (single-step + sequence
// inference with Gaussian exploration noise)
// - twin-critic TD forward pass (computes 1-step TD target; no
// parameter update yet)
// - soft_update (Polyak averaging across all 5 target networks,
// including each MLP+GRU sub-parameter)
//
// BPTT-driven critic/actor update is deferred to a follow-up version
// (requires matvec_backward over T steps + gru_cell_backward over T
// steps + sign(ReLU_out) gate per timestep; significant incremental
// work that doesn't belong in a single version).
///|
/// DDPG agent with GRU-based actor + twin GRU-based critics + 5
/// Polyak-averaged target networks. All targets share the same
/// parameter shape as their corresponding source network.
pub(all) struct DDPG_GRU {
actor : GRUDeterministicPolicy
critic1 : GRUQNetworkContinuous
critic2 : GRUQNetworkContinuous
actor_target : GRUDeterministicPolicy
critic1_target : GRUQNetworkContinuous
critic2_target : GRUQNetworkContinuous
gamma : Float
mut tau : Float
exploration_noise : Float
hidden : Int
}
///|
/// Build a fresh DDPG_GRU agent. Each of the 6 networks (actor,
/// critic1, critic2, plus their targets) gets a distinct seed so the
/// Polyak-averaged targets start far from the source networks (they
/// will be soft-updated into place during training).
pub fn DDPG_GRU::new(
state_dim : Int,
action_dim : Int,
hidden : Int,
action_low : Float,
action_high : Float,
gamma : Float,
tau : Float,
exploration_noise : Float,
seed : UInt64,
) -> DDPG_GRU {
let actor : GRUDeterministicPolicy = GRUDeterministicPolicy::new(
state_dim, action_dim, hidden, action_low, action_high, seed,
)
let critic1 : GRUQNetworkContinuous = GRUQNetworkContinuous::new(
state_dim, action_dim, hidden, seed + 1UL,
)
let critic2 : GRUQNetworkContinuous = GRUQNetworkContinuous::new(
state_dim, action_dim, hidden, seed + 2UL,
)
let actor_target : GRUDeterministicPolicy = GRUDeterministicPolicy::new(
state_dim, action_dim, hidden, action_low, action_high, seed + 100UL,
)
let critic1_target : GRUQNetworkContinuous = GRUQNetworkContinuous::new(
state_dim, action_dim, hidden, seed + 101UL,
)
let critic2_target : GRUQNetworkContinuous = GRUQNetworkContinuous::new(
state_dim, action_dim, hidden, seed + 102UL,
)
{
actor,
critic1,
critic2,
actor_target,
critic1_target,
critic2_target,
gamma,
tau,
exploration_noise,
hidden,
}
}
///|
/// Single-step inference with Gaussian exploration noise (clipped to
/// `[action_low, action_high]` after adding noise). Returns the noisy
/// action and the next GRU hidden state. Used at training time;
/// `noise_std=0.0F` recovers the deterministic policy output.
pub fn ddpg_gru_select_action(
agent : DDPG_GRU,
obs : Array[Float],
hidden : Array[Float],
noise_std : Float,
rng : Xoshiro,
) -> (Array[Float], Array[Float]) {
let (action, hidden_next) = gru_deterministic_policy_step(agent.actor, obs, hidden)
if noise_std <= 0.0F {
return (action, hidden_next)
}
let n = action.length()
let noisy : Array[Float] = Array::make(n, 0.0F)
for i in 0.. agent.actor.action_high {
v = agent.actor.action_high
}
noisy[i] = v
}
(noisy, hidden_next)
}
///|
/// Compute the 1-step twin-critic TD target for a T-step sequence.
/// For each timestep t, target_t = reward_t + gamma * (1 - done_t) *
/// min(q1_target(next_obs_t, next_act_t), q2_target(next_obs_t, next_act_t)).
/// `next_act_seq` is the deterministic-policy action produced from
/// `next_obs_seq` (caller computes via `gru_deterministic_policy_seq_forward`
/// on `actor_target`).
///
/// Returns the per-timestep TD target array of length `seq_len`.
/// (This is the forward-only TD target; the parameter-update step
/// is deferred to a follow-up.)
pub fn ddpg_gru_compute_td_target_seq(
agent : DDPG_GRU,
next_obs_seq : Array[Float],
next_act_seq : Array[Float],
reward_seq : Array[Float],
done_seq : Array[Float],
seq_len : Int,
) -> Array[Float] {
let (q1_next_seq, _) = gru_qnetwork_continuous_seq_forward(
agent.critic1_target, next_obs_seq, next_act_seq, seq_len,
Array::make(agent.hidden, 0.0F),
)
let (q2_next_seq, _) = gru_qnetwork_continuous_seq_forward(
agent.critic2_target, next_obs_seq, next_act_seq, seq_len,
Array::make(agent.hidden, 0.0F),
)
let target : Array[Float] = Array::make(seq_len, 0.0F)
for t in 0.. Unit {
let one_minus = 1.0F - tau
// mlp_w1
for i in 0.. Unit {
let one_minus = 1.0F - tau
for i in 0.. Unit {
gru_deterministic_policy_soft_update(agent.actor_target, agent.actor, agent.tau)
gru_qnetwork_continuous_soft_update(agent.critic1_target, agent.critic1, agent.tau)
gru_qnetwork_continuous_soft_update(agent.critic2_target, agent.critic2, agent.tau)
}